nillerusr
2 years ago
1 changed files with 49 additions and 0 deletions
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//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Some macros for the raytraces-in-think-function-counter.
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// They're in a header because they're included in a bunch of
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// places, but on some cases they need to define files and in
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// others only extern them.
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//
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//=============================================================================//
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#ifndef THINK_TRACE_COUNTER_H |
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#define THINK_TRACE_COUNTER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#define THINK_TRACE_COUNTER_COMPILED 1 // without this, all the code is elided.
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#ifdef THINK_TRACE_COUNTER_COMPILED |
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// create a macro that is true if we are allowed to debug traces during thinks, and compiles out to nothing otherwise.
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#if defined( _GAMECONSOLE ) || defined( NO_STEAM ) |
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#define DEBUG_THINK_TRACE_COUNTER_ALLOWED() (!IsCert()) |
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#else |
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#ifdef THINK_TRACE_COUNTER_COMPILE_FUNCTIONS_ENGINE |
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bool DEBUG_THINK_TRACE_COUNTER_ALLOWED() |
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{ |
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// done as a static var to defer initialization until Steam is ready,
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// but also to have the fastest check at runtime (rather than calling through
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// the API each time)
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static bool bIsPublic = GetSteamUniverse() == k_EUniversePublic; |
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return !bIsPublic; |
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} |
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#elif defined( THINK_TRACE_COUNTER_COMPILE_FUNCTIONS_SERVER ) |
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bool DEBUG_THINK_TRACE_COUNTER_ALLOWED() |
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{ |
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// done as a static var to defer initialization until Steam is ready,
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// but also to have the fastest check at runtime (rather than calling through
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// the API each time)
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static bool bIsPublic = steamapicontext->SteamUtils() != NULL && steamapicontext->SteamUtils()->GetConnectedUniverse() == k_EUniversePublic; |
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return !bIsPublic; |
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} |
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#else |
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extern bool DEBUG_THINK_TRACE_COUNTER_ALLOWED(); |
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#endif |
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#endif |
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#endif |
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#endif // THINK_TRACE_COUNTER_H
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