Co-authored-by: Danny Parker <DannyParker0001@users.noreply.github.com>
@ -972,7 +972,7 @@ void DebugDrawLightmapAtCrossHair()
IMaterial *pMaterial;
int lightmapPageSize[2];
if( s_CrossHairSurfID <= 0 )
if( s_CrossHairSurfID <= (SurfaceHandle_t)0 )
{
return;
}
@ -1152,7 +1152,7 @@ void ClientModeShared::FireGameEvent( IGameEvent *event )
if ( team == 0 && GetLocalTeam() > 0 )
if ( team == 0 && GetLocalTeam() > (C_Team*)0 )
bValidTeam = false;
@ -619,7 +619,7 @@ bool CShaderDeviceMgrDx8::ComputeCapsFromD3D( HardwareCaps_t *pCaps, int nAdapte
if ( pVendorID )
int nVendorID = V_atoi( pVendorID ); // use V_atoi for hex support
if ( pVendorID > 0 )
if ( pVendorID > (HardwareCaps_t*)0 )
ident.VendorId = nVendorID;
@ -211,7 +211,7 @@ bool CCustomGames::CheckTagFilter( gameserveritem_t &server )
V_SplitString( m_szTagFilter, ",", TagList );
for ( int i = 0; i < TagList.Count(); i++ )
if ( ( Q_strnistr( server.m_szGameTags, TagList[i], MAX_TAG_CHARACTERS ) > 0 ) == TagsExclude() )
if ( ( Q_strnistr( server.m_szGameTags, TagList[i], MAX_TAG_CHARACTERS ) > (const char*)0 ) == TagsExclude() )
bRetVal = false;
break;