game: fixes some player's origin displacements for fire events, impulses commands etc... (ValveSoftware/source-sdk-2013#442)

This commit is contained in:
SanyaSho 2022-08-16 16:42:47 +03:00
parent 81c354ee0d
commit 2e969d3890
2 changed files with 7 additions and 7 deletions

View File

@ -903,10 +903,10 @@ void CPrediction::RunCommand( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper
pVehicle->ProcessMovement( player, g_pMoveData );
}
FinishMove( player, ucmd, g_pMoveData );
RunPostThink( player );
FinishMove( player, ucmd, g_pMoveData );
g_pGameMovement->FinishTrackPredictionErrors( player );
FinishCommand( player );

View File

@ -417,6 +417,11 @@ void CPlayerMove::RunCommand ( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper
player->pl.v_angle = ucmd->viewangles + player->pl.anglechange;
}
// Let server invoke any needed impact functions
VPROF_SCOPE_BEGIN( "moveHelper->ProcessImpacts" );
moveHelper->ProcessImpacts();
VPROF_SCOPE_END();
// Call standard client pre-think
RunPreThink( player );
@ -442,11 +447,6 @@ void CPlayerMove::RunCommand ( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper
// Copy output
FinishMove( player, ucmd, g_pMoveData );
// Let server invoke any needed impact functions
VPROF_SCOPE_BEGIN( "moveHelper->ProcessImpacts" );
moveHelper->ProcessImpacts();
VPROF_SCOPE_END();
RunPostThink( player );
g_pGameMovement->FinishTrackPredictionErrors( player );