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@ -741,7 +741,7 @@ bool CBaseServer::ProcessConnectionlessPacket(netpacket_t * packet)
@@ -741,7 +741,7 @@ bool CBaseServer::ProcessConnectionlessPacket(netpacket_t * packet)
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// break;
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// }
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if ( authProtocol == PROTOCOL_STEAM ) |
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/* if ( authProtocol == PROTOCOL_STEAM )
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{ |
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int keyLen = msg.ReadShort(); |
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if ( keyLen < 0 || keyLen > sizeof(cdkey) ) |
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@ -753,7 +753,7 @@ bool CBaseServer::ProcessConnectionlessPacket(netpacket_t * packet)
@@ -753,7 +753,7 @@ bool CBaseServer::ProcessConnectionlessPacket(netpacket_t * packet)
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ConnectClient( packet->from, protocol, challengeNr, clientChallenge, authProtocol, name, password, cdkey, keyLen ); // cd key is actually a raw encrypted key
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} |
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else |
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else*/ |
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{ |
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msg.ReadString( cdkey, sizeof(cdkey) ); |
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ConnectClient( packet->from, protocol, challengeNr, clientChallenge, authProtocol, name, password, cdkey, strlen(cdkey) ); |
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@ -1434,11 +1434,13 @@ bool CBaseServer::CheckChallengeType( CBaseClient * client, int nNewUserID, neta
@@ -1434,11 +1434,13 @@ bool CBaseServer::CheckChallengeType( CBaseClient * client, int nNewUserID, neta
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return false; |
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} |
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#if 0 |
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if ( ( nAuthProtocol == PROTOCOL_HASHEDCDKEY ) && (Q_strlen( pchLogonCookie ) <= 0 || Q_strlen(pchLogonCookie) != 32 ) ) |
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{ |
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RejectConnection( adr, clientChallenge, "#GameUI_ServerRejectInvalidCertLen" ); |
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return false; |
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} |
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#endif |
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Assert( !IsReplay() ); |
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@ -1470,23 +1472,24 @@ bool CBaseServer::CheckChallengeType( CBaseClient * client, int nNewUserID, neta
@@ -1470,23 +1472,24 @@ bool CBaseServer::CheckChallengeType( CBaseClient * client, int nNewUserID, neta
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client->SetSteamID( CSteamID() ); // set an invalid SteamID
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// Convert raw certificate back into data
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if ( cbCookie <= 0 || cbCookie >= STEAM_KEYSIZE ) |
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/* if ( cbCookie <= 0 || cbCookie >= STEAM_KEYSIZE )
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{ |
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RejectConnection( adr, clientChallenge, "#GameUI_ServerRejectInvalidSteamCertLen" ); |
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return false; |
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} |
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}*/ |
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netadr_t checkAdr = adr; |
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if ( adr.GetType() == NA_LOOPBACK || adr.IsLocalhost() ) |
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{ |
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checkAdr.SetIP( net_local_adr.GetIPHostByteOrder() ); |
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} |
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#if 0 |
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if ( !Steam3Server().NotifyClientConnect( client, nNewUserID, checkAdr, pchLogonCookie, cbCookie ) |
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&& !Steam3Server().BLanOnly() ) // the userID isn't alloc'd yet so we need to fill it in manually
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{ |
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RejectConnection( adr, clientChallenge, "#GameUI_ServerRejectSteam" ); |
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return false; |
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} |
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#endif |
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//
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// Any rejections below this must call SendUserDisconnect
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