diff --git a/game/server/player.cpp b/game/server/player.cpp index 18aededa..4db818b1 100644 --- a/game/server/player.cpp +++ b/game/server/player.cpp @@ -8032,11 +8032,11 @@ void CBasePlayer::SetupVPhysicsShadow( const Vector &vecAbsOrigin, const Vector solid.params.dragCoefficient = 0; // create standing hull m_pShadowStand = PhysModelCreateCustom( this, pStandModel, GetLocalOrigin(), GetLocalAngles(), pStandHullName, false, &solid ); - m_pShadowStand->SetCallbackFlags( CALLBACK_GLOBAL_COLLISION | CALLBACK_SHADOW_COLLISION ); +// m_pShadowStand->SetCallbackFlags( CALLBACK_GLOBAL_COLLISION | CALLBACK_SHADOW_COLLISION ); // create crouchig hull m_pShadowCrouch = PhysModelCreateCustom( this, pCrouchModel, GetLocalOrigin(), GetLocalAngles(), pCrouchHullName, false, &solid ); - m_pShadowCrouch->SetCallbackFlags( CALLBACK_GLOBAL_COLLISION | CALLBACK_SHADOW_COLLISION ); +// m_pShadowCrouch->SetCallbackFlags( CALLBACK_GLOBAL_COLLISION | CALLBACK_SHADOW_COLLISION ); // default to stand VPhysicsSetObject( m_pShadowStand ); diff --git a/wscript b/wscript index 7f760500..0b859cec 100644 --- a/wscript +++ b/wscript @@ -72,7 +72,7 @@ projects={ 'vgui2/vgui_surfacelib', 'vguimatsurface', 'video', - 'vphysics', + 'vphysics-physx', 'vpklib', 'vstdlib', 'vtf',