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@ -432,7 +432,7 @@ bool CVTFTexture::Init( int nWidth, int nHeight, int nDepth, ImageFormat fmt, in |
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m_nFrameCount = iFrameCount; |
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m_nFrameCount = iFrameCount; |
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m_nFaceCount = (iFlags & TEXTUREFLAGS_ENVMAP) ? (CUBEMAP_FACE_COUNT-1) : 1; |
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m_nFaceCount = (iFlags & TEXTUREFLAGS_ENVMAP) ? CUBEMAP_FACE_COUNT : 1; |
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#if defined( _X360 ) |
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#if defined( _X360 ) |
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m_nMipSkipCount = 0; |
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m_nMipSkipCount = 0; |
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@ -601,7 +601,7 @@ void CVTFTexture::ImageFileInfo( int nFrame, int nFace, int nMipLevel, int *pSta |
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int nFacesToRead = m_nFaceCount; |
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int nFacesToRead = m_nFaceCount; |
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if ( IsCubeMap() ) |
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if ( IsCubeMap() ) |
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{ |
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{ |
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if ((m_nVersion[0] == 7) && (m_nVersion[1] < 1)) |
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if ((m_nVersion[0] == 7) && (m_nVersion[1] < 1 || m_nVersion[1] > 4)) |
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{ |
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{ |
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nFacesToRead = 6; |
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nFacesToRead = 6; |
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if (nFace == CUBEMAP_FACE_SPHEREMAP) |
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if (nFace == CUBEMAP_FACE_SPHEREMAP) |
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@ -1068,7 +1068,7 @@ bool CVTFTexture::UnserializeEx( CUtlBuffer &buf, bool bHeaderOnly, int nForceFl |
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m_nFrameCount = header.numFrames; |
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m_nFrameCount = header.numFrames; |
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m_nFaceCount = (m_nFlags & TEXTUREFLAGS_ENVMAP) ? (CUBEMAP_FACE_COUNT-1) : 1; |
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m_nFaceCount = (m_nFlags & TEXTUREFLAGS_ENVMAP) ? CUBEMAP_FACE_COUNT : 1; |
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// NOTE: We're going to store space for all mip levels, even if we don't
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// NOTE: We're going to store space for all mip levels, even if we don't
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// have data on disk for them. This is for backward compatibility
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// have data on disk for them. This is for backward compatibility
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