|
|
|
@ -2615,9 +2615,9 @@ void CBasePlayer::JumptoPosition(const Vector &origin, const QAngle &angles)
@@ -2615,9 +2615,9 @@ void CBasePlayer::JumptoPosition(const Vector &origin, const QAngle &angles)
|
|
|
|
|
neworigin.y = clamp( origin.y, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); |
|
|
|
|
neworigin.z = clamp( origin.z, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); |
|
|
|
|
|
|
|
|
|
newangles.x = clamp( newangles.x, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); |
|
|
|
|
newangles.y = clamp( newangles.y, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); |
|
|
|
|
newangles.z = clamp( newangles.z, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); // not clamped in original valve's code, idk why
|
|
|
|
|
newangles.x = clamp( angles.x, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); |
|
|
|
|
newangles.y = clamp( angles.y, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); |
|
|
|
|
newangles.z = clamp( angles.z, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); // not clamped in original valve's code, idk why
|
|
|
|
|
|
|
|
|
|
SetAbsOrigin( neworigin ); |
|
|
|
|
SetAbsVelocity( vec3_origin ); // stop movement
|
|
|
|
@ -9373,4 +9373,4 @@ uint64 CBasePlayer::GetSteamIDAsUInt64( void )
@@ -9373,4 +9373,4 @@ uint64 CBasePlayer::GetSteamIDAsUInt64( void )
|
|
|
|
|
return steamIDForPlayer.ConvertToUint64(); |
|
|
|
|
return 0; |
|
|
|
|
} |
|
|
|
|
#endif // NO_STEAM
|
|
|
|
|
#endif // NO_STEAM
|
|
|
|
|