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@ -1,11 +1,96 @@
@@ -1,11 +1,96 @@
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#include "shaderlib/cshader.h" |
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// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! |
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// ($DETAILTEXTURE == 0 ) && ( $DETAIL_BLEND_MODE != 0 ) |
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// ($DETAILTEXTURE == 0 ) && ( $SEAMLESS_DETAIL ) |
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// ($ENVMAPMASK || $SELFILLUM_ENVMAPMASK_ALPHA) && ($SEAMLESS_BASE || $SEAMLESS_DETAIL) |
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// $BASEALPHAENVMAPMASK && $ENVMAPMASK |
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// $BASEALPHAENVMAPMASK && $SELFILLUM |
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// $SELFILLUM && $SELFILLUM_ENVMAPMASK_ALPHA |
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// $SELFILLUM_ENVMAPMASK_ALPHA && (! $ENVMAPMASK) |
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// $ENVMAPMASK && ($FLASHLIGHT || $FLASHLIGHTSHADOWS) |
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// $BASEALPHAENVMAPMASK && ($SEAMLESS_BASE || $SEAMLESS_DETAIL) |
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// ($DISTANCEALPHA == 0) && ($DISTANCEALPHAFROMDETAIL || $SOFT_MASK || $OUTLINE || $OUTER_GLOW) |
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// ($DETAILTEXTURE == 0) && ($DISTANCEALPHAFROMDETAIL) |
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// ( $FLASHLIGHT == 0 ) && ( $FLASHLIGHTSHADOWS == 1 ) |
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// ( $FLASHLIGHT == 0 ) && ( $FLASHLIGHTDEPTHFILTERMODE != 0 ) |
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// ($DISTANCEALPHA) && ($ENVMAPMASK || $BASEALPHAENVMAPMASK || $SELFILLUM || $SELFILLUM_ENVMAPMASK_ALPHA ) |
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// ($DISTANCEALPHA) && ($SEAMLESS_BASE || $SEAMLESS_DETAIL || $CUBEMAP || $LIGHTING_PREVIEW ) |
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// ($DISTANCEALPHA) && ($WRITEWATERFOGTODESTALPHA || $PIXELFOGTYPE || $FLASHLIGHT || $FLASHLIGHTSHADOWS || $SRGB_INPUT_ADAPTER ) |
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// $SEAMLESS_BASE && $SRGB_INPUT_ADAPTER |
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// $SEAMLESS_BASE && ($BLENDTINTBYBASEALPHA ) |
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// ($BLENDTINTBYBASEALPHA) && ($SELFILLUM || (($DISTANCEALPHA) && ($DISTANCEALPHAFROMDETAIL == 0)) || $BASEALPHAENVMAPMASK) |
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// $FLASHLIGHT && $CUBEMAP |
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// $CUBEMAP_SPHERE_LEGACY && ($CUBEMAP == 0) |
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// ($STATIC_LIGHT_LIGHTMAP == 0) && ($DEBUG_LUXELS == 1) |
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// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED |
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// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA |
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// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0 |
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT |
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST |
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH |
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// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW |
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// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED |
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// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA |
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// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0 |
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT |
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST |
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH |
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// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW |
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#ifndef VERTEXLIT_AND_UNLIT_GENERIC_PS20B_H |
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#define VERTEXLIT_AND_UNLIT_GENERIC_PS20B_H |
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#include "shaderapi/ishaderapi.h" |
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#include "shaderapi/ishadershadow.h" |
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#include "materialsystem/imaterialvar.h" |
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class vertexlit_and_unlit_generic_ps20b_Static_Index |
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{ |
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private: |
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int m_nDETAILTEXTURE; |
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#ifdef _DEBUG |
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bool m_bDETAILTEXTURE; |
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#endif |
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unsigned int m_nDETAILTEXTURE : 2; |
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unsigned int m_nCUBEMAP : 2; |
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unsigned int m_nDIFFUSELIGHTING : 2; |
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unsigned int m_nENVMAPMASK : 2; |
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unsigned int m_nBASEALPHAENVMAPMASK : 2; |
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unsigned int m_nSELFILLUM : 2; |
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unsigned int m_nVERTEXCOLOR : 2; |
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unsigned int m_nFLASHLIGHT : 2; |
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unsigned int m_nSELFILLUM_ENVMAPMASK_ALPHA : 2; |
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unsigned int m_nDETAIL_BLEND_MODE : 4; |
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unsigned int m_nSEAMLESS_BASE : 2; |
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unsigned int m_nSEAMLESS_DETAIL : 2; |
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unsigned int m_nDISTANCEALPHA : 2; |
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unsigned int m_nDISTANCEALPHAFROMDETAIL : 2; |
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unsigned int m_nSOFT_MASK : 2; |
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unsigned int m_nOUTLINE : 2; |
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unsigned int m_nOUTER_GLOW : 2; |
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unsigned int m_nFLASHLIGHTDEPTHFILTERMODE : 2; |
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unsigned int m_nDEPTHBLEND : 2; |
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unsigned int m_nBLENDTINTBYBASEALPHA : 2; |
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unsigned int m_nSRGB_INPUT_ADAPTER : 2; |
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unsigned int m_nCUBEMAP_SPHERE_LEGACY : 2; |
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#ifdef _DEBUG |
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bool m_bDETAILTEXTURE : 1; |
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bool m_bCUBEMAP : 1; |
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bool m_bDIFFUSELIGHTING : 1; |
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bool m_bENVMAPMASK : 1; |
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bool m_bBASEALPHAENVMAPMASK : 1; |
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bool m_bSELFILLUM : 1; |
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bool m_bVERTEXCOLOR : 1; |
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bool m_bFLASHLIGHT : 1; |
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bool m_bSELFILLUM_ENVMAPMASK_ALPHA : 1; |
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bool m_bDETAIL_BLEND_MODE : 1; |
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bool m_bSEAMLESS_BASE : 1; |
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bool m_bSEAMLESS_DETAIL : 1; |
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bool m_bDISTANCEALPHA : 1; |
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bool m_bDISTANCEALPHAFROMDETAIL : 1; |
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bool m_bSOFT_MASK : 1; |
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bool m_bOUTLINE : 1; |
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bool m_bOUTER_GLOW : 1; |
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bool m_bFLASHLIGHTDEPTHFILTERMODE : 1; |
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bool m_bDEPTHBLEND : 1; |
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bool m_bBLENDTINTBYBASEALPHA : 1; |
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bool m_bSRGB_INPUT_ADAPTER : 1; |
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bool m_bCUBEMAP_SPHERE_LEGACY : 1; |
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#endif // _DEBUG |
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public: |
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void SetDETAILTEXTURE( int i ) |
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{ |
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@ -13,567 +98,270 @@ public:
@@ -13,567 +98,270 @@ public:
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m_nDETAILTEXTURE = i; |
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#ifdef _DEBUG |
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m_bDETAILTEXTURE = true; |
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#endif |
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} |
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void SetDETAILTEXTURE( bool i ) |
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{ |
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m_nDETAILTEXTURE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDETAILTEXTURE = true; |
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#endif |
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#endif // _DEBUG |
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} |
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private: |
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int m_nCUBEMAP; |
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#ifdef _DEBUG |
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bool m_bCUBEMAP; |
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#endif |
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public: |
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void SetCUBEMAP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCUBEMAP = i; |
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#ifdef _DEBUG |
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m_bCUBEMAP = true; |
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#endif |
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} |
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void SetCUBEMAP( bool i ) |
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{ |
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m_nCUBEMAP = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCUBEMAP = true; |
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#endif |
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#endif // _DEBUG |
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} |
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private: |
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int m_nDIFFUSELIGHTING; |
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#ifdef _DEBUG |
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bool m_bDIFFUSELIGHTING; |
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#endif |
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public: |
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void SetDIFFUSELIGHTING( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDIFFUSELIGHTING = i; |
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#ifdef _DEBUG |
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m_bDIFFUSELIGHTING = true; |
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#endif |
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} |
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void SetDIFFUSELIGHTING( bool i ) |
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{ |
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m_nDIFFUSELIGHTING = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDIFFUSELIGHTING = true; |
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#endif |
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#endif // _DEBUG |
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} |
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private: |
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int m_nENVMAPMASK; |
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#ifdef _DEBUG |
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bool m_bENVMAPMASK; |
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#endif |
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public: |
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void SetENVMAPMASK( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nENVMAPMASK = i; |
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#ifdef _DEBUG |
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m_bENVMAPMASK = true; |
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#endif |
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} |
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void SetENVMAPMASK( bool i ) |
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{ |
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m_nENVMAPMASK = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bENVMAPMASK = true; |
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#endif |
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#endif // _DEBUG |
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} |
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private: |
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int m_nBASEALPHAENVMAPMASK; |
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#ifdef _DEBUG |
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bool m_bBASEALPHAENVMAPMASK; |
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#endif |
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public: |
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void SetBASEALPHAENVMAPMASK( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nBASEALPHAENVMAPMASK = i; |
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#ifdef _DEBUG |
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m_bBASEALPHAENVMAPMASK = true; |
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#endif |
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} |
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void SetBASEALPHAENVMAPMASK( bool i ) |
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{ |
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m_nBASEALPHAENVMAPMASK = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bBASEALPHAENVMAPMASK = true; |
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#endif |
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#endif // _DEBUG |
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} |
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private: |
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int m_nSELFILLUM; |
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#ifdef _DEBUG |
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bool m_bSELFILLUM; |
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#endif |
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public: |
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void SetSELFILLUM( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSELFILLUM = i; |
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#ifdef _DEBUG |
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m_bSELFILLUM = true; |
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#endif |
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} |
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void SetSELFILLUM( bool i ) |
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{ |
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m_nSELFILLUM = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSELFILLUM = true; |
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#endif |
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#endif // _DEBUG |
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} |
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private: |
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int m_nVERTEXCOLOR; |
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#ifdef _DEBUG |
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bool m_bVERTEXCOLOR; |
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#endif |
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public: |
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void SetVERTEXCOLOR( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nVERTEXCOLOR = i; |
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#ifdef _DEBUG |
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m_bVERTEXCOLOR = true; |
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#endif |
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} |
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void SetVERTEXCOLOR( bool i ) |
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{ |
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m_nVERTEXCOLOR = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bVERTEXCOLOR = true; |
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#endif |
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#endif // _DEBUG |
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} |
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private: |
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int m_nFLASHLIGHT; |
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#ifdef _DEBUG |
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bool m_bFLASHLIGHT; |
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#endif |
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public: |
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void SetFLASHLIGHT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nFLASHLIGHT = i; |
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#ifdef _DEBUG |
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m_bFLASHLIGHT = true; |
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#endif |
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} |
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void SetFLASHLIGHT( bool i ) |
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{ |
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m_nFLASHLIGHT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bFLASHLIGHT = true; |
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#endif |
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#endif // _DEBUG |
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} |
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private: |
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int m_nSELFILLUM_ENVMAPMASK_ALPHA; |
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#ifdef _DEBUG |
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bool m_bSELFILLUM_ENVMAPMASK_ALPHA; |
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#endif |
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public: |
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void SetSELFILLUM_ENVMAPMASK_ALPHA( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSELFILLUM_ENVMAPMASK_ALPHA = i; |
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#ifdef _DEBUG |
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m_bSELFILLUM_ENVMAPMASK_ALPHA = true; |
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#endif |
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} |
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void SetSELFILLUM_ENVMAPMASK_ALPHA( bool i ) |
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{ |
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m_nSELFILLUM_ENVMAPMASK_ALPHA = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSELFILLUM_ENVMAPMASK_ALPHA = true; |
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#endif |
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#endif // _DEBUG |
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} |
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private: |
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int m_nDETAIL_BLEND_MODE; |
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#ifdef _DEBUG |
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bool m_bDETAIL_BLEND_MODE; |
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#endif |
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public: |
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void SetDETAIL_BLEND_MODE( int i ) |
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{ |
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Assert( i >= 0 && i <= 9 ); |
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m_nDETAIL_BLEND_MODE = i; |
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#ifdef _DEBUG |
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m_bDETAIL_BLEND_MODE = true; |
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#endif |
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} |
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void SetDETAIL_BLEND_MODE( bool i ) |
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{ |
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m_nDETAIL_BLEND_MODE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDETAIL_BLEND_MODE = true; |
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#endif |
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#endif // _DEBUG |
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} |
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private: |
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int m_nSEAMLESS_BASE; |
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#ifdef _DEBUG |
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bool m_bSEAMLESS_BASE; |
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#endif |
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public: |
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void SetSEAMLESS_BASE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
|
|
|
|
m_nSEAMLESS_BASE = i; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bSEAMLESS_BASE = true; |
|
|
|
|
#endif |
|
|
|
|
} |
|
|
|
|
void SetSEAMLESS_BASE( bool i ) |
|
|
|
|
{ |
|
|
|
|
m_nSEAMLESS_BASE = i ? 1 : 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bSEAMLESS_BASE = true; |
|
|
|
|
#endif |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
} |
|
|
|
|
private: |
|
|
|
|
int m_nSEAMLESS_DETAIL; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
bool m_bSEAMLESS_DETAIL; |
|
|
|
|
#endif |
|
|
|
|
public: |
|
|
|
|
|
|
|
|
|
void SetSEAMLESS_DETAIL( int i ) |
|
|
|
|
{ |
|
|
|
|
Assert( i >= 0 && i <= 1 ); |
|
|
|
|
m_nSEAMLESS_DETAIL = i; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bSEAMLESS_DETAIL = true; |
|
|
|
|
#endif |
|
|
|
|
} |
|
|
|
|
void SetSEAMLESS_DETAIL( bool i ) |
|
|
|
|
{ |
|
|
|
|
m_nSEAMLESS_DETAIL = i ? 1 : 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bSEAMLESS_DETAIL = true; |
|
|
|
|
#endif |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
} |
|
|
|
|
private: |
|
|
|
|
int m_nDISTANCEALPHA; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
bool m_bDISTANCEALPHA; |
|
|
|
|
#endif |
|
|
|
|
public: |
|
|
|
|
|
|
|
|
|
void SetDISTANCEALPHA( int i ) |
|
|
|
|
{ |
|
|
|
|
Assert( i >= 0 && i <= 1 ); |
|
|
|
|
m_nDISTANCEALPHA = i; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bDISTANCEALPHA = true; |
|
|
|
|
#endif |
|
|
|
|
} |
|
|
|
|
void SetDISTANCEALPHA( bool i ) |
|
|
|
|
{ |
|
|
|
|
m_nDISTANCEALPHA = i ? 1 : 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bDISTANCEALPHA = true; |
|
|
|
|
#endif |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
} |
|
|
|
|
private: |
|
|
|
|
int m_nDISTANCEALPHAFROMDETAIL; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
bool m_bDISTANCEALPHAFROMDETAIL; |
|
|
|
|
#endif |
|
|
|
|
public: |
|
|
|
|
|
|
|
|
|
void SetDISTANCEALPHAFROMDETAIL( int i ) |
|
|
|
|
{ |
|
|
|
|
Assert( i >= 0 && i <= 1 ); |
|
|
|
|
m_nDISTANCEALPHAFROMDETAIL = i; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bDISTANCEALPHAFROMDETAIL = true; |
|
|
|
|
#endif |
|
|
|
|
} |
|
|
|
|
void SetDISTANCEALPHAFROMDETAIL( bool i ) |
|
|
|
|
{ |
|
|
|
|
m_nDISTANCEALPHAFROMDETAIL = i ? 1 : 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bDISTANCEALPHAFROMDETAIL = true; |
|
|
|
|
#endif |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
} |
|
|
|
|
private: |
|
|
|
|
int m_nSOFT_MASK; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
bool m_bSOFT_MASK; |
|
|
|
|
#endif |
|
|
|
|
public: |
|
|
|
|
|
|
|
|
|
void SetSOFT_MASK( int i ) |
|
|
|
|
{ |
|
|
|
|
Assert( i >= 0 && i <= 1 ); |
|
|
|
|
m_nSOFT_MASK = i; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bSOFT_MASK = true; |
|
|
|
|
#endif |
|
|
|
|
} |
|
|
|
|
void SetSOFT_MASK( bool i ) |
|
|
|
|
{ |
|
|
|
|
m_nSOFT_MASK = i ? 1 : 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bSOFT_MASK = true; |
|
|
|
|
#endif |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
} |
|
|
|
|
private: |
|
|
|
|
int m_nOUTLINE; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
bool m_bOUTLINE; |
|
|
|
|
#endif |
|
|
|
|
public: |
|
|
|
|
|
|
|
|
|
void SetOUTLINE( int i ) |
|
|
|
|
{ |
|
|
|
|
Assert( i >= 0 && i <= 1 ); |
|
|
|
|
m_nOUTLINE = i; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bOUTLINE = true; |
|
|
|
|
#endif |
|
|
|
|
} |
|
|
|
|
void SetOUTLINE( bool i ) |
|
|
|
|
{ |
|
|
|
|
m_nOUTLINE = i ? 1 : 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bOUTLINE = true; |
|
|
|
|
#endif |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
} |
|
|
|
|
private: |
|
|
|
|
int m_nOUTER_GLOW; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
bool m_bOUTER_GLOW; |
|
|
|
|
#endif |
|
|
|
|
public: |
|
|
|
|
|
|
|
|
|
void SetOUTER_GLOW( int i ) |
|
|
|
|
{ |
|
|
|
|
Assert( i >= 0 && i <= 1 ); |
|
|
|
|
m_nOUTER_GLOW = i; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bOUTER_GLOW = true; |
|
|
|
|
#endif |
|
|
|
|
} |
|
|
|
|
void SetOUTER_GLOW( bool i ) |
|
|
|
|
{ |
|
|
|
|
m_nOUTER_GLOW = i ? 1 : 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bOUTER_GLOW = true; |
|
|
|
|
#endif |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
} |
|
|
|
|
private: |
|
|
|
|
int m_nFLASHLIGHTDEPTHFILTERMODE; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
bool m_bFLASHLIGHTDEPTHFILTERMODE; |
|
|
|
|
#endif |
|
|
|
|
public: |
|
|
|
|
|
|
|
|
|
void SetFLASHLIGHTDEPTHFILTERMODE( int i ) |
|
|
|
|
{ |
|
|
|
|
Assert( i >= 0 && i <= 2 ); |
|
|
|
|
m_nFLASHLIGHTDEPTHFILTERMODE = i; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bFLASHLIGHTDEPTHFILTERMODE = true; |
|
|
|
|
#endif |
|
|
|
|
} |
|
|
|
|
void SetFLASHLIGHTDEPTHFILTERMODE( bool i ) |
|
|
|
|
{ |
|
|
|
|
m_nFLASHLIGHTDEPTHFILTERMODE = i ? 1 : 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bFLASHLIGHTDEPTHFILTERMODE = true; |
|
|
|
|
#endif |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
} |
|
|
|
|
private: |
|
|
|
|
int m_nDEPTHBLEND; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
bool m_bDEPTHBLEND; |
|
|
|
|
#endif |
|
|
|
|
public: |
|
|
|
|
|
|
|
|
|
void SetDEPTHBLEND( int i ) |
|
|
|
|
{ |
|
|
|
|
Assert( i >= 0 && i <= 1 ); |
|
|
|
|
m_nDEPTHBLEND = i; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bDEPTHBLEND = true; |
|
|
|
|
#endif |
|
|
|
|
} |
|
|
|
|
void SetDEPTHBLEND( bool i ) |
|
|
|
|
{ |
|
|
|
|
m_nDEPTHBLEND = i ? 1 : 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bDEPTHBLEND = true; |
|
|
|
|
#endif |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
} |
|
|
|
|
private: |
|
|
|
|
int m_nBLENDTINTBYBASEALPHA; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
bool m_bBLENDTINTBYBASEALPHA; |
|
|
|
|
#endif |
|
|
|
|
public: |
|
|
|
|
|
|
|
|
|
void SetBLENDTINTBYBASEALPHA( int i ) |
|
|
|
|
{ |
|
|
|
|
Assert( i >= 0 && i <= 1 ); |
|
|
|
|
m_nBLENDTINTBYBASEALPHA = i; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bBLENDTINTBYBASEALPHA = true; |
|
|
|
|
#endif |
|
|
|
|
} |
|
|
|
|
void SetBLENDTINTBYBASEALPHA( bool i ) |
|
|
|
|
{ |
|
|
|
|
m_nBLENDTINTBYBASEALPHA = i ? 1 : 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bBLENDTINTBYBASEALPHA = true; |
|
|
|
|
#endif |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
} |
|
|
|
|
private: |
|
|
|
|
int m_nSRGB_INPUT_ADAPTER; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
bool m_bSRGB_INPUT_ADAPTER; |
|
|
|
|
#endif |
|
|
|
|
public: |
|
|
|
|
|
|
|
|
|
void SetSRGB_INPUT_ADAPTER( int i ) |
|
|
|
|
{ |
|
|
|
|
Assert( i >= 0 && i <= 1 ); |
|
|
|
|
m_nSRGB_INPUT_ADAPTER = i; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bSRGB_INPUT_ADAPTER = true; |
|
|
|
|
#endif |
|
|
|
|
} |
|
|
|
|
void SetSRGB_INPUT_ADAPTER( bool i ) |
|
|
|
|
{ |
|
|
|
|
m_nSRGB_INPUT_ADAPTER = i ? 1 : 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bSRGB_INPUT_ADAPTER = true; |
|
|
|
|
#endif |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
} |
|
|
|
|
private: |
|
|
|
|
int m_nCUBEMAP_SPHERE_LEGACY; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
bool m_bCUBEMAP_SPHERE_LEGACY; |
|
|
|
|
#endif |
|
|
|
|
public: |
|
|
|
|
|
|
|
|
|
void SetCUBEMAP_SPHERE_LEGACY( int i ) |
|
|
|
|
{ |
|
|
|
|
Assert( i >= 0 && i <= 1 ); |
|
|
|
|
m_nCUBEMAP_SPHERE_LEGACY = i; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bCUBEMAP_SPHERE_LEGACY = true; |
|
|
|
|
#endif |
|
|
|
|
} |
|
|
|
|
void SetCUBEMAP_SPHERE_LEGACY( bool i ) |
|
|
|
|
{ |
|
|
|
|
m_nCUBEMAP_SPHERE_LEGACY = i ? 1 : 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bCUBEMAP_SPHERE_LEGACY = true; |
|
|
|
|
#endif |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
} |
|
|
|
|
public: |
|
|
|
|
|
|
|
|
|
vertexlit_and_unlit_generic_ps20b_Static_Index( ) |
|
|
|
|
{ |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bDETAILTEXTURE = false; |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
m_nDETAILTEXTURE = 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bCUBEMAP = false; |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
m_nCUBEMAP = 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bDIFFUSELIGHTING = false; |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
m_nDIFFUSELIGHTING = 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bENVMAPMASK = false; |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
m_nENVMAPMASK = 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bBASEALPHAENVMAPMASK = false; |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
m_nBASEALPHAENVMAPMASK = 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bSELFILLUM = false; |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
m_nSELFILLUM = 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bVERTEXCOLOR = false; |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
m_nVERTEXCOLOR = 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bFLASHLIGHT = false; |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
m_nFLASHLIGHT = 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bSELFILLUM_ENVMAPMASK_ALPHA = false; |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
m_nSELFILLUM_ENVMAPMASK_ALPHA = 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bDETAIL_BLEND_MODE = false; |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
m_nDETAIL_BLEND_MODE = 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bSEAMLESS_BASE = false; |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
m_nSEAMLESS_BASE = 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bSEAMLESS_DETAIL = false; |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
m_nSEAMLESS_DETAIL = 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bDISTANCEALPHA = false; |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
m_nDISTANCEALPHA = 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bDISTANCEALPHAFROMDETAIL = false; |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
m_nDISTANCEALPHAFROMDETAIL = 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bSOFT_MASK = false; |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
m_nSOFT_MASK = 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bOUTLINE = false; |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
m_nOUTLINE = 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bOUTER_GLOW = false; |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
m_nOUTER_GLOW = 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bFLASHLIGHTDEPTHFILTERMODE = false; |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
m_nFLASHLIGHTDEPTHFILTERMODE = 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bDEPTHBLEND = false; |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
m_nDEPTHBLEND = 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bBLENDTINTBYBASEALPHA = false; |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
m_nBLENDTINTBYBASEALPHA = 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bSRGB_INPUT_ADAPTER = false; |
|
|
|
|
#endif // _DEBUG |
|
|
|
|
m_nSRGB_INPUT_ADAPTER = 0; |
|
|
|
|
m_nCUBEMAP_SPHERE_LEGACY = 0; |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
m_bDETAILTEXTURE = false; |
|
|
|
|
m_bCUBEMAP = false; |
|
|
|
|
m_bDIFFUSELIGHTING = false; |
|
|
|
|
m_bENVMAPMASK = false; |
|
|
|
|
m_bBASEALPHAENVMAPMASK = false; |
|
|
|
|
m_bSELFILLUM = false; |
|
|
|
|
m_bVERTEXCOLOR = false; |
|
|
|
|
m_bFLASHLIGHT = false; |
|
|
|
|
m_bSELFILLUM_ENVMAPMASK_ALPHA = false; |
|
|
|
|
m_bDETAIL_BLEND_MODE = false; |
|
|
|
|
m_bSEAMLESS_BASE = false; |
|
|
|
|
m_bSEAMLESS_DETAIL = false; |
|
|
|
|
m_bDISTANCEALPHA = false; |
|
|
|
|
m_bDISTANCEALPHAFROMDETAIL = false; |
|
|
|
|
m_bSOFT_MASK = false; |
|
|
|
|
m_bOUTLINE = false; |
|
|
|
|
m_bOUTER_GLOW = false; |
|
|
|
|
m_bFLASHLIGHTDEPTHFILTERMODE = false; |
|
|
|
|
m_bDEPTHBLEND = false; |
|
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m_bBLENDTINTBYBASEALPHA = false; |
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m_bSRGB_INPUT_ADAPTER = false; |
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m_bCUBEMAP_SPHERE_LEGACY = false; |
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#endif // _DEBUG |
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m_nCUBEMAP_SPHERE_LEGACY = 0; |
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} |
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int GetIndex() |
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int GetIndex() const |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bDETAILTEXTURE && m_bCUBEMAP && m_bDIFFUSELIGHTING && m_bENVMAPMASK && m_bBASEALPHAENVMAPMASK && m_bSELFILLUM && m_bVERTEXCOLOR && m_bFLASHLIGHT && m_bSELFILLUM_ENVMAPMASK_ALPHA && m_bDETAIL_BLEND_MODE && m_bSEAMLESS_BASE && m_bSEAMLESS_DETAIL && m_bDISTANCEALPHA && m_bDISTANCEALPHAFROMDETAIL && m_bSOFT_MASK && m_bOUTLINE && m_bOUTER_GLOW && m_bFLASHLIGHTDEPTHFILTERMODE && m_bDEPTHBLEND && m_bBLENDTINTBYBASEALPHA && m_bSRGB_INPUT_ADAPTER && m_bCUBEMAP_SPHERE_LEGACY; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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Assert( m_bDETAILTEXTURE && m_bCUBEMAP && m_bDIFFUSELIGHTING && m_bENVMAPMASK && m_bBASEALPHAENVMAPMASK && m_bSELFILLUM && m_bVERTEXCOLOR && m_bFLASHLIGHT && m_bSELFILLUM_ENVMAPMASK_ALPHA && m_bDETAIL_BLEND_MODE && m_bSEAMLESS_BASE && m_bSEAMLESS_DETAIL && m_bDISTANCEALPHA && m_bDISTANCEALPHAFROMDETAIL && m_bSOFT_MASK && m_bOUTLINE && m_bOUTER_GLOW && m_bFLASHLIGHTDEPTHFILTERMODE && m_bDEPTHBLEND && m_bBLENDTINTBYBASEALPHA && m_bSRGB_INPUT_ADAPTER && m_bCUBEMAP_SPHERE_LEGACY ); |
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return ( 24 * m_nDETAILTEXTURE ) + ( 48 * m_nCUBEMAP ) + ( 96 * m_nDIFFUSELIGHTING ) + ( 192 * m_nENVMAPMASK ) + ( 384 * m_nBASEALPHAENVMAPMASK ) + ( 768 * m_nSELFILLUM ) + ( 1536 * m_nVERTEXCOLOR ) + ( 3072 * m_nFLASHLIGHT ) + ( 6144 * m_nSELFILLUM_ENVMAPMASK_ALPHA ) + ( 12288 * m_nDETAIL_BLEND_MODE ) + ( 122880 * m_nSEAMLESS_BASE ) + ( 245760 * m_nSEAMLESS_DETAIL ) + ( 491520 * m_nDISTANCEALPHA ) + ( 983040 * m_nDISTANCEALPHAFROMDETAIL ) + ( 1966080 * m_nSOFT_MASK ) + ( 3932160 * m_nOUTLINE ) + ( 7864320 * m_nOUTER_GLOW ) + ( 15728640 * m_nFLASHLIGHTDEPTHFILTERMODE ) + ( 47185920 * m_nDEPTHBLEND ) + ( 94371840 * m_nBLENDTINTBYBASEALPHA ) + ( 188743680 * m_nSRGB_INPUT_ADAPTER ) + ( 377487360 * m_nCUBEMAP_SPHERE_LEGACY ) + 0; |
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} |
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}; |
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#define shaderStaticTest_vertexlit_and_unlit_generic_ps20b psh_forgot_to_set_static_DETAILTEXTURE + psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_DIFFUSELIGHTING + psh_forgot_to_set_static_ENVMAPMASK + psh_forgot_to_set_static_BASEALPHAENVMAPMASK + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_VERTEXCOLOR + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_SELFILLUM_ENVMAPMASK_ALPHA + psh_forgot_to_set_static_DETAIL_BLEND_MODE + psh_forgot_to_set_static_SEAMLESS_BASE + psh_forgot_to_set_static_SEAMLESS_DETAIL + psh_forgot_to_set_static_DISTANCEALPHA + psh_forgot_to_set_static_DISTANCEALPHAFROMDETAIL + psh_forgot_to_set_static_SOFT_MASK + psh_forgot_to_set_static_OUTLINE + psh_forgot_to_set_static_OUTER_GLOW + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + psh_forgot_to_set_static_DEPTHBLEND + psh_forgot_to_set_static_BLENDTINTBYBASEALPHA + psh_forgot_to_set_static_SRGB_INPUT_ADAPTER + psh_forgot_to_set_static_CUBEMAP_SPHERE_LEGACY + 0 |
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#define shaderStaticTest_vertexlit_and_unlit_generic_ps20b psh_forgot_to_set_static_DETAILTEXTURE + psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_DIFFUSELIGHTING + psh_forgot_to_set_static_ENVMAPMASK + psh_forgot_to_set_static_BASEALPHAENVMAPMASK + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_VERTEXCOLOR + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_SELFILLUM_ENVMAPMASK_ALPHA + psh_forgot_to_set_static_DETAIL_BLEND_MODE + psh_forgot_to_set_static_SEAMLESS_BASE + psh_forgot_to_set_static_SEAMLESS_DETAIL + psh_forgot_to_set_static_DISTANCEALPHA + psh_forgot_to_set_static_DISTANCEALPHAFROMDETAIL + psh_forgot_to_set_static_SOFT_MASK + psh_forgot_to_set_static_OUTLINE + psh_forgot_to_set_static_OUTER_GLOW + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + psh_forgot_to_set_static_DEPTHBLEND + psh_forgot_to_set_static_BLENDTINTBYBASEALPHA + psh_forgot_to_set_static_SRGB_INPUT_ADAPTER + psh_forgot_to_set_static_CUBEMAP_SPHERE_LEGACY |
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class vertexlit_and_unlit_generic_ps20b_Dynamic_Index |
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{ |
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private: |
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int m_nLIGHTING_PREVIEW; |
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#ifdef _DEBUG |
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bool m_bLIGHTING_PREVIEW; |
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#endif |
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unsigned int m_nLIGHTING_PREVIEW : 2; |
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unsigned int m_nFLASHLIGHTSHADOWS : 2; |
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unsigned int m_nSTATIC_LIGHT_LIGHTMAP : 2; |
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unsigned int m_nDEBUG_LUXELS : 2; |
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#ifdef _DEBUG |
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bool m_bLIGHTING_PREVIEW : 1; |
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bool m_bFLASHLIGHTSHADOWS : 1; |
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bool m_bSTATIC_LIGHT_LIGHTMAP : 1; |
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bool m_bDEBUG_LUXELS : 1; |
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#endif // _DEBUG |
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public: |
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void SetLIGHTING_PREVIEW( int i ) |
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{ |
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@ -581,107 +369,58 @@ public:
@@ -581,107 +369,58 @@ public:
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m_nLIGHTING_PREVIEW = i; |
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#ifdef _DEBUG |
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m_bLIGHTING_PREVIEW = true; |
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#endif |
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} |
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void SetLIGHTING_PREVIEW( bool i ) |
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{ |
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m_nLIGHTING_PREVIEW = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bLIGHTING_PREVIEW = true; |
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#endif |
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#endif // _DEBUG |
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} |
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private: |
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int m_nFLASHLIGHTSHADOWS; |
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#ifdef _DEBUG |
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bool m_bFLASHLIGHTSHADOWS; |
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#endif |
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public: |
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void SetFLASHLIGHTSHADOWS( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nFLASHLIGHTSHADOWS = i; |
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#ifdef _DEBUG |
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m_bFLASHLIGHTSHADOWS = true; |
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#endif |
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} |
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void SetFLASHLIGHTSHADOWS( bool i ) |
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{ |
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m_nFLASHLIGHTSHADOWS = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bFLASHLIGHTSHADOWS = true; |
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#endif |
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#endif // _DEBUG |
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} |
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private: |
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int m_nSTATIC_LIGHT_LIGHTMAP; |
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|
#ifdef _DEBUG |
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bool m_bSTATIC_LIGHT_LIGHTMAP; |
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|
#endif |
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public: |
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void SetSTATIC_LIGHT_LIGHTMAP( int i ) |
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{ |
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|
Assert( i >= 0 && i <= 1 ); |
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|
m_nSTATIC_LIGHT_LIGHTMAP = i; |
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|
#ifdef _DEBUG |
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|
m_bSTATIC_LIGHT_LIGHTMAP = true; |
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|
#endif |
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} |
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|
void SetSTATIC_LIGHT_LIGHTMAP( bool i ) |
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|
{ |
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|
m_nSTATIC_LIGHT_LIGHTMAP = i ? 1 : 0; |
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|
#ifdef _DEBUG |
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|
m_bSTATIC_LIGHT_LIGHTMAP = true; |
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|
#endif |
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|
#endif // _DEBUG |
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} |
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private: |
|
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|
|
int m_nDEBUG_LUXELS; |
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|
#ifdef _DEBUG |
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|
|
bool m_bDEBUG_LUXELS; |
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|
#endif |
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public: |
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|
void SetDEBUG_LUXELS( int i ) |
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{ |
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|
Assert( i >= 0 && i <= 1 ); |
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|
m_nDEBUG_LUXELS = i; |
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|
#ifdef _DEBUG |
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|
m_bDEBUG_LUXELS = true; |
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|
#endif |
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|
} |
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|
void SetDEBUG_LUXELS( bool i ) |
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|
{ |
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|
m_nDEBUG_LUXELS = i ? 1 : 0; |
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|
#ifdef _DEBUG |
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|
m_bDEBUG_LUXELS = true; |
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|
#endif |
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|
#endif // _DEBUG |
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|
} |
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|
public: |
|
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|
|
vertexlit_and_unlit_generic_ps20b_Dynamic_Index() |
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|
vertexlit_and_unlit_generic_ps20b_Dynamic_Index( ) |
|
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|
{ |
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|
#ifdef _DEBUG |
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|
m_bLIGHTING_PREVIEW = false; |
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|
#endif // _DEBUG |
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|
m_nLIGHTING_PREVIEW = 0; |
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|
#ifdef _DEBUG |
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|
m_bFLASHLIGHTSHADOWS = false; |
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|
#endif // _DEBUG |
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|
m_nFLASHLIGHTSHADOWS = 0; |
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|
#ifdef _DEBUG |
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|
m_bSTATIC_LIGHT_LIGHTMAP = false; |
|
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|
#endif // _DEBUG |
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|
m_nSTATIC_LIGHT_LIGHTMAP = 0; |
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|
m_nDEBUG_LUXELS = 0; |
|
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|
#ifdef _DEBUG |
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|
m_bLIGHTING_PREVIEW = false; |
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|
m_bFLASHLIGHTSHADOWS = false; |
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|
m_bSTATIC_LIGHT_LIGHTMAP = false; |
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|
m_bDEBUG_LUXELS = false; |
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|
#endif // _DEBUG |
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|
m_nDEBUG_LUXELS = 0; |
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|
} |
|
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|
|
int GetIndex() |
|
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|
|
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|
|
int GetIndex() const |
|
|
|
|
{ |
|
|
|
|
// Asserts to make sure that we aren't using any skipped combinations. |
|
|
|
|
// Asserts to make sure that we are setting all of the combination vars. |
|
|
|
|
#ifdef _DEBUG |
|
|
|
|
bool bAllDynamicVarsDefined = m_bLIGHTING_PREVIEW && m_bFLASHLIGHTSHADOWS && m_bSTATIC_LIGHT_LIGHTMAP && m_bDEBUG_LUXELS; |
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|
|
Assert( bAllDynamicVarsDefined ); |
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|
#endif // _DEBUG |
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|
|
Assert( m_bLIGHTING_PREVIEW && m_bFLASHLIGHTSHADOWS && m_bSTATIC_LIGHT_LIGHTMAP && m_bDEBUG_LUXELS ); |
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|
|
return ( 1 * m_nLIGHTING_PREVIEW ) + ( 3 * m_nFLASHLIGHTSHADOWS ) + ( 6 * m_nSTATIC_LIGHT_LIGHTMAP ) + ( 12 * m_nDEBUG_LUXELS ) + 0; |
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|
} |
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|
}; |
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|
#define shaderDynamicTest_vertexlit_and_unlit_generic_ps20b psh_forgot_to_set_dynamic_LIGHTING_PREVIEW + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS + psh_forgot_to_set_dynamic_STATIC_LIGHT_LIGHTMAP + psh_forgot_to_set_dynamic_DEBUG_LUXELS + 0 |
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|
#define shaderDynamicTest_vertexlit_and_unlit_generic_ps20b psh_forgot_to_set_dynamic_LIGHTING_PREVIEW + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS + psh_forgot_to_set_dynamic_STATIC_LIGHT_LIGHTMAP + psh_forgot_to_set_dynamic_DEBUG_LUXELS |
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|
#endif // VERTEXLIT_AND_UNLIT_GENERIC_PS20B_H |
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