Fix spec_goto old crash

This commit is contained in:
tyabus 2023-02-18 19:38:10 +05:00 committed by AruMoon
parent 5198d808fa
commit 6e7915b6c3

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@ -2607,10 +2607,22 @@ void CBasePlayer::ObserverUse( bool bIsPressed )
void CBasePlayer::JumptoPosition(const Vector &origin, const QAngle &angles) void CBasePlayer::JumptoPosition(const Vector &origin, const QAngle &angles)
{ {
SetAbsOrigin( origin ); Vector neworigin;
SetAbsVelocity( vec3_origin ); // stop movement QAngle newangles;
SetLocalAngles( angles );
SnapEyeAngles( angles ); // Clamp the position and angles to prevent crashes
neworigin.x = clamp( origin.x, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
neworigin.y = clamp( origin.y, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
neworigin.z = clamp( origin.z, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
newangles.x = clamp( newangles.x, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
newangles.y = clamp( newangles.y, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
newangles.z = clamp( newangles.z, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); // not clamped in original valve's code, idk why
SetAbsOrigin( neworigin );
SetAbsVelocity( vec3_origin ); // stop movement
SetLocalAngles( newangles );
SnapEyeAngles( newangles );
} }
bool CBasePlayer::SetObserverTarget(CBaseEntity *target) bool CBasePlayer::SetObserverTarget(CBaseEntity *target)