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Enable sourcevr build, make it build (but still not work) with modern openvr api

sourcevr
mittorn 1 year ago
parent
commit
82d805508c
  1. 1095
      public/openvr/openvr.h
  2. 130
      public/openvr/openvr_capi.h
  3. 32
      sourcevr/sourcevirtualreality.cpp
  4. 2
      sourcevr/sourcevirtualreality.h
  5. 49
      sourcevr/wscript
  6. 9
      wscript

1095
public/openvr/openvr.h

File diff suppressed because it is too large Load Diff

130
public/openvr/openvr_capi.h

@ -1,130 +0,0 @@ @@ -1,130 +0,0 @@
//====== Copyright (c) 1996-2014, Valve Corporation, All rights reserved. =======
//
// Purpose: Header for flatted SteamAPI. Use this for binding to other languages.
// This file is auto-generated, do not edit it.
//
//=============================================================================
#ifndef __OPENVR_API_FLAT_H__
#define __OPENVR_API_FLAT_H__
#ifdef _WIN32
#pragma once
#endif
// OPENVR API export macro
#if defined( _WIN32 ) && !defined( _X360 )
#if defined( OPENVR_API_EXPORTS )
#define S_API extern "C" __declspec( dllexport )
#elif defined( OPENVR_API_NODLL )
#define S_API extern "C"
#else
#define S_API extern "C" __declspec( dllimport )
#endif // OPENVR_API_EXPORTS
#elif defined( GNUC )
#if defined( OPENVR_API_EXPORTS )
#define S_API extern "C" __attribute__ ((visibility("default")))
#else
#define S_API extern "C"
#endif // OPENVR_API_EXPORTS
#else // !WIN32
#if defined( OPENVR_API_EXPORTS )
#define S_API extern "C"
#else
#define S_API extern "C"
#endif // OPENVR_API_EXPORTS
#endif
#include <stdint.h>
#include "openvr.h"
#include "ivrsystem.h"
#include "ivrcameraaccess.h"
#include "ivrchaperone.h"
#include "ivrchaperonesetup.h"
#include "ivrcompositor.h"
S_API void VR_IVRSystem_GetWindowBounds(intptr_t instancePtr, int32_t * pnX, int32_t * pnY, uint32_t * pnWidth, uint32_t * pnHeight);
S_API void VR_IVRSystem_GetRecommendedRenderTargetSize(intptr_t instancePtr, uint32_t * pnWidth, uint32_t * pnHeight);
S_API void VR_IVRSystem_GetEyeOutputViewport(intptr_t instancePtr, vr::Hmd_Eye eEye, uint32_t * pnX, uint32_t * pnY, uint32_t * pnWidth, uint32_t * pnHeight);
S_API struct vr::HmdMatrix44_t VR_IVRSystem_GetProjectionMatrix(intptr_t instancePtr, vr::Hmd_Eye eEye, float fNearZ, float fFarZ, vr::GraphicsAPIConvention eProjType);
S_API void VR_IVRSystem_GetProjectionRaw(intptr_t instancePtr, vr::Hmd_Eye eEye, float * pfLeft, float * pfRight, float * pfTop, float * pfBottom);
S_API struct vr::DistortionCoordinates_t VR_IVRSystem_ComputeDistortion(intptr_t instancePtr, vr::Hmd_Eye eEye, float fU, float fV);
S_API struct vr::HmdMatrix34_t VR_IVRSystem_GetEyeToHeadTransform(intptr_t instancePtr, vr::Hmd_Eye eEye);
S_API bool VR_IVRSystem_GetTimeSinceLastVsync(intptr_t instancePtr, float * pfSecondsSinceLastVsync, uint64_t * pulFrameCounter);
S_API int32_t VR_IVRSystem_GetD3D9AdapterIndex(intptr_t instancePtr);
S_API void VR_IVRSystem_GetDXGIOutputInfo(intptr_t instancePtr, int32_t * pnAdapterIndex, int32_t * pnAdapterOutputIndex);
S_API bool VR_IVRSystem_AttachToWindow(intptr_t instancePtr, void * hWnd);
S_API void VR_IVRSystem_GetDeviceToAbsoluteTrackingPose(intptr_t instancePtr, vr::TrackingUniverseOrigin eOrigin, float fPredictedSecondsToPhotonsFromNow, struct vr::TrackedDevicePose_t * pTrackedDevicePoseArray, uint32_t unTrackedDevicePoseArrayCount);
S_API void VR_IVRSystem_ResetSeatedZeroPose(intptr_t instancePtr);
S_API struct vr::HmdMatrix34_t VR_IVRSystem_GetSeatedZeroPoseToStandingAbsoluteTrackingPose(intptr_t instancePtr);
S_API bool VR_IVRSystem_LoadRenderModel(intptr_t instancePtr, const char * pchRenderModelName, struct vr::RenderModel_t * pRenderModel);
S_API void VR_IVRSystem_FreeRenderModel(intptr_t instancePtr, struct vr::RenderModel_t * pRenderModel);
S_API vr::TrackedDeviceClass VR_IVRSystem_GetTrackedDeviceClass(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex);
S_API bool VR_IVRSystem_IsTrackedDeviceConnected(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex);
S_API bool VR_IVRSystem_GetBoolTrackedDeviceProperty(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError * pError);
S_API float VR_IVRSystem_GetFloatTrackedDeviceProperty(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError * pError);
S_API int32_t VR_IVRSystem_GetInt32TrackedDeviceProperty(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError * pError);
S_API uint64_t VR_IVRSystem_GetUint64TrackedDeviceProperty(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError * pError);
S_API struct vr::HmdMatrix34_t VR_IVRSystem_GetMatrix34TrackedDeviceProperty(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError * pError);
S_API uint32_t VR_IVRSystem_GetStringTrackedDeviceProperty(intptr_t instancePtr, vr::TrackedDeviceIndex_t unDeviceIndex, vr::TrackedDeviceProperty prop, char * pchValue, uint32_t unBufferSize, vr::TrackedPropertyError * pError);
S_API const char * VR_IVRSystem_GetPropErrorNameFromEnum(intptr_t instancePtr, vr::TrackedPropertyError error);
S_API bool VR_IVRSystem_PollNextEvent(intptr_t instancePtr, struct vr::VREvent_t * pEvent);
S_API bool VR_IVRSystem_PollNextEventWithPose(intptr_t instancePtr, vr::TrackingUniverseOrigin eOrigin, vr::VREvent_t * pEvent, vr::TrackedDevicePose_t * pTrackedDevicePose);
S_API const char * VR_IVRSystem_GetEventTypeNameFromEnum(intptr_t instancePtr, vr::EVREventType eType);
S_API struct vr::HiddenAreaMesh_t VR_IVRSystem_GetHiddenAreaMesh(intptr_t instancePtr, vr::Hmd_Eye eEye);
S_API bool VR_IVRSystem_GetControllerState(intptr_t instancePtr, vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t * pControllerState);
S_API bool VR_IVRSystem_GetControllerStateWithPose(intptr_t instancePtr, vr::TrackingUniverseOrigin eOrigin, vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t * pControllerState, struct vr::TrackedDevicePose_t * pTrackedDevicePose);
S_API void VR_IVRSystem_TriggerHapticPulse(intptr_t instancePtr, vr::TrackedDeviceIndex_t unControllerDeviceIndex, uint32_t unAxisId, unsigned short usDurationMicroSec);
S_API const char * VR_IVRSystem_GetButtonIdNameFromEnum(intptr_t instancePtr, vr::EVRButtonId eButtonId);
S_API const char * VR_IVRSystem_GetControllerAxisTypeNameFromEnum(intptr_t instancePtr, vr::EVRControllerAxisType eAxisType);
S_API bool VR_IVRSystem_HandleControllerOverlayInteractionAsMouse(intptr_t instancePtr, const vr::Compositor_OverlaySettings & overlaySettings, vr::HmdVector2_t vecWindowClientPositionOnScreen, vr::HmdVector2_t vecWindowClientSize, vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::EVRControllerEventOutputType eOutputType);
S_API bool VR_IVRSystem_CaptureInputFocus(intptr_t instancePtr);
S_API void VR_IVRSystem_ReleaseInputFocus(intptr_t instancePtr);
S_API bool VR_IVRSystem_IsInputFocusCapturedByAnotherProcess(intptr_t instancePtr);
S_API uint32_t VR_IVRCameraAccess_GetCameraCount(intptr_t instancePtr);
S_API uint32_t VR_IVRCameraAccess_GetCameraId(intptr_t instancePtr, uint32_t unCameraIndex, char * pchBuffer, uint32_t unBufferLen);
S_API bool VR_IVRCameraAccess_EnableCamera(intptr_t instancePtr, uint32_t unCameraIndex, bool bEnabled);
S_API bool VR_IVRCameraAccess_GetCameraInfo(intptr_t instancePtr, uint32_t unCameraIndex, struct vr::CameraInfo_t * pCameraInfo);
S_API bool VR_IVRCameraAccess_GetCameraImage(intptr_t instancePtr, uint32_t unCameraIndex, struct vr::CameraImage_t * pCameraImage);
S_API vr::ChaperoneCalibrationState VR_IVRChaperone_GetCalibrationState(intptr_t instancePtr);
S_API bool VR_IVRChaperone_GetSoftBoundsInfo(intptr_t instancePtr, struct vr::ChaperoneSoftBoundsInfo_t * pInfo);
S_API bool VR_IVRChaperone_GetHardBoundsInfo(intptr_t instancePtr, struct vr::HmdQuad_t * pQuadsBuffer, uint32_t * punQuadsCount);
S_API bool VR_IVRChaperone_GetSeatedBoundsInfo(intptr_t instancePtr, struct vr::ChaperoneSeatedBoundsInfo_t * pInfo);
S_API bool VR_IVRChaperoneSetup_CommitWorkingCopy(intptr_t instancePtr, const char * pchCalibrationName);
S_API void VR_IVRChaperoneSetup_RevertWorkingCopy(intptr_t instancePtr);
S_API bool VR_IVRChaperoneSetup_GetWorkingSoftBoundsInfo(intptr_t instancePtr, struct vr::ChaperoneSoftBoundsInfo_t * pInfo);
S_API bool VR_IVRChaperoneSetup_GetWorkingHardBoundsInfo(intptr_t instancePtr, struct vr::HmdQuad_t * pQuadsBuffer, uint32_t * punQuadsCount);
S_API bool VR_IVRChaperoneSetup_GetWorkingSeatedZeroPoseToRawTrackingPose(intptr_t instancePtr, struct vr::HmdMatrix34_t * pmatSeatedZeroPoseToRawTrackingPose);
S_API bool VR_IVRChaperoneSetup_GetWorkingStandingZeroPoseToRawTrackingPose(intptr_t instancePtr, struct vr::HmdMatrix34_t * pmatStandingZeroPoseToRawTrackingPose);
S_API void VR_IVRChaperoneSetup_SetWorkingSoftBoundsInfo(intptr_t instancePtr, const struct vr::ChaperoneSoftBoundsInfo_t * pInfo);
S_API void VR_IVRChaperoneSetup_SetWorkingHardBoundsInfo(intptr_t instancePtr, struct vr::HmdQuad_t * pQuadsBuffer, uint32_t unQuadsCount);
S_API void VR_IVRChaperoneSetup_SetWorkingSeatedZeroPoseToRawTrackingPose(intptr_t instancePtr, const struct vr::HmdMatrix34_t & matSeatedZeroPoseToRawTrackingPose);
S_API void VR_IVRChaperoneSetup_SetWorkingStandingZeroPoseToRawTrackingPose(intptr_t instancePtr, const struct vr::HmdMatrix34_t & matStandingZeroPoseToRawTrackingPose);
S_API uint32_t VR_IVRCompositor_GetLastError(intptr_t instancePtr, char * pchBuffer, uint32_t unBufferSize);
S_API void VR_IVRCompositor_SetVSync(intptr_t instancePtr, bool bVSync);
S_API bool VR_IVRCompositor_GetVSync(intptr_t instancePtr);
S_API void VR_IVRCompositor_SetGamma(intptr_t instancePtr, float fGamma);
S_API float VR_IVRCompositor_GetGamma(intptr_t instancePtr);
S_API void VR_IVRCompositor_SetGraphicsDevice(intptr_t instancePtr, vr::Compositor_DeviceType eType, void * pDevice);
S_API void VR_IVRCompositor_WaitGetPoses(intptr_t instancePtr, struct vr::TrackedDevicePose_t * pPoseArray, uint32_t unPoseArrayCount);
S_API void VR_IVRCompositor_Submit(intptr_t instancePtr, vr::Hmd_Eye eEye, void * pTexture, struct vr::Compositor_TextureBounds * pBounds);
S_API void VR_IVRCompositor_ClearLastSubmittedFrame(intptr_t instancePtr);
S_API void VR_IVRCompositor_GetOverlayDefaults(intptr_t instancePtr, struct vr::Compositor_OverlaySettings * pSettings);
S_API void VR_IVRCompositor_SetOverlay(intptr_t instancePtr, void * pTexture, struct vr::Compositor_OverlaySettings * pSettings);
S_API void VR_IVRCompositor_SetOverlayRaw(intptr_t instancePtr, void * buffer, uint32_t width, uint32_t height, uint32_t depth, struct vr::Compositor_OverlaySettings * pSettings);
S_API void VR_IVRCompositor_SetOverlayFromFile(intptr_t instancePtr, const char * pchFilePath, struct vr::Compositor_OverlaySettings * pSettings);
S_API void VR_IVRCompositor_ClearOverlay(intptr_t instancePtr);
S_API bool VR_IVRCompositor_GetFrameTiming(intptr_t instancePtr, struct vr::Compositor_FrameTiming * pTiming, uint32_t unFramesAgo);
S_API void VR_IVRCompositor_FadeToColor(intptr_t instancePtr, float fSeconds, float fRed, float fGreen, float fBlue, float fAlpha, bool bBackground);
S_API void VR_IVRCompositor_FadeGrid(intptr_t instancePtr, float fSeconds, bool bFadeIn);
S_API void VR_IVRCompositor_CompositorBringToFront(intptr_t instancePtr);
S_API void VR_IVRCompositor_CompositorGoToBack(intptr_t instancePtr);
S_API void VR_IVRCompositor_CompositorQuit(intptr_t instancePtr);
S_API bool VR_IVRCompositor_IsFullscreen(intptr_t instancePtr);
S_API bool VR_IVRCompositor_ComputeOverlayIntersection(intptr_t instancePtr, const struct vr::Compositor_OverlaySettings * pSettings, float fAspectRatio, vr::TrackingUniverseOrigin eOrigin, vr::HmdVector3_t vSource, vr::HmdVector3_t vDirection, vr::HmdVector2_t * pvecIntersectionUV, vr::HmdVector3_t * pvecIntersectionTrackingSpace);
S_API void VR_IVRCompositor_SetTrackingSpace(intptr_t instancePtr, vr::TrackingUniverseOrigin eOrigin);
S_API vr::TrackingUniverseOrigin VR_IVRCompositor_GetTrackingSpace(intptr_t instancePtr);
#endif // __OPENVR_API_FLAT_H__

32
sourcevr/sourcevirtualreality.cpp

@ -207,7 +207,11 @@ void CDistortionTextureRegen::RegenerateTextureBits( ITexture *pTexture, IVTFTex @@ -207,7 +207,11 @@ void CDistortionTextureRegen::RegenerateTextureBits( ITexture *pTexture, IVTFTex
float u = ( (float)x + 0.5f) / fWidth;
float v = ( (float)y + 0.5f) / fHeight;
DistortionCoordinates_t coords = g_SourceVirtualReality.GetHmd()->ComputeDistortion( m_eEye, u, v );
DistortionCoordinates_t coords;
if(!g_SourceVirtualReality.GetHmd()->ComputeDistortion( m_eEye, u, v, &coords ))
{
Warning("ComputeDistortion failed");
}
coords.rfRed[0] = Clamp( coords.rfRed[0], 0.f, 1.f ) * fUScale + fUOffset;
coords.rfGreen[0] = Clamp( coords.rfGreen[0], 0.f, 1.f ) * fUScale + fUOffset;
@ -277,9 +281,9 @@ bool CSourceVirtualReality::GetDisplayBounds( VRRect_t *pRect ) @@ -277,9 +281,9 @@ bool CSourceVirtualReality::GetDisplayBounds( VRRect_t *pRect )
{
if( m_pHmd )
{
int32_t x, y;
uint32_t width, height;
m_pHmd->GetWindowBounds( &x, &y, &width, &height );
int32_t x = 0, y = 0;
uint32_t width = 1024, height = 1024;
m_pExtDisplay->GetWindowBounds( &x, &y, &width, &height );
pRect->nX = x;
pRect->nY = y;
pRect->nWidth = width;
@ -421,7 +425,8 @@ void CSourceVirtualReality::GetViewportBounds( VREye eEye, int *pnX, int *pnY, i @@ -421,7 +425,8 @@ void CSourceVirtualReality::GetViewportBounds( VREye eEye, int *pnX, int *pnY, i
else
{
uint32_t x, y, w, h;
m_pHmd->GetEyeOutputViewport( SourceEyeToHmdEye( eEye ), &x, &y, &w, &h );
// m_pHmd->GetEyeOutputViewport( SourceEyeToHmdEye( eEye ), &x, &y, &w, &h );
m_pExtDisplay->GetEyeOutputViewport( SourceEyeToHmdEye( eEye ), &x, &y, &w, &h );
if( pnX && pnY )
{
*pnX = x;
@ -530,8 +535,8 @@ bool CSourceVirtualReality::WillDriftInYaw() @@ -530,8 +535,8 @@ bool CSourceVirtualReality::WillDriftInYaw()
void CSourceVirtualReality::AcquireNewZeroPose()
{
// just let the next tracker update re-zero us
if( m_pHmd )
m_pHmd->ResetSeatedZeroPose();
if( m_pChap )
m_pChap->ResetZeroPose(TrackingUniverseSeated);
}
bool CSourceVirtualReality::SampleTrackingState ( float PlayerGameFov, float fPredictionSeconds )
@ -608,7 +613,7 @@ bool CSourceVirtualReality::DoDistortionProcessing ( VREye eEye ) @@ -608,7 +613,7 @@ bool CSourceVirtualReality::DoDistortionProcessing ( VREye eEye )
// This is where we are rendering to
uint32_t x, y, w, h;
m_pHmd->GetEyeOutputViewport( SourceEyeToHmdEye( eEye ), &x, &y, &w, &h );
m_pExtDisplay->GetEyeOutputViewport( SourceEyeToHmdEye( eEye ), &x, &y, &w, &h );
pRenderContext->DrawScreenSpaceRectangle ( pDistortMaterial,
x, y, w, h,
@ -682,7 +687,7 @@ bool CSourceVirtualReality::CompositeHud ( VREye eEye, float ndcHudBounds[4], bo @@ -682,7 +687,7 @@ bool CSourceVirtualReality::CompositeHud ( VREye eEye, float ndcHudBounds[4], bo
CMatRenderContextPtr pRenderContext( materials );
uint32_t x, y, w, h;
m_pHmd->GetEyeOutputViewport( SourceEyeToHmdEye( eEye ), &x, &y, &w, &h );
m_pExtDisplay->GetEyeOutputViewport( SourceEyeToHmdEye( eEye ), &x, &y, &w, &h );
pRenderContext->DrawScreenSpaceRectangle ( pDistortHUDMaterial,
x, y, w, h,
@ -706,14 +711,17 @@ bool CSourceVirtualReality::StartTracker() @@ -706,14 +711,17 @@ bool CSourceVirtualReality::StartTracker()
// Initialize SteamVR
vr::HmdError err;
m_pHmd = vr::VR_Init( &err );
if( err != HmdError_None )
m_pHmd = vr::VR_Init( &err, vr::VRApplication_Scene );
m_pExtDisplay = vr::VRExtendedDisplay();
m_pChap = vr::VRChaperone();
if( err != vr::VRInitError_None )
{
Msg( "Unable to initialize HMD tracker. Error code %d\n", err );
return false;
}
m_pHmd->ResetSeatedZeroPose();
m_pChap->ResetZeroPose(TrackingUniverseSeated);
m_bHaveValidPose = false;
m_ZeroFromHeadPose.Identity();

2
sourcevr/sourcevirtualreality.h

@ -124,6 +124,8 @@ private: @@ -124,6 +124,8 @@ private:
CMaterialReference m_blackMaterial;
vr::IVRSystem *m_pHmd;
vr::IVRExtendedDisplay *m_pExtDisplay;
vr::IVRChaperone *m_pChap;
bool m_bHaveValidPose;
VMatrix m_ZeroFromHeadPose;

49
sourcevr/wscript

@ -0,0 +1,49 @@ @@ -0,0 +1,49 @@
#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'sourcevr'
def options(opt):
# stub
return
def configure(conf):
conf.env.append_unique('DEFINES',['strncpy=use_Q_strncpy_instead',
'_snprintf=use_Q_snprintf_instead','SOURCEVR_DLL'])
conf.check_cfg(package='openvr', uselib_store='OPENVR', args=['--cflags', '--libs'])
def build(bld):
source = [
"sourcevirtualreality.cpp"
]
includes = [
'.',
'../public',
'../public/tier0',
'../public/tier1'
] + bld.env.INCLUDES_SDL2
defines = []
libs = ['tier0','tier1','tier2', 'tier3','vstdlib','mathlib','OPENVR']
install_path = bld.env.LIBDIR
bld.shlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)

9
wscript

@ -79,6 +79,7 @@ projects={ @@ -79,6 +79,7 @@ projects={
'utils/vtex',
'unicode',
'video',
'sourcevr'
],
'tests': [
'appframework',
@ -358,10 +359,10 @@ def check_deps(conf): @@ -358,10 +359,10 @@ def check_deps(conf):
else:
conf.check_pkg('freetype2', 'FT2', FT2_CHECK)
conf.check_pkg('fontconfig', 'FC', FC_CHECK)
if conf.env.DEST_OS == "darwin":
conf.env.FRAMEWORK_OPENAL = "OpenAL"
else:
conf.check_cfg(package='openal', uselib_store='OPENAL', args=['--cflags', '--libs'])
# if conf.env.DEST_OS == "darwin":
# conf.env.FRAMEWORK_OPENAL = "OpenAL"
# else:
# conf.check_cfg(package='openal', uselib_store='OPENAL', args=['--cflags', '--libs'])
conf.check_cfg(package='libjpeg', uselib_store='JPEG', args=['--cflags', '--libs'])
conf.check_cfg(package='libpng', uselib_store='PNG', args=['--cflags', '--libs'])
conf.check_cfg(package='libcurl', uselib_store='CURL', args=['--cflags', '--libs'])

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