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vphysics: fix velocity restore

dedicated-build-fix
nillerusr 2 years ago
parent
commit
ba8fd2952f
  1. 22
      vphysics/physics_object.cpp

22
vphysics/physics_object.cpp

@ -1042,7 +1042,7 @@ void CPhysicsObject::SetVelocityInstantaneous( const Vector *velocity, const Ang
return; return;
IVP_Core *core = m_pObject->get_core(); IVP_Core *core = m_pObject->get_core();
Wake(); WakeNow();
if ( velocity ) if ( velocity )
{ {
@ -1859,27 +1859,29 @@ void CPhysicsObject::InitFromTemplate( CPhysicsEnvironment *pEnvironment, void *
EnableCollisions( true ); EnableCollisions( true );
} }
// will wake up the object m_asleepSinceCreation = objectTemplate.asleepSinceCreation;
if ( objectTemplate.velocity.LengthSqr() != 0 || objectTemplate.angVelocity.LengthSqr() != 0 ) if ( objectTemplate.velocity.LengthSqr() != 0 || objectTemplate.angVelocity.LengthSqr() != 0 )
{ {
// will wake up the object
SetVelocityInstantaneous( &objectTemplate.velocity, &objectTemplate.angVelocity ); SetVelocityInstantaneous( &objectTemplate.velocity, &objectTemplate.angVelocity );
if ( objectTemplate.isAsleep )
{
Sleep();
}
} }
else if( !objectTemplate.isAsleep )
m_asleepSinceCreation = objectTemplate.asleepSinceCreation;
if ( !objectTemplate.isAsleep )
{ {
Assert( !objectTemplate.isStatic ); Assert( !objectTemplate.isStatic );
Wake(); WakeNow();
}
if( objectTemplate.isAsleep )
{
Sleep();
} }
if ( objectTemplate.hingeAxis ) if ( objectTemplate.hingeAxis )
{ {
BecomeHinged( objectTemplate.hingeAxis-1 ); BecomeHinged( objectTemplate.hingeAxis-1 );
} }
if ( objectTemplate.hasTouchedDynamic ) if ( objectTemplate.hasTouchedDynamic )
{ {
SetTouchedDynamic(); SetTouchedDynamic();

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