nillerusr
3 years ago
32 changed files with 2364 additions and 3931 deletions
@ -1,14 +1,11 @@
@@ -1,14 +1,11 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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#include "BaseVSShader.h" |
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// This one isn't supported on dx8
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DEFINE_FALLBACK_SHADER( DepthWrite, Wireframe ) |
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DEFINE_FALLBACK_SHADER( SDK_DepthWrite, Wireframe ) |
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DEFINE_FALLBACK_SHADER( EyeRefract, Eyes_dx8 ) |
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DEFINE_FALLBACK_SHADER( bik, bik_dx81 ) |
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DEFINE_FALLBACK_SHADER( VolumeClouds, UnlitGeneric_DX8 ) |
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DEFINE_FALLBACK_SHADER( DebugTextureView, UnlitGeneric_DX8 ) |
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DEFINE_FALLBACK_SHADER( SDK_EyeRefract, Eyes_dx8 ) |
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DEFINE_FALLBACK_SHADER( SDK_VolumeClouds, UnlitGeneric_DX8 ) |
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// FIXME: These aren't supported on dx8, but need to be.
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DEFINE_FALLBACK_SHADER( EyeGlint, Wireframe ) |
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DEFINE_FALLBACK_SHADER( AfterShock, Wireframe ) |
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DEFINE_FALLBACK_SHADER( SDK_EyeGlint, EyeGlint ) |
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DEFINE_FALLBACK_SHADER( SDK_AfterShock, AfterShock ) |
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@ -1,462 +1,264 @@
@@ -1,462 +1,264 @@
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#include "shaderlib/cshader.h" |
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class vertexlit_and_unlit_generic_vs20_Static_Index |
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{ |
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private: |
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int m_nVERTEXCOLOR; |
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#ifdef _DEBUG |
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bool m_bVERTEXCOLOR; |
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#endif |
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public: |
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void SetVERTEXCOLOR( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nVERTEXCOLOR = i; |
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#ifdef _DEBUG |
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m_bVERTEXCOLOR = true; |
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#endif |
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} |
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void SetVERTEXCOLOR( bool i ) |
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{ |
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m_nVERTEXCOLOR = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bVERTEXCOLOR = true; |
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#endif |
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} |
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private: |
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int m_nCUBEMAP; |
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#ifdef _DEBUG |
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bool m_bCUBEMAP; |
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#endif |
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public: |
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void SetCUBEMAP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCUBEMAP = i; |
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#ifdef _DEBUG |
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m_bCUBEMAP = true; |
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#endif |
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} |
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void SetCUBEMAP( bool i ) |
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{ |
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m_nCUBEMAP = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCUBEMAP = true; |
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#endif |
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} |
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private: |
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int m_nHALFLAMBERT; |
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#ifdef _DEBUG |
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bool m_bHALFLAMBERT; |
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#endif |
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public: |
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void SetHALFLAMBERT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nHALFLAMBERT = i; |
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#ifdef _DEBUG |
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m_bHALFLAMBERT = true; |
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#endif |
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} |
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void SetHALFLAMBERT( bool i ) |
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{ |
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m_nHALFLAMBERT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bHALFLAMBERT = true; |
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#endif |
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} |
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private: |
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int m_nFLASHLIGHT; |
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#ifdef _DEBUG |
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bool m_bFLASHLIGHT; |
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#endif |
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public: |
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void SetFLASHLIGHT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nFLASHLIGHT = i; |
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#ifdef _DEBUG |
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m_bFLASHLIGHT = true; |
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#endif |
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} |
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void SetFLASHLIGHT( bool i ) |
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{ |
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m_nFLASHLIGHT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bFLASHLIGHT = true; |
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#endif |
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} |
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private: |
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int m_nSEAMLESS_BASE; |
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#ifdef _DEBUG |
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bool m_bSEAMLESS_BASE; |
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#endif |
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public: |
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void SetSEAMLESS_BASE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSEAMLESS_BASE = i; |
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#ifdef _DEBUG |
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m_bSEAMLESS_BASE = true; |
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#endif |
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} |
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void SetSEAMLESS_BASE( bool i ) |
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{ |
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m_nSEAMLESS_BASE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSEAMLESS_BASE = true; |
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#endif |
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} |
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private: |
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int m_nSEAMLESS_DETAIL; |
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#ifdef _DEBUG |
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bool m_bSEAMLESS_DETAIL; |
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#endif |
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public: |
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void SetSEAMLESS_DETAIL( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSEAMLESS_DETAIL = i; |
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#ifdef _DEBUG |
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m_bSEAMLESS_DETAIL = true; |
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#endif |
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} |
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void SetSEAMLESS_DETAIL( bool i ) |
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{ |
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m_nSEAMLESS_DETAIL = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSEAMLESS_DETAIL = true; |
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#endif |
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} |
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private: |
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int m_nSEPARATE_DETAIL_UVS; |
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#ifdef _DEBUG |
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bool m_bSEPARATE_DETAIL_UVS; |
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#endif |
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public: |
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void SetSEPARATE_DETAIL_UVS( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSEPARATE_DETAIL_UVS = i; |
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#ifdef _DEBUG |
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m_bSEPARATE_DETAIL_UVS = true; |
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#endif |
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} |
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void SetSEPARATE_DETAIL_UVS( bool i ) |
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{ |
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m_nSEPARATE_DETAIL_UVS = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSEPARATE_DETAIL_UVS = true; |
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#endif |
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} |
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private: |
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int m_nUSE_STATIC_CONTROL_FLOW; |
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#ifdef _DEBUG |
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bool m_bUSE_STATIC_CONTROL_FLOW; |
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#endif |
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public: |
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void SetUSE_STATIC_CONTROL_FLOW( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nUSE_STATIC_CONTROL_FLOW = i; |
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#ifdef _DEBUG |
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m_bUSE_STATIC_CONTROL_FLOW = true; |
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#endif |
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} |
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void SetUSE_STATIC_CONTROL_FLOW( bool i ) |
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{ |
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m_nUSE_STATIC_CONTROL_FLOW = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bUSE_STATIC_CONTROL_FLOW = true; |
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#endif |
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} |
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private: |
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int m_nDONT_GAMMA_CONVERT_VERTEX_COLOR; |
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#ifdef _DEBUG |
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bool m_bDONT_GAMMA_CONVERT_VERTEX_COLOR; |
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#endif |
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public: |
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void SetDONT_GAMMA_CONVERT_VERTEX_COLOR( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDONT_GAMMA_CONVERT_VERTEX_COLOR = i; |
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#ifdef _DEBUG |
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m_bDONT_GAMMA_CONVERT_VERTEX_COLOR = true; |
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#endif |
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} |
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void SetDONT_GAMMA_CONVERT_VERTEX_COLOR( bool i ) |
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{ |
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m_nDONT_GAMMA_CONVERT_VERTEX_COLOR = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDONT_GAMMA_CONVERT_VERTEX_COLOR = true; |
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#endif |
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} |
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public: |
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vertexlit_and_unlit_generic_vs20_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bVERTEXCOLOR = false; |
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#endif // _DEBUG |
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m_nVERTEXCOLOR = 0; |
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#ifdef _DEBUG |
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m_bCUBEMAP = false; |
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#endif // _DEBUG |
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m_nCUBEMAP = 0; |
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#ifdef _DEBUG |
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m_bHALFLAMBERT = false; |
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#endif // _DEBUG |
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m_nHALFLAMBERT = 0; |
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#ifdef _DEBUG |
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m_bFLASHLIGHT = false; |
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#endif // _DEBUG |
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m_nFLASHLIGHT = 0; |
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#ifdef _DEBUG |
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m_bSEAMLESS_BASE = false; |
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#endif // _DEBUG |
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m_nSEAMLESS_BASE = 0; |
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#ifdef _DEBUG |
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m_bSEAMLESS_DETAIL = false; |
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#endif // _DEBUG |
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m_nSEAMLESS_DETAIL = 0; |
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#ifdef _DEBUG |
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m_bSEPARATE_DETAIL_UVS = false; |
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#endif // _DEBUG |
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m_nSEPARATE_DETAIL_UVS = 0; |
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#ifdef _DEBUG |
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m_bUSE_STATIC_CONTROL_FLOW = false; |
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#endif // _DEBUG |
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m_nUSE_STATIC_CONTROL_FLOW = 0; |
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#ifdef _DEBUG |
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m_bDONT_GAMMA_CONVERT_VERTEX_COLOR = false; |
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#endif // _DEBUG |
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m_nDONT_GAMMA_CONVERT_VERTEX_COLOR = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bVERTEXCOLOR && m_bCUBEMAP && m_bHALFLAMBERT && m_bFLASHLIGHT && m_bSEAMLESS_BASE && m_bSEAMLESS_DETAIL && m_bSEPARATE_DETAIL_UVS && m_bUSE_STATIC_CONTROL_FLOW && m_bDONT_GAMMA_CONVERT_VERTEX_COLOR; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 384 * m_nVERTEXCOLOR ) + ( 768 * m_nCUBEMAP ) + ( 1536 * m_nHALFLAMBERT ) + ( 3072 * m_nFLASHLIGHT ) + ( 6144 * m_nSEAMLESS_BASE ) + ( 12288 * m_nSEAMLESS_DETAIL ) + ( 24576 * m_nSEPARATE_DETAIL_UVS ) + ( 49152 * m_nUSE_STATIC_CONTROL_FLOW ) + ( 98304 * m_nDONT_GAMMA_CONVERT_VERTEX_COLOR ) + 0; |
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} |
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}; |
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#define shaderStaticTest_vertexlit_and_unlit_generic_vs20 vsh_forgot_to_set_static_VERTEXCOLOR + vsh_forgot_to_set_static_CUBEMAP + vsh_forgot_to_set_static_HALFLAMBERT + vsh_forgot_to_set_static_FLASHLIGHT + vsh_forgot_to_set_static_SEAMLESS_BASE + vsh_forgot_to_set_static_SEAMLESS_DETAIL + vsh_forgot_to_set_static_SEPARATE_DETAIL_UVS + vsh_forgot_to_set_static_USE_STATIC_CONTROL_FLOW + vsh_forgot_to_set_static_DONT_GAMMA_CONVERT_VERTEX_COLOR + 0 |
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class vertexlit_and_unlit_generic_vs20_Dynamic_Index |
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{ |
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private: |
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int m_nCOMPRESSED_VERTS; |
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#ifdef _DEBUG |
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bool m_bCOMPRESSED_VERTS; |
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#endif |
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public: |
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void SetCOMPRESSED_VERTS( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCOMPRESSED_VERTS = i; |
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#ifdef _DEBUG |
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m_bCOMPRESSED_VERTS = true; |
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#endif |
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} |
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void SetCOMPRESSED_VERTS( bool i ) |
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{ |
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m_nCOMPRESSED_VERTS = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCOMPRESSED_VERTS = true; |
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#endif |
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} |
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private: |
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int m_nDYNAMIC_LIGHT; |
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#ifdef _DEBUG |
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bool m_bDYNAMIC_LIGHT; |
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#endif |
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public: |
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void SetDYNAMIC_LIGHT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDYNAMIC_LIGHT = i; |
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#ifdef _DEBUG |
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m_bDYNAMIC_LIGHT = true; |
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#endif |
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} |
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void SetDYNAMIC_LIGHT( bool i ) |
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{ |
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m_nDYNAMIC_LIGHT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDYNAMIC_LIGHT = true; |
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#endif |
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} |
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private: |
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int m_nSTATIC_LIGHT_VERTEX; |
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#ifdef _DEBUG |
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bool m_bSTATIC_LIGHT_VERTEX; |
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#endif |
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public: |
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void SetSTATIC_LIGHT_VERTEX( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSTATIC_LIGHT_VERTEX = i; |
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#ifdef _DEBUG |
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m_bSTATIC_LIGHT_VERTEX = true; |
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#endif |
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} |
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void SetSTATIC_LIGHT_VERTEX( bool i ) |
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{ |
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m_nSTATIC_LIGHT_VERTEX = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSTATIC_LIGHT_VERTEX = true; |
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#endif |
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} |
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private: |
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int m_nSTATIC_LIGHT_LIGHTMAP; |
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#ifdef _DEBUG |
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bool m_bSTATIC_LIGHT_LIGHTMAP; |
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#endif |
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public: |
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void SetSTATIC_LIGHT_LIGHTMAP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSTATIC_LIGHT_LIGHTMAP = i; |
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#ifdef _DEBUG |
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m_bSTATIC_LIGHT_LIGHTMAP = true; |
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#endif |
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} |
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void SetSTATIC_LIGHT_LIGHTMAP( bool i ) |
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{ |
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m_nSTATIC_LIGHT_LIGHTMAP = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSTATIC_LIGHT_LIGHTMAP = true; |
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#endif |
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} |
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private: |
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int m_nDOWATERFOG; |
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#ifdef _DEBUG |
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bool m_bDOWATERFOG; |
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#endif |
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public: |
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void SetDOWATERFOG( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDOWATERFOG = i; |
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#ifdef _DEBUG |
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m_bDOWATERFOG = true; |
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#endif |
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} |
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void SetDOWATERFOG( bool i ) |
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{ |
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m_nDOWATERFOG = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDOWATERFOG = true; |
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#endif |
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} |
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private: |
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int m_nSKINNING; |
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#ifdef _DEBUG |
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bool m_bSKINNING; |
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#endif |
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public: |
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void SetSKINNING( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSKINNING = i; |
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#ifdef _DEBUG |
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m_bSKINNING = true; |
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#endif |
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} |
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void SetSKINNING( bool i ) |
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{ |
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m_nSKINNING = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSKINNING = true; |
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#endif |
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} |
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private: |
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int m_nLIGHTING_PREVIEW; |
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#ifdef _DEBUG |
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bool m_bLIGHTING_PREVIEW; |
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#endif |
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public: |
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void SetLIGHTING_PREVIEW( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nLIGHTING_PREVIEW = i; |
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#ifdef _DEBUG |
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m_bLIGHTING_PREVIEW = true; |
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#endif |
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} |
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void SetLIGHTING_PREVIEW( bool i ) |
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{ |
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m_nLIGHTING_PREVIEW = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bLIGHTING_PREVIEW = true; |
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#endif |
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} |
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private: |
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int m_nNUM_LIGHTS; |
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#ifdef _DEBUG |
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bool m_bNUM_LIGHTS; |
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#endif |
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public: |
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void SetNUM_LIGHTS( int i ) |
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{ |
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Assert( i >= 0 && i <= 2 ); |
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m_nNUM_LIGHTS = i; |
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#ifdef _DEBUG |
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m_bNUM_LIGHTS = true; |
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#endif |
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} |
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void SetNUM_LIGHTS( bool i ) |
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{ |
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m_nNUM_LIGHTS = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bNUM_LIGHTS = true; |
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#endif |
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} |
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public: |
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vertexlit_and_unlit_generic_vs20_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bCOMPRESSED_VERTS = false; |
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#endif // _DEBUG |
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m_nCOMPRESSED_VERTS = 0; |
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#ifdef _DEBUG |
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m_bDYNAMIC_LIGHT = false; |
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#endif // _DEBUG |
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m_nDYNAMIC_LIGHT = 0; |
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#ifdef _DEBUG |
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m_bSTATIC_LIGHT_VERTEX = false; |
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#endif // _DEBUG |
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m_nSTATIC_LIGHT_VERTEX = 0; |
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#ifdef _DEBUG |
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m_bSTATIC_LIGHT_LIGHTMAP = false; |
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#endif // _DEBUG |
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m_nSTATIC_LIGHT_LIGHTMAP = 0; |
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#ifdef _DEBUG |
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m_bDOWATERFOG = false; |
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#endif // _DEBUG |
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m_nDOWATERFOG = 0; |
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#ifdef _DEBUG |
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m_bSKINNING = false; |
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#endif // _DEBUG |
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m_nSKINNING = 0; |
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#ifdef _DEBUG |
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m_bLIGHTING_PREVIEW = false; |
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#endif // _DEBUG |
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m_nLIGHTING_PREVIEW = 0; |
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#ifdef _DEBUG |
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m_bNUM_LIGHTS = false; |
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#endif // _DEBUG |
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m_nNUM_LIGHTS = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bCOMPRESSED_VERTS && m_bDYNAMIC_LIGHT && m_bSTATIC_LIGHT_VERTEX && m_bSTATIC_LIGHT_LIGHTMAP && m_bDOWATERFOG && m_bSKINNING && m_bLIGHTING_PREVIEW && m_bNUM_LIGHTS; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nDYNAMIC_LIGHT ) + ( 4 * m_nSTATIC_LIGHT_VERTEX ) + ( 8 * m_nSTATIC_LIGHT_LIGHTMAP ) + ( 16 * m_nDOWATERFOG ) + ( 32 * m_nSKINNING ) + ( 64 * m_nLIGHTING_PREVIEW ) + ( 128 * m_nNUM_LIGHTS ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_vertexlit_and_unlit_generic_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_DYNAMIC_LIGHT + vsh_forgot_to_set_dynamic_STATIC_LIGHT_VERTEX + vsh_forgot_to_set_dynamic_STATIC_LIGHT_LIGHTMAP + vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_LIGHTING_PREVIEW + vsh_forgot_to_set_dynamic_NUM_LIGHTS + 0 |
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// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! |
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// $USE_STATIC_CONTROL_FLOW && ( $NUM_LIGHTS > 0 ) |
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// ($SEPARATE_DETAIL_UVS) && ($SEAMLESS_DETAIL) |
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// ($DONT_GAMMA_CONVERT_VERTEX_COLOR && ( ! $VERTEXCOLOR ) ) |
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH |
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#ifndef VERTEXLIT_AND_UNLIT_GENERIC_VS20_H |
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#define VERTEXLIT_AND_UNLIT_GENERIC_VS20_H |
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#include "shaderapi/ishaderapi.h" |
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#include "shaderapi/ishadershadow.h" |
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#include "materialsystem/imaterialvar.h" |
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|
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class vertexlit_and_unlit_generic_vs20_Static_Index |
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{ |
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unsigned int m_nVERTEXCOLOR : 2; |
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unsigned int m_nCUBEMAP : 2; |
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unsigned int m_nHALFLAMBERT : 2; |
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unsigned int m_nFLASHLIGHT : 2; |
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unsigned int m_nSEAMLESS_BASE : 2; |
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unsigned int m_nSEAMLESS_DETAIL : 2; |
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unsigned int m_nSEPARATE_DETAIL_UVS : 2; |
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unsigned int m_nUSE_STATIC_CONTROL_FLOW : 2; |
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unsigned int m_nDONT_GAMMA_CONVERT_VERTEX_COLOR : 2; |
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#ifdef _DEBUG |
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bool m_bVERTEXCOLOR : 1; |
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bool m_bCUBEMAP : 1; |
||||
bool m_bHALFLAMBERT : 1; |
||||
bool m_bFLASHLIGHT : 1; |
||||
bool m_bSEAMLESS_BASE : 1; |
||||
bool m_bSEAMLESS_DETAIL : 1; |
||||
bool m_bSEPARATE_DETAIL_UVS : 1; |
||||
bool m_bUSE_STATIC_CONTROL_FLOW : 1; |
||||
bool m_bDONT_GAMMA_CONVERT_VERTEX_COLOR : 1; |
||||
#endif // _DEBUG |
||||
public: |
||||
void SetVERTEXCOLOR( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nVERTEXCOLOR = i; |
||||
#ifdef _DEBUG |
||||
m_bVERTEXCOLOR = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetCUBEMAP( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nCUBEMAP = i; |
||||
#ifdef _DEBUG |
||||
m_bCUBEMAP = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetHALFLAMBERT( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nHALFLAMBERT = i; |
||||
#ifdef _DEBUG |
||||
m_bHALFLAMBERT = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetFLASHLIGHT( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nFLASHLIGHT = i; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHT = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetSEAMLESS_BASE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSEAMLESS_BASE = i; |
||||
#ifdef _DEBUG |
||||
m_bSEAMLESS_BASE = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetSEAMLESS_DETAIL( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSEAMLESS_DETAIL = i; |
||||
#ifdef _DEBUG |
||||
m_bSEAMLESS_DETAIL = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetSEPARATE_DETAIL_UVS( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSEPARATE_DETAIL_UVS = i; |
||||
#ifdef _DEBUG |
||||
m_bSEPARATE_DETAIL_UVS = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetUSE_STATIC_CONTROL_FLOW( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nUSE_STATIC_CONTROL_FLOW = i; |
||||
#ifdef _DEBUG |
||||
m_bUSE_STATIC_CONTROL_FLOW = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetDONT_GAMMA_CONVERT_VERTEX_COLOR( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nDONT_GAMMA_CONVERT_VERTEX_COLOR = i; |
||||
#ifdef _DEBUG |
||||
m_bDONT_GAMMA_CONVERT_VERTEX_COLOR = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
vertexlit_and_unlit_generic_vs20_Static_Index( ) |
||||
{ |
||||
m_nVERTEXCOLOR = 0; |
||||
m_nCUBEMAP = 0; |
||||
m_nHALFLAMBERT = 0; |
||||
m_nFLASHLIGHT = 0; |
||||
m_nSEAMLESS_BASE = 0; |
||||
m_nSEAMLESS_DETAIL = 0; |
||||
m_nSEPARATE_DETAIL_UVS = 0; |
||||
m_nUSE_STATIC_CONTROL_FLOW = 0; |
||||
m_nDONT_GAMMA_CONVERT_VERTEX_COLOR = 0; |
||||
#ifdef _DEBUG |
||||
m_bVERTEXCOLOR = false; |
||||
m_bCUBEMAP = false; |
||||
m_bHALFLAMBERT = false; |
||||
m_bFLASHLIGHT = false; |
||||
m_bSEAMLESS_BASE = false; |
||||
m_bSEAMLESS_DETAIL = false; |
||||
m_bSEPARATE_DETAIL_UVS = false; |
||||
m_bUSE_STATIC_CONTROL_FLOW = false; |
||||
m_bDONT_GAMMA_CONVERT_VERTEX_COLOR = false; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
int GetIndex() const |
||||
{ |
||||
Assert( m_bVERTEXCOLOR && m_bCUBEMAP && m_bHALFLAMBERT && m_bFLASHLIGHT && m_bSEAMLESS_BASE && m_bSEAMLESS_DETAIL && m_bSEPARATE_DETAIL_UVS && m_bUSE_STATIC_CONTROL_FLOW && m_bDONT_GAMMA_CONVERT_VERTEX_COLOR ); |
||||
return ( 192 * m_nVERTEXCOLOR ) + ( 384 * m_nCUBEMAP ) + ( 768 * m_nHALFLAMBERT ) + ( 1536 * m_nFLASHLIGHT ) + ( 3072 * m_nSEAMLESS_BASE ) + ( 6144 * m_nSEAMLESS_DETAIL ) + ( 12288 * m_nSEPARATE_DETAIL_UVS ) + ( 24576 * m_nUSE_STATIC_CONTROL_FLOW ) + ( 49152 * m_nDONT_GAMMA_CONVERT_VERTEX_COLOR ) + 0; |
||||
} |
||||
}; |
||||
|
||||
#define shaderStaticTest_vertexlit_and_unlit_generic_vs20 vsh_forgot_to_set_static_VERTEXCOLOR + vsh_forgot_to_set_static_CUBEMAP + vsh_forgot_to_set_static_HALFLAMBERT + vsh_forgot_to_set_static_FLASHLIGHT + vsh_forgot_to_set_static_SEAMLESS_BASE + vsh_forgot_to_set_static_SEAMLESS_DETAIL + vsh_forgot_to_set_static_SEPARATE_DETAIL_UVS + vsh_forgot_to_set_static_USE_STATIC_CONTROL_FLOW + vsh_forgot_to_set_static_DONT_GAMMA_CONVERT_VERTEX_COLOR |
||||
|
||||
|
||||
class vertexlit_and_unlit_generic_vs20_Dynamic_Index |
||||
{ |
||||
unsigned int m_nCOMPRESSED_VERTS : 2; |
||||
unsigned int m_nDYNAMIC_LIGHT : 2; |
||||
unsigned int m_nSTATIC_LIGHT : 2; |
||||
unsigned int m_nDOWATERFOG : 2; |
||||
unsigned int m_nSKINNING : 2; |
||||
unsigned int m_nLIGHTING_PREVIEW : 2; |
||||
unsigned int m_nNUM_LIGHTS : 2; |
||||
#ifdef _DEBUG |
||||
bool m_bCOMPRESSED_VERTS : 1; |
||||
bool m_bDYNAMIC_LIGHT : 1; |
||||
bool m_bSTATIC_LIGHT : 1; |
||||
bool m_bDOWATERFOG : 1; |
||||
bool m_bSKINNING : 1; |
||||
bool m_bLIGHTING_PREVIEW : 1; |
||||
bool m_bNUM_LIGHTS : 1; |
||||
#endif // _DEBUG |
||||
public: |
||||
void SetCOMPRESSED_VERTS( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nCOMPRESSED_VERTS = i; |
||||
#ifdef _DEBUG |
||||
m_bCOMPRESSED_VERTS = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetDYNAMIC_LIGHT( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nDYNAMIC_LIGHT = i; |
||||
#ifdef _DEBUG |
||||
m_bDYNAMIC_LIGHT = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetSTATIC_LIGHT( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSTATIC_LIGHT = i; |
||||
#ifdef _DEBUG |
||||
m_bSTATIC_LIGHT = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetDOWATERFOG( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nDOWATERFOG = i; |
||||
#ifdef _DEBUG |
||||
m_bDOWATERFOG = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetSKINNING( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSKINNING = i; |
||||
#ifdef _DEBUG |
||||
m_bSKINNING = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetLIGHTING_PREVIEW( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nLIGHTING_PREVIEW = i; |
||||
#ifdef _DEBUG |
||||
m_bLIGHTING_PREVIEW = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetNUM_LIGHTS( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 2 ); |
||||
m_nNUM_LIGHTS = i; |
||||
#ifdef _DEBUG |
||||
m_bNUM_LIGHTS = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
vertexlit_and_unlit_generic_vs20_Dynamic_Index() |
||||
{ |
||||
m_nCOMPRESSED_VERTS = 0; |
||||
m_nDYNAMIC_LIGHT = 0; |
||||
m_nSTATIC_LIGHT = 0; |
||||
m_nDOWATERFOG = 0; |
||||
m_nSKINNING = 0; |
||||
m_nLIGHTING_PREVIEW = 0; |
||||
m_nNUM_LIGHTS = 0; |
||||
#ifdef _DEBUG |
||||
m_bCOMPRESSED_VERTS = false; |
||||
m_bDYNAMIC_LIGHT = false; |
||||
m_bSTATIC_LIGHT = false; |
||||
m_bDOWATERFOG = false; |
||||
m_bSKINNING = false; |
||||
m_bLIGHTING_PREVIEW = false; |
||||
m_bNUM_LIGHTS = false; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
int GetIndex() const |
||||
{ |
||||
Assert( m_bCOMPRESSED_VERTS && m_bDYNAMIC_LIGHT && m_bSTATIC_LIGHT && m_bDOWATERFOG && m_bSKINNING && m_bLIGHTING_PREVIEW && m_bNUM_LIGHTS ); |
||||
return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nDYNAMIC_LIGHT ) + ( 4 * m_nSTATIC_LIGHT ) + ( 8 * m_nDOWATERFOG ) + ( 16 * m_nSKINNING ) + ( 32 * m_nLIGHTING_PREVIEW ) + ( 64 * m_nNUM_LIGHTS ) + 0; |
||||
} |
||||
}; |
||||
|
||||
#define shaderDynamicTest_vertexlit_and_unlit_generic_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_DYNAMIC_LIGHT + vsh_forgot_to_set_dynamic_STATIC_LIGHT + vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_LIGHTING_PREVIEW + vsh_forgot_to_set_dynamic_NUM_LIGHTS |
||||
|
||||
|
||||
#endif // VERTEXLIT_AND_UNLIT_GENERIC_VS20_H |
||||
|
@ -1,537 +1,322 @@
@@ -1,537 +1,322 @@
|
||||
#include "shaderlib/cshader.h" |
||||
class skin_ps20b_Static_Index |
||||
{ |
||||
private: |
||||
int m_nCONVERT_TO_SRGB; |
||||
#ifdef _DEBUG |
||||
bool m_bCONVERT_TO_SRGB; |
||||
#endif |
||||
public: |
||||
void SetCONVERT_TO_SRGB( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 0 ); |
||||
m_nCONVERT_TO_SRGB = i; |
||||
#ifdef _DEBUG |
||||
m_bCONVERT_TO_SRGB = true; |
||||
#endif |
||||
} |
||||
void SetCONVERT_TO_SRGB( bool i ) |
||||
{ |
||||
m_nCONVERT_TO_SRGB = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bCONVERT_TO_SRGB = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nCUBEMAP; |
||||
#ifdef _DEBUG |
||||
bool m_bCUBEMAP; |
||||
#endif |
||||
public: |
||||
void SetCUBEMAP( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nCUBEMAP = i; |
||||
#ifdef _DEBUG |
||||
m_bCUBEMAP = true; |
||||
#endif |
||||
} |
||||
void SetCUBEMAP( bool i ) |
||||
{ |
||||
m_nCUBEMAP = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bCUBEMAP = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nSELFILLUM; |
||||
#ifdef _DEBUG |
||||
bool m_bSELFILLUM; |
||||
#endif |
||||
public: |
||||
void SetSELFILLUM( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSELFILLUM = i; |
||||
#ifdef _DEBUG |
||||
m_bSELFILLUM = true; |
||||
#endif |
||||
} |
||||
void SetSELFILLUM( bool i ) |
||||
{ |
||||
m_nSELFILLUM = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bSELFILLUM = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nSELFILLUMFRESNEL; |
||||
#ifdef _DEBUG |
||||
bool m_bSELFILLUMFRESNEL; |
||||
#endif |
||||
public: |
||||
void SetSELFILLUMFRESNEL( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSELFILLUMFRESNEL = i; |
||||
#ifdef _DEBUG |
||||
m_bSELFILLUMFRESNEL = true; |
||||
#endif |
||||
} |
||||
void SetSELFILLUMFRESNEL( bool i ) |
||||
{ |
||||
m_nSELFILLUMFRESNEL = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bSELFILLUMFRESNEL = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nFLASHLIGHT; |
||||
#ifdef _DEBUG |
||||
bool m_bFLASHLIGHT; |
||||
#endif |
||||
public: |
||||
void SetFLASHLIGHT( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nFLASHLIGHT = i; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHT = true; |
||||
#endif |
||||
} |
||||
void SetFLASHLIGHT( bool i ) |
||||
{ |
||||
m_nFLASHLIGHT = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHT = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nLIGHTWARPTEXTURE; |
||||
#ifdef _DEBUG |
||||
bool m_bLIGHTWARPTEXTURE; |
||||
#endif |
||||
public: |
||||
void SetLIGHTWARPTEXTURE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nLIGHTWARPTEXTURE = i; |
||||
#ifdef _DEBUG |
||||
m_bLIGHTWARPTEXTURE = true; |
||||
#endif |
||||
} |
||||
void SetLIGHTWARPTEXTURE( bool i ) |
||||
{ |
||||
m_nLIGHTWARPTEXTURE = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bLIGHTWARPTEXTURE = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nPHONGWARPTEXTURE; |
||||
#ifdef _DEBUG |
||||
bool m_bPHONGWARPTEXTURE; |
||||
#endif |
||||
public: |
||||
void SetPHONGWARPTEXTURE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nPHONGWARPTEXTURE = i; |
||||
#ifdef _DEBUG |
||||
m_bPHONGWARPTEXTURE = true; |
||||
#endif |
||||
} |
||||
void SetPHONGWARPTEXTURE( bool i ) |
||||
{ |
||||
m_nPHONGWARPTEXTURE = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bPHONGWARPTEXTURE = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nWRINKLEMAP; |
||||
#ifdef _DEBUG |
||||
bool m_bWRINKLEMAP; |
||||
#endif |
||||
public: |
||||
void SetWRINKLEMAP( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nWRINKLEMAP = i; |
||||
#ifdef _DEBUG |
||||
m_bWRINKLEMAP = true; |
||||
#endif |
||||
} |
||||
void SetWRINKLEMAP( bool i ) |
||||
{ |
||||
m_nWRINKLEMAP = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bWRINKLEMAP = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nDETAIL_BLEND_MODE; |
||||
#ifdef _DEBUG |
||||
bool m_bDETAIL_BLEND_MODE; |
||||
#endif |
||||
public: |
||||
void SetDETAIL_BLEND_MODE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 6 ); |
||||
m_nDETAIL_BLEND_MODE = i; |
||||
#ifdef _DEBUG |
||||
m_bDETAIL_BLEND_MODE = true; |
||||
#endif |
||||
} |
||||
void SetDETAIL_BLEND_MODE( bool i ) |
||||
{ |
||||
m_nDETAIL_BLEND_MODE = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bDETAIL_BLEND_MODE = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nDETAILTEXTURE; |
||||
#ifdef _DEBUG |
||||
bool m_bDETAILTEXTURE; |
||||
#endif |
||||
public: |
||||
void SetDETAILTEXTURE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nDETAILTEXTURE = i; |
||||
#ifdef _DEBUG |
||||
m_bDETAILTEXTURE = true; |
||||
#endif |
||||
} |
||||
void SetDETAILTEXTURE( bool i ) |
||||
{ |
||||
m_nDETAILTEXTURE = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bDETAILTEXTURE = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nRIMLIGHT; |
||||
#ifdef _DEBUG |
||||
bool m_bRIMLIGHT; |
||||
#endif |
||||
public: |
||||
void SetRIMLIGHT( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nRIMLIGHT = i; |
||||
#ifdef _DEBUG |
||||
m_bRIMLIGHT = true; |
||||
#endif |
||||
} |
||||
void SetRIMLIGHT( bool i ) |
||||
{ |
||||
m_nRIMLIGHT = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bRIMLIGHT = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nFLASHLIGHTDEPTHFILTERMODE; |
||||
#ifdef _DEBUG |
||||
bool m_bFLASHLIGHTDEPTHFILTERMODE; |
||||
#endif |
||||
public: |
||||
void SetFLASHLIGHTDEPTHFILTERMODE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 2 ); |
||||
m_nFLASHLIGHTDEPTHFILTERMODE = i; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHTDEPTHFILTERMODE = true; |
||||
#endif |
||||
} |
||||
void SetFLASHLIGHTDEPTHFILTERMODE( bool i ) |
||||
{ |
||||
m_nFLASHLIGHTDEPTHFILTERMODE = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHTDEPTHFILTERMODE = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nFASTPATH_NOBUMP; |
||||
#ifdef _DEBUG |
||||
bool m_bFASTPATH_NOBUMP; |
||||
#endif |
||||
public: |
||||
void SetFASTPATH_NOBUMP( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nFASTPATH_NOBUMP = i; |
||||
#ifdef _DEBUG |
||||
m_bFASTPATH_NOBUMP = true; |
||||
#endif |
||||
} |
||||
void SetFASTPATH_NOBUMP( bool i ) |
||||
{ |
||||
m_nFASTPATH_NOBUMP = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bFASTPATH_NOBUMP = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nBLENDTINTBYBASEALPHA; |
||||
#ifdef _DEBUG |
||||
bool m_bBLENDTINTBYBASEALPHA; |
||||
#endif |
||||
public: |
||||
void SetBLENDTINTBYBASEALPHA( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nBLENDTINTBYBASEALPHA = i; |
||||
#ifdef _DEBUG |
||||
m_bBLENDTINTBYBASEALPHA = true; |
||||
#endif |
||||
} |
||||
void SetBLENDTINTBYBASEALPHA( bool i ) |
||||
{ |
||||
m_nBLENDTINTBYBASEALPHA = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bBLENDTINTBYBASEALPHA = true; |
||||
#endif |
||||
} |
||||
public: |
||||
skin_ps20b_Static_Index( ) |
||||
{ |
||||
#ifdef _DEBUG |
||||
m_bCONVERT_TO_SRGB = false; |
||||
#endif // _DEBUG |
||||
m_nCONVERT_TO_SRGB = 0; |
||||
#ifdef _DEBUG |
||||
m_bCUBEMAP = false; |
||||
#endif // _DEBUG |
||||
m_nCUBEMAP = 0; |
||||
#ifdef _DEBUG |
||||
m_bSELFILLUM = false; |
||||
#endif // _DEBUG |
||||
m_nSELFILLUM = 0; |
||||
#ifdef _DEBUG |
||||
m_bSELFILLUMFRESNEL = false; |
||||
#endif // _DEBUG |
||||
m_nSELFILLUMFRESNEL = 0; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHT = false; |
||||
#endif // _DEBUG |
||||
m_nFLASHLIGHT = 0; |
||||
#ifdef _DEBUG |
||||
m_bLIGHTWARPTEXTURE = false; |
||||
#endif // _DEBUG |
||||
m_nLIGHTWARPTEXTURE = 0; |
||||
#ifdef _DEBUG |
||||
m_bPHONGWARPTEXTURE = false; |
||||
#endif // _DEBUG |
||||
m_nPHONGWARPTEXTURE = 0; |
||||
#ifdef _DEBUG |
||||
m_bWRINKLEMAP = false; |
||||
#endif // _DEBUG |
||||
m_nWRINKLEMAP = 0; |
||||
#ifdef _DEBUG |
||||
m_bDETAIL_BLEND_MODE = false; |
||||
#endif // _DEBUG |
||||
m_nDETAIL_BLEND_MODE = 0; |
||||
#ifdef _DEBUG |
||||
m_bDETAILTEXTURE = false; |
||||
#endif // _DEBUG |
||||
m_nDETAILTEXTURE = 0; |
||||
#ifdef _DEBUG |
||||
m_bRIMLIGHT = false; |
||||
#endif // _DEBUG |
||||
m_nRIMLIGHT = 0; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHTDEPTHFILTERMODE = false; |
||||
#endif // _DEBUG |
||||
m_nFLASHLIGHTDEPTHFILTERMODE = 0; |
||||
#ifdef _DEBUG |
||||
m_bFASTPATH_NOBUMP = false; |
||||
#endif // _DEBUG |
||||
m_nFASTPATH_NOBUMP = 0; |
||||
#ifdef _DEBUG |
||||
m_bBLENDTINTBYBASEALPHA = false; |
||||
#endif // _DEBUG |
||||
m_nBLENDTINTBYBASEALPHA = 0; |
||||
} |
||||
int GetIndex() |
||||
{ |
||||
// Asserts to make sure that we aren't using any skipped combinations. |
||||
// Asserts to make sure that we are setting all of the combination vars. |
||||
#ifdef _DEBUG |
||||
bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bCUBEMAP && m_bSELFILLUM && m_bSELFILLUMFRESNEL && m_bFLASHLIGHT && m_bLIGHTWARPTEXTURE && m_bPHONGWARPTEXTURE && m_bWRINKLEMAP && m_bDETAIL_BLEND_MODE && m_bDETAILTEXTURE && m_bRIMLIGHT && m_bFLASHLIGHTDEPTHFILTERMODE && m_bFASTPATH_NOBUMP && m_bBLENDTINTBYBASEALPHA; |
||||
Assert( bAllStaticVarsDefined ); |
||||
#endif // _DEBUG |
||||
return ( 160 * m_nCONVERT_TO_SRGB ) + ( 160 * m_nCUBEMAP ) + ( 320 * m_nSELFILLUM ) + ( 640 * m_nSELFILLUMFRESNEL ) + ( 1280 * m_nFLASHLIGHT ) + ( 2560 * m_nLIGHTWARPTEXTURE ) + ( 5120 * m_nPHONGWARPTEXTURE ) + ( 10240 * m_nWRINKLEMAP ) + ( 20480 * m_nDETAIL_BLEND_MODE ) + ( 143360 * m_nDETAILTEXTURE ) + ( 286720 * m_nRIMLIGHT ) + ( 573440 * m_nFLASHLIGHTDEPTHFILTERMODE ) + ( 1720320 * m_nFASTPATH_NOBUMP ) + ( 3440640 * m_nBLENDTINTBYBASEALPHA ) + 0; |
||||
} |
||||
}; |
||||
#define shaderStaticTest_skin_ps20b psh_forgot_to_set_static_CONVERT_TO_SRGB + psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_SELFILLUMFRESNEL + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_LIGHTWARPTEXTURE + psh_forgot_to_set_static_PHONGWARPTEXTURE + psh_forgot_to_set_static_WRINKLEMAP + psh_forgot_to_set_static_DETAIL_BLEND_MODE + psh_forgot_to_set_static_DETAILTEXTURE + psh_forgot_to_set_static_RIMLIGHT + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + psh_forgot_to_set_static_FASTPATH_NOBUMP + psh_forgot_to_set_static_BLENDTINTBYBASEALPHA + 0 |
||||
class skin_ps20b_Dynamic_Index |
||||
{ |
||||
private: |
||||
int m_nWRITEWATERFOGTODESTALPHA; |
||||
#ifdef _DEBUG |
||||
bool m_bWRITEWATERFOGTODESTALPHA; |
||||
#endif |
||||
public: |
||||
void SetWRITEWATERFOGTODESTALPHA( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nWRITEWATERFOGTODESTALPHA = i; |
||||
#ifdef _DEBUG |
||||
m_bWRITEWATERFOGTODESTALPHA = true; |
||||
#endif |
||||
} |
||||
void SetWRITEWATERFOGTODESTALPHA( bool i ) |
||||
{ |
||||
m_nWRITEWATERFOGTODESTALPHA = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bWRITEWATERFOGTODESTALPHA = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nPIXELFOGTYPE; |
||||
#ifdef _DEBUG |
||||
bool m_bPIXELFOGTYPE; |
||||
#endif |
||||
public: |
||||
void SetPIXELFOGTYPE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nPIXELFOGTYPE = i; |
||||
#ifdef _DEBUG |
||||
m_bPIXELFOGTYPE = true; |
||||
#endif |
||||
} |
||||
void SetPIXELFOGTYPE( bool i ) |
||||
{ |
||||
m_nPIXELFOGTYPE = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bPIXELFOGTYPE = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nNUM_LIGHTS; |
||||
#ifdef _DEBUG |
||||
bool m_bNUM_LIGHTS; |
||||
#endif |
||||
public: |
||||
void SetNUM_LIGHTS( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 4 ); |
||||
m_nNUM_LIGHTS = i; |
||||
#ifdef _DEBUG |
||||
m_bNUM_LIGHTS = true; |
||||
#endif |
||||
} |
||||
void SetNUM_LIGHTS( bool i ) |
||||
{ |
||||
m_nNUM_LIGHTS = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bNUM_LIGHTS = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nWRITE_DEPTH_TO_DESTALPHA; |
||||
#ifdef _DEBUG |
||||
bool m_bWRITE_DEPTH_TO_DESTALPHA; |
||||
#endif |
||||
public: |
||||
void SetWRITE_DEPTH_TO_DESTALPHA( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nWRITE_DEPTH_TO_DESTALPHA = i; |
||||
#ifdef _DEBUG |
||||
m_bWRITE_DEPTH_TO_DESTALPHA = true; |
||||
#endif |
||||
} |
||||
void SetWRITE_DEPTH_TO_DESTALPHA( bool i ) |
||||
{ |
||||
m_nWRITE_DEPTH_TO_DESTALPHA = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bWRITE_DEPTH_TO_DESTALPHA = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nFLASHLIGHTSHADOWS; |
||||
#ifdef _DEBUG |
||||
bool m_bFLASHLIGHTSHADOWS; |
||||
#endif |
||||
public: |
||||
void SetFLASHLIGHTSHADOWS( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nFLASHLIGHTSHADOWS = i; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHTSHADOWS = true; |
||||
#endif |
||||
} |
||||
void SetFLASHLIGHTSHADOWS( bool i ) |
||||
{ |
||||
m_nFLASHLIGHTSHADOWS = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHTSHADOWS = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nPHONG_USE_EXPONENT_FACTOR; |
||||
#ifdef _DEBUG |
||||
bool m_bPHONG_USE_EXPONENT_FACTOR; |
||||
#endif |
||||
public: |
||||
void SetPHONG_USE_EXPONENT_FACTOR( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nPHONG_USE_EXPONENT_FACTOR = i; |
||||
#ifdef _DEBUG |
||||
m_bPHONG_USE_EXPONENT_FACTOR = true; |
||||
#endif |
||||
} |
||||
void SetPHONG_USE_EXPONENT_FACTOR( bool i ) |
||||
{ |
||||
m_nPHONG_USE_EXPONENT_FACTOR = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bPHONG_USE_EXPONENT_FACTOR = true; |
||||
#endif |
||||
} |
||||
public: |
||||
skin_ps20b_Dynamic_Index() |
||||
{ |
||||
#ifdef _DEBUG |
||||
m_bWRITEWATERFOGTODESTALPHA = false; |
||||
#endif // _DEBUG |
||||
m_nWRITEWATERFOGTODESTALPHA = 0; |
||||
#ifdef _DEBUG |
||||
m_bPIXELFOGTYPE = false; |
||||
#endif // _DEBUG |
||||
m_nPIXELFOGTYPE = 0; |
||||
#ifdef _DEBUG |
||||
m_bNUM_LIGHTS = false; |
||||
#endif // _DEBUG |
||||
m_nNUM_LIGHTS = 0; |
||||
#ifdef _DEBUG |
||||
m_bWRITE_DEPTH_TO_DESTALPHA = false; |
||||
#endif // _DEBUG |
||||
m_nWRITE_DEPTH_TO_DESTALPHA = 0; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHTSHADOWS = false; |
||||
#endif // _DEBUG |
||||
m_nFLASHLIGHTSHADOWS = 0; |
||||
#ifdef _DEBUG |
||||
m_bPHONG_USE_EXPONENT_FACTOR = false; |
||||
#endif // _DEBUG |
||||
m_nPHONG_USE_EXPONENT_FACTOR = 0; |
||||
} |
||||
int GetIndex() |
||||
{ |
||||
// Asserts to make sure that we aren't using any skipped combinations. |
||||
// Asserts to make sure that we are setting all of the combination vars. |
||||
#ifdef _DEBUG |
||||
bool bAllDynamicVarsDefined = m_bWRITEWATERFOGTODESTALPHA && m_bPIXELFOGTYPE && m_bNUM_LIGHTS && m_bWRITE_DEPTH_TO_DESTALPHA && m_bFLASHLIGHTSHADOWS && m_bPHONG_USE_EXPONENT_FACTOR; |
||||
Assert( bAllDynamicVarsDefined ); |
||||
#endif // _DEBUG |
||||
return ( 1 * m_nWRITEWATERFOGTODESTALPHA ) + ( 2 * m_nPIXELFOGTYPE ) + ( 4 * m_nNUM_LIGHTS ) + ( 20 * m_nWRITE_DEPTH_TO_DESTALPHA ) + ( 40 * m_nFLASHLIGHTSHADOWS ) + ( 80 * m_nPHONG_USE_EXPONENT_FACTOR ) + 0; |
||||
} |
||||
}; |
||||
#define shaderDynamicTest_skin_ps20b psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_NUM_LIGHTS + psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS + psh_forgot_to_set_dynamic_PHONG_USE_EXPONENT_FACTOR + 0 |
||||
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! |
||||
// ($PIXELFOGTYPE == 0) && ($WRITEWATERFOGTODESTALPHA != 0) |
||||
// (! $DETAILTEXTURE) && ( $DETAIL_BLEND_MODE != 0 ) |
||||
// ( $FLASHLIGHT == 0 ) && ( $FLASHLIGHTSHADOWS == 1 ) |
||||
// ( $FLASHLIGHT == 0 ) && ( $FLASHLIGHTDEPTHFILTERMODE != 0 ) |
||||
// ( $SELFILLUM == 0 ) && ( $SELFILLUMFRESNEL == 1 ) |
||||
// ( $FLASHLIGHT == 1 ) && ( $SELFILLUMFRESNEL == 1 ) |
||||
// ( $FLASHLIGHT == 1 ) && ( $SELFILLUM == 1 ) |
||||
// ( $BLENDTINTBYBASEALPHA ) && ( $SELFILLUM ) |
||||
// $FASTPATH_NOBUMP && ( $RIMLIGHT || $DETAILTEXTURE || $PHONGWARPTEXTURE || $SELFILLUM || $BLENDTINTBYBASEALPHA ) |
||||
// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED |
||||
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA |
||||
// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0 |
||||
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT |
||||
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST |
||||
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH |
||||
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW |
||||
// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED |
||||
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA |
||||
// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0 |
||||
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT |
||||
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST |
||||
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH |
||||
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW |
||||
|
||||
#ifndef SKIN_PS20B_H |
||||
#define SKIN_PS20B_H |
||||
|
||||
#include "shaderapi/ishaderapi.h" |
||||
#include "shaderapi/ishadershadow.h" |
||||
#include "materialsystem/imaterialvar.h" |
||||
|
||||
class skin_ps20b_Static_Index |
||||
{ |
||||
unsigned int m_nCONVERT_TO_SRGB : 1; |
||||
unsigned int m_nCUBEMAP : 2; |
||||
unsigned int m_nSELFILLUM : 2; |
||||
unsigned int m_nSELFILLUMFRESNEL : 2; |
||||
unsigned int m_nFLASHLIGHT : 2; |
||||
unsigned int m_nLIGHTWARPTEXTURE : 2; |
||||
unsigned int m_nPHONGWARPTEXTURE : 2; |
||||
unsigned int m_nWRINKLEMAP : 2; |
||||
unsigned int m_nDETAIL_BLEND_MODE : 3; |
||||
unsigned int m_nDETAILTEXTURE : 2; |
||||
unsigned int m_nRIMLIGHT : 2; |
||||
unsigned int m_nFLASHLIGHTDEPTHFILTERMODE : 2; |
||||
unsigned int m_nFASTPATH_NOBUMP : 2; |
||||
unsigned int m_nBLENDTINTBYBASEALPHA : 2; |
||||
#ifdef _DEBUG |
||||
bool m_bCONVERT_TO_SRGB : 1; |
||||
bool m_bCUBEMAP : 1; |
||||
bool m_bSELFILLUM : 1; |
||||
bool m_bSELFILLUMFRESNEL : 1; |
||||
bool m_bFLASHLIGHT : 1; |
||||
bool m_bLIGHTWARPTEXTURE : 1; |
||||
bool m_bPHONGWARPTEXTURE : 1; |
||||
bool m_bWRINKLEMAP : 1; |
||||
bool m_bDETAIL_BLEND_MODE : 1; |
||||
bool m_bDETAILTEXTURE : 1; |
||||
bool m_bRIMLIGHT : 1; |
||||
bool m_bFLASHLIGHTDEPTHFILTERMODE : 1; |
||||
bool m_bFASTPATH_NOBUMP : 1; |
||||
bool m_bBLENDTINTBYBASEALPHA : 1; |
||||
#endif // _DEBUG |
||||
public: |
||||
void SetCONVERT_TO_SRGB( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 0 ); |
||||
m_nCONVERT_TO_SRGB = i; |
||||
#ifdef _DEBUG |
||||
m_bCONVERT_TO_SRGB = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetCUBEMAP( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nCUBEMAP = i; |
||||
#ifdef _DEBUG |
||||
m_bCUBEMAP = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetSELFILLUM( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSELFILLUM = i; |
||||
#ifdef _DEBUG |
||||
m_bSELFILLUM = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetSELFILLUMFRESNEL( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSELFILLUMFRESNEL = i; |
||||
#ifdef _DEBUG |
||||
m_bSELFILLUMFRESNEL = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetFLASHLIGHT( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nFLASHLIGHT = i; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHT = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetLIGHTWARPTEXTURE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nLIGHTWARPTEXTURE = i; |
||||
#ifdef _DEBUG |
||||
m_bLIGHTWARPTEXTURE = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetPHONGWARPTEXTURE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nPHONGWARPTEXTURE = i; |
||||
#ifdef _DEBUG |
||||
m_bPHONGWARPTEXTURE = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetWRINKLEMAP( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nWRINKLEMAP = i; |
||||
#ifdef _DEBUG |
||||
m_bWRINKLEMAP = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetDETAIL_BLEND_MODE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 6 ); |
||||
m_nDETAIL_BLEND_MODE = i; |
||||
#ifdef _DEBUG |
||||
m_bDETAIL_BLEND_MODE = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetDETAILTEXTURE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nDETAILTEXTURE = i; |
||||
#ifdef _DEBUG |
||||
m_bDETAILTEXTURE = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetRIMLIGHT( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nRIMLIGHT = i; |
||||
#ifdef _DEBUG |
||||
m_bRIMLIGHT = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetFLASHLIGHTDEPTHFILTERMODE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 2 ); |
||||
m_nFLASHLIGHTDEPTHFILTERMODE = i; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHTDEPTHFILTERMODE = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetFASTPATH_NOBUMP( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nFASTPATH_NOBUMP = i; |
||||
#ifdef _DEBUG |
||||
m_bFASTPATH_NOBUMP = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetBLENDTINTBYBASEALPHA( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nBLENDTINTBYBASEALPHA = i; |
||||
#ifdef _DEBUG |
||||
m_bBLENDTINTBYBASEALPHA = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
skin_ps20b_Static_Index() |
||||
{ |
||||
m_nCONVERT_TO_SRGB = 0; |
||||
m_nCUBEMAP = 0; |
||||
m_nSELFILLUM = 0; |
||||
m_nSELFILLUMFRESNEL = 0; |
||||
m_nFLASHLIGHT = 0; |
||||
m_nLIGHTWARPTEXTURE = 0; |
||||
m_nPHONGWARPTEXTURE = 0; |
||||
m_nWRINKLEMAP = 0; |
||||
m_nDETAIL_BLEND_MODE = 0; |
||||
m_nDETAILTEXTURE = 0; |
||||
m_nRIMLIGHT = 0; |
||||
m_nFLASHLIGHTDEPTHFILTERMODE = 0; |
||||
m_nFASTPATH_NOBUMP = 0; |
||||
m_nBLENDTINTBYBASEALPHA = 0; |
||||
#ifdef _DEBUG |
||||
m_bCONVERT_TO_SRGB = false; |
||||
m_bCUBEMAP = false; |
||||
m_bSELFILLUM = false; |
||||
m_bSELFILLUMFRESNEL = false; |
||||
m_bFLASHLIGHT = false; |
||||
m_bLIGHTWARPTEXTURE = false; |
||||
m_bPHONGWARPTEXTURE = false; |
||||
m_bWRINKLEMAP = false; |
||||
m_bDETAIL_BLEND_MODE = false; |
||||
m_bDETAILTEXTURE = false; |
||||
m_bRIMLIGHT = false; |
||||
m_bFLASHLIGHTDEPTHFILTERMODE = false; |
||||
m_bFASTPATH_NOBUMP = false; |
||||
m_bBLENDTINTBYBASEALPHA = false; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
int GetIndex() const |
||||
{ |
||||
Assert( m_bCONVERT_TO_SRGB && m_bCUBEMAP && m_bSELFILLUM && m_bSELFILLUMFRESNEL && m_bFLASHLIGHT && m_bLIGHTWARPTEXTURE && m_bPHONGWARPTEXTURE && m_bWRINKLEMAP && m_bDETAIL_BLEND_MODE && m_bDETAILTEXTURE && m_bRIMLIGHT && m_bFLASHLIGHTDEPTHFILTERMODE && m_bFASTPATH_NOBUMP && m_bBLENDTINTBYBASEALPHA ); |
||||
return ( 80 * m_nCONVERT_TO_SRGB ) + ( 80 * m_nCUBEMAP ) + ( 160 * m_nSELFILLUM ) + ( 320 * m_nSELFILLUMFRESNEL ) + ( 640 * m_nFLASHLIGHT ) + ( 1280 * m_nLIGHTWARPTEXTURE ) + ( 2560 * m_nPHONGWARPTEXTURE ) + ( 5120 * m_nWRINKLEMAP ) + ( 10240 * m_nDETAIL_BLEND_MODE ) + ( 71680 * m_nDETAILTEXTURE ) + ( 143360 * m_nRIMLIGHT ) + ( 286720 * m_nFLASHLIGHTDEPTHFILTERMODE ) + ( 860160 * m_nFASTPATH_NOBUMP ) + ( 1720320 * m_nBLENDTINTBYBASEALPHA ) + 0; |
||||
} |
||||
}; |
||||
|
||||
#define shaderStaticTest_skin_ps20b psh_forgot_to_set_static_CONVERT_TO_SRGB + psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_SELFILLUMFRESNEL + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_LIGHTWARPTEXTURE + psh_forgot_to_set_static_PHONGWARPTEXTURE + psh_forgot_to_set_static_WRINKLEMAP + psh_forgot_to_set_static_DETAIL_BLEND_MODE + psh_forgot_to_set_static_DETAILTEXTURE + psh_forgot_to_set_static_RIMLIGHT + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + psh_forgot_to_set_static_FASTPATH_NOBUMP + psh_forgot_to_set_static_BLENDTINTBYBASEALPHA |
||||
|
||||
|
||||
class skin_ps20b_Dynamic_Index |
||||
{ |
||||
unsigned int m_nWRITEWATERFOGTODESTALPHA : 2; |
||||
unsigned int m_nPIXELFOGTYPE : 2; |
||||
unsigned int m_nNUM_LIGHTS : 3; |
||||
unsigned int m_nWRITE_DEPTH_TO_DESTALPHA : 2; |
||||
unsigned int m_nFLASHLIGHTSHADOWS : 2; |
||||
#ifdef _DEBUG |
||||
bool m_bWRITEWATERFOGTODESTALPHA : 1; |
||||
bool m_bPIXELFOGTYPE : 1; |
||||
bool m_bNUM_LIGHTS : 1; |
||||
bool m_bWRITE_DEPTH_TO_DESTALPHA : 1; |
||||
bool m_bFLASHLIGHTSHADOWS : 1; |
||||
#endif // _DEBUG |
||||
public: |
||||
void SetWRITEWATERFOGTODESTALPHA( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nWRITEWATERFOGTODESTALPHA = i; |
||||
#ifdef _DEBUG |
||||
m_bWRITEWATERFOGTODESTALPHA = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetPIXELFOGTYPE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nPIXELFOGTYPE = i; |
||||
#ifdef _DEBUG |
||||
m_bPIXELFOGTYPE = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetNUM_LIGHTS( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 4 ); |
||||
m_nNUM_LIGHTS = i; |
||||
#ifdef _DEBUG |
||||
m_bNUM_LIGHTS = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetWRITE_DEPTH_TO_DESTALPHA( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nWRITE_DEPTH_TO_DESTALPHA = i; |
||||
#ifdef _DEBUG |
||||
m_bWRITE_DEPTH_TO_DESTALPHA = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetFLASHLIGHTSHADOWS( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nFLASHLIGHTSHADOWS = i; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHTSHADOWS = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
skin_ps20b_Dynamic_Index() |
||||
{ |
||||
m_nWRITEWATERFOGTODESTALPHA = 0; |
||||
m_nPIXELFOGTYPE = 0; |
||||
m_nNUM_LIGHTS = 0; |
||||
m_nWRITE_DEPTH_TO_DESTALPHA = 0; |
||||
m_nFLASHLIGHTSHADOWS = 0; |
||||
#ifdef _DEBUG |
||||
m_bWRITEWATERFOGTODESTALPHA = false; |
||||
m_bPIXELFOGTYPE = false; |
||||
m_bNUM_LIGHTS = false; |
||||
m_bWRITE_DEPTH_TO_DESTALPHA = false; |
||||
m_bFLASHLIGHTSHADOWS = false; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
int GetIndex() const |
||||
{ |
||||
Assert( m_bWRITEWATERFOGTODESTALPHA && m_bPIXELFOGTYPE && m_bNUM_LIGHTS && m_bWRITE_DEPTH_TO_DESTALPHA && m_bFLASHLIGHTSHADOWS ); |
||||
return ( 1 * m_nWRITEWATERFOGTODESTALPHA ) + ( 2 * m_nPIXELFOGTYPE ) + ( 4 * m_nNUM_LIGHTS ) + ( 20 * m_nWRITE_DEPTH_TO_DESTALPHA ) + ( 40 * m_nFLASHLIGHTSHADOWS ) + 0; |
||||
} |
||||
}; |
||||
|
||||
#define shaderDynamicTest_skin_ps20b psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_NUM_LIGHTS + psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS |
||||
|
||||
|
||||
#endif // SKIN_PS20B_H |
||||
|
@ -1,537 +1,322 @@
@@ -1,537 +1,322 @@
|
||||
#include "shaderlib/cshader.h" |
||||
class skin_ps30_Static_Index |
||||
{ |
||||
private: |
||||
int m_nCONVERT_TO_SRGB; |
||||
#ifdef _DEBUG |
||||
bool m_bCONVERT_TO_SRGB; |
||||
#endif |
||||
public: |
||||
void SetCONVERT_TO_SRGB( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 0 ); |
||||
m_nCONVERT_TO_SRGB = i; |
||||
#ifdef _DEBUG |
||||
m_bCONVERT_TO_SRGB = true; |
||||
#endif |
||||
} |
||||
void SetCONVERT_TO_SRGB( bool i ) |
||||
{ |
||||
m_nCONVERT_TO_SRGB = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bCONVERT_TO_SRGB = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nCUBEMAP; |
||||
#ifdef _DEBUG |
||||
bool m_bCUBEMAP; |
||||
#endif |
||||
public: |
||||
void SetCUBEMAP( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nCUBEMAP = i; |
||||
#ifdef _DEBUG |
||||
m_bCUBEMAP = true; |
||||
#endif |
||||
} |
||||
void SetCUBEMAP( bool i ) |
||||
{ |
||||
m_nCUBEMAP = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bCUBEMAP = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nSELFILLUM; |
||||
#ifdef _DEBUG |
||||
bool m_bSELFILLUM; |
||||
#endif |
||||
public: |
||||
void SetSELFILLUM( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSELFILLUM = i; |
||||
#ifdef _DEBUG |
||||
m_bSELFILLUM = true; |
||||
#endif |
||||
} |
||||
void SetSELFILLUM( bool i ) |
||||
{ |
||||
m_nSELFILLUM = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bSELFILLUM = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nSELFILLUMFRESNEL; |
||||
#ifdef _DEBUG |
||||
bool m_bSELFILLUMFRESNEL; |
||||
#endif |
||||
public: |
||||
void SetSELFILLUMFRESNEL( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSELFILLUMFRESNEL = i; |
||||
#ifdef _DEBUG |
||||
m_bSELFILLUMFRESNEL = true; |
||||
#endif |
||||
} |
||||
void SetSELFILLUMFRESNEL( bool i ) |
||||
{ |
||||
m_nSELFILLUMFRESNEL = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bSELFILLUMFRESNEL = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nFLASHLIGHT; |
||||
#ifdef _DEBUG |
||||
bool m_bFLASHLIGHT; |
||||
#endif |
||||
public: |
||||
void SetFLASHLIGHT( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nFLASHLIGHT = i; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHT = true; |
||||
#endif |
||||
} |
||||
void SetFLASHLIGHT( bool i ) |
||||
{ |
||||
m_nFLASHLIGHT = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHT = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nLIGHTWARPTEXTURE; |
||||
#ifdef _DEBUG |
||||
bool m_bLIGHTWARPTEXTURE; |
||||
#endif |
||||
public: |
||||
void SetLIGHTWARPTEXTURE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nLIGHTWARPTEXTURE = i; |
||||
#ifdef _DEBUG |
||||
m_bLIGHTWARPTEXTURE = true; |
||||
#endif |
||||
} |
||||
void SetLIGHTWARPTEXTURE( bool i ) |
||||
{ |
||||
m_nLIGHTWARPTEXTURE = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bLIGHTWARPTEXTURE = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nPHONGWARPTEXTURE; |
||||
#ifdef _DEBUG |
||||
bool m_bPHONGWARPTEXTURE; |
||||
#endif |
||||
public: |
||||
void SetPHONGWARPTEXTURE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nPHONGWARPTEXTURE = i; |
||||
#ifdef _DEBUG |
||||
m_bPHONGWARPTEXTURE = true; |
||||
#endif |
||||
} |
||||
void SetPHONGWARPTEXTURE( bool i ) |
||||
{ |
||||
m_nPHONGWARPTEXTURE = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bPHONGWARPTEXTURE = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nWRINKLEMAP; |
||||
#ifdef _DEBUG |
||||
bool m_bWRINKLEMAP; |
||||
#endif |
||||
public: |
||||
void SetWRINKLEMAP( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nWRINKLEMAP = i; |
||||
#ifdef _DEBUG |
||||
m_bWRINKLEMAP = true; |
||||
#endif |
||||
} |
||||
void SetWRINKLEMAP( bool i ) |
||||
{ |
||||
m_nWRINKLEMAP = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bWRINKLEMAP = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nDETAIL_BLEND_MODE; |
||||
#ifdef _DEBUG |
||||
bool m_bDETAIL_BLEND_MODE; |
||||
#endif |
||||
public: |
||||
void SetDETAIL_BLEND_MODE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 6 ); |
||||
m_nDETAIL_BLEND_MODE = i; |
||||
#ifdef _DEBUG |
||||
m_bDETAIL_BLEND_MODE = true; |
||||
#endif |
||||
} |
||||
void SetDETAIL_BLEND_MODE( bool i ) |
||||
{ |
||||
m_nDETAIL_BLEND_MODE = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bDETAIL_BLEND_MODE = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nDETAILTEXTURE; |
||||
#ifdef _DEBUG |
||||
bool m_bDETAILTEXTURE; |
||||
#endif |
||||
public: |
||||
void SetDETAILTEXTURE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nDETAILTEXTURE = i; |
||||
#ifdef _DEBUG |
||||
m_bDETAILTEXTURE = true; |
||||
#endif |
||||
} |
||||
void SetDETAILTEXTURE( bool i ) |
||||
{ |
||||
m_nDETAILTEXTURE = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bDETAILTEXTURE = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nRIMLIGHT; |
||||
#ifdef _DEBUG |
||||
bool m_bRIMLIGHT; |
||||
#endif |
||||
public: |
||||
void SetRIMLIGHT( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nRIMLIGHT = i; |
||||
#ifdef _DEBUG |
||||
m_bRIMLIGHT = true; |
||||
#endif |
||||
} |
||||
void SetRIMLIGHT( bool i ) |
||||
{ |
||||
m_nRIMLIGHT = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bRIMLIGHT = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nFLASHLIGHTDEPTHFILTERMODE; |
||||
#ifdef _DEBUG |
||||
bool m_bFLASHLIGHTDEPTHFILTERMODE; |
||||
#endif |
||||
public: |
||||
void SetFLASHLIGHTDEPTHFILTERMODE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 2 ); |
||||
m_nFLASHLIGHTDEPTHFILTERMODE = i; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHTDEPTHFILTERMODE = true; |
||||
#endif |
||||
} |
||||
void SetFLASHLIGHTDEPTHFILTERMODE( bool i ) |
||||
{ |
||||
m_nFLASHLIGHTDEPTHFILTERMODE = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHTDEPTHFILTERMODE = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nFASTPATH_NOBUMP; |
||||
#ifdef _DEBUG |
||||
bool m_bFASTPATH_NOBUMP; |
||||
#endif |
||||
public: |
||||
void SetFASTPATH_NOBUMP( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nFASTPATH_NOBUMP = i; |
||||
#ifdef _DEBUG |
||||
m_bFASTPATH_NOBUMP = true; |
||||
#endif |
||||
} |
||||
void SetFASTPATH_NOBUMP( bool i ) |
||||
{ |
||||
m_nFASTPATH_NOBUMP = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bFASTPATH_NOBUMP = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nBLENDTINTBYBASEALPHA; |
||||
#ifdef _DEBUG |
||||
bool m_bBLENDTINTBYBASEALPHA; |
||||
#endif |
||||
public: |
||||
void SetBLENDTINTBYBASEALPHA( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nBLENDTINTBYBASEALPHA = i; |
||||
#ifdef _DEBUG |
||||
m_bBLENDTINTBYBASEALPHA = true; |
||||
#endif |
||||
} |
||||
void SetBLENDTINTBYBASEALPHA( bool i ) |
||||
{ |
||||
m_nBLENDTINTBYBASEALPHA = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bBLENDTINTBYBASEALPHA = true; |
||||
#endif |
||||
} |
||||
public: |
||||
skin_ps30_Static_Index( ) |
||||
{ |
||||
#ifdef _DEBUG |
||||
m_bCONVERT_TO_SRGB = false; |
||||
#endif // _DEBUG |
||||
m_nCONVERT_TO_SRGB = 0; |
||||
#ifdef _DEBUG |
||||
m_bCUBEMAP = false; |
||||
#endif // _DEBUG |
||||
m_nCUBEMAP = 0; |
||||
#ifdef _DEBUG |
||||
m_bSELFILLUM = false; |
||||
#endif // _DEBUG |
||||
m_nSELFILLUM = 0; |
||||
#ifdef _DEBUG |
||||
m_bSELFILLUMFRESNEL = false; |
||||
#endif // _DEBUG |
||||
m_nSELFILLUMFRESNEL = 0; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHT = false; |
||||
#endif // _DEBUG |
||||
m_nFLASHLIGHT = 0; |
||||
#ifdef _DEBUG |
||||
m_bLIGHTWARPTEXTURE = false; |
||||
#endif // _DEBUG |
||||
m_nLIGHTWARPTEXTURE = 0; |
||||
#ifdef _DEBUG |
||||
m_bPHONGWARPTEXTURE = false; |
||||
#endif // _DEBUG |
||||
m_nPHONGWARPTEXTURE = 0; |
||||
#ifdef _DEBUG |
||||
m_bWRINKLEMAP = false; |
||||
#endif // _DEBUG |
||||
m_nWRINKLEMAP = 0; |
||||
#ifdef _DEBUG |
||||
m_bDETAIL_BLEND_MODE = false; |
||||
#endif // _DEBUG |
||||
m_nDETAIL_BLEND_MODE = 0; |
||||
#ifdef _DEBUG |
||||
m_bDETAILTEXTURE = false; |
||||
#endif // _DEBUG |
||||
m_nDETAILTEXTURE = 0; |
||||
#ifdef _DEBUG |
||||
m_bRIMLIGHT = false; |
||||
#endif // _DEBUG |
||||
m_nRIMLIGHT = 0; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHTDEPTHFILTERMODE = false; |
||||
#endif // _DEBUG |
||||
m_nFLASHLIGHTDEPTHFILTERMODE = 0; |
||||
#ifdef _DEBUG |
||||
m_bFASTPATH_NOBUMP = false; |
||||
#endif // _DEBUG |
||||
m_nFASTPATH_NOBUMP = 0; |
||||
#ifdef _DEBUG |
||||
m_bBLENDTINTBYBASEALPHA = false; |
||||
#endif // _DEBUG |
||||
m_nBLENDTINTBYBASEALPHA = 0; |
||||
} |
||||
int GetIndex() |
||||
{ |
||||
// Asserts to make sure that we aren't using any skipped combinations. |
||||
// Asserts to make sure that we are setting all of the combination vars. |
||||
#ifdef _DEBUG |
||||
bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bCUBEMAP && m_bSELFILLUM && m_bSELFILLUMFRESNEL && m_bFLASHLIGHT && m_bLIGHTWARPTEXTURE && m_bPHONGWARPTEXTURE && m_bWRINKLEMAP && m_bDETAIL_BLEND_MODE && m_bDETAILTEXTURE && m_bRIMLIGHT && m_bFLASHLIGHTDEPTHFILTERMODE && m_bFASTPATH_NOBUMP && m_bBLENDTINTBYBASEALPHA; |
||||
Assert( bAllStaticVarsDefined ); |
||||
#endif // _DEBUG |
||||
return ( 160 * m_nCONVERT_TO_SRGB ) + ( 160 * m_nCUBEMAP ) + ( 320 * m_nSELFILLUM ) + ( 640 * m_nSELFILLUMFRESNEL ) + ( 1280 * m_nFLASHLIGHT ) + ( 2560 * m_nLIGHTWARPTEXTURE ) + ( 5120 * m_nPHONGWARPTEXTURE ) + ( 10240 * m_nWRINKLEMAP ) + ( 20480 * m_nDETAIL_BLEND_MODE ) + ( 143360 * m_nDETAILTEXTURE ) + ( 286720 * m_nRIMLIGHT ) + ( 573440 * m_nFLASHLIGHTDEPTHFILTERMODE ) + ( 1720320 * m_nFASTPATH_NOBUMP ) + ( 3440640 * m_nBLENDTINTBYBASEALPHA ) + 0; |
||||
} |
||||
}; |
||||
#define shaderStaticTest_skin_ps30 psh_forgot_to_set_static_CONVERT_TO_SRGB + psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_SELFILLUMFRESNEL + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_LIGHTWARPTEXTURE + psh_forgot_to_set_static_PHONGWARPTEXTURE + psh_forgot_to_set_static_WRINKLEMAP + psh_forgot_to_set_static_DETAIL_BLEND_MODE + psh_forgot_to_set_static_DETAILTEXTURE + psh_forgot_to_set_static_RIMLIGHT + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + psh_forgot_to_set_static_FASTPATH_NOBUMP + psh_forgot_to_set_static_BLENDTINTBYBASEALPHA + 0 |
||||
class skin_ps30_Dynamic_Index |
||||
{ |
||||
private: |
||||
int m_nWRITEWATERFOGTODESTALPHA; |
||||
#ifdef _DEBUG |
||||
bool m_bWRITEWATERFOGTODESTALPHA; |
||||
#endif |
||||
public: |
||||
void SetWRITEWATERFOGTODESTALPHA( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nWRITEWATERFOGTODESTALPHA = i; |
||||
#ifdef _DEBUG |
||||
m_bWRITEWATERFOGTODESTALPHA = true; |
||||
#endif |
||||
} |
||||
void SetWRITEWATERFOGTODESTALPHA( bool i ) |
||||
{ |
||||
m_nWRITEWATERFOGTODESTALPHA = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bWRITEWATERFOGTODESTALPHA = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nPIXELFOGTYPE; |
||||
#ifdef _DEBUG |
||||
bool m_bPIXELFOGTYPE; |
||||
#endif |
||||
public: |
||||
void SetPIXELFOGTYPE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nPIXELFOGTYPE = i; |
||||
#ifdef _DEBUG |
||||
m_bPIXELFOGTYPE = true; |
||||
#endif |
||||
} |
||||
void SetPIXELFOGTYPE( bool i ) |
||||
{ |
||||
m_nPIXELFOGTYPE = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bPIXELFOGTYPE = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nNUM_LIGHTS; |
||||
#ifdef _DEBUG |
||||
bool m_bNUM_LIGHTS; |
||||
#endif |
||||
public: |
||||
void SetNUM_LIGHTS( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 4 ); |
||||
m_nNUM_LIGHTS = i; |
||||
#ifdef _DEBUG |
||||
m_bNUM_LIGHTS = true; |
||||
#endif |
||||
} |
||||
void SetNUM_LIGHTS( bool i ) |
||||
{ |
||||
m_nNUM_LIGHTS = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bNUM_LIGHTS = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nWRITE_DEPTH_TO_DESTALPHA; |
||||
#ifdef _DEBUG |
||||
bool m_bWRITE_DEPTH_TO_DESTALPHA; |
||||
#endif |
||||
public: |
||||
void SetWRITE_DEPTH_TO_DESTALPHA( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nWRITE_DEPTH_TO_DESTALPHA = i; |
||||
#ifdef _DEBUG |
||||
m_bWRITE_DEPTH_TO_DESTALPHA = true; |
||||
#endif |
||||
} |
||||
void SetWRITE_DEPTH_TO_DESTALPHA( bool i ) |
||||
{ |
||||
m_nWRITE_DEPTH_TO_DESTALPHA = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bWRITE_DEPTH_TO_DESTALPHA = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nFLASHLIGHTSHADOWS; |
||||
#ifdef _DEBUG |
||||
bool m_bFLASHLIGHTSHADOWS; |
||||
#endif |
||||
public: |
||||
void SetFLASHLIGHTSHADOWS( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nFLASHLIGHTSHADOWS = i; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHTSHADOWS = true; |
||||
#endif |
||||
} |
||||
void SetFLASHLIGHTSHADOWS( bool i ) |
||||
{ |
||||
m_nFLASHLIGHTSHADOWS = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHTSHADOWS = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nPHONG_USE_EXPONENT_FACTOR; |
||||
#ifdef _DEBUG |
||||
bool m_bPHONG_USE_EXPONENT_FACTOR; |
||||
#endif |
||||
public: |
||||
void SetPHONG_USE_EXPONENT_FACTOR( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nPHONG_USE_EXPONENT_FACTOR = i; |
||||
#ifdef _DEBUG |
||||
m_bPHONG_USE_EXPONENT_FACTOR = true; |
||||
#endif |
||||
} |
||||
void SetPHONG_USE_EXPONENT_FACTOR( bool i ) |
||||
{ |
||||
m_nPHONG_USE_EXPONENT_FACTOR = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bPHONG_USE_EXPONENT_FACTOR = true; |
||||
#endif |
||||
} |
||||
public: |
||||
skin_ps30_Dynamic_Index() |
||||
{ |
||||
#ifdef _DEBUG |
||||
m_bWRITEWATERFOGTODESTALPHA = false; |
||||
#endif // _DEBUG |
||||
m_nWRITEWATERFOGTODESTALPHA = 0; |
||||
#ifdef _DEBUG |
||||
m_bPIXELFOGTYPE = false; |
||||
#endif // _DEBUG |
||||
m_nPIXELFOGTYPE = 0; |
||||
#ifdef _DEBUG |
||||
m_bNUM_LIGHTS = false; |
||||
#endif // _DEBUG |
||||
m_nNUM_LIGHTS = 0; |
||||
#ifdef _DEBUG |
||||
m_bWRITE_DEPTH_TO_DESTALPHA = false; |
||||
#endif // _DEBUG |
||||
m_nWRITE_DEPTH_TO_DESTALPHA = 0; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHTSHADOWS = false; |
||||
#endif // _DEBUG |
||||
m_nFLASHLIGHTSHADOWS = 0; |
||||
#ifdef _DEBUG |
||||
m_bPHONG_USE_EXPONENT_FACTOR = false; |
||||
#endif // _DEBUG |
||||
m_nPHONG_USE_EXPONENT_FACTOR = 0; |
||||
} |
||||
int GetIndex() |
||||
{ |
||||
// Asserts to make sure that we aren't using any skipped combinations. |
||||
// Asserts to make sure that we are setting all of the combination vars. |
||||
#ifdef _DEBUG |
||||
bool bAllDynamicVarsDefined = m_bWRITEWATERFOGTODESTALPHA && m_bPIXELFOGTYPE && m_bNUM_LIGHTS && m_bWRITE_DEPTH_TO_DESTALPHA && m_bFLASHLIGHTSHADOWS && m_bPHONG_USE_EXPONENT_FACTOR; |
||||
Assert( bAllDynamicVarsDefined ); |
||||
#endif // _DEBUG |
||||
return ( 1 * m_nWRITEWATERFOGTODESTALPHA ) + ( 2 * m_nPIXELFOGTYPE ) + ( 4 * m_nNUM_LIGHTS ) + ( 20 * m_nWRITE_DEPTH_TO_DESTALPHA ) + ( 40 * m_nFLASHLIGHTSHADOWS ) + ( 80 * m_nPHONG_USE_EXPONENT_FACTOR ) + 0; |
||||
} |
||||
}; |
||||
#define shaderDynamicTest_skin_ps30 psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_NUM_LIGHTS + psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS + psh_forgot_to_set_dynamic_PHONG_USE_EXPONENT_FACTOR + 0 |
||||
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! |
||||
// ($PIXELFOGTYPE == 0) && ($WRITEWATERFOGTODESTALPHA != 0) |
||||
// (! $DETAILTEXTURE) && ( $DETAIL_BLEND_MODE != 0 ) |
||||
// ( $FLASHLIGHT == 0 ) && ( $FLASHLIGHTSHADOWS == 1 ) |
||||
// ( $FLASHLIGHT == 0 ) && ( $FLASHLIGHTDEPTHFILTERMODE != 0 ) |
||||
// ( $SELFILLUM == 0 ) && ( $SELFILLUMFRESNEL == 1 ) |
||||
// ( $FLASHLIGHT == 1 ) && ( $SELFILLUMFRESNEL == 1 ) |
||||
// ( $FLASHLIGHT == 1 ) && ( $SELFILLUM == 1 ) |
||||
// ( $BLENDTINTBYBASEALPHA ) && ( $SELFILLUM ) |
||||
// $FASTPATH_NOBUMP && ( $RIMLIGHT || $DETAILTEXTURE || $PHONGWARPTEXTURE || $SELFILLUM || $BLENDTINTBYBASEALPHA ) |
||||
// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED |
||||
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA |
||||
// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0 |
||||
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT |
||||
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST |
||||
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH |
||||
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW |
||||
// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED |
||||
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA |
||||
// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0 |
||||
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT |
||||
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST |
||||
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH |
||||
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW |
||||
|
||||
#ifndef SKIN_PS30_H |
||||
#define SKIN_PS30_H |
||||
|
||||
#include "shaderapi/ishaderapi.h" |
||||
#include "shaderapi/ishadershadow.h" |
||||
#include "materialsystem/imaterialvar.h" |
||||
|
||||
class skin_ps30_Static_Index |
||||
{ |
||||
unsigned int m_nCONVERT_TO_SRGB : 1; |
||||
unsigned int m_nCUBEMAP : 2; |
||||
unsigned int m_nSELFILLUM : 2; |
||||
unsigned int m_nSELFILLUMFRESNEL : 2; |
||||
unsigned int m_nFLASHLIGHT : 2; |
||||
unsigned int m_nLIGHTWARPTEXTURE : 2; |
||||
unsigned int m_nPHONGWARPTEXTURE : 2; |
||||
unsigned int m_nWRINKLEMAP : 2; |
||||
unsigned int m_nDETAIL_BLEND_MODE : 3; |
||||
unsigned int m_nDETAILTEXTURE : 2; |
||||
unsigned int m_nRIMLIGHT : 2; |
||||
unsigned int m_nFLASHLIGHTDEPTHFILTERMODE : 2; |
||||
unsigned int m_nFASTPATH_NOBUMP : 2; |
||||
unsigned int m_nBLENDTINTBYBASEALPHA : 2; |
||||
#ifdef _DEBUG |
||||
bool m_bCONVERT_TO_SRGB : 1; |
||||
bool m_bCUBEMAP : 1; |
||||
bool m_bSELFILLUM : 1; |
||||
bool m_bSELFILLUMFRESNEL : 1; |
||||
bool m_bFLASHLIGHT : 1; |
||||
bool m_bLIGHTWARPTEXTURE : 1; |
||||
bool m_bPHONGWARPTEXTURE : 1; |
||||
bool m_bWRINKLEMAP : 1; |
||||
bool m_bDETAIL_BLEND_MODE : 1; |
||||
bool m_bDETAILTEXTURE : 1; |
||||
bool m_bRIMLIGHT : 1; |
||||
bool m_bFLASHLIGHTDEPTHFILTERMODE : 1; |
||||
bool m_bFASTPATH_NOBUMP : 1; |
||||
bool m_bBLENDTINTBYBASEALPHA : 1; |
||||
#endif // _DEBUG |
||||
public: |
||||
void SetCONVERT_TO_SRGB( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 0 ); |
||||
m_nCONVERT_TO_SRGB = i; |
||||
#ifdef _DEBUG |
||||
m_bCONVERT_TO_SRGB = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetCUBEMAP( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nCUBEMAP = i; |
||||
#ifdef _DEBUG |
||||
m_bCUBEMAP = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetSELFILLUM( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSELFILLUM = i; |
||||
#ifdef _DEBUG |
||||
m_bSELFILLUM = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetSELFILLUMFRESNEL( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSELFILLUMFRESNEL = i; |
||||
#ifdef _DEBUG |
||||
m_bSELFILLUMFRESNEL = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetFLASHLIGHT( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nFLASHLIGHT = i; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHT = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetLIGHTWARPTEXTURE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nLIGHTWARPTEXTURE = i; |
||||
#ifdef _DEBUG |
||||
m_bLIGHTWARPTEXTURE = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetPHONGWARPTEXTURE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nPHONGWARPTEXTURE = i; |
||||
#ifdef _DEBUG |
||||
m_bPHONGWARPTEXTURE = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetWRINKLEMAP( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nWRINKLEMAP = i; |
||||
#ifdef _DEBUG |
||||
m_bWRINKLEMAP = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetDETAIL_BLEND_MODE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 6 ); |
||||
m_nDETAIL_BLEND_MODE = i; |
||||
#ifdef _DEBUG |
||||
m_bDETAIL_BLEND_MODE = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetDETAILTEXTURE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nDETAILTEXTURE = i; |
||||
#ifdef _DEBUG |
||||
m_bDETAILTEXTURE = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetRIMLIGHT( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nRIMLIGHT = i; |
||||
#ifdef _DEBUG |
||||
m_bRIMLIGHT = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetFLASHLIGHTDEPTHFILTERMODE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 2 ); |
||||
m_nFLASHLIGHTDEPTHFILTERMODE = i; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHTDEPTHFILTERMODE = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetFASTPATH_NOBUMP( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nFASTPATH_NOBUMP = i; |
||||
#ifdef _DEBUG |
||||
m_bFASTPATH_NOBUMP = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetBLENDTINTBYBASEALPHA( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nBLENDTINTBYBASEALPHA = i; |
||||
#ifdef _DEBUG |
||||
m_bBLENDTINTBYBASEALPHA = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
skin_ps30_Static_Index() |
||||
{ |
||||
m_nCONVERT_TO_SRGB = 0; |
||||
m_nCUBEMAP = 0; |
||||
m_nSELFILLUM = 0; |
||||
m_nSELFILLUMFRESNEL = 0; |
||||
m_nFLASHLIGHT = 0; |
||||
m_nLIGHTWARPTEXTURE = 0; |
||||
m_nPHONGWARPTEXTURE = 0; |
||||
m_nWRINKLEMAP = 0; |
||||
m_nDETAIL_BLEND_MODE = 0; |
||||
m_nDETAILTEXTURE = 0; |
||||
m_nRIMLIGHT = 0; |
||||
m_nFLASHLIGHTDEPTHFILTERMODE = 0; |
||||
m_nFASTPATH_NOBUMP = 0; |
||||
m_nBLENDTINTBYBASEALPHA = 0; |
||||
#ifdef _DEBUG |
||||
m_bCONVERT_TO_SRGB = false; |
||||
m_bCUBEMAP = false; |
||||
m_bSELFILLUM = false; |
||||
m_bSELFILLUMFRESNEL = false; |
||||
m_bFLASHLIGHT = false; |
||||
m_bLIGHTWARPTEXTURE = false; |
||||
m_bPHONGWARPTEXTURE = false; |
||||
m_bWRINKLEMAP = false; |
||||
m_bDETAIL_BLEND_MODE = false; |
||||
m_bDETAILTEXTURE = false; |
||||
m_bRIMLIGHT = false; |
||||
m_bFLASHLIGHTDEPTHFILTERMODE = false; |
||||
m_bFASTPATH_NOBUMP = false; |
||||
m_bBLENDTINTBYBASEALPHA = false; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
int GetIndex() const |
||||
{ |
||||
Assert( m_bCONVERT_TO_SRGB && m_bCUBEMAP && m_bSELFILLUM && m_bSELFILLUMFRESNEL && m_bFLASHLIGHT && m_bLIGHTWARPTEXTURE && m_bPHONGWARPTEXTURE && m_bWRINKLEMAP && m_bDETAIL_BLEND_MODE && m_bDETAILTEXTURE && m_bRIMLIGHT && m_bFLASHLIGHTDEPTHFILTERMODE && m_bFASTPATH_NOBUMP && m_bBLENDTINTBYBASEALPHA ); |
||||
return ( 80 * m_nCONVERT_TO_SRGB ) + ( 80 * m_nCUBEMAP ) + ( 160 * m_nSELFILLUM ) + ( 320 * m_nSELFILLUMFRESNEL ) + ( 640 * m_nFLASHLIGHT ) + ( 1280 * m_nLIGHTWARPTEXTURE ) + ( 2560 * m_nPHONGWARPTEXTURE ) + ( 5120 * m_nWRINKLEMAP ) + ( 10240 * m_nDETAIL_BLEND_MODE ) + ( 71680 * m_nDETAILTEXTURE ) + ( 143360 * m_nRIMLIGHT ) + ( 286720 * m_nFLASHLIGHTDEPTHFILTERMODE ) + ( 860160 * m_nFASTPATH_NOBUMP ) + ( 1720320 * m_nBLENDTINTBYBASEALPHA ) + 0; |
||||
} |
||||
}; |
||||
|
||||
#define shaderStaticTest_skin_ps30 psh_forgot_to_set_static_CONVERT_TO_SRGB + psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_SELFILLUMFRESNEL + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_LIGHTWARPTEXTURE + psh_forgot_to_set_static_PHONGWARPTEXTURE + psh_forgot_to_set_static_WRINKLEMAP + psh_forgot_to_set_static_DETAIL_BLEND_MODE + psh_forgot_to_set_static_DETAILTEXTURE + psh_forgot_to_set_static_RIMLIGHT + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + psh_forgot_to_set_static_FASTPATH_NOBUMP + psh_forgot_to_set_static_BLENDTINTBYBASEALPHA |
||||
|
||||
|
||||
class skin_ps30_Dynamic_Index |
||||
{ |
||||
unsigned int m_nWRITEWATERFOGTODESTALPHA : 2; |
||||
unsigned int m_nPIXELFOGTYPE : 2; |
||||
unsigned int m_nNUM_LIGHTS : 3; |
||||
unsigned int m_nWRITE_DEPTH_TO_DESTALPHA : 2; |
||||
unsigned int m_nFLASHLIGHTSHADOWS : 2; |
||||
#ifdef _DEBUG |
||||
bool m_bWRITEWATERFOGTODESTALPHA : 1; |
||||
bool m_bPIXELFOGTYPE : 1; |
||||
bool m_bNUM_LIGHTS : 1; |
||||
bool m_bWRITE_DEPTH_TO_DESTALPHA : 1; |
||||
bool m_bFLASHLIGHTSHADOWS : 1; |
||||
#endif // _DEBUG |
||||
public: |
||||
void SetWRITEWATERFOGTODESTALPHA( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nWRITEWATERFOGTODESTALPHA = i; |
||||
#ifdef _DEBUG |
||||
m_bWRITEWATERFOGTODESTALPHA = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetPIXELFOGTYPE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nPIXELFOGTYPE = i; |
||||
#ifdef _DEBUG |
||||
m_bPIXELFOGTYPE = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetNUM_LIGHTS( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 4 ); |
||||
m_nNUM_LIGHTS = i; |
||||
#ifdef _DEBUG |
||||
m_bNUM_LIGHTS = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetWRITE_DEPTH_TO_DESTALPHA( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nWRITE_DEPTH_TO_DESTALPHA = i; |
||||
#ifdef _DEBUG |
||||
m_bWRITE_DEPTH_TO_DESTALPHA = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetFLASHLIGHTSHADOWS( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nFLASHLIGHTSHADOWS = i; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHTSHADOWS = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
skin_ps30_Dynamic_Index() |
||||
{ |
||||
m_nWRITEWATERFOGTODESTALPHA = 0; |
||||
m_nPIXELFOGTYPE = 0; |
||||
m_nNUM_LIGHTS = 0; |
||||
m_nWRITE_DEPTH_TO_DESTALPHA = 0; |
||||
m_nFLASHLIGHTSHADOWS = 0; |
||||
#ifdef _DEBUG |
||||
m_bWRITEWATERFOGTODESTALPHA = false; |
||||
m_bPIXELFOGTYPE = false; |
||||
m_bNUM_LIGHTS = false; |
||||
m_bWRITE_DEPTH_TO_DESTALPHA = false; |
||||
m_bFLASHLIGHTSHADOWS = false; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
int GetIndex() const |
||||
{ |
||||
Assert( m_bWRITEWATERFOGTODESTALPHA && m_bPIXELFOGTYPE && m_bNUM_LIGHTS && m_bWRITE_DEPTH_TO_DESTALPHA && m_bFLASHLIGHTSHADOWS ); |
||||
return ( 1 * m_nWRITEWATERFOGTODESTALPHA ) + ( 2 * m_nPIXELFOGTYPE ) + ( 4 * m_nNUM_LIGHTS ) + ( 20 * m_nWRITE_DEPTH_TO_DESTALPHA ) + ( 40 * m_nFLASHLIGHTSHADOWS ) + 0; |
||||
} |
||||
}; |
||||
|
||||
#define shaderDynamicTest_skin_ps30 psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_NUM_LIGHTS + psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS |
||||
|
||||
|
||||
#endif // SKIN_PS30_H |
||||
|
@ -1,187 +1,132 @@
@@ -1,187 +1,132 @@
|
||||
#include "shaderlib/cshader.h" |
||||
class skin_vs20_Static_Index |
||||
{ |
||||
private: |
||||
int m_nUSE_STATIC_CONTROL_FLOW; |
||||
#ifdef _DEBUG |
||||
bool m_bUSE_STATIC_CONTROL_FLOW; |
||||
#endif |
||||
public: |
||||
void SetUSE_STATIC_CONTROL_FLOW( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nUSE_STATIC_CONTROL_FLOW = i; |
||||
#ifdef _DEBUG |
||||
m_bUSE_STATIC_CONTROL_FLOW = true; |
||||
#endif |
||||
} |
||||
void SetUSE_STATIC_CONTROL_FLOW( bool i ) |
||||
{ |
||||
m_nUSE_STATIC_CONTROL_FLOW = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bUSE_STATIC_CONTROL_FLOW = true; |
||||
#endif |
||||
} |
||||
public: |
||||
skin_vs20_Static_Index( ) |
||||
{ |
||||
#ifdef _DEBUG |
||||
m_bUSE_STATIC_CONTROL_FLOW = false; |
||||
#endif // _DEBUG |
||||
m_nUSE_STATIC_CONTROL_FLOW = 0; |
||||
} |
||||
int GetIndex() |
||||
{ |
||||
// Asserts to make sure that we aren't using any skipped combinations. |
||||
// Asserts to make sure that we are setting all of the combination vars. |
||||
#ifdef _DEBUG |
||||
bool bAllStaticVarsDefined = m_bUSE_STATIC_CONTROL_FLOW; |
||||
Assert( bAllStaticVarsDefined ); |
||||
#endif // _DEBUG |
||||
return ( 48 * m_nUSE_STATIC_CONTROL_FLOW ) + 0; |
||||
} |
||||
}; |
||||
#define shaderStaticTest_skin_vs20 vsh_forgot_to_set_static_USE_STATIC_CONTROL_FLOW + 0 |
||||
class skin_vs20_Dynamic_Index |
||||
{ |
||||
private: |
||||
int m_nCOMPRESSED_VERTS; |
||||
#ifdef _DEBUG |
||||
bool m_bCOMPRESSED_VERTS; |
||||
#endif |
||||
public: |
||||
void SetCOMPRESSED_VERTS( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nCOMPRESSED_VERTS = i; |
||||
#ifdef _DEBUG |
||||
m_bCOMPRESSED_VERTS = true; |
||||
#endif |
||||
} |
||||
void SetCOMPRESSED_VERTS( bool i ) |
||||
{ |
||||
m_nCOMPRESSED_VERTS = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bCOMPRESSED_VERTS = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nDOWATERFOG; |
||||
#ifdef _DEBUG |
||||
bool m_bDOWATERFOG; |
||||
#endif |
||||
public: |
||||
void SetDOWATERFOG( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nDOWATERFOG = i; |
||||
#ifdef _DEBUG |
||||
m_bDOWATERFOG = true; |
||||
#endif |
||||
} |
||||
void SetDOWATERFOG( bool i ) |
||||
{ |
||||
m_nDOWATERFOG = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bDOWATERFOG = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nSKINNING; |
||||
#ifdef _DEBUG |
||||
bool m_bSKINNING; |
||||
#endif |
||||
public: |
||||
void SetSKINNING( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSKINNING = i; |
||||
#ifdef _DEBUG |
||||
m_bSKINNING = true; |
||||
#endif |
||||
} |
||||
void SetSKINNING( bool i ) |
||||
{ |
||||
m_nSKINNING = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bSKINNING = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nLIGHTING_PREVIEW; |
||||
#ifdef _DEBUG |
||||
bool m_bLIGHTING_PREVIEW; |
||||
#endif |
||||
public: |
||||
void SetLIGHTING_PREVIEW( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nLIGHTING_PREVIEW = i; |
||||
#ifdef _DEBUG |
||||
m_bLIGHTING_PREVIEW = true; |
||||
#endif |
||||
} |
||||
void SetLIGHTING_PREVIEW( bool i ) |
||||
{ |
||||
m_nLIGHTING_PREVIEW = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bLIGHTING_PREVIEW = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nNUM_LIGHTS; |
||||
#ifdef _DEBUG |
||||
bool m_bNUM_LIGHTS; |
||||
#endif |
||||
public: |
||||
void SetNUM_LIGHTS( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 2 ); |
||||
m_nNUM_LIGHTS = i; |
||||
#ifdef _DEBUG |
||||
m_bNUM_LIGHTS = true; |
||||
#endif |
||||
} |
||||
void SetNUM_LIGHTS( bool i ) |
||||
{ |
||||
m_nNUM_LIGHTS = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bNUM_LIGHTS = true; |
||||
#endif |
||||
} |
||||
public: |
||||
skin_vs20_Dynamic_Index() |
||||
{ |
||||
#ifdef _DEBUG |
||||
m_bCOMPRESSED_VERTS = false; |
||||
#endif // _DEBUG |
||||
m_nCOMPRESSED_VERTS = 0; |
||||
#ifdef _DEBUG |
||||
m_bDOWATERFOG = false; |
||||
#endif // _DEBUG |
||||
m_nDOWATERFOG = 0; |
||||
#ifdef _DEBUG |
||||
m_bSKINNING = false; |
||||
#endif // _DEBUG |
||||
m_nSKINNING = 0; |
||||
#ifdef _DEBUG |
||||
m_bLIGHTING_PREVIEW = false; |
||||
#endif // _DEBUG |
||||
m_nLIGHTING_PREVIEW = 0; |
||||
#ifdef _DEBUG |
||||
m_bNUM_LIGHTS = false; |
||||
#endif // _DEBUG |
||||
m_nNUM_LIGHTS = 0; |
||||
} |
||||
int GetIndex() |
||||
{ |
||||
// Asserts to make sure that we aren't using any skipped combinations. |
||||
// Asserts to make sure that we are setting all of the combination vars. |
||||
#ifdef _DEBUG |
||||
bool bAllDynamicVarsDefined = m_bCOMPRESSED_VERTS && m_bDOWATERFOG && m_bSKINNING && m_bLIGHTING_PREVIEW && m_bNUM_LIGHTS; |
||||
Assert( bAllDynamicVarsDefined ); |
||||
#endif // _DEBUG |
||||
return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nDOWATERFOG ) + ( 4 * m_nSKINNING ) + ( 8 * m_nLIGHTING_PREVIEW ) + ( 16 * m_nNUM_LIGHTS ) + 0; |
||||
} |
||||
}; |
||||
#define shaderDynamicTest_skin_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_LIGHTING_PREVIEW + vsh_forgot_to_set_dynamic_NUM_LIGHTS + 0 |
||||
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! |
||||
// $USE_STATIC_CONTROL_FLOW && ( $NUM_LIGHTS > 0 ) |
||||
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH |
||||
|
||||
#ifndef SKIN_VS20_H |
||||
#define SKIN_VS20_H |
||||
|
||||
#include "shaderapi/ishaderapi.h" |
||||
#include "shaderapi/ishadershadow.h" |
||||
#include "materialsystem/imaterialvar.h" |
||||
|
||||
class skin_vs20_Static_Index |
||||
{ |
||||
unsigned int m_nUSE_STATIC_CONTROL_FLOW : 2; |
||||
#ifdef _DEBUG |
||||
bool m_bUSE_STATIC_CONTROL_FLOW : 1; |
||||
#endif // _DEBUG |
||||
public: |
||||
void SetUSE_STATIC_CONTROL_FLOW( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nUSE_STATIC_CONTROL_FLOW = i; |
||||
#ifdef _DEBUG |
||||
m_bUSE_STATIC_CONTROL_FLOW = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
skin_vs20_Static_Index() |
||||
{ |
||||
m_nUSE_STATIC_CONTROL_FLOW = 0; |
||||
#ifdef _DEBUG |
||||
m_bUSE_STATIC_CONTROL_FLOW = false; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
int GetIndex() const |
||||
{ |
||||
Assert( m_bUSE_STATIC_CONTROL_FLOW ); |
||||
return ( 48 * m_nUSE_STATIC_CONTROL_FLOW ) + 0; |
||||
} |
||||
}; |
||||
|
||||
#define shaderStaticTest_skin_vs20 vsh_forgot_to_set_static_USE_STATIC_CONTROL_FLOW |
||||
|
||||
|
||||
class skin_vs20_Dynamic_Index |
||||
{ |
||||
unsigned int m_nCOMPRESSED_VERTS : 2; |
||||
unsigned int m_nDOWATERFOG : 2; |
||||
unsigned int m_nSKINNING : 2; |
||||
unsigned int m_nLIGHTING_PREVIEW : 2; |
||||
unsigned int m_nNUM_LIGHTS : 2; |
||||
#ifdef _DEBUG |
||||
bool m_bCOMPRESSED_VERTS : 1; |
||||
bool m_bDOWATERFOG : 1; |
||||
bool m_bSKINNING : 1; |
||||
bool m_bLIGHTING_PREVIEW : 1; |
||||
bool m_bNUM_LIGHTS : 1; |
||||
#endif // _DEBUG |
||||
public: |
||||
void SetCOMPRESSED_VERTS( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nCOMPRESSED_VERTS = i; |
||||
#ifdef _DEBUG |
||||
m_bCOMPRESSED_VERTS = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetDOWATERFOG( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nDOWATERFOG = i; |
||||
#ifdef _DEBUG |
||||
m_bDOWATERFOG = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetSKINNING( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSKINNING = i; |
||||
#ifdef _DEBUG |
||||
m_bSKINNING = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetLIGHTING_PREVIEW( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nLIGHTING_PREVIEW = i; |
||||
#ifdef _DEBUG |
||||
m_bLIGHTING_PREVIEW = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetNUM_LIGHTS( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 2 ); |
||||
m_nNUM_LIGHTS = i; |
||||
#ifdef _DEBUG |
||||
m_bNUM_LIGHTS = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
skin_vs20_Dynamic_Index() |
||||
{ |
||||
m_nCOMPRESSED_VERTS = 0; |
||||
m_nDOWATERFOG = 0; |
||||
m_nSKINNING = 0; |
||||
m_nLIGHTING_PREVIEW = 0; |
||||
m_nNUM_LIGHTS = 0; |
||||
#ifdef _DEBUG |
||||
m_bCOMPRESSED_VERTS = false; |
||||
m_bDOWATERFOG = false; |
||||
m_bSKINNING = false; |
||||
m_bLIGHTING_PREVIEW = false; |
||||
m_bNUM_LIGHTS = false; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
int GetIndex() const |
||||
{ |
||||
Assert( m_bCOMPRESSED_VERTS && m_bDOWATERFOG && m_bSKINNING && m_bLIGHTING_PREVIEW && m_bNUM_LIGHTS ); |
||||
return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nDOWATERFOG ) + ( 4 * m_nSKINNING ) + ( 8 * m_nLIGHTING_PREVIEW ) + ( 16 * m_nNUM_LIGHTS ) + 0; |
||||
} |
||||
}; |
||||
|
||||
#define shaderDynamicTest_skin_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_LIGHTING_PREVIEW + vsh_forgot_to_set_dynamic_NUM_LIGHTS |
||||
|
||||
|
||||
#endif // SKIN_VS20_H |
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,462 +1,263 @@
@@ -1,462 +1,263 @@
|
||||
#include "shaderlib/cshader.h" |
||||
class vertexlit_and_unlit_generic_vs30_Static_Index |
||||
{ |
||||
private: |
||||
int m_nVERTEXCOLOR; |
||||
#ifdef _DEBUG |
||||
bool m_bVERTEXCOLOR; |
||||
#endif |
||||
public: |
||||
void SetVERTEXCOLOR( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nVERTEXCOLOR = i; |
||||
#ifdef _DEBUG |
||||
m_bVERTEXCOLOR = true; |
||||
#endif |
||||
} |
||||
void SetVERTEXCOLOR( bool i ) |
||||
{ |
||||
m_nVERTEXCOLOR = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bVERTEXCOLOR = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nCUBEMAP; |
||||
#ifdef _DEBUG |
||||
bool m_bCUBEMAP; |
||||
#endif |
||||
public: |
||||
void SetCUBEMAP( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nCUBEMAP = i; |
||||
#ifdef _DEBUG |
||||
m_bCUBEMAP = true; |
||||
#endif |
||||
} |
||||
void SetCUBEMAP( bool i ) |
||||
{ |
||||
m_nCUBEMAP = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bCUBEMAP = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nHALFLAMBERT; |
||||
#ifdef _DEBUG |
||||
bool m_bHALFLAMBERT; |
||||
#endif |
||||
public: |
||||
void SetHALFLAMBERT( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nHALFLAMBERT = i; |
||||
#ifdef _DEBUG |
||||
m_bHALFLAMBERT = true; |
||||
#endif |
||||
} |
||||
void SetHALFLAMBERT( bool i ) |
||||
{ |
||||
m_nHALFLAMBERT = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bHALFLAMBERT = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nFLASHLIGHT; |
||||
#ifdef _DEBUG |
||||
bool m_bFLASHLIGHT; |
||||
#endif |
||||
public: |
||||
void SetFLASHLIGHT( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nFLASHLIGHT = i; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHT = true; |
||||
#endif |
||||
} |
||||
void SetFLASHLIGHT( bool i ) |
||||
{ |
||||
m_nFLASHLIGHT = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHT = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nSEAMLESS_BASE; |
||||
#ifdef _DEBUG |
||||
bool m_bSEAMLESS_BASE; |
||||
#endif |
||||
public: |
||||
void SetSEAMLESS_BASE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSEAMLESS_BASE = i; |
||||
#ifdef _DEBUG |
||||
m_bSEAMLESS_BASE = true; |
||||
#endif |
||||
} |
||||
void SetSEAMLESS_BASE( bool i ) |
||||
{ |
||||
m_nSEAMLESS_BASE = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bSEAMLESS_BASE = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nSEAMLESS_DETAIL; |
||||
#ifdef _DEBUG |
||||
bool m_bSEAMLESS_DETAIL; |
||||
#endif |
||||
public: |
||||
void SetSEAMLESS_DETAIL( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSEAMLESS_DETAIL = i; |
||||
#ifdef _DEBUG |
||||
m_bSEAMLESS_DETAIL = true; |
||||
#endif |
||||
} |
||||
void SetSEAMLESS_DETAIL( bool i ) |
||||
{ |
||||
m_nSEAMLESS_DETAIL = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bSEAMLESS_DETAIL = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nSEPARATE_DETAIL_UVS; |
||||
#ifdef _DEBUG |
||||
bool m_bSEPARATE_DETAIL_UVS; |
||||
#endif |
||||
public: |
||||
void SetSEPARATE_DETAIL_UVS( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSEPARATE_DETAIL_UVS = i; |
||||
#ifdef _DEBUG |
||||
m_bSEPARATE_DETAIL_UVS = true; |
||||
#endif |
||||
} |
||||
void SetSEPARATE_DETAIL_UVS( bool i ) |
||||
{ |
||||
m_nSEPARATE_DETAIL_UVS = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bSEPARATE_DETAIL_UVS = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nDECAL; |
||||
#ifdef _DEBUG |
||||
bool m_bDECAL; |
||||
#endif |
||||
public: |
||||
void SetDECAL( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nDECAL = i; |
||||
#ifdef _DEBUG |
||||
m_bDECAL = true; |
||||
#endif |
||||
} |
||||
void SetDECAL( bool i ) |
||||
{ |
||||
m_nDECAL = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bDECAL = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nDONT_GAMMA_CONVERT_VERTEX_COLOR; |
||||
#ifdef _DEBUG |
||||
bool m_bDONT_GAMMA_CONVERT_VERTEX_COLOR; |
||||
#endif |
||||
public: |
||||
void SetDONT_GAMMA_CONVERT_VERTEX_COLOR( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nDONT_GAMMA_CONVERT_VERTEX_COLOR = i; |
||||
#ifdef _DEBUG |
||||
m_bDONT_GAMMA_CONVERT_VERTEX_COLOR = true; |
||||
#endif |
||||
} |
||||
void SetDONT_GAMMA_CONVERT_VERTEX_COLOR( bool i ) |
||||
{ |
||||
m_nDONT_GAMMA_CONVERT_VERTEX_COLOR = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bDONT_GAMMA_CONVERT_VERTEX_COLOR = true; |
||||
#endif |
||||
} |
||||
public: |
||||
vertexlit_and_unlit_generic_vs30_Static_Index( ) |
||||
{ |
||||
#ifdef _DEBUG |
||||
m_bVERTEXCOLOR = false; |
||||
#endif // _DEBUG |
||||
m_nVERTEXCOLOR = 0; |
||||
#ifdef _DEBUG |
||||
m_bCUBEMAP = false; |
||||
#endif // _DEBUG |
||||
m_nCUBEMAP = 0; |
||||
#ifdef _DEBUG |
||||
m_bHALFLAMBERT = false; |
||||
#endif // _DEBUG |
||||
m_nHALFLAMBERT = 0; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHT = false; |
||||
#endif // _DEBUG |
||||
m_nFLASHLIGHT = 0; |
||||
#ifdef _DEBUG |
||||
m_bSEAMLESS_BASE = false; |
||||
#endif // _DEBUG |
||||
m_nSEAMLESS_BASE = 0; |
||||
#ifdef _DEBUG |
||||
m_bSEAMLESS_DETAIL = false; |
||||
#endif // _DEBUG |
||||
m_nSEAMLESS_DETAIL = 0; |
||||
#ifdef _DEBUG |
||||
m_bSEPARATE_DETAIL_UVS = false; |
||||
#endif // _DEBUG |
||||
m_nSEPARATE_DETAIL_UVS = 0; |
||||
#ifdef _DEBUG |
||||
m_bDECAL = false; |
||||
#endif // _DEBUG |
||||
m_nDECAL = 0; |
||||
#ifdef _DEBUG |
||||
m_bDONT_GAMMA_CONVERT_VERTEX_COLOR = false; |
||||
#endif // _DEBUG |
||||
m_nDONT_GAMMA_CONVERT_VERTEX_COLOR = 0; |
||||
} |
||||
int GetIndex() |
||||
{ |
||||
// Asserts to make sure that we aren't using any skipped combinations. |
||||
// Asserts to make sure that we are setting all of the combination vars. |
||||
#ifdef _DEBUG |
||||
bool bAllStaticVarsDefined = m_bVERTEXCOLOR && m_bCUBEMAP && m_bHALFLAMBERT && m_bFLASHLIGHT && m_bSEAMLESS_BASE && m_bSEAMLESS_DETAIL && m_bSEPARATE_DETAIL_UVS && m_bDECAL && m_bDONT_GAMMA_CONVERT_VERTEX_COLOR; |
||||
Assert( bAllStaticVarsDefined ); |
||||
#endif // _DEBUG |
||||
return ( 256 * m_nVERTEXCOLOR ) + ( 512 * m_nCUBEMAP ) + ( 1024 * m_nHALFLAMBERT ) + ( 2048 * m_nFLASHLIGHT ) + ( 4096 * m_nSEAMLESS_BASE ) + ( 8192 * m_nSEAMLESS_DETAIL ) + ( 16384 * m_nSEPARATE_DETAIL_UVS ) + ( 32768 * m_nDECAL ) + ( 65536 * m_nDONT_GAMMA_CONVERT_VERTEX_COLOR ) + 0; |
||||
} |
||||
}; |
||||
#define shaderStaticTest_vertexlit_and_unlit_generic_vs30 vsh_forgot_to_set_static_VERTEXCOLOR + vsh_forgot_to_set_static_CUBEMAP + vsh_forgot_to_set_static_HALFLAMBERT + vsh_forgot_to_set_static_FLASHLIGHT + vsh_forgot_to_set_static_SEAMLESS_BASE + vsh_forgot_to_set_static_SEAMLESS_DETAIL + vsh_forgot_to_set_static_SEPARATE_DETAIL_UVS + vsh_forgot_to_set_static_DECAL + vsh_forgot_to_set_static_DONT_GAMMA_CONVERT_VERTEX_COLOR + 0 |
||||
class vertexlit_and_unlit_generic_vs30_Dynamic_Index |
||||
{ |
||||
private: |
||||
int m_nCOMPRESSED_VERTS; |
||||
#ifdef _DEBUG |
||||
bool m_bCOMPRESSED_VERTS; |
||||
#endif |
||||
public: |
||||
void SetCOMPRESSED_VERTS( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nCOMPRESSED_VERTS = i; |
||||
#ifdef _DEBUG |
||||
m_bCOMPRESSED_VERTS = true; |
||||
#endif |
||||
} |
||||
void SetCOMPRESSED_VERTS( bool i ) |
||||
{ |
||||
m_nCOMPRESSED_VERTS = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bCOMPRESSED_VERTS = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nDYNAMIC_LIGHT; |
||||
#ifdef _DEBUG |
||||
bool m_bDYNAMIC_LIGHT; |
||||
#endif |
||||
public: |
||||
void SetDYNAMIC_LIGHT( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nDYNAMIC_LIGHT = i; |
||||
#ifdef _DEBUG |
||||
m_bDYNAMIC_LIGHT = true; |
||||
#endif |
||||
} |
||||
void SetDYNAMIC_LIGHT( bool i ) |
||||
{ |
||||
m_nDYNAMIC_LIGHT = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bDYNAMIC_LIGHT = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nSTATIC_LIGHT_VERTEX; |
||||
#ifdef _DEBUG |
||||
bool m_bSTATIC_LIGHT_VERTEX; |
||||
#endif |
||||
public: |
||||
void SetSTATIC_LIGHT_VERTEX( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSTATIC_LIGHT_VERTEX = i; |
||||
#ifdef _DEBUG |
||||
m_bSTATIC_LIGHT_VERTEX = true; |
||||
#endif |
||||
} |
||||
void SetSTATIC_LIGHT_VERTEX( bool i ) |
||||
{ |
||||
m_nSTATIC_LIGHT_VERTEX = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bSTATIC_LIGHT_VERTEX = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nSTATIC_LIGHT_LIGHTMAP; |
||||
#ifdef _DEBUG |
||||
bool m_bSTATIC_LIGHT_LIGHTMAP; |
||||
#endif |
||||
public: |
||||
void SetSTATIC_LIGHT_LIGHTMAP( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSTATIC_LIGHT_LIGHTMAP = i; |
||||
#ifdef _DEBUG |
||||
m_bSTATIC_LIGHT_LIGHTMAP = true; |
||||
#endif |
||||
} |
||||
void SetSTATIC_LIGHT_LIGHTMAP( bool i ) |
||||
{ |
||||
m_nSTATIC_LIGHT_LIGHTMAP = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bSTATIC_LIGHT_LIGHTMAP = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nDOWATERFOG; |
||||
#ifdef _DEBUG |
||||
bool m_bDOWATERFOG; |
||||
#endif |
||||
public: |
||||
void SetDOWATERFOG( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nDOWATERFOG = i; |
||||
#ifdef _DEBUG |
||||
m_bDOWATERFOG = true; |
||||
#endif |
||||
} |
||||
void SetDOWATERFOG( bool i ) |
||||
{ |
||||
m_nDOWATERFOG = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bDOWATERFOG = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nSKINNING; |
||||
#ifdef _DEBUG |
||||
bool m_bSKINNING; |
||||
#endif |
||||
public: |
||||
void SetSKINNING( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSKINNING = i; |
||||
#ifdef _DEBUG |
||||
m_bSKINNING = true; |
||||
#endif |
||||
} |
||||
void SetSKINNING( bool i ) |
||||
{ |
||||
m_nSKINNING = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bSKINNING = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nLIGHTING_PREVIEW; |
||||
#ifdef _DEBUG |
||||
bool m_bLIGHTING_PREVIEW; |
||||
#endif |
||||
public: |
||||
void SetLIGHTING_PREVIEW( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nLIGHTING_PREVIEW = i; |
||||
#ifdef _DEBUG |
||||
m_bLIGHTING_PREVIEW = true; |
||||
#endif |
||||
} |
||||
void SetLIGHTING_PREVIEW( bool i ) |
||||
{ |
||||
m_nLIGHTING_PREVIEW = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bLIGHTING_PREVIEW = true; |
||||
#endif |
||||
} |
||||
private: |
||||
int m_nMORPHING; |
||||
#ifdef _DEBUG |
||||
bool m_bMORPHING; |
||||
#endif |
||||
public: |
||||
void SetMORPHING( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nMORPHING = i; |
||||
#ifdef _DEBUG |
||||
m_bMORPHING = true; |
||||
#endif |
||||
} |
||||
void SetMORPHING( bool i ) |
||||
{ |
||||
m_nMORPHING = i ? 1 : 0; |
||||
#ifdef _DEBUG |
||||
m_bMORPHING = true; |
||||
#endif |
||||
} |
||||
public: |
||||
vertexlit_and_unlit_generic_vs30_Dynamic_Index() |
||||
{ |
||||
#ifdef _DEBUG |
||||
m_bCOMPRESSED_VERTS = false; |
||||
#endif // _DEBUG |
||||
m_nCOMPRESSED_VERTS = 0; |
||||
#ifdef _DEBUG |
||||
m_bDYNAMIC_LIGHT = false; |
||||
#endif // _DEBUG |
||||
m_nDYNAMIC_LIGHT = 0; |
||||
#ifdef _DEBUG |
||||
m_bSTATIC_LIGHT_VERTEX = false; |
||||
#endif // _DEBUG |
||||
m_nSTATIC_LIGHT_VERTEX = 0; |
||||
#ifdef _DEBUG |
||||
m_bSTATIC_LIGHT_LIGHTMAP = false; |
||||
#endif // _DEBUG |
||||
m_nSTATIC_LIGHT_LIGHTMAP = 0; |
||||
#ifdef _DEBUG |
||||
m_bDOWATERFOG = false; |
||||
#endif // _DEBUG |
||||
m_nDOWATERFOG = 0; |
||||
#ifdef _DEBUG |
||||
m_bSKINNING = false; |
||||
#endif // _DEBUG |
||||
m_nSKINNING = 0; |
||||
#ifdef _DEBUG |
||||
m_bLIGHTING_PREVIEW = false; |
||||
#endif // _DEBUG |
||||
m_nLIGHTING_PREVIEW = 0; |
||||
#ifdef _DEBUG |
||||
m_bMORPHING = false; |
||||
#endif // _DEBUG |
||||
m_nMORPHING = 0; |
||||
} |
||||
int GetIndex() |
||||
{ |
||||
// Asserts to make sure that we aren't using any skipped combinations. |
||||
// Asserts to make sure that we are setting all of the combination vars. |
||||
#ifdef _DEBUG |
||||
bool bAllDynamicVarsDefined = m_bCOMPRESSED_VERTS && m_bDYNAMIC_LIGHT && m_bSTATIC_LIGHT_VERTEX && m_bSTATIC_LIGHT_LIGHTMAP && m_bDOWATERFOG && m_bSKINNING && m_bLIGHTING_PREVIEW && m_bMORPHING; |
||||
Assert( bAllDynamicVarsDefined ); |
||||
#endif // _DEBUG |
||||
return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nDYNAMIC_LIGHT ) + ( 4 * m_nSTATIC_LIGHT_VERTEX ) + ( 8 * m_nSTATIC_LIGHT_LIGHTMAP ) + ( 16 * m_nDOWATERFOG ) + ( 32 * m_nSKINNING ) + ( 64 * m_nLIGHTING_PREVIEW ) + ( 128 * m_nMORPHING ) + 0; |
||||
} |
||||
}; |
||||
#define shaderDynamicTest_vertexlit_and_unlit_generic_vs30 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_DYNAMIC_LIGHT + vsh_forgot_to_set_dynamic_STATIC_LIGHT_VERTEX + vsh_forgot_to_set_dynamic_STATIC_LIGHT_LIGHTMAP + vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_LIGHTING_PREVIEW + vsh_forgot_to_set_dynamic_MORPHING + 0 |
||||
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! |
||||
// ($SEPARATE_DETAIL_UVS) && ($SEAMLESS_DETAIL) |
||||
// ($DONT_GAMMA_CONVERT_VERTEX_COLOR && ( ! $VERTEXCOLOR ) ) |
||||
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH |
||||
|
||||
#ifndef VERTEXLIT_AND_UNLIT_GENERIC_VS30_H |
||||
#define VERTEXLIT_AND_UNLIT_GENERIC_VS30_H |
||||
|
||||
#include "shaderapi/ishaderapi.h" |
||||
#include "shaderapi/ishadershadow.h" |
||||
#include "materialsystem/imaterialvar.h" |
||||
|
||||
class vertexlit_and_unlit_generic_vs30_Static_Index |
||||
{ |
||||
unsigned int m_nVERTEXCOLOR : 2; |
||||
unsigned int m_nCUBEMAP : 2; |
||||
unsigned int m_nHALFLAMBERT : 2; |
||||
unsigned int m_nFLASHLIGHT : 2; |
||||
unsigned int m_nSEAMLESS_BASE : 2; |
||||
unsigned int m_nSEAMLESS_DETAIL : 2; |
||||
unsigned int m_nSEPARATE_DETAIL_UVS : 2; |
||||
unsigned int m_nDECAL : 2; |
||||
unsigned int m_nDONT_GAMMA_CONVERT_VERTEX_COLOR : 2; |
||||
#ifdef _DEBUG |
||||
bool m_bVERTEXCOLOR : 1; |
||||
bool m_bCUBEMAP : 1; |
||||
bool m_bHALFLAMBERT : 1; |
||||
bool m_bFLASHLIGHT : 1; |
||||
bool m_bSEAMLESS_BASE : 1; |
||||
bool m_bSEAMLESS_DETAIL : 1; |
||||
bool m_bSEPARATE_DETAIL_UVS : 1; |
||||
bool m_bDECAL : 1; |
||||
bool m_bDONT_GAMMA_CONVERT_VERTEX_COLOR : 1; |
||||
#endif // _DEBUG |
||||
public: |
||||
void SetVERTEXCOLOR( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nVERTEXCOLOR = i; |
||||
#ifdef _DEBUG |
||||
m_bVERTEXCOLOR = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetCUBEMAP( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nCUBEMAP = i; |
||||
#ifdef _DEBUG |
||||
m_bCUBEMAP = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetHALFLAMBERT( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nHALFLAMBERT = i; |
||||
#ifdef _DEBUG |
||||
m_bHALFLAMBERT = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetFLASHLIGHT( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nFLASHLIGHT = i; |
||||
#ifdef _DEBUG |
||||
m_bFLASHLIGHT = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetSEAMLESS_BASE( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSEAMLESS_BASE = i; |
||||
#ifdef _DEBUG |
||||
m_bSEAMLESS_BASE = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetSEAMLESS_DETAIL( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSEAMLESS_DETAIL = i; |
||||
#ifdef _DEBUG |
||||
m_bSEAMLESS_DETAIL = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetSEPARATE_DETAIL_UVS( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSEPARATE_DETAIL_UVS = i; |
||||
#ifdef _DEBUG |
||||
m_bSEPARATE_DETAIL_UVS = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetDECAL( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nDECAL = i; |
||||
#ifdef _DEBUG |
||||
m_bDECAL = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetDONT_GAMMA_CONVERT_VERTEX_COLOR( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nDONT_GAMMA_CONVERT_VERTEX_COLOR = i; |
||||
#ifdef _DEBUG |
||||
m_bDONT_GAMMA_CONVERT_VERTEX_COLOR = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
vertexlit_and_unlit_generic_vs30_Static_Index() |
||||
{ |
||||
m_nVERTEXCOLOR = 0; |
||||
m_nCUBEMAP = 0; |
||||
m_nHALFLAMBERT = 0; |
||||
m_nFLASHLIGHT = 0; |
||||
m_nSEAMLESS_BASE = 0; |
||||
m_nSEAMLESS_DETAIL = 0; |
||||
m_nSEPARATE_DETAIL_UVS = 0; |
||||
m_nDECAL = 0; |
||||
m_nDONT_GAMMA_CONVERT_VERTEX_COLOR = 0; |
||||
#ifdef _DEBUG |
||||
m_bVERTEXCOLOR = false; |
||||
m_bCUBEMAP = false; |
||||
m_bHALFLAMBERT = false; |
||||
m_bFLASHLIGHT = false; |
||||
m_bSEAMLESS_BASE = false; |
||||
m_bSEAMLESS_DETAIL = false; |
||||
m_bSEPARATE_DETAIL_UVS = false; |
||||
m_bDECAL = false; |
||||
m_bDONT_GAMMA_CONVERT_VERTEX_COLOR = false; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
int GetIndex() const |
||||
{ |
||||
Assert( m_bVERTEXCOLOR && m_bCUBEMAP && m_bHALFLAMBERT && m_bFLASHLIGHT && m_bSEAMLESS_BASE && m_bSEAMLESS_DETAIL && m_bSEPARATE_DETAIL_UVS && m_bDECAL && m_bDONT_GAMMA_CONVERT_VERTEX_COLOR ); |
||||
return ( 128 * m_nVERTEXCOLOR ) + ( 256 * m_nCUBEMAP ) + ( 512 * m_nHALFLAMBERT ) + ( 1024 * m_nFLASHLIGHT ) + ( 2048 * m_nSEAMLESS_BASE ) + ( 4096 * m_nSEAMLESS_DETAIL ) + ( 8192 * m_nSEPARATE_DETAIL_UVS ) + ( 16384 * m_nDECAL ) + ( 32768 * m_nDONT_GAMMA_CONVERT_VERTEX_COLOR ) + 0; |
||||
} |
||||
}; |
||||
|
||||
#define shaderStaticTest_vertexlit_and_unlit_generic_vs30 vsh_forgot_to_set_static_VERTEXCOLOR + vsh_forgot_to_set_static_CUBEMAP + vsh_forgot_to_set_static_HALFLAMBERT + vsh_forgot_to_set_static_FLASHLIGHT + vsh_forgot_to_set_static_SEAMLESS_BASE + vsh_forgot_to_set_static_SEAMLESS_DETAIL + vsh_forgot_to_set_static_SEPARATE_DETAIL_UVS + vsh_forgot_to_set_static_DECAL + vsh_forgot_to_set_static_DONT_GAMMA_CONVERT_VERTEX_COLOR |
||||
|
||||
|
||||
class vertexlit_and_unlit_generic_vs30_Dynamic_Index |
||||
{ |
||||
unsigned int m_nCOMPRESSED_VERTS : 2; |
||||
unsigned int m_nDYNAMIC_LIGHT : 2; |
||||
unsigned int m_nSTATIC_LIGHT : 2; |
||||
unsigned int m_nDOWATERFOG : 2; |
||||
unsigned int m_nSKINNING : 2; |
||||
unsigned int m_nLIGHTING_PREVIEW : 2; |
||||
unsigned int m_nMORPHING : 2; |
||||
#ifdef _DEBUG |
||||
bool m_bCOMPRESSED_VERTS : 1; |
||||
bool m_bDYNAMIC_LIGHT : 1; |
||||
bool m_bSTATIC_LIGHT : 1; |
||||
bool m_bDOWATERFOG : 1; |
||||
bool m_bSKINNING : 1; |
||||
bool m_bLIGHTING_PREVIEW : 1; |
||||
bool m_bMORPHING : 1; |
||||
#endif // _DEBUG |
||||
public: |
||||
void SetCOMPRESSED_VERTS( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nCOMPRESSED_VERTS = i; |
||||
#ifdef _DEBUG |
||||
m_bCOMPRESSED_VERTS = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetDYNAMIC_LIGHT( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nDYNAMIC_LIGHT = i; |
||||
#ifdef _DEBUG |
||||
m_bDYNAMIC_LIGHT = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetSTATIC_LIGHT( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSTATIC_LIGHT = i; |
||||
#ifdef _DEBUG |
||||
m_bSTATIC_LIGHT = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetDOWATERFOG( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nDOWATERFOG = i; |
||||
#ifdef _DEBUG |
||||
m_bDOWATERFOG = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetSKINNING( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nSKINNING = i; |
||||
#ifdef _DEBUG |
||||
m_bSKINNING = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetLIGHTING_PREVIEW( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nLIGHTING_PREVIEW = i; |
||||
#ifdef _DEBUG |
||||
m_bLIGHTING_PREVIEW = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
void SetMORPHING( int i ) |
||||
{ |
||||
Assert( i >= 0 && i <= 1 ); |
||||
m_nMORPHING = i; |
||||
#ifdef _DEBUG |
||||
m_bMORPHING = true; |
||||
#endif // _DEBUG |
||||
} |
||||
|
||||
vertexlit_and_unlit_generic_vs30_Dynamic_Index() |
||||
{ |
||||
m_nCOMPRESSED_VERTS = 0; |
||||
m_nDYNAMIC_LIGHT = 0; |
||||
m_nSTATIC_LIGHT = 0; |
||||
m_nDOWATERFOG = 0; |
||||
m_nSKINNING = 0; |
||||
m_nLIGHTING_PREVIEW = 0; |
||||
m_nMORPHING = 0; |
||||
#ifdef _DEBUG |
||||
m_bCOMPRESSED_VERTS = false; |
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m_bDYNAMIC_LIGHT = false; |
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m_bSTATIC_LIGHT = false; |
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m_bDOWATERFOG = false; |
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m_bSKINNING = false; |
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m_bLIGHTING_PREVIEW = false; |
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m_bMORPHING = false; |
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#endif // _DEBUG |
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} |
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|
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int GetIndex() const |
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{ |
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Assert( m_bCOMPRESSED_VERTS && m_bDYNAMIC_LIGHT && m_bSTATIC_LIGHT && m_bDOWATERFOG && m_bSKINNING && m_bLIGHTING_PREVIEW && m_bMORPHING ); |
||||
return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nDYNAMIC_LIGHT ) + ( 4 * m_nSTATIC_LIGHT ) + ( 8 * m_nDOWATERFOG ) + ( 16 * m_nSKINNING ) + ( 32 * m_nLIGHTING_PREVIEW ) + ( 64 * m_nMORPHING ) + 0; |
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} |
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}; |
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|
||||
#define shaderDynamicTest_vertexlit_and_unlit_generic_vs30 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_DYNAMIC_LIGHT + vsh_forgot_to_set_dynamic_STATIC_LIGHT + vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_LIGHTING_PREVIEW + vsh_forgot_to_set_dynamic_MORPHING |
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|
||||
|
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#endif // VERTEXLIT_AND_UNLIT_GENERIC_VS30_H |
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|
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Reference in new issue