From e8f26b4401526774ee0894538bf53afe6e742739 Mon Sep 17 00:00:00 2001 From: SanyaSho Date: Thu, 4 Aug 2022 11:42:52 +0300 Subject: [PATCH] game: fix NPC blink --- game/client/c_baseflex.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/client/c_baseflex.cpp b/game/client/c_baseflex.cpp index 6146b2dd..b1816840 100644 --- a/game/client/c_baseflex.cpp +++ b/game/client/c_baseflex.cpp @@ -1149,7 +1149,7 @@ void C_BaseFlex::SetupWeights( const matrix3x4_t *pBoneToWorld, int nFlexWeightC { // hack in an initialization LinkToGlobalFlexControllers( GetModelPtr() ); - m_iBlink = AddGlobalFlexController( "UH" ); + m_iBlink = AddGlobalFlexController( "blink" ); if ( SetupGlobalWeights( pBoneToWorld, nFlexWeightCount, pFlexWeights, pFlexDelayedWeights ) ) {