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@ -274,7 +274,7 @@ void Draw_Eyes_Refract_Internal( CBaseVSShader *pShader, IMaterialVar** params,
@@ -274,7 +274,7 @@ void Draw_Eyes_Refract_Internal( CBaseVSShader *pShader, IMaterialVar** params,
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if ( bDrawFlashlightAdditivePass == true ) |
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pShaderAPI->SetVertexShaderConstant( VERTEX_SHADER_SHADER_SPECIFIC_CONST_4, flashlightState.m_vecLightOrigin.Base(), 1 ); |
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LightState_t lightState = { 0, false, false }; |
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LightState_t lightState = LightState_t(); |
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if ( bDrawFlashlightAdditivePass == false ) |
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{ |
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pShaderAPI->GetDX9LightState( &lightState ); |
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