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game: fixed a format string vulnerability in CDebugOverlay::Paint (ValveSoftware/source-sdk-2013#372)

pull/112/head
SanyaSho 2 years ago
parent
commit
42b528dec3
  1. 4
      game/client/vgui_debugoverlaypanel.cpp

4
game/client/vgui_debugoverlaypanel.cpp

@ -129,7 +129,7 @@ void CDebugOverlay::Paint() @@ -129,7 +129,7 @@ void CDebugOverlay::Paint()
{
float xPos = screenPos[0];
float yPos = screenPos[1]+ (pCurrText->lineOffset*13); // Line spacing;
g_pMatSystemSurface->DrawColoredText( m_hFont, xPos, yPos, r, g, b, a, pCurrText->text );
g_pMatSystemSurface->DrawColoredText( m_hFont, xPos, yPos, r, g, b, a, "%s", pCurrText->text );
}
}
else
@ -138,7 +138,7 @@ void CDebugOverlay::Paint() @@ -138,7 +138,7 @@ void CDebugOverlay::Paint()
{
float xPos = screenPos[0];
float yPos = screenPos[1]+ (pCurrText->lineOffset*13); // Line spacing;
g_pMatSystemSurface->DrawColoredText( m_hFont, xPos, yPos, r, g, b, a, pCurrText->text );
g_pMatSystemSurface->DrawColoredText( m_hFont, xPos, yPos, r, g, b, a, "%s", pCurrText->text );
}
}
}

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