diff --git a/game/client/glow_overlay.cpp b/game/client/glow_overlay.cpp index 72915e3c..3e63fb36 100644 --- a/game/client/glow_overlay.cpp +++ b/game/client/glow_overlay.cpp @@ -159,7 +159,7 @@ void CGlowOverlay::UpdateSkyGlowObstruction( float zFar, bool bCacheFullSceneSta if ( PixelVisibility_IsAvailable() ) { // Trace a ray at the object. - Vector pos = CurrentViewOrigin() + m_vDirection * zFar * 0.999f; + Vector pos = CurrentViewOrigin() + m_vDirection * zFar * 0.99f; //9f; // UNDONE: Can probably do only the pixelvis query in this case if you can figure out where // to put it - or save the position of this trace