//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "basetempentity.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: Dispatches sparks //----------------------------------------------------------------------------- class CTEMetalSparks : public CBaseTempEntity { DECLARE_CLASS( CTEMetalSparks, CBaseTempEntity ); public: CTEMetalSparks( const char *name ); virtual ~CTEMetalSparks( void ); virtual void Test( const Vector& current_origin, const QAngle& current_angles ); DECLARE_SERVERCLASS(); public: CNetworkVector( m_vecPos ); CNetworkVector( m_vecDir ); }; //----------------------------------------------------------------------------- // Purpose: // Input : *name - //----------------------------------------------------------------------------- CTEMetalSparks::CTEMetalSparks( const char *name ) : CBaseTempEntity( name ) { m_vecPos.Init(); m_vecDir.Init(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTEMetalSparks::~CTEMetalSparks( void ) { } //----------------------------------------------------------------------------- // Purpose: // Input : *current_origin - // *current_angles - //----------------------------------------------------------------------------- void CTEMetalSparks::Test( const Vector& current_origin, const QAngle& current_angles ) { // Fill in data m_vecPos = current_origin; AngleVectors( current_angles, &m_vecDir.GetForModify() ); Vector forward; m_vecPos += Vector( 0, 0, 24 ); AngleVectors( current_angles, &forward ); forward[2] = 0.0; VectorNormalize( forward ); VectorMA( m_vecPos, 100.0, forward, m_vecPos.GetForModify() ); CBroadcastRecipientFilter filter; Create( filter, 0.0 ); } IMPLEMENT_SERVERCLASS_ST_NOBASE( CTEMetalSparks, DT_TEMetalSparks) SendPropVector( SENDINFO(m_vecPos), -1, SPROP_COORD), SendPropVector( SENDINFO(m_vecDir), -1, SPROP_COORD), END_SEND_TABLE() // Singleton to fire TEMetalSparks objects static CTEMetalSparks g_TEMetalSparks( "Metal Sparks" ); //----------------------------------------------------------------------------- // Purpose: // Input : msg_dest - // delay - // *origin - // *recipient - // *pos - // scale - //----------------------------------------------------------------------------- void TE_MetalSparks( IRecipientFilter& filter, float delay, const Vector* pos, const Vector* dir ) { g_TEMetalSparks.m_vecPos = *pos; g_TEMetalSparks.m_vecDir = *dir; Assert( dir->Length() < 1.01 ); // make sure it's a normal // Send it over the wire g_TEMetalSparks.Create( filter, delay ); } class CTEArmorRicochet : public CTEMetalSparks { DECLARE_CLASS( CTEArmorRicochet, CTEMetalSparks ); public: CTEArmorRicochet( const char *name ) : CTEMetalSparks(name) {} DECLARE_SERVERCLASS(); }; IMPLEMENT_SERVERCLASS_ST( CTEArmorRicochet, DT_TEArmorRicochet) END_SEND_TABLE() static CTEArmorRicochet g_TEArmorRicochet( "Armor Ricochet" ); //----------------------------------------------------------------------------- // Purpose: // Input : msg_dest - // delay - // *origin - // *recipient - // *pos - // scale - //----------------------------------------------------------------------------- void TE_ArmorRicochet( IRecipientFilter& filter, float delay, const Vector* pos, const Vector* dir ) { g_TEArmorRicochet.m_vecPos = *pos; g_TEArmorRicochet.m_vecDir = *dir; // Send it over the wire g_TEArmorRicochet.Create( filter, delay ); }