//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef DEBUGDRAWMODEL_H #define DEBUGDRAWMODEL_H #ifdef _WIN32 #pragma once #endif int DebugDrawModel( IStudioRender *pStudioRender, DrawModelInfo_t& info, matrix3x4_t *pBoneToWorld, const Vector &modelOrigin, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL ); int DebugDrawModelNormals( IStudioRender *pStudioRender, DrawModelInfo_t& info, matrix3x4_t *pBoneToWorld, const Vector &modelOrigin, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL ); int DebugDrawModelTangentS( IStudioRender *pStudioRender, DrawModelInfo_t& info, matrix3x4_t *pBoneToWorld, const Vector &modelOrigin, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL ); int DebugDrawModelTangentT( IStudioRender *pStudioRender, DrawModelInfo_t& info, matrix3x4_t *pBoneToWorld, const Vector &modelOrigin, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL ); int DebugDrawModelBoneWeights( IStudioRender *pStudioRender, DrawModelInfo_t& info, matrix3x4_t *pBoneToWorld, const Vector &modelOrigin, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL ); int DebugDrawModelBadVerts( IStudioRender *pStudioRender, DrawModelInfo_t& info, matrix3x4_t *pBoneToWorld, const Vector &modelOrigin, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL ); int DebugDrawModelWireframe( IStudioRender *pStudioRender, DrawModelInfo_t& info, matrix3x4_t *pBoneToWorld, const Vector &modelOrigin, const Vector &color, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL ); int DebugDrawModelTexCoord( IStudioRender *pStudioRender, const char *pMaterialName, const DrawModelInfo_t& info, matrix3x4_t *pBoneToWorld, float w, float h ); #endif // DEBUGDRAWMODEL_H