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game: fixes some player's origin displacements for fire events, impulses commands etc... (ValveSoftware/source-sdk-2013#442)
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@ -903,10 +903,10 @@ void CPrediction::RunCommand( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper
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pVehicle->ProcessMovement( player, g_pMoveData );
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}
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FinishMove( player, ucmd, g_pMoveData );
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RunPostThink( player );
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FinishMove( player, ucmd, g_pMoveData );
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g_pGameMovement->FinishTrackPredictionErrors( player );
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FinishCommand( player );
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@ -417,6 +417,11 @@ void CPlayerMove::RunCommand ( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper
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player->pl.v_angle = ucmd->viewangles + player->pl.anglechange;
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}
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// Let server invoke any needed impact functions
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VPROF_SCOPE_BEGIN( "moveHelper->ProcessImpacts" );
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moveHelper->ProcessImpacts();
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VPROF_SCOPE_END();
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// Call standard client pre-think
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RunPreThink( player );
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@ -442,11 +447,6 @@ void CPlayerMove::RunCommand ( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper
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// Copy output
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FinishMove( player, ucmd, g_pMoveData );
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// Let server invoke any needed impact functions
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VPROF_SCOPE_BEGIN( "moveHelper->ProcessImpacts" );
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moveHelper->ProcessImpacts();
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VPROF_SCOPE_END();
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RunPostThink( player );
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g_pGameMovement->FinishTrackPredictionErrors( player );
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