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game: touch customization and small update
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parent
148035ce31
commit
a0d8a59d58
@ -17,6 +17,8 @@ extern ConVar cl_forwardspeed;
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extern ConVar cl_upspeed;
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extern ConVar cl_upspeed;
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extern ConVar default_fov;
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extern ConVar default_fov;
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extern IMatSystemSurface *g_pMatSystemSurface;
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#ifdef ANDROID
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#ifdef ANDROID
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#define TOUCH_DEFAULT "1"
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#define TOUCH_DEFAULT "1"
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#else
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#else
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@ -232,6 +234,15 @@ CON_COMMAND( touch_loaddefaults, "generate config from defaults" )
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{
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{
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gTouch.ResetToDefaults();
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gTouch.ResetToDefaults();
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}
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}
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CON_COMMAND( touch_setgridcolor, "change grid color" )
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{
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if( args.ArgC() >= 5 )
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gTouch.gridcolor = rgba_t( Q_atoi( args[1] ), Q_atoi( args[2] ), Q_atoi( args[3] ), Q_atoi( args[4] ) );
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else
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Msg( "Usage: touch_setgridcolor <r> <g> <b> <a>\n" );
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}
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/*
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/*
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CON_COMMAND( touch_roundall, "round all buttons coordinates to grid" )
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CON_COMMAND( touch_roundall, "round all buttons coordinates to grid" )
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{
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{
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@ -294,6 +305,7 @@ void CTouchControls::ResetToDefaults()
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{
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{
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rgba_t color(255, 255, 255, 155);
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rgba_t color(255, 255, 255, 155);
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char buf[MAX_PATH];
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char buf[MAX_PATH];
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gridcolor = rgba_t(255, 0, 0, 50);
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RemoveButtons();
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RemoveButtons();
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@ -351,6 +363,7 @@ void CTouchControls::Init()
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mouse_events = 0;
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mouse_events = 0;
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move_start_x = move_start_y = 0.0f;
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move_start_x = move_start_y = 0.0f;
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m_flPreviousYaw = m_flPreviousPitch = 0.f;
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m_flPreviousYaw = m_flPreviousPitch = 0.f;
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gridcolor = rgba_t(255, 0, 0, 50);
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showtexture = hidetexture = resettexture = closetexture = joytexture = 0;
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showtexture = hidetexture = resettexture = closetexture = joytexture = 0;
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configchanged = false;
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configchanged = false;
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@ -463,7 +476,7 @@ void CTouchControls::Paint( )
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if( state == state_edit )
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if( state == state_edit )
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{
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{
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vgui::surface()->DrawSetColor(255, 0, 0, 200);
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vgui::surface()->DrawSetColor(gridcolor.r, gridcolor.g, gridcolor.b, gridcolor.a*3); // 255, 0, 0, 200 <- default here
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float x,y;
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float x,y;
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for( x = 0.0f; x < 1.0f; x += GRID_X )
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for( x = 0.0f; x < 1.0f; x += GRID_X )
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@ -471,6 +484,7 @@ void CTouchControls::Paint( )
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for( y = 0.0f; y < 1.0f; y += GRID_Y )
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for( y = 0.0f; y < 1.0f; y += GRID_Y )
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vgui::surface()->DrawLine( 0, screen_h*y, screen_w, screen_h*y );
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vgui::surface()->DrawLine( 0, screen_h*y, screen_w, screen_h*y );
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}
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}
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CUtlLinkedList<CTouchButton*>::iterator it;
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CUtlLinkedList<CTouchButton*>::iterator it;
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@ -487,7 +501,13 @@ void CTouchControls::Paint( )
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if( state == state_edit && !(btn->flags & TOUCH_FL_NOEDIT) )
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if( state == state_edit && !(btn->flags & TOUCH_FL_NOEDIT) )
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{
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{
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vgui::surface()->DrawSetColor(255, 0, 0, 50);
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g_pMatSystemSurface->DrawColoredText( 2, btn->x1*screen_w, btn->y1*screen_h, 255, 255, 255, 255, "N: %s", btn->name ); // name
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g_pMatSystemSurface->DrawColoredText( 2, btn->x1*screen_w, btn->y1*screen_h+10, 255, 255, 255, 255, "T: %s", btn->texturefile ); // texture
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g_pMatSystemSurface->DrawColoredText( 2, btn->x1*screen_w, btn->y1*screen_h+20, 255, 255, 255, 255, "C: %s", btn->command ); // command
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g_pMatSystemSurface->DrawColoredText( 2, btn->x1*screen_w, btn->y1*screen_h+30, 255, 255, 255, 255, "F: %i", btn->flags ); // flags
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g_pMatSystemSurface->DrawColoredText( 2, btn->x1*screen_w, btn->y1*screen_h+40, 255, 255, 255, 255, "RGBA: %d %d %d %d", btn->color.r, btn->color.g, btn->color.b, btn->color.a );// color
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vgui::surface()->DrawSetColor(gridcolor.r, gridcolor.g, gridcolor.b, gridcolor.a); // 255, 0, 0, 50 <- default here
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vgui::surface()->DrawFilledRect( btn->x1*screen_w, btn->y1*screen_h, btn->x2*screen_w, btn->y2*screen_h );
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vgui::surface()->DrawFilledRect( btn->x1*screen_w, btn->y1*screen_h, btn->x2*screen_w, btn->y2*screen_h );
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}
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}
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}
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}
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@ -795,7 +815,7 @@ void CTouchControls::EnableTouchEdit(bool enable)
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resize_finger = move_finger = look_finger = wheel_finger = -1;
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resize_finger = move_finger = look_finger = wheel_finger = -1;
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move_button = NULL;
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move_button = NULL;
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configchanged = true;
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configchanged = true;
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AddButton( "close_edit", "vgui/touch/back", "touch_disableedit", 0.010000, 0.837778, 0.080000, 0.980000, rgba_t(255,255,255,255), 0, 1.f, TOUCH_FL_NOEDIT );
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AddButton( "close_edit", "vgui/touch/back", "touch_disableedit", 0.020000, 0.800000, 0.100000, 0.977778, rgba_t(255,255,255,255), 0, 1.f, TOUCH_FL_NOEDIT );
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}
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}
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else
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else
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{
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{
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@ -848,6 +868,8 @@ void CTouchControls::WriteConfig()
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filesystem->FPrintf( f, "\n// grid settings\n" );
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filesystem->FPrintf( f, "\n// grid settings\n" );
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filesystem->FPrintf( f, "touch_grid_count \"%d\"\n", touch_grid_count.GetInt() );
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filesystem->FPrintf( f, "touch_grid_count \"%d\"\n", touch_grid_count.GetInt() );
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filesystem->FPrintf( f, "touch_grid_enable \"%d\"\n", touch_grid_enable.GetInt() );
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filesystem->FPrintf( f, "touch_grid_enable \"%d\"\n", touch_grid_enable.GetInt() );
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filesystem->FPrintf( f, "touch_setgridcolor \"%d\" \"%d\" \"%d\" \"%d\"\n", gridcolor.r, gridcolor.g, gridcolor.b, gridcolor.a );
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/*
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/*
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filesystem->FPrintf( f, "\n// global overstroke (width, r, g, b, a)\n" );
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filesystem->FPrintf( f, "\n// global overstroke (width, r, g, b, a)\n" );
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filesystem->FPrintf( f, "touch_set_stroke %d %d %d %d %d\n", touch.swidth, touch.scolor[0], touch.scolor[1], touch.scolor[2], touch.scolor[3] );
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filesystem->FPrintf( f, "touch_set_stroke %d %d %d %d %d\n", touch.swidth, touch.scolor[0], touch.scolor[1], touch.scolor[2], touch.scolor[3] );
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@ -193,6 +193,7 @@ public:
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float screen_h, screen_w;
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float screen_h, screen_w;
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float forward, side, movecount;
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float forward, side, movecount;
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float yaw, pitch;
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float yaw, pitch;
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rgba_t gridcolor;
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private:
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private:
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bool initialized = false;
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bool initialized = false;
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