//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_basetempentity.h" #include "tier0/vprof.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" #define MAX_SPLINE_POINTS 16 //----------------------------------------------------------------------------- // Purpose: BeamSpline TE //----------------------------------------------------------------------------- class C_TEBeamSpline : public C_BaseTempEntity { public: DECLARE_CLASS( C_TEBeamSpline, C_BaseTempEntity ); DECLARE_CLIENTCLASS(); C_TEBeamSpline( void ); virtual ~C_TEBeamSpline( void ); virtual void PostDataUpdate( DataUpdateType_t updateType ); public: Vector m_vecPoints[ MAX_SPLINE_POINTS ]; int m_nPoints; }; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_TEBeamSpline::C_TEBeamSpline( void ) { int i; for ( i = 0; i < MAX_SPLINE_POINTS; i++ ) { m_vecPoints[ i ].Init(); } m_nPoints = 0; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_TEBeamSpline::~C_TEBeamSpline( void ) { } void TE_BeamSpline( IRecipientFilter& filter, float delay, int points, Vector* rgPoints ) { DevMsg( 1, "Beam spline with %i points invoked\n", points ); } //----------------------------------------------------------------------------- // Purpose: // Input : bool - //----------------------------------------------------------------------------- void C_TEBeamSpline::PostDataUpdate( DataUpdateType_t updateType ) { VPROF( "C_TEBeamSpline::PostDataUpdate" ); DevMsg( 1, "Beam spline with %i points received\n", m_nPoints ); } // Expose the TE to the engine. IMPLEMENT_CLIENTCLASS_EVENT( C_TEBeamSpline, DT_TEBeamSpline, CTEBeamSpline ); BEGIN_RECV_TABLE_NOBASE(C_TEBeamSpline, DT_TEBeamSpline) RecvPropInt( RECVINFO( m_nPoints )), RecvPropArray( RecvPropVector( RECVINFO(m_vecPoints[0])), m_vecPoints) END_RECV_TABLE()