//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef C_BREAKABLEPROP_H #define C_BREAKABLEPROP_H #ifdef _WIN32 #pragma once #endif //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class C_BreakableProp : public C_BaseAnimating { typedef C_BaseAnimating BaseClass; public: DECLARE_CLIENTCLASS(); C_BreakableProp(); virtual bool IsProp( void ) const { return true; }; // Copy fade from another breakable prop void CopyFadeFrom( C_BreakableProp *pSource ); virtual void OnDataChanged( DataUpdateType_t type ); private: bool m_bClientPhysics; }; #endif // C_BREAKABLEPROP_H