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@ -246,7 +246,7 @@ GL_FUNC_VOID(OpenGL,true,glUniform4fv,(GLint a,GLsizei b,const GLfloat *c),(a,b, |
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GL_FUNC_VOID(OpenGL,true,glColor4f,(GLfloat a,GLfloat b,GLfloat c,GLfloat d),(a,b,c,d)) |
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GL_FUNC_VOID(OpenGL,true,glColor4f,(GLfloat a,GLfloat b,GLfloat c,GLfloat d),(a,b,c,d)) |
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GL_FUNC_VOID(OpenGL,true,glSamplerParameterf,(GLuint a, GLenum b, GLfloat c), (a, b, c)) |
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GL_FUNC_VOID(OpenGL,true,glSamplerParameterf,(GLuint a, GLenum b, GLfloat c), (a, b, c)) |
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GL_FUNC_VOID(OpenGL,true,glSamplerParameterfv,(GLuint a, GLenum b, const GLfloat *c), (a, b, c)) |
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GL_FUNC_VOID(OpenGL,true,glSamplerParameterfv,(GLuint a, GLenum b, const GLfloat *c), (a, b, c)) |
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GL_FUNC_VOID(GL_QCOM_alpha_test,false,glAlphaFuncQCOM,(GLenum a, GLfloat b),(a,b)) |
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GL_FUNC_VOID(OpenGL,false,glAlphaFuncQCOM,(GLenum a, GLfloat b),(a,b)) |
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GL_FUNC_VOID(OpenGL,true,glClearDepthf,(GLfloat a),(a)) |
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GL_FUNC_VOID(OpenGL,true,glClearDepthf,(GLfloat a),(a)) |
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GL_FUNC_VOID(OpenGL,true,glDepthRangef,(GLfloat a,GLfloat b),(a,b)) |
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GL_FUNC_VOID(OpenGL,true,glDepthRangef,(GLfloat a,GLfloat b),(a,b)) |
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GL_FUNC_VOID(OpenGL,true,glGetFramebufferAttachmentParameteriv,(GLenum a,GLenum b,GLenum c,GLint *d),(a,b,c,d)) |
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GL_FUNC_VOID(OpenGL,true,glGetFramebufferAttachmentParameteriv,(GLenum a,GLenum b,GLenum c,GLint *d),(a,b,c,d)) |
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