@ -20,9 +20,7 @@ int TouchSDLWatcher( void *userInfo, SDL_Event *event )
{
CInputSystem *pInputSystem = (CInputSystem *)userInfo;
SDL_Window *window = SDL_GetWindowFromID(event->tfinger.windowID);
if( !window )
return 0;
if( !event || !pInputSystem ) return 1;
switch ( event->type ) {
case SDL_FINGERDOWN: