@ -28,7 +28,6 @@ GL_FUNC(OpenGL,true,GLenum,glGetError,(void),())
GL_FUNC_VOID ( OpenGL , true , glActiveTexture , ( GLenum a ) , ( a ) )
GL_FUNC_VOID ( OpenGL , true , glActiveTexture , ( GLenum a ) , ( a ) )
GL_FUNC_VOID ( OpenGL , true , glAlphaFunc , ( GLenum a , GLclampf b ) , ( a , b ) )
GL_FUNC_VOID ( OpenGL , true , glAlphaFunc , ( GLenum a , GLclampf b ) , ( a , b ) )
GL_FUNC_VOID ( OpenGL , true , glAttachShader , ( GLuint a , GLuint b ) , ( a , b ) )
GL_FUNC_VOID ( OpenGL , true , glAttachShader , ( GLuint a , GLuint b ) , ( a , b ) )
GL_FUNC_VOID ( OpenGL , true , glBegin , ( GLenum a ) , ( a ) )
GL_FUNC_VOID ( OpenGL , true , glBindAttribLocation , ( GLuint a , GLuint b , const GLchar * c ) , ( a , b , c ) )
GL_FUNC_VOID ( OpenGL , true , glBindAttribLocation , ( GLuint a , GLuint b , const GLchar * c ) , ( a , b , c ) )
GL_FUNC_VOID ( OpenGL , true , glBindBuffer , ( GLenum a , GLuint b ) , ( a , b ) )
GL_FUNC_VOID ( OpenGL , true , glBindBuffer , ( GLenum a , GLuint b ) , ( a , b ) )
GL_FUNC_VOID ( OpenGL , true , glBindProgram , ( GLenum a , GLuint b ) , ( a , b ) )
GL_FUNC_VOID ( OpenGL , true , glBindProgram , ( GLenum a , GLuint b ) , ( a , b ) )
@ -73,7 +72,6 @@ GL_FUNC_VOID(OpenGL,true,glDrawRangeElementsBaseVertex,(GLenum a,GLuint b,GLuint
# endif
# endif
GL_FUNC_VOID ( OpenGL , true , glEnable , ( GLenum a ) , ( a ) )
GL_FUNC_VOID ( OpenGL , true , glEnable , ( GLenum a ) , ( a ) )
GL_FUNC_VOID ( OpenGL , true , glEnableVertexAttribArray , ( GLuint a ) , ( a ) )
GL_FUNC_VOID ( OpenGL , true , glEnableVertexAttribArray , ( GLuint a ) , ( a ) )
GL_FUNC_VOID ( OpenGL , true , glEnd , ( void ) , ( ) )
GL_FUNC_VOID ( OpenGL , true , glFinish , ( void ) , ( ) )
GL_FUNC_VOID ( OpenGL , true , glFinish , ( void ) , ( ) )
GL_FUNC_VOID ( OpenGL , true , glFlush , ( void ) , ( ) )
GL_FUNC_VOID ( OpenGL , true , glFlush , ( void ) , ( ) )
GL_FUNC_VOID ( OpenGL , true , glFrontFace , ( GLenum a ) , ( a ) )
GL_FUNC_VOID ( OpenGL , true , glFrontFace , ( GLenum a ) , ( a ) )
@ -94,13 +92,11 @@ GL_FUNC(OpenGL,true,GLint,glGetUniformLocation,(GLuint a,const GLchar *b),(a,b))
GL_FUNC ( OpenGL , true , GLboolean , glIsEnabled , ( GLenum a ) , ( a ) )
GL_FUNC ( OpenGL , true , GLboolean , glIsEnabled , ( GLenum a ) , ( a ) )
GL_FUNC ( OpenGL , true , GLboolean , glIsTexture , ( GLuint a ) , ( a ) )
GL_FUNC ( OpenGL , true , GLboolean , glIsTexture , ( GLuint a ) , ( a ) )
GL_FUNC_VOID ( OpenGL , true , glLinkProgram , ( GLuint a ) , ( a ) )
GL_FUNC_VOID ( OpenGL , true , glLinkProgram , ( GLuint a ) , ( a ) )
//GL_FUNC(OpenGL,true,GLvoid*,glMapBufferARB,(GLenum a,GLenum b),(a,b))
GL_FUNC_VOID ( OpenGL , true , glOrtho , ( GLdouble a , GLdouble b , GLdouble c , GLdouble d , GLdouble e , GLdouble f ) , ( a , b , c , d , e , f ) )
GL_FUNC_VOID ( OpenGL , true , glOrtho , ( GLdouble a , GLdouble b , GLdouble c , GLdouble d , GLdouble e , GLdouble f ) , ( a , b , c , d , e , f ) )
GL_FUNC_VOID ( OpenGL , true , glPixelStorei , ( GLenum a , GLint b ) , ( a , b ) )
GL_FUNC_VOID ( OpenGL , true , glPixelStorei , ( GLenum a , GLint b ) , ( a , b ) )
GL_FUNC_VOID ( OpenGL , true , glPolygonMode , ( GLenum a , GLenum b ) , ( a , b ) )
GL_FUNC_VOID ( OpenGL , true , glPolygonMode , ( GLenum a , GLenum b ) , ( a , b ) )
GL_FUNC_VOID ( OpenGL , true , glPolygonOffset , ( GLfloat a , GLfloat b ) , ( a , b ) )
GL_FUNC_VOID ( OpenGL , true , glPolygonOffset , ( GLfloat a , GLfloat b ) , ( a , b ) )
GL_FUNC_VOID ( OpenGL , true , glPopAttrib , ( void ) , ( ) )
GL_FUNC_VOID ( OpenGL , true , glPopAttrib , ( void ) , ( ) )
//GL_FUNC_VOID(OpenGL,true,glProgramStringARB,(GLenum a,GLenum b,GLsizei c,const GLvoid *d),(a,b,c,d))
GL_FUNC_VOID ( OpenGL , true , glPushAttrib , ( GLbitfield a ) , ( a ) )
GL_FUNC_VOID ( OpenGL , true , glPushAttrib , ( GLbitfield a ) , ( a ) )
GL_FUNC_VOID ( OpenGL , true , glReadBuffer , ( GLenum a ) , ( a ) )
GL_FUNC_VOID ( OpenGL , true , glReadBuffer , ( GLenum a ) , ( a ) )
GL_FUNC_VOID ( OpenGL , true , glScissor , ( GLint a , GLint b , GLsizei c , GLsizei d ) , ( a , b , c , d ) )
GL_FUNC_VOID ( OpenGL , true , glScissor , ( GLint a , GLint b , GLsizei c , GLsizei d ) , ( a , b , c , d ) )
@ -116,7 +112,6 @@ GL_FUNC_VOID(OpenGL,true,glTexParameteri,(GLenum a,GLenum b,GLint c),(a,b,c))
GL_FUNC_VOID ( OpenGL , true , glTexSubImage2D , ( GLenum a , GLint b , GLint c , GLint d , GLsizei e , GLsizei f , GLenum g , GLenum h , const GLvoid * i ) , ( a , b , c , d , e , f , g , h , i ) )
GL_FUNC_VOID ( OpenGL , true , glTexSubImage2D , ( GLenum a , GLint b , GLint c , GLint d , GLsizei e , GLsizei f , GLenum g , GLenum h , const GLvoid * i ) , ( a , b , c , d , e , f , g , h , i ) )
GL_FUNC_VOID ( OpenGL , true , glUniform1f , ( GLint a , GLfloat b ) , ( a , b ) )
GL_FUNC_VOID ( OpenGL , true , glUniform1f , ( GLint a , GLfloat b ) , ( a , b ) )
GL_FUNC_VOID ( OpenGL , true , glUniform1i , ( GLint a , GLint b ) , ( a , b ) )
GL_FUNC_VOID ( OpenGL , true , glUniform1i , ( GLint a , GLint b ) , ( a , b ) )
GL_FUNC_VOID ( OpenGL , true , glUniform1iARB , ( GLint a , GLint b ) , ( a , b ) )
GL_FUNC_VOID ( OpenGL , true , glUniform4fv , ( GLint a , GLsizei b , const GLfloat * c ) , ( a , b , c ) )
GL_FUNC_VOID ( OpenGL , true , glUniform4fv , ( GLint a , GLsizei b , const GLfloat * c ) , ( a , b , c ) )
GL_FUNC ( OpenGL , true , GLboolean , glUnmapBuffer , ( GLenum a ) , ( a ) )
GL_FUNC ( OpenGL , true , GLboolean , glUnmapBuffer , ( GLenum a ) , ( a ) )
GL_FUNC_VOID ( OpenGL , true , glUseProgram , ( GLuint a ) , ( a ) )
GL_FUNC_VOID ( OpenGL , true , glUseProgram , ( GLuint a ) , ( a ) )
@ -187,9 +182,6 @@ GL_FUNC_VOID(OpenGL,false,glFlushMappedBufferRange,(GLenum a,GLintptr b,GLsizeip
GL_EXT ( GL_ARB_vertex_buffer_object , - 1 , - 1 )
GL_EXT ( GL_ARB_vertex_buffer_object , - 1 , - 1 )
GL_FUNC_VOID ( OpenGL , true , glBufferSubData , ( GLenum a , GLintptr b , GLsizeiptr c , const GLvoid * d ) , ( a , b , c , d ) )
GL_FUNC_VOID ( OpenGL , true , glBufferSubData , ( GLenum a , GLintptr b , GLsizeiptr c , const GLvoid * d ) , ( a , b , c , d ) )
GL_EXT ( GL_ARB_occlusion_query , - 1 , - 1 )
GL_EXT ( GL_ARB_occlusion_query , - 1 , - 1 )
GL_FUNC_VOID ( GL_ARB_occlusion_query , false , glBeginQueryARB , ( GLenum a , GLuint b ) , ( a , b ) )
GL_FUNC_VOID ( GL_ARB_occlusion_query , false , glEndQueryARB , ( GLenum a ) , ( a ) )
GL_FUNC_VOID ( GL_ARB_occlusion_query , false , glGetQueryObjectivARB , ( GLuint a , GLenum b , GLint * c ) , ( a , b , c ) )
GL_FUNC_VOID ( OpenGL , false , glGetQueryObjectuiv , ( GLuint a , GLenum b , GLuint * c ) , ( a , b , c ) )
GL_FUNC_VOID ( OpenGL , false , glGetQueryObjectuiv , ( GLuint a , GLenum b , GLuint * c ) , ( a , b , c ) )
GL_EXT ( GL_APPLE_texture_range , - 1 , - 1 )
GL_EXT ( GL_APPLE_texture_range , - 1 , - 1 )
GL_FUNC_VOID ( GL_APPLE_texture_range , false , glTextureRangeAPPLE , ( GLenum a , GLsizei b , void * c ) , ( a , b , c ) )
GL_FUNC_VOID ( GL_APPLE_texture_range , false , glTextureRangeAPPLE , ( GLenum a , GLsizei b , void * c ) , ( a , b , c ) )