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@ -2607,10 +2607,22 @@ void CBasePlayer::ObserverUse( bool bIsPressed )
@@ -2607,10 +2607,22 @@ void CBasePlayer::ObserverUse( bool bIsPressed )
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void CBasePlayer::JumptoPosition(const Vector &origin, const QAngle &angles) |
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{ |
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SetAbsOrigin( origin ); |
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Vector neworigin; |
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QAngle newangles; |
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// Clamp the position and angles to prevent crashes
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neworigin.x = clamp( origin.x, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); |
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neworigin.y = clamp( origin.y, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); |
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neworigin.z = clamp( origin.z, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); |
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newangles.x = clamp( newangles.x, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); |
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newangles.y = clamp( newangles.y, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); |
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newangles.z = clamp( newangles.z, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); // not clamped in original valve's code, idk why
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SetAbsOrigin( neworigin ); |
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SetAbsVelocity( vec3_origin ); // stop movement
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SetLocalAngles( angles ); |
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SnapEyeAngles( angles ); |
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SetLocalAngles( newangles ); |
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SnapEyeAngles( newangles ); |
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} |
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bool CBasePlayer::SetObserverTarget(CBaseEntity *target) |
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