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@ -2615,9 +2615,9 @@ void CBasePlayer::JumptoPosition(const Vector &origin, const QAngle &angles) |
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neworigin.y = clamp( origin.y, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); |
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neworigin.y = clamp( origin.y, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); |
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neworigin.z = clamp( origin.z, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); |
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neworigin.z = clamp( origin.z, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); |
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newangles.x = clamp( newangles.x, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); |
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newangles.x = clamp( angles.x, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); |
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newangles.y = clamp( newangles.y, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); |
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newangles.y = clamp( angles.y, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); |
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newangles.z = clamp( newangles.z, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); // not clamped in original valve's code, idk why
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newangles.z = clamp( angles.z, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); // not clamped in original valve's code, idk why
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SetAbsOrigin( neworigin ); |
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SetAbsOrigin( neworigin ); |
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SetAbsVelocity( vec3_origin ); // stop movement
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SetAbsVelocity( vec3_origin ); // stop movement
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