//=========== Copyright Valve Corporation, All rights reserved. ===============// // // Purpose: //=============================================================================// #ifndef BACKGROUNDIMAGE_H #define BACKGROUNDIMAGE_H #ifdef _WIN32 #pragma once #endif #include "csshelpers.h" #include "../data/panoramavideoplayer.h" #include "utlstring.h" #include "uilength.h" namespace panorama { class IImageSource; class CMovie; class CPanel2D; //----------------------------------------------------------------------------- // Purpose: Background position for background image //----------------------------------------------------------------------------- class CBackgroundPosition { public: CBackgroundPosition(); ~CBackgroundPosition() {} EHorizontalAlignment GetHorizontalAlignment() const { return m_eHorizontalAlignment; } CUILength GetHorizontalLength() const { return m_horizontal; } EVerticalAlignment GetVeriticalAlignment() const { return m_eVerticalAlignment; } CUILength GetVerticalLength() const { return m_vertical; } bool IsHorizontalSet() const { return ( m_eHorizontalAlignment != k_EHorizontalAlignmentUnset && m_horizontal.IsSet() ); } bool IsVerticalSet() const { return ( m_eVerticalAlignment != k_EVerticalAlignmentUnset && m_vertical.IsSet() ); } bool IsSet() const { return ( IsHorizontalSet() && IsVerticalSet() ); } void Set( EHorizontalAlignment eHorizontal, const CUILength &horizontal, EVerticalAlignment eVertical, const CUILength &vertical ); void ResolveDefaultValues(); void ToString( CFmtStr1024 *pfmtBuffer ); void ScaleLengthValues( float flScaleFactor ) { m_horizontal.ScaleLengthValue( flScaleFactor ); m_vertical.ScaleLengthValue( flScaleFactor ); } bool operator==( const CBackgroundPosition &rhs ) const { return ( m_eHorizontalAlignment == rhs.m_eHorizontalAlignment && m_horizontal == rhs.m_horizontal && m_eVerticalAlignment == rhs.m_eVerticalAlignment && m_vertical == rhs.m_vertical ); } bool operator!=( const CBackgroundPosition &rhs ) const { return !( *this == rhs ); } private: EHorizontalAlignment m_eHorizontalAlignment; CUILength m_horizontal; EVerticalAlignment m_eVerticalAlignment; CUILength m_vertical; }; //----------------------------------------------------------------------------- // Purpose: Background images have a repeat in the x & y directions //----------------------------------------------------------------------------- class CBackgroundRepeat { public: CBackgroundRepeat() { Set( k_EBackgroundRepeatUnset, k_EBackgroundRepeatUnset ); } ~CBackgroundRepeat() {} bool IsSet() const { return (m_eHorizontal != k_EBackgroundRepeatUnset && m_eVertical != k_EBackgroundRepeatUnset); } void Set( EBackgroundRepeat eHorizontal, EBackgroundRepeat eVertical ) { m_eHorizontal = eHorizontal; m_eVertical = eVertical; } void ResolveDefaultValues() { if ( m_eHorizontal == k_EBackgroundRepeatUnset ) m_eHorizontal = k_EBackgroundRepeatRepeat; if ( m_eVertical == k_EBackgroundRepeatUnset ) m_eVertical = k_EBackgroundRepeatRepeat; } EBackgroundRepeat GetHorizontal() const { return m_eHorizontal; } EBackgroundRepeat GetVertical() const { return m_eVertical; } bool operator==( const CBackgroundRepeat &rhs ) const { return ( m_eHorizontal == rhs.m_eHorizontal && m_eVertical == rhs.m_eVertical ); } bool operator!=( const CBackgroundRepeat &rhs ) const { return !( *this == rhs ); } private: EBackgroundRepeat m_eHorizontal; EBackgroundRepeat m_eVertical; }; //----------------------------------------------------------------------------- // Purpose: Can have multiple background image layers, each contains the following //----------------------------------------------------------------------------- class CBackgroundImageLayer { private: enum EImagePath { k_EImagePathUnset, k_EImagePathNone, k_EImagePathSet }; public: CBackgroundImageLayer(); ~CBackgroundImageLayer(); void SetPathUnset() { m_eImagePath = k_EImagePathUnset; m_sURLPath.Clear(); } void SetPathToNone() { m_eImagePath = m_eImagePath; m_sURLPath.Clear(); } void SetPath( const char *pchPath ) { m_eImagePath = k_EImagePathSet; m_sURLPath = pchPath; } bool IsPathSet() { return (m_eImagePath != k_EImagePathUnset); } bool IsPathNone() { return (m_eImagePath == k_EImagePathNone); } const char *GetPath() { return m_sURLPath.String(); } // from background-position const CBackgroundPosition &GetPosition() { return m_position; } void SetPosition( const CBackgroundPosition &position ) { m_position = position; } const CUILength &GetWidth() { return m_width; } const CUILength &GetHeight() { return m_height; } void SetBackgroundSize( const CUILength &width, const CUILength &height ) { m_width = width; m_height = height; m_eBackgroundSizeConstant = k_EBackgroundSizeConstantNone; } EBackgroundSizeConstant GetBackgroundSizeConstant() { return m_eBackgroundSizeConstant; } void SetBackgroundSize( EBackgroundSizeConstant eConstant ) { Assert( eConstant != k_EBackgroundSizeConstantNone ); m_eBackgroundSizeConstant = eConstant; m_width.SetLength( k_flFloatAuto ); m_height.SetLength( k_flFloatAuto ); } CBackgroundRepeat GetRepeat() { return m_repeat; } void SetRepeat( const CBackgroundRepeat &repeat ) { m_repeat = repeat; } IImageSource *GetImage() { return m_pImage; } CVideoPlayerPtr GetMovie() { return m_pVideoPlayer; } bool IsCompletelyUnset() { return (m_eImagePath == k_EImagePathUnset && !m_position.IsSet() && !m_width.IsSet() && !m_height.IsSet() && !m_repeat.IsSet() ); } bool IsSet() { return (m_eImagePath != k_EImagePathUnset && m_position.IsSet() && m_width.IsSet() && m_height.IsSet() && m_repeat.IsSet() ); } void ResolveDefaultValues(); void ApplyUIScaleFactor( float flScaleFactor ); void OnAppliedToPanel( IUIPanel *pPanel ); void MergeTo( CBackgroundImageLayer *pTarget ); void ToString( CFmtStr1024 *pfmtBuffer ); // comparison operators bool operator==( const CBackgroundImageLayer &rhs ) const { return ( m_eImagePath == rhs.m_eImagePath && m_sURLPath == rhs.m_sURLPath && m_position == rhs.m_position && m_width == rhs.m_width&& m_height == rhs.m_height && m_repeat == rhs.m_repeat && m_eBackgroundSizeConstant == rhs.m_eBackgroundSizeConstant ); } bool operator!=( const CBackgroundImageLayer &rhs ) const { return !( *this == rhs ); } // helpers for drawing void CalculateFinalDimensions( float *pflWidth, float *pflHeight, float flPanelWidth, float flPanelHeight, float flScaleFactor ); void CalculateFinalPosition( float *px, float *py, float flWidthPanel, float flHeightPanel, float flWidthImage, float flHeightImage ); void CalculateFinalSpacing( float *px, float *py, float flWidthPanel, float flHeightPanel, float flWidthImage, float flHeightImage ); void Set( const CBackgroundImageLayer &rhs ); #ifdef DBGFLAG_VALIDATE virtual void Validate( CValidator &validator, const tchar *pchName ); #endif private: CBackgroundImageLayer( const CBackgroundImageLayer &rhs ); CBackgroundImageLayer& operator=( const CBackgroundImageLayer &rhs ) const; // from background-image CUtlString m_sURLPath; EImagePath m_eImagePath; // from background-position CBackgroundPosition m_position; // from background-size EBackgroundSizeConstant m_eBackgroundSizeConstant; CUILength m_width; CUILength m_height; // from background-repeat CBackgroundRepeat m_repeat; // loaded when applied to a panel IImageSource *m_pImage; CVideoPlayerPtr m_pVideoPlayer; }; } // namespace panorama #endif //BACKGROUNDIMAGE_H