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@ -525,11 +525,23 @@ CNewGameDialog::CNewGameDialog(vgui::Panel *parent, bool bCommentaryMode) : Base |
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return; |
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return; |
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} |
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} |
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int indent = 8; |
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if ( IsProportional() ) |
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{ |
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indent = scheme()->GetProportionalScaledValueEx( GetScheme(), indent ); |
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} |
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int wide = 16; |
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if ( IsProportional() ) |
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{ |
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wide = scheme()->GetProportionalScaledValueEx( GetScheme(), wide ); |
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} |
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// Layout panel positions relative to the dialog center.
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// Layout panel positions relative to the dialog center.
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int panelWidth = m_ChapterPanels[0]->GetWide() + 16; |
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int panelWidth = m_ChapterPanels[0]->GetWide() + wide; |
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int dialogWidth = GetWide(); |
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int dialogWidth = GetWide(); |
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m_PanelXPos[2] = ( dialogWidth - panelWidth ) / 2 + 8; |
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m_PanelXPos[2] = ( dialogWidth - panelWidth ) / 2 + indent; |
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if (m_ChapterPanels.Count() > 1) |
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if (m_ChapterPanels.Count() > 1) |
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{ |
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{ |
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@ -553,8 +565,8 @@ CNewGameDialog::CNewGameDialog(vgui::Panel *parent, bool bCommentaryMode) : Base |
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int panelHeight; |
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int panelHeight; |
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m_ChapterPanels[0]->GetSize( panelWidth, panelHeight ); |
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m_ChapterPanels[0]->GetSize( panelWidth, panelHeight ); |
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m_pCenterBg->SetWide( panelWidth + 16 ); |
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m_pCenterBg->SetWide( panelWidth + wide); |
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m_pCenterBg->SetPos( m_PanelXPos[2] - 8, m_PanelYPos[2] - (m_pCenterBg->GetTall() - panelHeight) + 8 ); |
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m_pCenterBg->SetPos( m_PanelXPos[2] - indent, m_PanelYPos[2] - (m_pCenterBg->GetTall() - panelHeight) + indent ); |
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m_pCenterBg->SetBgColor( Color( 190, 115, 0, 255 ) ); |
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m_pCenterBg->SetBgColor( Color( 190, 115, 0, 255 ) ); |
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// start the first item selected
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// start the first item selected
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