//----------------------------------------------------------------------------- // SHADERCOMPILE_DLL.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro OUTBINDIR "$LIBPUBLIC" $Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,..\common;..\vmpi;$SRCDIR\dx9sdk\include" $PreprocessorDefinitions "$BASE;SHADERCOMPILE_EXPORTS;MPI" } $Linker { $AdditionalDependencies "$BASE ws2_32.lib odbc32.lib odbccp32.lib" } } $Project "Shadercompile_dll" { $Folder "Source Files" { $File "..\common\cmdlib.cpp" $File "cmdsink.cpp" $File "d3dxfxc.cpp" $File "$SRCDIR\public\filesystem_helpers.cpp" $File "..\common\pacifier.cpp" $File "shadercompile.cpp" $File "subprocess.cpp" $File "cfgprocessor.cpp" $File "..\common\threads.cpp" $File "..\common\vmpi_tools_shared.cpp" $File "..\common\tools_minidump.cpp" } $Folder "Header Files" { $File "cmdsink.h" $File "d3dxfxc.h" $File "$SRCDIR\public\ishadercompiledll.h" $File "shadercompile.h" $File "utlnodehash.h" $File "cfgprocessor.h" $File "$SRCDIR\public\tier1\UtlStringMap.h" } $Folder "Link Libraries" { $Lib tier2 $Lib vmpi $Lib $LIBCOMMON\lzma } }