//----------------------------------------------------------------------------- // SERVER_TF.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro GAMENAME "tf" $Include "$SRCDIR\game\server\server_base.vpc" $Include "$SRCDIR\game\server\server_econ_base.vpc" $include "$SRCDIR\game\shared\tf\tf_gcmessages_include.vpc" $Include "$SRCDIR\game\server\nav_mesh.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;$SRCDIR\game\shared\hl2;.\tf;.\tf\vgui;$SRCDIR\statemachine;$SRCDIR\game\shared\Multiplayer;$SRCDIR\game\shared\tf" $PreprocessorDefinitions "$BASE;TF_DLL;ENABLE_GC_MATCHMAKING;GLOWS_ENABLE;USE_DYNAMIC_ASSET_LOADING;NEXT_BOT" } } $Project "Server (TF)" { $Folder "Source Files" { -$File "AI_ConCommands.cpp" $File "ai_relationship.cpp" $File "basegrenade_concussion.cpp" $File "basegrenade_contact.cpp" $File "basegrenade_timed.cpp" $File "EntityFlame.h" $File "hl2\Func_Monitor.cpp" $File "grenadethrown.cpp" $File "grenadethrown.h" $File "monstermaker.cpp" $File "monstermaker.h" $File "physics_bone_follower.h" $File "$SRCDIR\game\shared\playerclass_info_parse.cpp" $File "$SRCDIR\game\shared\playerclass_info_parse.h" $File "$SRCDIR\game\shared\ragdoll_shared.h" $File "$SRCDIR\game\shared\solidsetdefaults.h" $File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp" $File "team_control_point.cpp" $File "team_control_point.h" $File "team_control_point_master.cpp" $File "team_control_point_master.h" $File "team_control_point_round.cpp" $File "team_control_point_round.h" $File "team_objectiveresource.cpp" $File "team_objectiveresource.h" $File "team_train_watcher.cpp" $File "team_train_watcher.h" $File "$SRCDIR\game\shared\teamplay_round_timer.cpp" $File "$SRCDIR\game\shared\teamplay_round_timer.h" $File "$SRCDIR\game\shared\teamplayroundbased_gamerules.cpp" $File "$SRCDIR\game\shared\teamplayroundbased_gamerules.h" $File "$SRCDIR\game\shared\touchlink.h" $File "trigger_area_capture.cpp" $File "trigger_area_capture.h" $Folder "Economy" { $File "$SRCDIR\game\shared\tf\tf_item_inventory.cpp" $File "$SRCDIR\game\shared\tf\tf_item_inventory.h" $File "$SRCDIR\game\shared\tf\tf_item_wearable.cpp" $File "$SRCDIR\game\shared\tf\tf_item_wearable.h" $File "$SRCDIR\game\shared\econ\econ_claimcode.cpp" $File "$SRCDIR\game\shared\econ\econ_claimcode.h" $File "$SRCDIR\game\shared\tf\tf_item_system.cpp" $File "$SRCDIR\game\shared\tf\tf_item_system.h" $File "$SRCDIR\game\shared\tf\tf_item_schema.cpp" $File "$SRCDIR\game\shared\tf\tf_item_schema.h" $File "$SRCDIR\game\shared\tf\tf_quest_restriction.h" $File "$SRCDIR\game\shared\tf\tf_quest_restriction.cpp" $File "$SRCDIR\game\shared\tf\tf_wardata.h" $File "$SRCDIR\game\shared\tf\tf_wardata.cpp" $File "$SRCDIR\game\shared\tf\tf_ladder_data.h" $File "$SRCDIR\game\shared\tf\tf_ladder_data.cpp" } $Folder "Steam Workshop" { $File "$SRCDIR\game\shared\workshop\ugc_utils.h" $File 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"tf\tf_passtime_logic.cpp" $File "tf\tf_passtime_logic.h" $File "tf\trigger_catapult.cpp" $File "tf\trigger_catapult.h" $File "tf\trigger_passtime_ball.cpp" $File "tf\trigger_passtime_ball.h" $File "tf\passtime_ballcontroller.cpp" $File "tf\passtime_ballcontroller.h" $File "tf\passtime_ballcontroller_homing.cpp" $File "tf\passtime_ballcontroller_homing.h" $File "tf\passtime_ballcontroller_playerseek.cpp" $File "tf\passtime_ballcontroller_playerseek.h" $File "tf\tf_logic_on_holiday.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf.h" $File "$SRCDIR\game\shared\tf\achievements_tf_demoman.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_engineer.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_heavy.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_medic.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_pyro.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_scout.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_sniper.cpp" $File 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"$SRCDIR\game\shared\tf\tf_weapon_syringegun.h" $File "$SRCDIR\game\shared\tf\tf_weapon_throwable.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_throwable.h" $File "$SRCDIR\game\shared\tf\tf_weapon_wrench.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_wrench.h" $File "$SRCDIR\game\shared\tf\tf_weaponbase.cpp" $File "$SRCDIR\game\shared\tf\tf_weaponbase.h" $File "$SRCDIR\game\shared\tf\tf_weaponbase_grenadeproj.cpp" $File "$SRCDIR\game\shared\tf\tf_weaponbase_grenadeproj.h" $File "$SRCDIR\game\shared\tf\tf_weaponbase_merasmus_grenade.cpp" $File "$SRCDIR\game\shared\tf\tf_weaponbase_merasmus_grenade.h" $File "$SRCDIR\game\shared\tf\tf_weaponbase_gun.cpp" $File "$SRCDIR\game\shared\tf\tf_weaponbase_gun.h" $File "$SRCDIR\game\shared\tf\tf_weaponbase_melee.cpp" $File "$SRCDIR\game\shared\tf\tf_weaponbase_melee.h" $File "$SRCDIR\game\shared\tf\tf_weaponbase_rocket.cpp" $File "$SRCDIR\game\shared\tf\tf_weaponbase_rocket.h" $File "$SRCDIR\game\shared\tf\tf_weapon_flaregun.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_flaregun.h" $File "tf\tf_projectile_flare.cpp" $File "tf\tf_projectile_flare.h" $File "tf\tf_projectile_arrow.cpp" $File "tf\tf_projectile_arrow.h" $File "tf\tf_projectile_energy_ball.cpp" $File "tf\tf_projectile_energy_ball.h" $File "$SRCDIR\game\shared\tf\tf_projectile_energy_ring.cpp" $File "$SRCDIR\game\shared\tf\tf_projectile_energy_ring.h" $File "$SRCDIR\game\shared\tf\tf_wearable_item_demoshield.cpp" $File "$SRCDIR\game\shared\tf\tf_wearable_item_demoshield.h" $File "$SRCDIR\game\shared\tf\tf_wearable_levelable_item.cpp" $File "$SRCDIR\game\shared\tf\tf_wearable_levelable_item.h" $File "$SRCDIR\game\shared\tf\tf_weapon_mechanical_arm.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_mechanical_arm.h" } $Folder "Raid" { $File "tf\raid\tf_raid_logic.cpp" $File "tf\raid\tf_raid_logic.h" } $Folder "MiniGames" { $File "tf\minigames\tf_duel.cpp" $File "tf\minigames\tf_duel.h" } $Folder "Bot" { $Folder "Behavior" { $File "tf\bot\behavior\tf_bot_behavior.cpp" $File "tf\bot\behavior\tf_bot_behavior.h" $File "tf\bot\behavior\tf_bot_tactical_monitor.cpp" $File "tf\bot\behavior\tf_bot_tactical_monitor.h" $File "tf\bot\behavior\tf_bot_scenario_monitor.cpp" $File "tf\bot\behavior\tf_bot_scenario_monitor.h" $File "tf\bot\behavior\tf_bot_attack.cpp" $File "tf\bot\behavior\tf_bot_attack.h" $File "tf\bot\behavior\tf_bot_seek_and_destroy.cpp" $File "tf\bot\behavior\tf_bot_seek_and_destroy.h" $File "tf\bot\behavior\tf_bot_retreat_to_cover.cpp" $File "tf\bot\behavior\tf_bot_retreat_to_cover.h" $File "tf\bot\behavior\tf_bot_melee_attack.cpp" $File "tf\bot\behavior\tf_bot_melee_attack.h" $File "tf\bot\behavior\tf_bot_approach_object.cpp" $File "tf\bot\behavior\tf_bot_approach_object.h" $File "tf\bot\behavior\tf_bot_get_health.cpp" $File "tf\bot\behavior\tf_bot_get_health.h" $File "tf\bot\behavior\tf_bot_get_ammo.cpp" $File "tf\bot\behavior\tf_bot_get_ammo.h" $File "tf\bot\behavior\tf_bot_dead.cpp" $File "tf\bot\behavior\tf_bot_dead.h" $File "tf\bot\behavior\tf_bot_move_to_vantage_point.cpp" $File "tf\bot\behavior\tf_bot_move_to_vantage_point.h" $File "tf\bot\behavior\tf_bot_taunt.cpp" $File "tf\bot\behavior\tf_bot_taunt.h" $File "tf\bot\behavior\tf_bot_use_teleporter.cpp" $File "tf\bot\behavior\tf_bot_use_teleporter.h" $File "tf\bot\behavior\tf_bot_destroy_enemy_sentry.cpp" $File "tf\bot\behavior\tf_bot_destroy_enemy_sentry.h" $File "tf\bot\behavior\tf_bot_escort.cpp" $File "tf\bot\behavior\tf_bot_escort.h" $File "tf\bot\behavior\tf_bot_use_item.cpp" $File "tf\bot\behavior\tf_bot_use_item.h" $File "tf\bot\behavior\tf_bot_mvm_deploy_bomb.cpp" $File "tf\bot\behavior\tf_bot_mvm_deploy_bomb.h" $Folder "Scenario" { $Folder "CapturePoint" { $File "tf\bot\behavior\scenario\capture_point\tf_bot_capture_point.cpp" $File "tf\bot\behavior\scenario\capture_point\tf_bot_capture_point.h" $File "tf\bot\behavior\scenario\capture_point\tf_bot_defend_point.cpp" $File "tf\bot\behavior\scenario\capture_point\tf_bot_defend_point.h" $File "tf\bot\behavior\scenario\capture_point\tf_bot_defend_point_block_capture.cpp" $File "tf\bot\behavior\scenario\capture_point\tf_bot_defend_point_block_capture.h" } $Folder "Payload" { $File "tf\bot\behavior\scenario\payload\tf_bot_payload_push.cpp" $File "tf\bot\behavior\scenario\payload\tf_bot_payload_push.h" $File "tf\bot\behavior\scenario\payload\tf_bot_payload_block.cpp" $File "tf\bot\behavior\scenario\payload\tf_bot_payload_block.h" $File "tf\bot\behavior\scenario\payload\tf_bot_payload_guard.cpp" $File "tf\bot\behavior\scenario\payload\tf_bot_payload_guard.h" } $Folder "Raid" { $File "tf\bot\behavior\scenario\raid\tf_bot_wander.cpp" $File "tf\bot\behavior\scenario\raid\tf_bot_wander.h" $File "tf\bot\behavior\scenario\raid\tf_bot_companion.cpp" $File "tf\bot\behavior\scenario\raid\tf_bot_companion.h" $File "tf\bot\behavior\scenario\raid\tf_bot_mob_rush.cpp" $File "tf\bot\behavior\scenario\raid\tf_bot_mob_rush.h" $File "tf\bot\behavior\scenario\raid\tf_bot_squad_attack.cpp" $File "tf\bot\behavior\scenario\raid\tf_bot_squad_attack.h" $File "tf\bot\behavior\scenario\raid\tf_bot_guard_area.cpp" $File "tf\bot\behavior\scenario\raid\tf_bot_guard_area.h" } $Folder "CreepWave" { $File "tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp" $File "tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.h" } $Folder "CaptureTheFlag" { $File "tf\bot\behavior\scenario\capture_the_flag\tf_bot_fetch_flag.cpp" $File "tf\bot\behavior\scenario\capture_the_flag\tf_bot_fetch_flag.h" $File "tf\bot\behavior\scenario\capture_the_flag\tf_bot_deliver_flag.cpp" $File "tf\bot\behavior\scenario\capture_the_flag\tf_bot_deliver_flag.h" $File "tf\bot\behavior\scenario\capture_the_flag\tf_bot_escort_flag_carrier.cpp" $File "tf\bot\behavior\scenario\capture_the_flag\tf_bot_escort_flag_carrier.h" $File "tf\bot\behavior\scenario\capture_the_flag\tf_bot_attack_flag_defenders.cpp" $File "tf\bot\behavior\scenario\capture_the_flag\tf_bot_attack_flag_defenders.h" } } $Folder "Engineer" { $Folder "MvMEngineer" { $File "tf\bot\behavior\engineer\mvm_engineer\tf_bot_mvm_engineer_idle.cpp" $File "tf\bot\behavior\engineer\mvm_engineer\tf_bot_mvm_engineer_idle.h" $File "tf\bot\behavior\engineer\mvm_engineer\tf_bot_mvm_engineer_build_sentry.cpp" $File "tf\bot\behavior\engineer\mvm_engineer\tf_bot_mvm_engineer_build_sentry.h" $File "tf\bot\behavior\engineer\mvm_engineer\tf_bot_mvm_engineer_build_teleporter.cpp" $File "tf\bot\behavior\engineer\mvm_engineer\tf_bot_mvm_engineer_build_teleporter.h" $File "tf\bot\behavior\engineer\mvm_engineer\tf_bot_mvm_engineer_teleport_spawn.cpp" $File "tf\bot\behavior\engineer\mvm_engineer\tf_bot_mvm_engineer_teleport_spawn.h" } $File "tf\bot\behavior\engineer\tf_bot_engineer_build.cpp" $File "tf\bot\behavior\engineer\tf_bot_engineer_build.h" $File "tf\bot\behavior\engineer\tf_bot_engineer_move_to_build.cpp" $File "tf\bot\behavior\engineer\tf_bot_engineer_move_to_build.h" $File "tf\bot\behavior\engineer\tf_bot_engineer_build_teleport_entrance.cpp" $File "tf\bot\behavior\engineer\tf_bot_engineer_build_teleport_entrance.h" $File "tf\bot\behavior\engineer\tf_bot_engineer_build_teleport_exit.cpp" $File "tf\bot\behavior\engineer\tf_bot_engineer_build_teleport_exit.h" $File "tf\bot\behavior\engineer\tf_bot_engineer_build_sentrygun.cpp" $File "tf\bot\behavior\engineer\tf_bot_engineer_build_sentrygun.h" $File "tf\bot\behavior\engineer\tf_bot_engineer_build_dispenser.cpp" $File "tf\bot\behavior\engineer\tf_bot_engineer_build_dispenser.h" $File "tf\bot\behavior\engineer\tf_bot_engineer_building.cpp" $File "tf\bot\behavior\engineer\tf_bot_engineer_building.h" } $Folder "Medic" { $File "tf\bot\behavior\medic\tf_bot_medic_heal.cpp" $File "tf\bot\behavior\medic\tf_bot_medic_heal.h" $File "tf\bot\behavior\medic\tf_bot_medic_retreat.cpp" $File "tf\bot\behavior\medic\tf_bot_medic_retreat.h" } $Folder "Sniper" { $File "tf\bot\behavior\sniper\tf_bot_sniper_attack.cpp" $File "tf\bot\behavior\sniper\tf_bot_sniper_attack.h" $File "tf\bot\behavior\sniper\tf_bot_sniper_lurk.cpp" $File "tf\bot\behavior\sniper\tf_bot_sniper_lurk.h" } $Folder "Spy" { $File "tf\bot\behavior\spy\tf_bot_spy_infiltrate.cpp" $File "tf\bot\behavior\spy\tf_bot_spy_infiltrate.h" $File "tf\bot\behavior\spy\tf_bot_spy_backstab.cpp" $File "tf\bot\behavior\spy\tf_bot_spy_backstab.h" $File "tf\bot\behavior\spy\tf_bot_spy_sap.cpp" $File "tf\bot\behavior\spy\tf_bot_spy_sap.h" $File "tf\bot\behavior\spy\tf_bot_spy_escape.cpp" $File "tf\bot\behavior\spy\tf_bot_spy_escape.h" $File "tf\bot\behavior\spy\tf_bot_spy_attack.cpp" $File "tf\bot\behavior\spy\tf_bot_spy_attack.h" $File "tf\bot\behavior\spy\tf_bot_spy_leave_spawn_room.cpp" $File "tf\bot\behavior\spy\tf_bot_spy_leave_spawn_room.h" $File "tf\bot\behavior\spy\tf_bot_spy_lurk.cpp" $File "tf\bot\behavior\spy\tf_bot_spy_lurk.h" $File "tf\bot\behavior\spy\tf_bot_spy_hide.cpp" $File "tf\bot\behavior\spy\tf_bot_spy_hide.h" } $Folder "Demoman" { $File "tf\bot\behavior\demoman\tf_bot_prepare_stickybomb_trap.cpp" $File "tf\bot\behavior\demoman\tf_bot_prepare_stickybomb_trap.h" $File "tf\bot\behavior\demoman\tf_bot_stickybomb_sentrygun.cpp" $File "tf\bot\behavior\demoman\tf_bot_stickybomb_sentrygun.h" } $Folder "NavEntities" { $File "tf\bot\behavior\nav_entities\tf_bot_nav_ent_move_to.cpp" $File "tf\bot\behavior\nav_entities\tf_bot_nav_ent_move_to.h" $File "tf\bot\behavior\nav_entities\tf_bot_nav_ent_wait.cpp" $File "tf\bot\behavior\nav_entities\tf_bot_nav_ent_wait.h" $File "tf\bot\behavior\nav_entities\tf_bot_nav_ent_destroy_entity.cpp" $File "tf\bot\behavior\nav_entities\tf_bot_nav_ent_destroy_entity.h" } $Folder "Training" { $File "tf\bot\behavior\training\tf_bot_training.cpp" $File "tf\bot\behavior\training\tf_bot_training.h" } $Folder "Missions" { $File "tf\bot\behavior\missions\tf_bot_mission_destroy_sentries.cpp" $File "tf\bot\behavior\missions\tf_bot_mission_destroy_sentries.h" $File "tf\bot\behavior\missions\tf_bot_mission_reprogrammed.cpp" $File "tf\bot\behavior\missions\tf_bot_mission_reprogrammed.h" $File "tf\bot\behavior\missions\tf_bot_mission_suicide_bomber.cpp" $File "tf\bot\behavior\missions\tf_bot_mission_suicide_bomber.h" } $Folder "Squad" { $File "tf\bot\behavior\squad\tf_bot_escort_squad_leader.cpp" $File "tf\bot\behavior\squad\tf_bot_escort_squad_leader.h" } } $Folder "MapEntities" { $File "tf\bot\map_entities\tf_bot_generator.cpp" $File "tf\bot\map_entities\tf_bot_generator.h" $File "tf\bot\map_entities\tf_bot_proxy.cpp" $File "tf\bot\map_entities\tf_bot_proxy.h" $File "tf\bot\map_entities\tf_bot_hint_engineer_nest.cpp" $File "tf\bot\map_entities\tf_bot_hint_engineer_nest.h" $File "tf\bot\map_entities\tf_bot_hint_sentrygun.cpp" $File "tf\bot\map_entities\tf_bot_hint_sentrygun.h" $File "tf\bot\map_entities\tf_bot_hint_teleporter_exit.cpp" $File "tf\bot\map_entities\tf_bot_hint_teleporter_exit.h" $File "tf\bot\map_entities\tf_bot_hint_entity.cpp" $File "tf\bot\map_entities\tf_bot_hint_entity.h" $File "tf\bot\map_entities\tf_bot_roster.cpp" $File "tf\bot\map_entities\tf_bot_roster.h" $File "tf\bot\map_entities\tf_bot_hint.cpp" $File "tf\bot\map_entities\tf_bot_hint.h" $File "tf\bot\map_entities\tf_spawner_boss.cpp" $File "tf\bot\map_entities\tf_spawner_boss.h" $File "tf\bot\map_entities\tf_spawner.cpp" $File "tf\bot\map_entities\tf_spawner.h" } $File "tf\bot\tf_bot.cpp" $File "tf\bot\tf_bot.h" $File "tf\bot\tf_bot_manager.cpp" $File "tf\bot\tf_bot_manager.h" $File "tf\bot\tf_bot_vision.cpp" $File "tf\bot\tf_bot_vision.h" $File "tf\bot\tf_bot_body.cpp" $File "tf\bot\tf_bot_body.h" $File "tf\bot\tf_bot_squad.cpp" $File "tf\bot\tf_bot_squad.h" $File "tf\bot\tf_bot_locomotion.cpp" $File "tf\bot\tf_bot_locomotion.h" } $Folder "NavMesh" { $File "tf\nav_mesh\tf_nav_mesh.h" $File "tf\nav_mesh\tf_nav_mesh.cpp" $File "tf\nav_mesh\tf_nav_mesh_edit.h" $File "tf\nav_mesh\tf_nav_mesh_edit.cpp" $File "tf\nav_mesh\tf_nav_area.h" $File "tf\nav_mesh\tf_nav_area.cpp" $File "tf\nav_mesh\tf_path_follower.h" $File "tf\nav_mesh\tf_path_follower.cpp" $File "tf\nav_mesh\tf_nav_interface.cpp" } $Folder "Halloween" { $File "tf\halloween\halloween_base_boss.cpp" $File "tf\halloween\halloween_base_boss.h" $File "tf\halloween\headless_hatman.cpp" $File "tf\halloween\headless_hatman.h" $File "tf\halloween\headless_hatman_body.cpp" $File "tf\halloween\headless_hatman_body.h" $File "tf\halloween\halloween_gift_spawn_locations.cpp" $File "tf\halloween\halloween_gift_spawn_locations.h" $Folder "Behavior" { $File "tf\halloween\halloween_behavior\headless_hatman_attack.cpp" $File "tf\halloween\halloween_behavior\headless_hatman_attack.h" $File "tf\halloween\halloween_behavior\headless_hatman_dying.cpp" $File "tf\halloween\halloween_behavior\headless_hatman_dying.h" $File "tf\halloween\halloween_behavior\headless_hatman_emerge.cpp" $File "tf\halloween\halloween_behavior\headless_hatman_emerge.h" $File "tf\halloween\halloween_behavior\headless_hatman_terrify.cpp" $File "tf\halloween\halloween_behavior\headless_hatman_terrify.h" } $Folder "Ghost" { $File "tf\halloween\ghost\ghost.cpp" $File "tf\halloween\ghost\ghost.h" } $Folder "Eyeball Boss" { $File "tf\halloween\eyeball_boss\eyeball_boss.cpp" $File "tf\halloween\eyeball_boss\eyeball_boss.h" $File "$SRCDIR\game\shared\tf\halloween\eyeball_boss\teleport_vortex.cpp" $File "$SRCDIR\game\shared\tf\halloween\eyeball_boss\teleport_vortex.h" $Folder "Behavior" { $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_behavior.cpp" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_behavior.h" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_approach_target.cpp" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_approach_target.h" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_emerge.cpp" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_emerge.h" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_idle.cpp" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_idle.h" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_launch_rockets.cpp" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_launch_rockets.h" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_notice.cpp" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_notice.h" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_stunned.cpp" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_stunned.h" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_teleport.cpp" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_teleport.h" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_emote.cpp" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_emote.h" } } $Folder "Merasmus" { $File "tf\halloween\merasmus\merasmus.cpp" $File "tf\halloween\merasmus\merasmus.h" $File "tf\halloween\merasmus\merasmus_body.cpp" $File "tf\halloween\merasmus\merasmus_body.h" $File "tf\halloween\merasmus\merasmus_trick_or_treat_prop.cpp" $File "tf\halloween\merasmus\merasmus_trick_or_treat_prop.h" $File "tf\halloween\merasmus\merasmus_dancer.cpp" $File "tf\halloween\merasmus\merasmus_dancer.h" $Folder "Behavior" { $File "tf\halloween\merasmus\merasmus_behavior\merasmus_aoe_attack.cpp" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_aoe_attack.h" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_attack.cpp" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_attack.h" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_disguise.cpp" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_disguise.h" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_dying.cpp" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_dying.h" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_reveal.cpp" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_reveal.h" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_staff_attack.cpp" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_staff_attack.h" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_stunned.cpp" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_stunned.h" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_teleport.cpp" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_teleport.h" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_throwing_grenade.cpp" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_throwing_grenade.h" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_zap.cpp" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_zap.h" } } $Folder "Zombie" { $File "tf\halloween\zombie\zombie.cpp" $File "tf\halloween\zombie\zombie.h" $File "tf\halloween\zombie\zombie_spawner.cpp" $File "tf\halloween\zombie\zombie_spawner.h" $Folder "Behavior" { $File "tf\halloween\zombie\zombie_behavior\zombie_attack.cpp" $File "tf\halloween\zombie\zombie_behavior\zombie_attack.h" $File "tf\halloween\zombie\zombie_behavior\zombie_special_attack.cpp" $File "tf\halloween\zombie\zombie_behavior\zombie_special_attack.h" $File "tf\halloween\zombie\zombie_behavior\zombie_spawn.cpp" $File "tf\halloween\zombie\zombie_behavior\zombie_spawn.h" } } $Folder "Spell" { $File "tf\halloween\spell\tf_spell_pickup.cpp" $File "tf\halloween\spell\tf_spell_pickup.h" $File "$SRCDIR\game\shared\tf\halloween\tf_weapon_spellbook.cpp" $File "$SRCDIR\game\shared\tf\halloween\tf_weapon_spellbook.h" } } $Folder "Bot NPC" { $File "tf\bot_npc\bot_npc.cpp" $File "tf\bot_npc\bot_npc.h" $File "tf\bot_npc\bot_npc_mini.cpp" $File "tf\bot_npc\bot_npc_mini.h" $File "tf\bot_npc\bot_npc_body.cpp" $File "tf\bot_npc\bot_npc_body.h" $File "tf\bot_npc\bot_npc_archer.cpp" $File "tf\bot_npc\bot_npc_archer.h" $File "tf\bot_npc\bot_npc_minion.cpp" $File "tf\bot_npc\bot_npc_minion.h" $File "tf\bot_npc\bot_npc_decoy.cpp" $File "tf\bot_npc\bot_npc_decoy.h" } $Folder "PvE" { $File "tf\player_vs_environment\archer_proxy.cpp" $File "tf\player_vs_environment\archer_proxy.h" $File "tf\player_vs_environment\monster_resource.cpp" $File "tf\player_vs_environment\monster_resource.h" $File "$SRCDIR\game\shared\tf\tf_mann_vs_machine_stats.cpp" $File "$SRCDIR\game\shared\tf\tf_mann_vs_machine_stats.h" $File "$SRCDIR\game\shared\tf\tf_upgrades_shared.cpp" $File "$SRCDIR\game\shared\tf\tf_upgrades_shared.h" $File "tf\player_vs_environment\tf_populators.cpp" $File "tf\player_vs_environment\tf_populators.h" $File "tf\player_vs_environment\tf_populator_spawners.cpp" $File "tf\player_vs_environment\tf_populator_spawners.h" $File "tf\player_vs_environment\tf_population_manager.cpp" $File "tf\player_vs_environment\tf_population_manager.h" $File "tf\player_vs_environment\tf_populator_interface.cpp" $File "tf\player_vs_environment\tf_boss_battle_logic.cpp" $File "tf\player_vs_environment\tf_boss_battle_logic.h" $File "tf\player_vs_environment\tf_upgrades.cpp" $File "tf\player_vs_environment\tf_upgrades.h" $File "tf\player_vs_environment\tf_mann_vs_machine_logic.cpp" $File "tf\player_vs_environment\tf_mann_vs_machine_logic.h" $File "tf\player_vs_environment\tf_base_boss.cpp" $File "tf\player_vs_environment\tf_base_boss.h" $File "tf\player_vs_environment\tf_tank_boss.cpp" $File "tf\player_vs_environment\tf_tank_boss.h" $File "tf\player_vs_environment\tf_tank_boss_body.cpp" $File "tf\player_vs_environment\tf_tank_boss_body.h" $File "tf\player_vs_environment\tf_point_weapon_mimic.cpp" $Folder "Boss Alpha" { $File "tf\player_vs_environment\boss_alpha\boss_alpha.cpp" $File "tf\player_vs_environment\boss_alpha\boss_alpha.h" $Folder "Behavior" { $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_behavior.cpp" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_behavior.h" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_chase_victim.cpp" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_chase_victim.h" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_get_off_me.cpp" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_get_off_me.h" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_guard_spot.cpp" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_guard_spot.h" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_launch_grenades.cpp" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_launch_grenades.h" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_launch_rockets.cpp" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_launch_rockets.h" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_lost_victim.cpp" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_lost_victim.h" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_nuke_attack.cpp" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_nuke_attack.h" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_stunned.cpp" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_stunned.h" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_tactical_monitor.cpp" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_tactical_monitor.h" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_wait_for_players.cpp" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_wait_for_players.h" } } } $Folder "Matchmaking" { $File "$SRCDIR\game\server\tf\tf_gc_server.cpp" $File "$SRCDIR\game\server\tf\tf_gc_server.h" $File "$SRCDIR\game\shared\lobby.cpp" $File "$SRCDIR\game\shared\lobby.h" $File "$SRCDIR\game\shared\tf\tf_lobby_server.cpp" $File "$SRCDIR\game\shared\tf\tf_lobby_server.h" $File "$SRCDIR\game\shared\tf\tf_party.cpp" $File "$SRCDIR\game\shared\tf\tf_party.h" $File "$SRCDIR\game\shared\tf\tf_matchmaking_shared.h" $File "$SRCDIR\game\shared\tf\tf_matchmaking_shared.cpp" $File "$SRCDIR\game\shared\tf\tf_match_description.h" $File "$SRCDIR\game\shared\tf\tf_match_description.cpp" $File "$SRCDIR\game\shared\tf\tf_gc_shared.h" } } $Folder "NextBot" { $File "NextBot\NextBot.cpp" $File "NextBot\NextBot.h" $File "NextBot\NextBotBehavior.h" $File "NextBot\NextBotManager.cpp" $File "NextBot\NextBotManager.h" $File "NextBot\NextBotUtil.h" $File "NextBot\NextBotKnownEntity.h" $File "NextBot\NextBotGroundLocomotion.cpp" $File "NextBot\NextBotGroundLocomotion.h" $File "NextBot\simple_bot.cpp" $File "NextBot\simple_bot.h" $Folder "NextBotInterfaces" { $File "NextBot\NextBotBodyInterface.cpp" $File "NextBot\NextBotBodyInterface.h" $File "NextBot\NextBotComponentInterface.cpp" $File "NextBot\NextBotComponentInterface.h" $File "NextBot\NextBotEventResponderInterface.h" $File "NextBot\NextBotHearingInterface.h" $File "NextBot\NextBotIntentionInterface.cpp" $File "NextBot\NextBotIntentionInterface.h" $File "NextBot\NextBotInterface.cpp" $File "NextBot\NextBotInterface.h" $File "NextBot\NextBotLocomotionInterface.cpp" $File "NextBot\NextBotLocomotionInterface.h" $File "NextBot\NextBotVisionInterface.cpp" $File "NextBot\NextBotVisionInterface.h" $File "NextBot\NextBotContextualQueryInterface.h" } $Folder "NextBotPath" { $File "NextBot\Path\NextBotChasePath.cpp" $File "NextBot\Path\NextBotChasePath.h" $File "NextBot\Path\NextBotRetreatPath.h" $File "NextBot\Path\NextBotPath.cpp" $File "NextBot\Path\NextBotPath.h" $File "NextBot\Path\NextBotPathFollow.cpp" $File "NextBot\Path\NextBotPathFollow.h" } $Folder "NextBotPlayer" { $File "NextBot\Player\NextBotPlayerBody.cpp" $File "NextBot\Player\NextBotPlayerBody.h" $File "NextBot\Player\NextBotPlayerLocomotion.cpp" $File "NextBot\Player\NextBotPlayerLocomotion.h" $File "NextBot\Player\NextBotPlayer.cpp" $File "NextBot\Player\NextBotPlayer.h" } $Folder "NextBotCommonBehaviors" { $File "NextBot\Behavior\BehaviorBackUp.h" $File "NextBot\Behavior\BehaviorMoveTo.h" } $Folder "NextBotNavMeshEntities" { $File "NextBot\NavMeshEntities\func_nav_prerequisite.cpp" $File "NextBot\NavMeshEntities\func_nav_prerequisite.h" } } $Folder "IFM" { $File "$SRCDIR\game\shared\weapon_ifmbase.cpp" $File "$SRCDIR\game\shared\weapon_ifmbase.h" $File "$SRCDIR\game\shared\weapon_ifmbasecamera.cpp" $File "$SRCDIR\game\shared\weapon_ifmbasecamera.h" $File "$SRCDIR\game\shared\weapon_ifmsteadycam.cpp" $File "$SRCDIR\game\shared\weapon_ifmsteadycam.h" } } }