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Upload shitty multiplayer hacks

dedicated
nillerusr 3 years ago
parent
commit
2f6aa51749
  1. 9
      engine/baseclientstate.cpp
  2. 5
      engine/baseserver.cpp

9
engine/baseclientstate.cpp

@ -569,7 +569,7 @@ bool CBaseClientState::PrepareSteamConnectResponse( uint64 unGSSteamID, bool bGS @@ -569,7 +569,7 @@ bool CBaseClientState::PrepareSteamConnectResponse( uint64 unGSSteamID, bool bGS
{
return true;
}
/*
#if !defined( NO_STEAM ) && !defined( SWDS )
if ( !Steam3Client().SteamUser() )
{
@ -577,7 +577,7 @@ bool CBaseClientState::PrepareSteamConnectResponse( uint64 unGSSteamID, bool bGS @@ -577,7 +577,7 @@ bool CBaseClientState::PrepareSteamConnectResponse( uint64 unGSSteamID, bool bGS
Disconnect( "#GameUI_ServerRequireSteam", true );
return false;
}
#endif
#endif*/
netadr_t checkAdr = adr;
if ( adr.GetType() == NA_LOOPBACK || adr.IsLocalhost() )
@ -592,12 +592,14 @@ bool CBaseClientState::PrepareSteamConnectResponse( uint64 unGSSteamID, bool bGS @@ -592,12 +592,14 @@ bool CBaseClientState::PrepareSteamConnectResponse( uint64 unGSSteamID, bool bGS
Steam3Client().GetAuthSessionTicket( steam3Cookie, sizeof(steam3Cookie), &steam3CookieLen, checkAdr.GetIPHostByteOrder(), checkAdr.GetPort(), unGSSteamID, bGSSecure );
/*
if ( steam3CookieLen == 0 )
{
COM_ExplainDisconnection( true, "#GameUI_ServerRequireSteam" );
Disconnect( "#GameUI_ServerRequireSteam", true );
return false;
}
*/
msg.WriteShort( steam3CookieLen );
if ( steam3CookieLen > 0 )
@ -936,6 +938,7 @@ bool CBaseClientState::ProcessConnectionlessPacket( netpacket_t *packet ) @@ -936,6 +938,7 @@ bool CBaseClientState::ProcessConnectionlessPacket( netpacket_t *packet )
int authprotocol = msg.ReadLong();
uint64 unGSSteamID = 0;
bool bGSSecure = false;
/*
if ( authprotocol == PROTOCOL_STEAM )
{
if ( msg.ReadShort() != 0 )
@ -962,7 +965,7 @@ bool CBaseClientState::ProcessConnectionlessPacket( netpacket_t *packet ) @@ -962,7 +965,7 @@ bool CBaseClientState::ProcessConnectionlessPacket( netpacket_t *packet )
Disconnect( "#GameUI_ServerInsecure", true );
return false;
}
}
}*/
SendConnectPacket( challenge, authprotocol, unGSSteamID, bGSSecure );
}
break;

5
engine/baseserver.cpp

@ -740,7 +740,7 @@ bool CBaseServer::ProcessConnectionlessPacket(netpacket_t * packet) @@ -740,7 +740,7 @@ bool CBaseServer::ProcessConnectionlessPacket(netpacket_t * packet)
// RejectConnection( packet->from, "Cannot connect to a secure server while plug-ins are\nloaded on your client\n" );
// break;
// }
/*
if ( authProtocol == PROTOCOL_STEAM )
{
int keyLen = msg.ReadShort();
@ -753,7 +753,7 @@ bool CBaseServer::ProcessConnectionlessPacket(netpacket_t * packet) @@ -753,7 +753,7 @@ bool CBaseServer::ProcessConnectionlessPacket(netpacket_t * packet)
ConnectClient( packet->from, protocol, challengeNr, clientChallenge, authProtocol, name, password, cdkey, keyLen ); // cd key is actually a raw encrypted key
}
else
else*/
{
msg.ReadString( cdkey, sizeof(cdkey) );
ConnectClient( packet->from, protocol, challengeNr, clientChallenge, authProtocol, name, password, cdkey, strlen(cdkey) );
@ -1466,6 +1466,7 @@ bool CBaseServer::CheckChallengeType( CBaseClient * client, int nNewUserID, neta @@ -1466,6 +1466,7 @@ bool CBaseServer::CheckChallengeType( CBaseClient * client, int nNewUserID, neta
// {
// return true;
// }
return true;
client->SetSteamID( CSteamID() ); // set an invalid SteamID

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