Browse Source

misaligment fixes

sanitize
nillerusr 2 years ago
parent
commit
3a73624b7e
  1. 5
      bitmap/colorconversion.cpp
  2. 11681
      common/sse2neon.h
  3. 6
      engine/OcclusionSystem.cpp
  4. 4
      engine/gl_rsurf.cpp
  5. 4
      game/client/c_rumble.cpp
  6. 4
      game/client/c_vote_controller.cpp
  7. 109
      game/client/client_hl1mp.vpc
  8. 3
      game/client/hud_vote.h
  9. 2
      game/client/viewrender.cpp
  10. 2
      game/client/wscript
  11. 4
      game/server/AI_Criteria.h
  12. 2
      game/server/AI_ResponseSystem.cpp
  13. 179
      game/server/server_hl1mp.vpc
  14. 2
      game/server/wscript
  15. 3
      game/shared/saverestore.cpp
  16. 17
      gameui/BaseSaveGameDialog.cpp
  17. 14
      public/bone_setup.cpp
  18. 2
      public/dt_send.cpp
  19. 4
      public/mathlib/compressed_vector.h
  20. 3
      public/mathlib/lightdesc.h
  21. 16
      public/mathlib/vector4d.h
  22. 6
      public/mathlib/vmatrix.h
  23. 4
      public/studio.h
  24. 4
      public/togles/linuxwin/dxabstract_types.h
  25. 96
      public/togles/linuxwin/glentrypoints.h
  26. 7
      serverbrowser/ServerBrowserDialog.cpp
  27. 4
      studiorender/studiorendercontext.cpp
  28. 28
      tier0/cpu.cpp
  29. 12
      tier1/checksum_crc.cpp
  30. 6
      tier1/processor_detect_linux.cpp
  31. 3
      tier1/snappy-stubs-internal.h
  32. 5
      togles/linuxwin/cglmbuffer.cpp
  33. 5
      togles/linuxwin/cglmprogram.cpp
  34. 4
      togles/linuxwin/cglmtex.cpp
  35. BIN
      togles/linuxwin/decompress.o
  36. 21
      togles/linuxwin/dx9asmtogl2.cpp
  37. 6
      togles/linuxwin/glentrypoints.cpp
  38. 2
      togles/linuxwin/glmgr.cpp
  39. 7
      vphysics/physics_collide.cpp

5
bitmap/colorconversion.cpp

@ -435,7 +435,8 @@ static inline void DecodeAlpha3BitLinear( CDestPixel *pImPos, DXTAlphaBlock3BitL
// pRows = (Alpha3BitRows*) & ( pAlphaBlock->stuff[0] ); // pRows = (Alpha3BitRows*) & ( pAlphaBlock->stuff[0] );
const DWORD mask = 0x00000007; // bits = 00 00 01 11 const DWORD mask = 0x00000007; // bits = 00 00 01 11
DWORD bits = *( (DWORD*) & ( pAlphaBlock->stuff[0] )); DWORD bits;
memcpy( &bits, &(pAlphaBlock->stuff[0]), sizeof(DWORD) );
gBits[0][0] = (BYTE)( bits & mask ); gBits[0][0] = (BYTE)( bits & mask );
bits >>= 3; bits >>= 3;
@ -454,7 +455,7 @@ static inline void DecodeAlpha3BitLinear( CDestPixel *pImPos, DXTAlphaBlock3BitL
gBits[1][3] = (BYTE)( bits & mask ); gBits[1][3] = (BYTE)( bits & mask );
// now for last two rows: // now for last two rows:
bits = *( (DWORD*) & ( pAlphaBlock->stuff[3] )); // last 3 bytes memcpy( &bits, &(pAlphaBlock->stuff[3]), sizeof(DWORD) );
gBits[2][0] = (BYTE)( bits & mask ); gBits[2][0] = (BYTE)( bits & mask );
bits >>= 3; bits >>= 3;

11681
common/sse2neon.h

File diff suppressed because it is too large Load Diff

6
engine/OcclusionSystem.cpp

@ -1268,7 +1268,9 @@ void CEdgeList::CullSmallOccluders()
// Sort the surfaces by screen area, in descending order // Sort the surfaces by screen area, in descending order
int nSurfCount = m_Surfaces.Count(); int nSurfCount = m_Surfaces.Count();
s_pSortSurfaces = m_Surfaces.Base(); s_pSortSurfaces = m_Surfaces.Base();
qsort( m_SurfaceSort.Base(), nSurfCount, sizeof(int), SurfCompare );
if( m_SurfaceSort.Base() )
qsort( m_SurfaceSort.Base(), nSurfCount, sizeof(int), SurfCompare );
// We're going to keep the greater of r_occludermin + All surfaces with a screen area >= r_occluderarea // We're going to keep the greater of r_occludermin + All surfaces with a screen area >= r_occluderarea
int nMinSurfaces = r_occludermincount.GetInt(); int nMinSurfaces = r_occludermincount.GetInt();
@ -1282,7 +1284,7 @@ void CEdgeList::CullSmallOccluders()
bool *bUseSurface = (bool*)stackalloc( nSurfCount * sizeof(bool) ); bool *bUseSurface = (bool*)stackalloc( nSurfCount * sizeof(bool) );
memset( bUseSurface, 0, nSurfCount * sizeof(bool) ); memset( bUseSurface, 0, nSurfCount * sizeof(bool) );
int i; int i;
for ( i = 0; i < nSurfCount; ++i ) for ( i = 0; i < nSurfCount; ++i )
{ {

4
engine/gl_rsurf.cpp

@ -4099,7 +4099,9 @@ CBrushBatchRender::brushrender_t *CBrushBatchRender::FindOrCreateRenderBatch( mo
surfaceList.Sort( SurfaceCmp ); surfaceList.Sort( SurfaceCmp );
renderT.pPlanes = new cplane_t *[planeList.Count()]; renderT.pPlanes = new cplane_t *[planeList.Count()];
renderT.planeCount = planeList.Count(); renderT.planeCount = planeList.Count();
memcpy( renderT.pPlanes, planeList.Base(), sizeof(cplane_t *)*planeList.Count() );
if( planeList.Base() )
memcpy( renderT.pPlanes, planeList.Base(), sizeof(cplane_t *)*planeList.Count() );
renderT.pSurfaces = new brushrendersurface_t[surfaceList.Count()]; renderT.pSurfaces = new brushrendersurface_t[surfaceList.Count()];
renderT.surfaceCount = surfaceList.Count(); renderT.surfaceCount = surfaceList.Count();

4
game/client/c_rumble.cpp

@ -166,7 +166,7 @@ void GenerateSquareWaveEffect( RumbleWaveform_t *pWaveform, const WaveGenParams_
while( i < NUM_WAVE_SAMPLES ) while( i < NUM_WAVE_SAMPLES )
{ {
for( j = 0 ; j < steps ; j++ ) for( j = 0 ; j < steps && i < NUM_WAVE_SAMPLES; j++ )
{ {
if( params.leftChannel ) if( params.leftChannel )
{ {
@ -177,7 +177,7 @@ void GenerateSquareWaveEffect( RumbleWaveform_t *pWaveform, const WaveGenParams_
pWaveform->amplitude_right[i++] = params.minAmplitude; pWaveform->amplitude_right[i++] = params.minAmplitude;
} }
} }
for( j = 0 ; j < steps ; j++ ) for( j = 0 ; j < steps && i < NUM_WAVE_SAMPLES; j++ )
{ {
if( params.leftChannel ) if( params.leftChannel )
{ {

4
game/client/c_vote_controller.cpp

@ -33,7 +33,7 @@ void C_VoteController::RecvProxy_VoteType( const CRecvProxyData *pData, void *pS
if( pMe->m_iActiveIssueIndex == pData->m_Value.m_Int ) if( pMe->m_iActiveIssueIndex == pData->m_Value.m_Int )
return; return;
pMe->m_iActiveIssueIndex = pData->m_Value.m_Int; memcpy( &pMe->m_iActiveIssueIndex, &pData->m_Value.m_Int, sizeof(pData->m_Value.m_Int) );
pMe->m_bTypeDirty = true; pMe->m_bTypeDirty = true;
// Since the contents of a new vote are in three parts, we can't directly send an event to the Hud // Since the contents of a new vote are in three parts, we can't directly send an event to the Hud
@ -186,4 +186,4 @@ void C_VoteController::FireGameEvent( IGameEvent *event )
} }
} }
} }
} }

109
game/client/client_hl1mp.vpc

@ -0,0 +1,109 @@
//-----------------------------------------------------------------------------
// CLIENT_HL1MP.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro GAMENAME "hl1mp"
$Include "$SRCDIR\game\client\client_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;.\hl1,.\hl2,.\hl2\elements,$SRCDIR\game\shared\hl1,$SRCDIR\game\shared\hl2"
$PreprocessorDefinitions "$BASE;HL1_CLIENT_DLL;HL1MP_CLIENT_DLL"
}
}
$Project "Client (HL1MP)"
{
$Folder "Source Files"
{
-$File "geiger.cpp"
-$File "history_resource.cpp"
-$File "train.cpp"
$File "c_team_objectiveresource.cpp"
$File "c_team_objectiveresource.h"
$File "hud_chat.cpp"
$File "$SRCDIR\game\shared\predicted_viewmodel.cpp"
$File "$SRCDIR\game\shared\predicted_viewmodel.h"
$Folder "HL2 DLL"
{
$File "hl2\c_antlion_dust.cpp"
$File "hl2\c_basehelicopter.cpp"
$File "hl2\c_basehelicopter.h"
$File "hl2\c_basehlcombatweapon.h"
$File "hl2\c_corpse.cpp"
$File "hl2\c_corpse.h"
$File "hl2\c_hl2_playerlocaldata.h"
$File "hl2\c_rotorwash.cpp"
$File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h"
$File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h"
$File "hl2\fx_bugbait.cpp"
$File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h"
$File "hl2\hl_in_main.cpp"
$File "hl2\hl_prediction.cpp"
$File "hl2\vgui_rootpanel_hl2.cpp"
}
$Folder "HL1 DLL"
{
$File "hl1\hl1_c_legacytempents.cpp"
$File "hl1\hl1_c_player.cpp"
$File "hl1\hl1_c_player.h"
$File "hl1\hl1_c_rpg_rocket.cpp"
$File "hl1\hl1_c_weapon__stubs.cpp"
$File "hl1\hl1_clientmode.cpp"
$File "hl1\hl1_clientmode.h"
$File "hl1\hl1_clientscoreboard.cpp"
$File "hl1\hl1_hud_deathnotice.cpp"
$File "hl1\hl1_fx_gauss.cpp"
$File "hl1\hl1_fx_gibs.cpp"
$File "hl1\hl1_fx_impacts.cpp"
$File "hl1\hl1_fx_shelleject.cpp"
$File "$SRCDIR\game\shared\hl1\hl1_gamemovement.cpp"
$File "$SRCDIR\game\shared\hl1\hl1_gamemovement.h"
$File "hl1\hl1_hud_ammo.cpp"
$File "hl1\hl1_hud_battery.cpp"
$File "hl1\hl1_hud_damageindicator.cpp"
$File "hl1\hl1_hud_damagetiles.cpp"
$File "hl1\hl1_hud_flashlight.cpp"
$File "hl1\hl1_hud_geiger.cpp"
$File "hl1\hl1_hud_health.cpp"
$File "hl1\hl1_hud_history_resource.cpp"
$File "hl1\hl1_hud_numbers.cpp"
$File "hl1\hl1_hud_numbers.h"
$File "hl1\hl1_hud_train.cpp"
$File "hl1\hl1_hud_weaponselection.cpp"
$File "$SRCDIR\game\shared\hl1\hl1_basecombatweapon_shared.cpp"
$File "$SRCDIR\game\shared\hl1\hl1_gamerules.cpp"
$File "$SRCDIR\game\shared\hl1\hl1_player_shared.cpp"
$File "$SRCDIR\game\shared\hl1\hl1_player_shared.h"
$File "$SRCDIR\game\shared\hl1\hl1_usermessages.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_357.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_crossbow.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_egon.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_gauss.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_glock.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_handgrenade.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_hornetgun.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_mp5.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_rpg.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_sachel.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_shotgun.cpp"
$File "$SRCDIR\game\server\hl1\hl1_weapon_crowbar.cpp"
}
$Folder "HL1MP DLL"
{
$File "hl1\c_hl1mp_player.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_basecombatweapon_shared.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_gamerules.cpp"
}
}
}

3
game/client/hud_vote.h

@ -119,6 +119,9 @@ class CHudVote : public vgui::EditablePanel, public CHudElement
{ {
DECLARE_CLASS_SIMPLE( CHudVote, vgui::EditablePanel ); DECLARE_CLASS_SIMPLE( CHudVote, vgui::EditablePanel );
public:
DECLARE_MULTIPLY_INHERITED();
CHudVote( const char *pElementName ); CHudVote( const char *pElementName );
virtual void LevelInit( void ); virtual void LevelInit( void );

2
game/client/viewrender.cpp

@ -4010,7 +4010,7 @@ void CRendering3dView::DrawOpaqueRenderables( ERenderDepthMode DepthMode )
} }
} }
if ( 0 && r_threaded_renderables.GetBool() ) if ( r_threaded_renderables.GetBool() )
{ {
ParallelProcess( "BoneSetupNpcsLast", arrBoneSetupNpcsLast.Base() + numOpaqueEnts - numNpcs, numNpcs, &SetupBonesOnBaseAnimating ); ParallelProcess( "BoneSetupNpcsLast", arrBoneSetupNpcsLast.Base() + numOpaqueEnts - numNpcs, numNpcs, &SetupBonesOnBaseAnimating );
ParallelProcess( "BoneSetupNpcsLast NonNPCs", arrBoneSetupNpcsLast.Base(), numNonNpcsAnimating, &SetupBonesOnBaseAnimating ); ParallelProcess( "BoneSetupNpcsLast NonNPCs", arrBoneSetupNpcsLast.Base(), numNonNpcsAnimating, &SetupBonesOnBaseAnimating );

2
game/client/wscript

@ -17,7 +17,7 @@ games = {
'hl1': ['client_base.vpc', 'client_hl1.vpc'], 'hl1': ['client_base.vpc', 'client_hl1.vpc'],
'episodic': ['client_base.vpc', 'client_episodic.vpc'], 'episodic': ['client_base.vpc', 'client_episodic.vpc'],
'portal': ['client_base.vpc', 'client_portal.vpc'], 'portal': ['client_base.vpc', 'client_portal.vpc'],
'hl1mp': ['client_base.vpc', 'client_hl1.vpc'], 'hl1mp': ['client_base.vpc', 'client_hl1mp.vpc'],
'cstrike': ['client_base.vpc', 'client_cstrike.vpc'], 'cstrike': ['client_base.vpc', 'client_cstrike.vpc'],
'dod': ['client_base.vpc', 'client_dod.vpc'] 'dod': ['client_base.vpc', 'client_dod.vpc']
} }

4
game/server/AI_Criteria.h

@ -93,7 +93,7 @@ private:
CUtlRBTree< CritEntry_t, short > m_Lookup; CUtlRBTree< CritEntry_t, short > m_Lookup;
}; };
#pragma pack(1) //#pragma pack(1)
template<typename T> template<typename T>
struct response_interval_t struct response_interval_t
{ {
@ -150,7 +150,7 @@ struct AI_ResponseParams
responseparams_interval_t predelay; //21 responseparams_interval_t predelay; //21
}; };
#pragma pack() //#pragma pack()
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: Generic container for a response to a match to a criteria set // Purpose: Generic container for a response to a match to a criteria set

2
game/server/AI_ResponseSystem.cpp

@ -44,7 +44,6 @@ inline static char *CopyString( const char *in )
return out; return out;
} }
#pragma pack(1)
class Matcher class Matcher
{ {
public: public:
@ -542,7 +541,6 @@ struct Rule
bool m_bMatchOnce : 1; bool m_bMatchOnce : 1;
bool m_bEnabled : 1; bool m_bEnabled : 1;
}; };
#pragma pack()
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: // Purpose:

179
game/server/server_hl1mp.vpc

@ -0,0 +1,179 @@
//-----------------------------------------------------------------------------
// SERVER_HL1MP.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro GAMENAME "hl1mp"
$Include "$SRCDIR\game\server\server_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;$SRCDIR\game\shared\hl1,$SRCDIR\game\shared\hl2,.\hl1,.\hl2"
$PreprocessorDefinitions "$BASE;HL1_DLL;HL1MP_DLL"
}
}
$Project "Server (HL1MP)"
{
$Folder "Source Files"
{
$File "hl1\hl1mp_gameinterface.cpp"
$File "basegrenade_concussion.cpp"
$File "basegrenade_contact.cpp"
$File "basegrenade_timed.cpp"
$File "hl2\Func_Monitor.cpp"
$File "GrenadeThrown.cpp"
$File "GrenadeThrown.h"
$File "h_cycler.cpp"
$File "$SRCDIR\game\shared\predicted_viewmodel.cpp"
$File "$SRCDIR\game\shared\predicted_viewmodel.h"
$File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp"
$File "team_spawnpoint.cpp"
$File "team_spawnpoint.h"
$File "$SRCDIR\game\shared\weapon_parse_default.cpp"
$Folder "HL2 DLL"
{
$File "hl2\ai_behavior_police.h"
$File "hl2\ai_goal_police.h"
$File "hl2\ai_interactions.h"
$File "hl2\antlion_maker.h"
$File "hl2\CBaseSpriteProjectile.cpp"
$File "hl2\CBaseSpriteProjectile.h"
$File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h"
$File "hl2\energy_wave.h"
$File "$SRCDIR\game\shared\hl2\env_alyxemp_shared.h"
$File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h"
$File "$SRCDIR\game\shared\hl2\hl_movedata.h"
$File "hl2\look_door.cpp"
$File "hl2\monster_dummy.cpp"
$File "hl2\npc_metropolice.h"
$File "hl2\npc_playercompanion.h"
$File "npc_Talker.cpp"
$File "npc_Talker.h"
$File "hl2\prop_combine_ball.h"
$File "hl2\script_intro.h"
$File "hl2\vehicle_crane.h"
$File "hl2\weapon_crowbar.h"
$File "hl2\weapon_physcannon.h"
$File "hl2\weapon_stunstick.h"
$Folder "unused"
{
$File "hl2\grenade_beam.cpp"
$File "hl2\grenade_beam.h"
$File "hl2\grenade_homer.cpp"
$File "hl2\grenade_homer.h"
}
}
$Folder "HL1 DLL"
{
$File "actanimating.cpp"
$File "actanimating.h"
$File "hl1\hl1_ai_basenpc.cpp"
$File "hl1\hl1_ai_basenpc.h"
$File "hl1\hl1_basecombatweapon.cpp"
$File "$SRCDIR\game\shared\hl1\hl1_basecombatweapon_shared.cpp"
$File "$SRCDIR\game\shared\hl1\hl1_basecombatweapon_shared.h"
$File "hl1\hl1_basegrenade.cpp"
$File "hl1\hl1_basegrenade.h"
$File "hl1_CBaseHelicopter.h"
$File "hl1\hl1_client.cpp"
$File "hl1\hl1_ents.cpp"
$File "hl1\hl1_env_speaker.cpp"
$File "hl1\hl1_eventlog.cpp"
$File "hl1\hl1_func_recharge.cpp"
$File "hl1\hl1_func_tank.cpp"
$File "$SRCDIR\game\shared\hl1\hl1_gamemovement.cpp"
$File "$SRCDIR\game\shared\hl1\hl1_gamemovement.h"
$File "$SRCDIR\game\shared\hl1\hl1_gamerules.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_gamerules.cpp"
$File "$SRCDIR\game\shared\hl1\hl1_gamerules.h"
$File "hl1\hl1_grenade_mp5.cpp"
$File "hl1\hl1_grenade_mp5.h"
$File "hl1\hl1_grenade_spit.cpp"
$File "hl1\hl1_grenade_spit.h"
$File "hl1\hl1_item_ammo.cpp"
$File "hl1\hl1_item_battery.cpp"
$File "hl1\hl1_item_healthkit.cpp"
$File "hl1\hl1_item_longjump.cpp"
$File "hl1\hl1_item_suit.cpp"
$File "hl1\hl1_items.cpp"
$File "hl1\hl1_items.h"
$File "hl1\hl1_monstermaker.cpp"
$File "hl1\hl1_monstermaker.h"
$File "hl1\hl1_npc_aflock.cpp"
$File "hl1\hl1_npc_agrunt.cpp"
$File "hl1\hl1_npc_apache.cpp"
$File "hl1\hl1_npc_barnacle.cpp"
$File "hl1\hl1_npc_barnacle.h"
$File "hl1\hl1_npc_barney.cpp"
$File "hl1\hl1_npc_barney.h"
$File "hl1\hl1_npc_bigmomma.cpp"
$File "hl1\hl1_npc_bloater.cpp"
$File "hl1\hl1_npc_bullsquid.cpp"
$File "hl1\hl1_npc_bullsquid.h"
$File "hl1\hl1_npc_controller.cpp"
$File "hl1\hl1_npc_gargantua.cpp"
$File "hl1\hl1_npc_gargantua.h"
$File "hl1\hl1_npc_gman.cpp"
$File "hl1\hl1_npc_hassassin.cpp"
$File "hl1\hl1_npc_headcrab.cpp"
$File "hl1\hl1_npc_headcrab.h"
$File "hl1\hl1_npc_hgrunt.cpp"
$File "hl1\hl1_npc_hgrunt.h"
$File "hl1\hl1_npc_hornet.cpp"
$File "hl1\hl1_npc_hornet.h"
$File "hl1\hl1_npc_houndeye.cpp"
$File "hl1\hl1_npc_houndeye.h"
$File "hl1\hl1_npc_ichthyosaur.cpp"
$File "hl1\hl1_npc_ichthyosaur.h"
$File "hl1\hl1_npc_leech.cpp"
$File "hl1\hl1_npc_nihilanth.cpp"
$File "hl1\hl1_npc_osprey.cpp"
$File "hl1\hl1_npc_roach.cpp"
$File "hl1\hl1_npc_scientist.cpp"
$File "hl1\hl1_npc_scientist.h"
$File "hl1\hl1_npc_snark.cpp"
$File "hl1\hl1_npc_snark.h"
$File "hl1\hl1_npc_talker.cpp"
$File "hl1\hl1_npc_talker.h"
$File "hl1\hl1_npc_tentacle.cpp"
$File "hl1\hl1_npc_turret.cpp"
$File "hl1\hl1_npc_vortigaunt.cpp"
$File "hl1\hl1_npc_vortigaunt.h"
$File "hl1\hl1_npc_zombie.cpp"
$File "hl1\hl1_npc_zombie.h"
$File "hl1\hl1_player.cpp"
$File "hl1\hl1_player.h"
$File "$SRCDIR\game\shared\hl1\hl1_player_shared.cpp"
$File "$SRCDIR\game\shared\hl1\hl1_player_shared.h"
$File "hl1\hl1_playermove.cpp"
$File "$SRCDIR\game\shared\hl1\hl1_usermessages.cpp"
$File "hl1\hl1_weapon_snark.cpp"
$File "hl1\hl1_weapon_tripmine.cpp"
$File "hl1\hl1_weaponbox.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_basecombatweapon_shared.cpp"
$File "hl1\hl1mp_bot_temp.cpp"
$File "hl1\hl1mp_player.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_357.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_crossbow.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_egon.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_gauss.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_glock.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_handgrenade.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_hornetgun.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_mp5.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_rpg.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_sachel.cpp"
$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_shotgun.cpp"
$File "$SRCDIR\game\server\hl1\hl1_weapon_crowbar.cpp"
}
}
}

2
game/server/wscript

@ -14,7 +14,7 @@ games = {
'hl2mp': ['server_base.vpc', 'server_hl2mp.vpc'], 'hl2mp': ['server_base.vpc', 'server_hl2mp.vpc'],
'portal': ['server_base.vpc', 'server_portal.vpc'], 'portal': ['server_base.vpc', 'server_portal.vpc'],
'hl1': ['server_base.vpc', 'server_hl1.vpc'], 'hl1': ['server_base.vpc', 'server_hl1.vpc'],
'hl1mp': ['server_base.vpc', 'server_hl1.vpc'], 'hl1mp': ['server_base.vpc', 'server_hl1mp.vpc'],
'cstrike': ['server_base.vpc', 'server_cstrike.vpc', 'nav_mesh.vpc'], 'cstrike': ['server_base.vpc', 'server_cstrike.vpc', 'nav_mesh.vpc'],
'dod': ['server_base.vpc', 'server_dod.vpc'], 'dod': ['server_base.vpc', 'server_dod.vpc'],
'tf': [ 'tf': [

3
game/shared/saverestore.cpp

@ -203,6 +203,7 @@ CSave::CSave( CSaveRestoreData *pdata )
inline int CSave::DataEmpty( const char *pdata, int size ) inline int CSave::DataEmpty( const char *pdata, int size )
{ {
static int void_data = 0;
if ( size != 4 ) if ( size != 4 )
{ {
const char *pLimit = pdata + size; const char *pLimit = pdata + size;
@ -214,7 +215,7 @@ inline int CSave::DataEmpty( const char *pdata, int size )
return 1; return 1;
} }
return ( *((int *)pdata) == 0 ); return memcmp(pdata, &void_data, sizeof(int)) == 0;
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------

17
gameui/BaseSaveGameDialog.cpp

@ -560,7 +560,7 @@ int SaveReadNameAndComment( FileHandle_t f, OUT_Z_CAP(nameSize) char *name, int
int nNumberOfFields; int nNumberOfFields;
char *pData; char *pData;
int nFieldSize; short nFieldSize;
pData = pSaveData; pData = pSaveData;
@ -580,9 +580,12 @@ int SaveReadNameAndComment( FileHandle_t f, OUT_Z_CAP(nameSize) char *name, int
pTokenList = NULL; pTokenList = NULL;
// short, short (size, index of field name) // short, short (size, index of field name)
nFieldSize = *(short *)pData; memcpy( &nFieldSize, pData, sizeof(short) );
pData += sizeof(short); pData += sizeof(short);
pFieldName = pTokenList[ *(short *)pData ]; short index;
memcpy( &index, pData, sizeof(short) );
pFieldName = pTokenList[index];
if (stricmp(pFieldName, "GameHeader")) if (stricmp(pFieldName, "GameHeader"))
{ {
@ -592,7 +595,7 @@ int SaveReadNameAndComment( FileHandle_t f, OUT_Z_CAP(nameSize) char *name, int
// int (fieldcount) // int (fieldcount)
pData += sizeof(short); pData += sizeof(short);
nNumberOfFields = *(int*)pData; memcpy( &nNumberOfFields, pData, sizeof(int) );
pData += nFieldSize; pData += nFieldSize;
// Each field is a short (size), short (index of name), binary string of "size" bytes (data) // Each field is a short (size), short (index of name), binary string of "size" bytes (data)
@ -603,10 +606,12 @@ int SaveReadNameAndComment( FileHandle_t f, OUT_Z_CAP(nameSize) char *name, int
// szName // szName
// Actual Data // Actual Data
nFieldSize = *(short *)pData; memcpy( &nFieldSize, pData, sizeof(short) );
pData += sizeof(short); pData += sizeof(short);
pFieldName = pTokenList[ *(short *)pData ]; short index;
memcpy( &index, pData, sizeof(short));
pFieldName = pTokenList[index];
pData += sizeof(short); pData += sizeof(short);
if (!stricmp(pFieldName, "comment")) if (!stricmp(pFieldName, "comment"))

14
public/bone_setup.cpp

@ -21,6 +21,8 @@
#include "convar.h" #include "convar.h"
#include "tier0/tslist.h" #include "tier0/tslist.h"
#include "vphysics_interface.h" #include "vphysics_interface.h"
#include "mathlib/compressed_vector.h"
#ifdef CLIENT_DLL #ifdef CLIENT_DLL
#include "posedebugger.h" #include "posedebugger.h"
#endif #endif
@ -378,14 +380,18 @@ void CalcBoneQuaternion( int frame, float s,
{ {
if ( panim->flags & STUDIO_ANIM_RAWROT ) if ( panim->flags & STUDIO_ANIM_RAWROT )
{ {
q = *(panim->pQuat48()); Quaternion48 tmp;
memcpy( &tmp, panim->pQuat48(), sizeof(Quaternion48) );
q = tmp;
Assert( q.IsValid() ); Assert( q.IsValid() );
return; return;
} }
if ( panim->flags & STUDIO_ANIM_RAWROT2 ) if ( panim->flags & STUDIO_ANIM_RAWROT2 )
{ {
q = *(panim->pQuat64()); Quaternion64 tmp;
memcpy( &tmp, panim->pQuat64(), sizeof(Quaternion64) );
q = tmp;
Assert( q.IsValid() ); Assert( q.IsValid() );
return; return;
} }

2
public/dt_send.cpp

@ -265,7 +265,7 @@ void SendProxy_UInt16ToInt32( const SendProp *pProp, const void *pStruct, const
void SendProxy_UInt32ToInt32( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID) void SendProxy_UInt32ToInt32( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID)
{ {
*((unsigned long*)&pOut->m_Int) = *((unsigned long*)pData); memcpy( &pOut->m_Int, pData, sizeof(unsigned long) );
} }
#ifdef SUPPORTS_INT64 #ifdef SUPPORTS_INT64
void SendProxy_UInt64ToInt64( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID) void SendProxy_UInt64ToInt64( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID)

4
public/mathlib/compressed_vector.h

@ -149,7 +149,7 @@ class Quaternion64
{ {
public: public:
// Construction/destruction: // Construction/destruction:
Quaternion64(void); Quaternion64(void) {};
Quaternion64(vec_t X, vec_t Y, vec_t Z); Quaternion64(vec_t X, vec_t Y, vec_t Z);
// assignment // assignment
@ -197,7 +197,7 @@ class Quaternion48
{ {
public: public:
// Construction/destruction: // Construction/destruction:
Quaternion48(void); Quaternion48(void) {};
Quaternion48(vec_t X, vec_t Y, vec_t Z); Quaternion48(vec_t X, vec_t Y, vec_t Z);
// assignment // assignment

3
public/mathlib/lightdesc.h

@ -34,7 +34,7 @@ enum LightType_OptimizationFlags_t
struct LightDesc_t struct LightDesc_t
{ {
LightType_t m_Type; //< MATERIAL_LIGHT_xxx LightType_t m_Type; //< MATERIAL_LIGHT_xxx
Vector m_Color; //< color+intensity Vector m_Color; //< color+intensity
Vector m_Position; //< light source center position Vector m_Position; //< light source center position
Vector m_Direction; //< for SPOT, direction it is pointing Vector m_Direction; //< for SPOT, direction it is pointing
float m_Range; //< distance range for light.0=infinite float m_Range; //< distance range for light.0=infinite
@ -60,6 +60,7 @@ public:
LightDesc_t(void) LightDesc_t(void)
{ {
m_Type = MATERIAL_LIGHT_DISABLE;
} }
// constructors for various useful subtypes // constructors for various useful subtypes

16
public/mathlib/vector4d.h

@ -23,6 +23,10 @@
#include "tier0/dbg.h" #include "tier0/dbg.h"
#include "mathlib/math_pfns.h" #include "mathlib/math_pfns.h"
#ifdef __arm__
#include "sse2neon.h"
#endif
// forward declarations // forward declarations
class Vector; class Vector;
class Vector2D; class Vector2D;
@ -141,10 +145,8 @@ public:
inline void Set( vec_t X, vec_t Y, vec_t Z, vec_t W ); inline void Set( vec_t X, vec_t Y, vec_t Z, vec_t W );
inline void InitZero( void ); inline void InitZero( void );
#ifndef __arm__
inline __m128 &AsM128() { return *(__m128*)&x; } inline __m128 &AsM128() { return *(__m128*)&x; }
inline const __m128 &AsM128() const { return *(const __m128*)&x; } inline const __m128 &AsM128() const { return *(const __m128*)&x; }
#endif
private: private:
// No copy constructors allowed if we're in optimal mode // No copy constructors allowed if we're in optimal mode
@ -616,9 +618,7 @@ inline void Vector4DAligned::Set( vec_t X, vec_t Y, vec_t Z, vec_t W )
inline void Vector4DAligned::InitZero( void ) inline void Vector4DAligned::InitZero( void )
{ {
#if defined (__arm__) #if !defined( _X360 )
x = y = z = w = 0;
#elif !defined( _X360 )
this->AsM128() = _mm_set1_ps( 0.0f ); this->AsM128() = _mm_set1_ps( 0.0f );
#else #else
this->AsM128() = __vspltisw( 0 ); this->AsM128() = __vspltisw( 0 );
@ -629,7 +629,7 @@ inline void Vector4DAligned::InitZero( void )
inline void Vector4DMultiplyAligned( Vector4DAligned const& a, Vector4DAligned const& b, Vector4DAligned& c ) inline void Vector4DMultiplyAligned( Vector4DAligned const& a, Vector4DAligned const& b, Vector4DAligned& c )
{ {
Assert( a.IsValid() && b.IsValid() ); Assert( a.IsValid() && b.IsValid() );
#if !defined( _X360 ) || defined (__arm__) #if !defined( _X360 )
c.x = a.x * b.x; c.x = a.x * b.x;
c.y = a.y * b.y; c.y = a.y * b.y;
c.z = a.z * b.z; c.z = a.z * b.z;
@ -643,7 +643,7 @@ inline void Vector4DWeightMAD( vec_t w, Vector4DAligned const& vInA, Vector4DAli
{ {
Assert( vInA.IsValid() && vInB.IsValid() && IsFinite(w) ); Assert( vInA.IsValid() && vInB.IsValid() && IsFinite(w) );
#if !defined( _X360 ) || defined (__arm__) #if !defined( _X360 )
vOutA.x += vInA.x * w; vOutA.x += vInA.x * w;
vOutA.y += vInA.y * w; vOutA.y += vInA.y * w;
vOutA.z += vInA.z * w; vOutA.z += vInA.z * w;
@ -664,7 +664,6 @@ inline void Vector4DWeightMAD( vec_t w, Vector4DAligned const& vInA, Vector4DAli
#endif #endif
} }
#ifndef __arm__
inline void Vector4DWeightMADSSE( vec_t w, Vector4DAligned const& vInA, Vector4DAligned& vOutA, Vector4DAligned const& vInB, Vector4DAligned& vOutB ) inline void Vector4DWeightMADSSE( vec_t w, Vector4DAligned const& vInA, Vector4DAligned& vOutA, Vector4DAligned const& vInB, Vector4DAligned& vOutB )
{ {
Assert( vInA.IsValid() && vInB.IsValid() && IsFinite(w) ); Assert( vInA.IsValid() && vInB.IsValid() && IsFinite(w) );
@ -686,7 +685,6 @@ inline void Vector4DWeightMADSSE( vec_t w, Vector4DAligned const& vInA, Vector4D
vOutB.AsM128() = __vmaddfp( vInB.AsM128(), temp, vOutB.AsM128() ); vOutB.AsM128() = __vmaddfp( vInB.AsM128(), temp, vOutB.AsM128() );
#endif #endif
} }
#endif
#endif // VECTOR4D_H #endif // VECTOR4D_H

6
public/mathlib/vmatrix.h

@ -423,6 +423,12 @@ void MatrixInverseTranspose( const VMatrix& src, VMatrix& dst );
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
inline VMatrix::VMatrix() inline VMatrix::VMatrix()
{ {
Init(
0.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f
);
} }
inline VMatrix::VMatrix( inline VMatrix::VMatrix(

4
public/studio.h

@ -639,6 +639,7 @@ struct mstudioanim_t
byte bone; byte bone;
byte flags; // weighing options byte flags; // weighing options
// valid for animating data only // valid for animating data only
inline byte *pData( void ) const { return (((byte *)this) + sizeof( struct mstudioanim_t )); }; inline byte *pData( void ) const { return (((byte *)this) + sizeof( struct mstudioanim_t )); };
inline mstudioanim_valueptr_t *pRotV( void ) const { return (mstudioanim_valueptr_t *)(pData()); }; inline mstudioanim_valueptr_t *pRotV( void ) const { return (mstudioanim_valueptr_t *)(pData()); };
@ -650,8 +651,9 @@ struct mstudioanim_t
inline Vector48 *pPos( void ) const { return (Vector48 *)(pData() + ((flags & STUDIO_ANIM_RAWROT) != 0) * sizeof( *pQuat48() ) + ((flags & STUDIO_ANIM_RAWROT2) != 0) * sizeof( *pQuat64() ) ); }; inline Vector48 *pPos( void ) const { return (Vector48 *)(pData() + ((flags & STUDIO_ANIM_RAWROT) != 0) * sizeof( *pQuat48() ) + ((flags & STUDIO_ANIM_RAWROT2) != 0) * sizeof( *pQuat64() ) ); };
short nextoffset; short nextoffset;
inline mstudioanim_t *pNext( void ) const { if (nextoffset != 0) return (mstudioanim_t *)(((byte *)this) + nextoffset); else return NULL; }; inline mstudioanim_t *pNext( void ) const { if (nextoffset != 0) return (mstudioanim_t *)(((byte *)this) + nextoffset); else return NULL; };
}; } ALIGN16;
struct mstudiomovement_t struct mstudiomovement_t
{ {

4
public/togles/linuxwin/dxabstract_types.h

@ -1195,7 +1195,7 @@ typedef enum _D3DVERTEXBLENDFLAGS
D3DVBF_3WEIGHTS = 3, // 4 matrix blending D3DVBF_3WEIGHTS = 3, // 4 matrix blending
D3DVBF_TWEENING = 255, // blending using D3DRS_TWEENFACTOR D3DVBF_TWEENING = 255, // blending using D3DRS_TWEENFACTOR
D3DVBF_0WEIGHTS = 256, // one matrix is used with weight 1.0 D3DVBF_0WEIGHTS = 256, // one matrix is used with weight 1.0
D3DVBF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum D3DVBF_FORCE_DWORD = 0xffffffff, // force 32-bit size enum
} D3DVERTEXBLENDFLAGS; } D3DVERTEXBLENDFLAGS;
typedef struct _D3DINDEXBUFFER_DESC typedef struct _D3DINDEXBUFFER_DESC
@ -1533,7 +1533,7 @@ typedef enum _D3DTRANSFORMSTATETYPE
D3DTS_VIEW = 2, D3DTS_VIEW = 2,
D3DTS_PROJECTION = 3, D3DTS_PROJECTION = 3,
D3DTS_TEXTURE0 = 16, D3DTS_TEXTURE0 = 16,
D3DTS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ D3DTS_FORCE_DWORD = 0xffffffff, /* force 32-bit size enum */
} D3DTRANSFORMSTATETYPE; } D3DTRANSFORMSTATETYPE;
// **** FIXED FUNCTION STUFF - None of this stuff needs support in GL. // **** FIXED FUNCTION STUFF - None of this stuff needs support in GL.

96
public/togles/linuxwin/glentrypoints.h

@ -38,18 +38,8 @@
#include "interface.h" #include "interface.h"
#include "togles/rendermechanism.h" #include "togles/rendermechanism.h"
#ifdef LINUX
#include <sys/time.h>
#endif
void *VoidFnPtrLookup_GlMgr(const char *fn, bool &okay, const bool bRequired, void *fallback=NULL); void *VoidFnPtrLookup_GlMgr(const char *fn, bool &okay, const bool bRequired, void *fallback=NULL);
/*
#define GL_USE_EXECUTE_HELPER_FOR_ALL_API_CALLS 1
#define GL_TRACK_API_TIME 1
#define GL_DUMP_ALL_API_CALLS 1
*/
#if GL_USE_EXECUTE_HELPER_FOR_ALL_API_CALLS #if GL_USE_EXECUTE_HELPER_FOR_ALL_API_CALLS
class CGLExecuteHelperBase class CGLExecuteHelperBase
{ {
@ -57,7 +47,7 @@ public:
inline void StartCall(const char *pName); inline void StartCall(const char *pName);
inline void StopCall(const char *pName); inline void StopCall(const char *pName);
#if GL_TRACK_API_TIME #if GL_TRACK_API_TIME
uint64 m_nStartTime; TmU64 m_nStartTime;
#endif #endif
}; };
@ -313,32 +303,30 @@ public:
int m_nOpenGLVersionMinor; // if GL_VERSION is 2.1.0, this will be set to 1. int m_nOpenGLVersionMinor; // if GL_VERSION is 2.1.0, this will be set to 1.
int m_nOpenGLVersionPatch; // if GL_VERSION is 2.1.0, this will be set to 0. int m_nOpenGLVersionPatch; // if GL_VERSION is 2.1.0, this will be set to 0.
bool m_bHave_OpenGL; bool m_bHave_OpenGL;
char *m_pGLDriverStrings[cGLTotalDriverStrings]; char *m_pGLDriverStrings[cGLTotalDriverStrings];
GLDriverProvider_t m_nDriverProvider; GLDriverProvider_t m_nDriverProvider;
#ifdef LOAD_HARDFP
#define _APIENTRY __attribute__((pcs("aapcs"))) APIENTRY
#else
#define _APIENTRY APIENTRY
#endif
#ifdef OSX #ifdef OSX
#define GL_EXT(x,glmajor,glminor) bool m_bHave_##x; #define GL_EXT(x,glmajor,glminor) bool m_bHave_##x;
#define GL_FUNC(ext,req,ret,fn,arg,call) CDynamicFunctionOpenGL< req, ret (*) arg, ret > fn; #define GL_FUNC(ext,req,ret,fn,arg,call) CDynamicFunctionOpenGL< req, ret (*) arg, ret > fn;
#define GL_FUNC_VOID(ext,req,fn,arg,call) CDynamicFunctionOpenGL< req, void (*) arg, void > fn; #define GL_FUNC_VOID(ext,req,fn,arg,call) CDynamicFunctionOpenGL< req, void (*) arg, void > fn;
#else #else
#ifdef LOAD_HARDFP
#define _APIENTRY __attribute__((pcs("aapcs"))) APIENTRY
#define GL_EXT(x,glmajor,glminor) bool m_bHave_##x; #define GL_EXT(x,glmajor,glminor) bool m_bHave_##x;
#define GL_FUNC(ext,req,ret,fn,arg,call) CDynamicFunctionOpenGL< req, ret (_APIENTRY *) arg, ret > fn; #define GL_FUNC(ext,req,ret,fn,arg,call) CDynamicFunctionOpenGL< req, ret (_APIENTRY *) arg, ret > fn;
#define GL_FUNC_VOID(ext,req,fn,arg,call) CDynamicFunctionOpenGL< req, void (_APIENTRY *) arg, void > fn; #define GL_FUNC_VOID(ext,req,fn,arg,call) CDynamicFunctionOpenGL< req, void (_APIENTRY *) arg, void > fn;
#else
#define GL_EXT(x,glmajor,glminor) bool m_bHave_##x;
#define GL_FUNC(ext,req,ret,fn,arg,call) CDynamicFunctionOpenGL< req, ret (APIENTRY *) arg, ret > fn;
#define GL_FUNC_VOID(ext,req,fn,arg,call) CDynamicFunctionOpenGL< req, void (APIENTRY *) arg, void > fn;
#endif #endif
#endif #include "togles/glfuncs.inl"
#include "togles/glfuncs.inl" #undef GL_FUNC_VOID
#undef GL_FUNC_VOID #undef GL_FUNC
#undef GL_FUNC #undef GL_EXT
#undef GL_EXT
bool HasSwapTearExtension() const bool HasSwapTearExtension() const
{ {
@ -366,30 +354,54 @@ typedef void * (*GL_GetProcAddressCallbackFunc_t)(const char *, bool &, const bo
DLL_IMPORT void ClearOpenGLEntryPoints(); DLL_IMPORT void ClearOpenGLEntryPoints();
#endif #endif
inline uint64 get_nsecs()
{
struct timespec time={0,0};
clock_gettime(CLOCK_MONOTONIC, &time);
return time.tv_nsec;
}
#if GL_USE_EXECUTE_HELPER_FOR_ALL_API_CALLS #if GL_USE_EXECUTE_HELPER_FOR_ALL_API_CALLS
inline void CGLExecuteHelperBase::StartCall(const char *pName) inline void CGLExecuteHelperBase::StartCall(const char *pName)
{ {
(void)pName; (void)pName;
m_nStartTime = get_nsecs();
}
inline void CGLExecuteHelperBase::StopCall(const char *pName) #if GL_TELEMETRY_ZONES
{ tmEnter( TELEMETRY_LEVEL3, TMZF_NONE, pName );
if( gGL ) #endif
#if GL_TRACK_API_TIME
m_nStartTime = tmFastTime();
#endif
#if GL_DUMP_ALL_API_CALLS
static bool s_bDumpCalls;
if ( s_bDumpCalls )
{ {
uint64 time = get_nsecs() - m_nStartTime; char buf[128];
printf("Function %s finished in %llu\n", pName, time); buf[0] = 'G';
buf[1] = 'L';
if( strcmp(pName, "glBufferSubData") == 0 && time > 1000000 ) buf[2] = ':';
DebuggerBreak(); size_t l = strlen( pName );
memcpy( buf + 3, pName, l );
buf[3 + l] = '\n';
buf[4 + l] = '\0';
Plat_DebugString( buf );
} }
#endif
}
inline void CGLExecuteHelperBase::StopCall(const char *pName)
{
#if GL_TRACK_API_TIME
uint64 nTotalCycles = tmFastTime() - m_nStartTime;
#endif
#if GL_TELEMETRY_ZONES
tmLeave( TELEMETRY_LEVEL3 );
#endif
#if GL_TRACK_API_TIME
//double flMilliseconds = g_Telemetry.flRDTSCToMilliSeconds * nTotalCycles;
if (gGL)
{
gGL->m_nTotalGLCycles += nTotalCycles;
gGL->m_nTotalGLCalls++;
}
#endif
} }
#endif #endif

7
serverbrowser/ServerBrowserDialog.cpp

@ -154,9 +154,10 @@ CServerBrowserDialog::~CServerBrowserDialog()
SaveUserData(); SaveUserData();
if (m_pSavedData) if (m_pSavedData)
{
m_pSavedData->deleteThis(); m_pSavedData->deleteThis();
}
if( m_pFilterData )
m_pFilterData->deleteThis();
} }
@ -813,4 +814,4 @@ void CServerBrowserDialog::OnKeyCodePressed( vgui::KeyCode code )
} }
BaseClass::OnKeyCodePressed( code ); BaseClass::OnKeyCodePressed( code );
} }

4
studiorender/studiorendercontext.cpp

@ -763,7 +763,9 @@ void CStudioRenderContext::R_StudioBuildMeshGroup( const char *pModelName, bool
for (i = 0; i < pStripGroup->numIndices; ++i) for (i = 0; i < pStripGroup->numIndices; ++i)
{ {
meshBuilder.Index( *pStripGroup->pIndex(i) ); unsigned short index;
memcpy( &index, pStripGroup->pIndex(i), sizeof(index) );
meshBuilder.Index( index );
meshBuilder.AdvanceIndex(); meshBuilder.AdvanceIndex();
} }

28
tier0/cpu.cpp

@ -142,9 +142,9 @@ static bool IsWin98OrOlder()
static bool CheckSSETechnology(void) static bool CheckSSETechnology(void)
{ {
#if defined(__SANITIZE_ADDRESS__) #if defined(__SANITIZE_ADDRESS__) || defined (__arm__)
return false; return false;
#elif defined( _X360 ) || defined( _PS3 ) || defined (__arm__) #elif defined( _X360 ) || defined( _PS3 )
return true; return true;
#else #else
if ( IsWin98OrOlder() ) { if ( IsWin98OrOlder() ) {
@ -162,10 +162,8 @@ static bool CheckSSETechnology(void)
static bool CheckSSE2Technology(void) static bool CheckSSE2Technology(void)
{ {
#if defined( _X360 ) || defined( _PS3 ) || defined(__SANITIZE_ADDRESS__) #if defined( _X360 ) || defined( _PS3 ) || defined(__SANITIZE_ADDRESS__) || defined (__arm__)
return false; return false;
#elif defined (__arm__)
return true;
#else #else
unsigned long eax,ebx,edx,unused; unsigned long eax,ebx,edx,unused;
if ( !cpuid(1,eax,ebx,unused,edx) ) if ( !cpuid(1,eax,ebx,unused,edx) )
@ -177,10 +175,8 @@ static bool CheckSSE2Technology(void)
bool CheckSSE3Technology(void) bool CheckSSE3Technology(void)
{ {
#if defined( _X360 ) || defined( _PS3 ) || defined(__SANITIZE_ADDRESS__) #if defined( _X360 ) || defined( _PS3 ) || defined(__SANITIZE_ADDRESS__) || defined (__arm__)
return false; return false;
#elif defined (__arm__)
return true;
#else #else
unsigned long eax,ebx,edx,ecx; unsigned long eax,ebx,edx,ecx;
if( !cpuid(1,eax,ebx,ecx,edx) ) if( !cpuid(1,eax,ebx,ecx,edx) )
@ -192,10 +188,8 @@ bool CheckSSE3Technology(void)
bool CheckSSSE3Technology(void) bool CheckSSSE3Technology(void)
{ {
#if defined( _X360 ) || defined( _PS3 ) || defined(__SANITIZE_ADDRESS__) #if defined( _X360 ) || defined( _PS3 ) || defined(__SANITIZE_ADDRESS__) || defined (__arm__)
return false; return false;
#elif defined (__arm__)
return true;
#else #else
// SSSE 3 is implemented by both Intel and AMD // SSSE 3 is implemented by both Intel and AMD
// detection is done the same way for both vendors // detection is done the same way for both vendors
@ -209,10 +203,8 @@ bool CheckSSSE3Technology(void)
bool CheckSSE41Technology(void) bool CheckSSE41Technology(void)
{ {
#if defined( _X360 ) || defined( _PS3 ) || defined(__SANITIZE_ADDRESS__) #if defined( _X360 ) || defined( _PS3 ) || defined(__SANITIZE_ADDRESS__) || defined (__arm__)
return false; return false;
#elif defined (__arm__)
return true;
#else #else
// SSE 4.1 is implemented by both Intel and AMD // SSE 4.1 is implemented by both Intel and AMD
// detection is done the same way for both vendors // detection is done the same way for both vendors
@ -227,10 +219,8 @@ bool CheckSSE41Technology(void)
bool CheckSSE42Technology(void) bool CheckSSE42Technology(void)
{ {
#if defined( _X360 ) || defined( _PS3 ) || defined(__SANITIZE_ADDRESS__) #if defined( _X360 ) || defined( _PS3 ) || defined(__SANITIZE_ADDRESS__) || defined (__arm__)
return false; return false;
#elif defined (__arm__)
return true;
#else #else
// SSE4.2 is an Intel-only feature // SSE4.2 is an Intel-only feature
@ -249,10 +239,8 @@ bool CheckSSE42Technology(void)
bool CheckSSE4aTechnology( void ) bool CheckSSE4aTechnology( void )
{ {
#if defined( _X360 ) || defined( _PS3 ) || defined(__SANITIZE_ADDRESS__) #if defined( _X360 ) || defined( _PS3 ) || defined(__SANITIZE_ADDRESS__) || defined (__arm__)
return false; return false;
#elif defined (__arm__)
return true;
#else #else
// SSE 4a is an AMD-only feature // SSE 4a is an AMD-only feature

12
tier1/checksum_crc.cpp

@ -105,6 +105,8 @@ void CRC32_ProcessBuffer(CRC32_t *pulCRC, const void *pBuffer, int nBuffer)
unsigned int nFront; unsigned int nFront;
int nMain; int nMain;
CRC32_t tmp;
JustAfew: JustAfew:
switch (nBuffer) switch (nBuffer)
@ -119,7 +121,8 @@ JustAfew:
ulCrc = pulCRCTable[*pb++ ^ (unsigned char)ulCrc] ^ (ulCrc >> 8); ulCrc = pulCRCTable[*pb++ ^ (unsigned char)ulCrc] ^ (ulCrc >> 8);
case 4: case 4:
ulCrc ^= LittleLong( *(CRC32_t *)pb ); memcpy( &tmp, pb, sizeof(CRC32_t) );
ulCrc ^= LittleLong( tmp );
ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8); ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8);
ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8); ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8);
ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8); ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8);
@ -162,12 +165,15 @@ JustAfew:
nMain = nBuffer >> 3; nMain = nBuffer >> 3;
while (nMain--) while (nMain--)
{ {
ulCrc ^= LittleLong( *(CRC32_t *)pb ); memcpy( &tmp, pb, sizeof(CRC32_t) );
ulCrc ^= LittleLong( tmp );
ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8); ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8);
ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8); ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8);
ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8); ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8);
ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8); ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8);
ulCrc ^= LittleLong( *(CRC32_t *)(pb + 4) );
memcpy( &tmp, pb+4, sizeof(CRC32_t) );
ulCrc ^= LittleLong( tmp );
ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8); ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8);
ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8); ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8);
ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8); ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8);

6
tier1/processor_detect_linux.cpp

@ -12,9 +12,9 @@ bool CheckSSETechnology(void) { return false; }
bool CheckSSE2Technology(void) { return false; } bool CheckSSE2Technology(void) { return false; }
bool Check3DNowTechnology(void) { return false; } bool Check3DNowTechnology(void) { return false; }
#elif defined (__arm__) #elif defined (__arm__)
bool CheckMMXTechnology(void) { return true; } bool CheckMMXTechnology(void) { return false; }
bool CheckSSETechnology(void) { return true; } bool CheckSSETechnology(void) { return false; }
bool CheckSSE2Technology(void) { return true; } bool CheckSSE2Technology(void) { return false; }
bool Check3DNowTechnology(void) { return false; } bool Check3DNowTechnology(void) { return false; }
#else #else

3
tier1/snappy-stubs-internal.h

@ -100,7 +100,8 @@ static const int64 kint64max = static_cast<int64>(0x7FFFFFFFFFFFFFFFLL);
// x86 and PowerPC can simply do these loads and stores native. // x86 and PowerPC can simply do these loads and stores native.
#if defined(__i386__) || defined(__x86_64__) || defined(__powerpc__) // fuck this shit
#if 0 // defined(__i386__) || defined(__x86_64__) || defined(__powerpc__)
#define UNALIGNED_LOAD16(_p) (*reinterpret_cast<const uint16 *>(_p)) #define UNALIGNED_LOAD16(_p) (*reinterpret_cast<const uint16 *>(_p))
#define UNALIGNED_LOAD32(_p) (*reinterpret_cast<const uint32 *>(_p)) #define UNALIGNED_LOAD32(_p) (*reinterpret_cast<const uint32 *>(_p))

5
togles/linuxwin/cglmbuffer.cpp

@ -472,10 +472,7 @@ CGLMBuffer::CGLMBuffer( GLMContext *pCtx, EGLMBufferType type, uint size, uint o
m_bPseudo = true; m_bPseudo = true;
#endif #endif
const char *szRenderer = (const char*)gGL->glGetString(GL_VENDOR); if( strcmp(gGL->m_pGLDriverStrings[cGLVendorString], "ARM") == 0 )
// Msg("GL_VENDOR: %s\n", szRenderer);
if( strcmp(szRenderer, "ARM") == 0 )
g_bUsePseudoBufs = true; // works faster with Mali gpu g_bUsePseudoBufs = true; // works faster with Mali gpu
#if GL_ENABLE_INDEX_VERIFICATION #if GL_ENABLE_INDEX_VERIFICATION

5
togles/linuxwin/cglmprogram.cpp

@ -350,11 +350,10 @@ void CGLMProgram::Compile( EGLMProgramLang lang )
// compile // compile
gGL->glCompileShader( glslDesc->m_object.glsl ); gGL->glCompileShader( glslDesc->m_object.glsl );
GLint isCompiled = 0; GLint isCompiled = 0;
gGL->glGetShaderiv(glslDesc->m_object.glsl, GL_COMPILE_STATUS, &isCompiled); gGL->glGetShaderiv(glslDesc->m_object.glsl, GL_COMPILE_STATUS, &isCompiled);
if(isCompiled == GL_FALSE) if(isCompiled == GL_FALSE)
{ {
GLint maxLength = 0; GLint maxLength = 0;

4
togles/linuxwin/cglmtex.cpp

@ -3649,9 +3649,9 @@ void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDa
Assert( writeWholeSlice ); //subimage not implemented in this path yet Assert( writeWholeSlice ); //subimage not implemented in this path yet
// compressed path // compressed path
// http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexImage2D.xml // http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexImage2D.xml
if( gGL->m_bHave_GL_EXT_texture_compression_dxt1 ) /* if( gGL->m_bHave_GL_EXT_texture_compression_dxt1 )
gGL->glCompressedTexImage2D( target, desc->m_req.m_mip, intformat, slice->m_xSize, slice->m_ySize, 0, slice->m_storageSize, sliceAddress ); gGL->glCompressedTexImage2D( target, desc->m_req.m_mip, intformat, slice->m_xSize, slice->m_ySize, 0, slice->m_storageSize, sliceAddress );
else else*/
CompressedTexImage2D( target, desc->m_req.m_mip, intformat, slice->m_xSize, slice->m_ySize, 0, slice->m_storageSize, sliceAddress ); CompressedTexImage2D( target, desc->m_req.m_mip, intformat, slice->m_xSize, slice->m_ySize, 0, slice->m_storageSize, sliceAddress );
} }
else else

BIN
togles/linuxwin/decompress.o

Binary file not shown.

21
togles/linuxwin/dx9asmtogl2.cpp

@ -2148,23 +2148,32 @@ static uint PrintDoubleInt( char *pBuf, uint nBufSize, double f, uint nMinChars
if ( bAnyDigitsLeft ) if ( bAnyDigitsLeft )
{ {
uint n = remainder % 100U; remainder /= 100U; *reinterpret_cast<uint16*>(pDst - 1) = reinterpret_cast<const uint16*>(pDigits)[n]; uint n = remainder % 100U; remainder /= 100U;
n = remainder % 100U; remainder /= 100U; *reinterpret_cast<uint16*>(pDst - 1 - 2) = reinterpret_cast<const uint16*>(pDigits)[n]; memcpy( reinterpret_cast<uint16*>(pDst - 1), &(reinterpret_cast<const uint16*>(pDigits)[n]), sizeof(uint16) );
n = remainder % 100U; remainder /= 100U;
memcpy( reinterpret_cast<uint16*>(pDst - 3), &(reinterpret_cast<const uint16*>(pDigits)[n]), sizeof(uint16) );
Assert( remainder < 100U ); Assert( remainder < 100U );
*reinterpret_cast<uint16*>(pDst - 1 - 4) = reinterpret_cast<const uint16*>(pDigits)[remainder]; memcpy( reinterpret_cast<uint16*>(pDst - 5), &(reinterpret_cast<const uint16*>(pDigits)[remainder]), sizeof(uint16) );
pDst -= 6; pDst -= 6;
} }
else else
{ {
uint n = remainder % 100U; remainder /= 100U; *reinterpret_cast<uint16*>(pDst - 1) = reinterpret_cast<const uint16*>(pDigits)[n]; --pDst; if ( ( n >= 10 ) || ( remainder ) ) --pDst; uint n = remainder % 100U; remainder /= 100U;
memcpy( reinterpret_cast<uint16*>(pDst - 1), &(reinterpret_cast<const uint16*>(pDigits)[n]), sizeof(uint16) );
--pDst; if ( ( n >= 10 ) || ( remainder ) ) --pDst;
if ( remainder ) if ( remainder )
{ {
n = remainder % 100U; remainder /= 100U; *reinterpret_cast<uint16*>(pDst - 1) = reinterpret_cast<const uint16*>(pDigits)[n]; --pDst; if ( ( n >= 10 ) || ( remainder ) ) --pDst; n = remainder % 100U; remainder /= 100U;
memcpy( reinterpret_cast<uint16*>(pDst - 1), &(reinterpret_cast<const uint16*>(pDigits)[n]), sizeof(uint16) );
--pDst; if ( ( n >= 10 ) || ( remainder ) ) --pDst;
if ( remainder ) if ( remainder )
{ {
Assert( remainder < 100U ); Assert( remainder < 100U );
*reinterpret_cast<uint16*>(pDst - 1) = reinterpret_cast<const uint16*>(pDigits)[remainder]; --pDst; if ( remainder >= 10 ) --pDst; memcpy( reinterpret_cast<uint16*>(pDst - 1), &(reinterpret_cast<const uint16*>(pDigits)[remainder]), sizeof(uint16) );
--pDst; if ( remainder >= 10 ) --pDst;
} }
} }
} }

6
togles/linuxwin/glentrypoints.cpp

@ -206,7 +206,7 @@ void ToGLDisconnectLibraries()
static void GetOpenGLVersion(int *major, int *minor, int *patch) static void GetOpenGLVersion(int *major, int *minor, int *patch)
{ {
*major = *minor = *patch = 0; *major = *minor = *patch = 0;
static CDynamicFunctionOpenGL< true, const GLubyte *( APIENTRY *)(GLenum name), const GLubyte * > glGetString("glGetString"); static CDynamicFunctionOpenGL< true, const GLubyte *( _APIENTRY *)(GLenum name), const GLubyte * > glGetString("glGetString");
if (glGetString) if (glGetString)
{ {
const char *version = (const char *) glGetString(GL_VERSION); const char *version = (const char *) glGetString(GL_VERSION);
@ -271,7 +271,7 @@ static bool CheckOpenGLExtension_internal(const char *ext, const int coremajor,
} }
// okay, see if the GL_EXTENSIONS string reports it. // okay, see if the GL_EXTENSIONS string reports it.
static CDynamicFunctionOpenGL< true, const GLubyte *( APIENTRY *)(GLenum name), const GLubyte * > glGetString("glGetString"); static CDynamicFunctionOpenGL< true, const GLubyte *( _APIENTRY *)(GLenum name), const GLubyte * > glGetString("glGetString");
if (!glGetString) if (!glGetString)
return false; return false;
@ -284,7 +284,7 @@ static bool CheckOpenGLExtension_internal(const char *ext, const int coremajor,
#if _WIN32 #if _WIN32
if (!ptr) if (!ptr)
{ {
static CDynamicFunctionOpenGL< true, const char *( APIENTRY *)( ), const char * > wglGetExtensionsStringEXT("wglGetExtensionsStringEXT"); static CDynamicFunctionOpenGL< true, const char *( _APIENTRY *)( ), const char * > wglGetExtensionsStringEXT("wglGetExtensionsStringEXT");
if (wglGetExtensionsStringEXT) if (wglGetExtensionsStringEXT)
{ {
extensions = wglGetExtensionsStringEXT(); extensions = wglGetExtensionsStringEXT();

2
togles/linuxwin/glmgr.cpp

@ -221,7 +221,7 @@ void APIENTRY GL_Debug_Output_Callback(GLenum source, GLenum type, GLuint id, GL
return; return;
} }
if ( gl_debug_output.GetBool() || type == GL_DEBUG_TYPE_ERROR_ARB ) if ( gl_debug_output.GetBool() || type == GL_DEBUG_TYPE_ERROR_ARB || type == GL_DEBUG_SEVERITY_MEDIUM_ARB )
{ {
Msg( "GL: [%s][%s][%s][%d]: %s\n", sSource, sType, sSeverity, id, message ); Msg( "GL: [%s][%s][%s][%d]: %s\n", sSource, sType, sSeverity, id, message );
} }

7
vphysics/physics_collide.cpp

@ -1641,8 +1641,13 @@ void CPhysicsCollision::VCollideLoad( vcollide_t *pOutput, int solidCount, const
memcpy( &size, pBuffer + position, sizeof(int) ); memcpy( &size, pBuffer + position, sizeof(int) );
position += sizeof(int); position += sizeof(int);
pOutput->solids[i] = CPhysCollide::UnserializeFromBuffer( pBuffer + position, size, i, swap ); char *tmpbuf = new char[size];
memcpy(tmpbuf, pBuffer + position, size);
pOutput->solids[i] = CPhysCollide::UnserializeFromBuffer( tmpbuf, size, i, swap );
position += size; position += size;
delete[] tmpbuf;
} }
END_IVP_ALLOCATION(); END_IVP_ALLOCATION();

Loading…
Cancel
Save