|
|
|
@ -4654,14 +4654,14 @@ void GLMContext::GenDebugFontTex( void )
@@ -4654,14 +4654,14 @@ void GLMContext::GenDebugFontTex( void )
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------
|
|
|
|
|
// fetch elements of font data and make texels... we're doing the whole slab so we don't really need the stride info
|
|
|
|
|
unsigned long *destTexelPtr = (unsigned long *)lockAddress; |
|
|
|
|
uint32 *destTexelPtr = (uint32 *)lockAddress; |
|
|
|
|
|
|
|
|
|
for( int index = 0; index < 16384; index++ ) |
|
|
|
|
{ |
|
|
|
|
if (g_glmDebugFontMap[index] == ' ') |
|
|
|
|
{ |
|
|
|
|
// clear
|
|
|
|
|
*destTexelPtr = 0x00000000; |
|
|
|
|
*destTexelPtr = 0; |
|
|
|
|
} |
|
|
|
|
else |
|
|
|
|
{ |
|
|
|
|