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Merge pull request #209 from AruMoon/fix-angles

fix spectator free mode wrong angles
pull/211/head
nillerusr 1 year ago committed by GitHub
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  1. 8
      game/server/player.cpp

8
game/server/player.cpp

@ -2615,9 +2615,9 @@ void CBasePlayer::JumptoPosition(const Vector &origin, const QAngle &angles) @@ -2615,9 +2615,9 @@ void CBasePlayer::JumptoPosition(const Vector &origin, const QAngle &angles)
neworigin.y = clamp( origin.y, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
neworigin.z = clamp( origin.z, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
newangles.x = clamp( newangles.x, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
newangles.y = clamp( newangles.y, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
newangles.z = clamp( newangles.z, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); // not clamped in original valve's code, idk why
newangles.x = clamp( angles.x, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
newangles.y = clamp( angles.y, MIN_COORD_FLOAT, MAX_COORD_FLOAT );
newangles.z = clamp( angles.z, MIN_COORD_FLOAT, MAX_COORD_FLOAT ); // not clamped in original valve's code, idk why
SetAbsOrigin( neworigin );
SetAbsVelocity( vec3_origin ); // stop movement
@ -9373,4 +9373,4 @@ uint64 CBasePlayer::GetSteamIDAsUInt64( void ) @@ -9373,4 +9373,4 @@ uint64 CBasePlayer::GetSteamIDAsUInt64( void )
return steamIDForPlayer.ConvertToUint64();
return 0;
}
#endif // NO_STEAM
#endif // NO_STEAM

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