Browse Source

client: add touch editor

ToGLES3
nillerusr 3 years ago
parent
commit
1d8149a3b3
  1. 334
      game/client/touch.cpp
  2. 22
      game/client/touch.h
  3. 2
      game/client/wscript
  4. 2
      game/server/wscript

334
game/client/touch.cpp

@ -9,6 +9,9 @@ @@ -9,6 +9,9 @@
#include "ienginevgui.h"
#include "in_buttons.h"
#include "base_texture.h"
#include "filesystem.h"
#include "tier0/icommandline.h"
#include "vgui_controls/Button.h"
extern ConVar cl_sidespeed;
extern ConVar cl_forwardspeed;
@ -129,7 +132,12 @@ CON_COMMAND( touch_settexture, "add native touch button" ) @@ -129,7 +132,12 @@ CON_COMMAND( touch_settexture, "add native touch button" )
CON_COMMAND( touch_enableedit, "enable button editing mode" )
{
gTouch.EnableTouchEdit();
gTouch.EnableTouchEdit(true);
}
CON_COMMAND( touch_disableedit, "disable button editing mode" )
{
gTouch.EnableTouchEdit(false);
}
CON_COMMAND( touch_setcolor, "change button color" )
@ -161,24 +169,36 @@ CON_COMMAND( touch_setflags, "change button flags" ) @@ -161,24 +169,36 @@ CON_COMMAND( touch_setflags, "change button flags" )
CON_COMMAND( touch_show, "show button" )
{
if( args.ArgC() >= 2 )
gTouch.ShowButton( args[1] );
else
Msg( "Usage: touch_show <name>\n" );
}
CON_COMMAND( touch_hide, "hide button" )
{
if( args.ArgC() >= 2 )
gTouch.HideButton( args[1] );
else
Msg( "Usage: touch_hide <name>\n" );
}
CON_COMMAND( touch_list, "list buttons" )
{
gTouch.ListButtons();
}
CON_COMMAND( touch_removeall, "remove all buttons" )
{
gTouch.RemoveButtons();
}
CON_COMMAND( touch_writeconfig, "save current config" )
{
gTouch.WriteConfig();
}
/*
CON_COMMAND( touch_loaddefaults, "generate config from defaults" )
{
@ -198,12 +218,9 @@ CON_COMMAND( touch_reloadconfig, "load config, not saving changes" ) @@ -198,12 +218,9 @@ CON_COMMAND( touch_reloadconfig, "load config, not saving changes" )
{
}
*/
CON_COMMAND( touch_writeconfig, "save current config" )
{
}
/*
CON_COMMAND( touch_fade, "start fade animation for selected buttons" )
{
@ -212,7 +229,7 @@ CON_COMMAND( touch_fade, "start fade animation for selected buttons" ) @@ -212,7 +229,7 @@ CON_COMMAND( touch_fade, "start fade animation for selected buttons" )
CON_COMMAND( touch_toggleselection, "toggle visibility on selected button in editor" )
{
}
}*/
void CTouchControls::Init()
{
@ -224,9 +241,13 @@ void CTouchControls::Init() @@ -224,9 +241,13 @@ void CTouchControls::Init()
vgui::surface()->DrawSetTextureRGBA( base_textureID, base_img_rgba, 120, 96, 0, true );
}
engine->GetScreenSize( screen_w, screen_h );
int w,h;
engine->GetScreenSize( w, h );
screen_w = w; screen_h = h;
initialized = true;
Msg("grid_x: %f, grid_y: %x\n", GRID_X, GRID_Y);
configchanged = false;
config_loaded = false;
btns.EnsureCapacity( 64 );
look_finger = move_finger = resize_finger = -1;
forward = side = 0;
@ -243,10 +264,10 @@ void CTouchControls::Init() @@ -243,10 +264,10 @@ void CTouchControls::Init()
showtexture = hidetexture = resettexture = closetexture = joytexture = 0;
configchanged = false;
rgba_t color(255, 255, 255, 255);
rgba_t color(255, 255, 255, 155);
AddButton( "_look", "", "", 0.5, 0, 1, 1, color, 0, 0, 0 );
AddButton( "_move", "", "", 0, 0, 0.5, 1, color, 0, 0, 0 );
AddButton( "look", "", "_look", 0.5, 0, 1, 1, color, 0, 0, 0 );
AddButton( "move", "", "_move", 0, 0, 0.5, 1, color, 0, 0, 0 );
AddButton( "use", "vgui/touch/use", "+use", 0.880000, 0.213333, 1.000000, 0.426667, color );
AddButton( "jump", "vgui/touch/jump", "+jump", 0.880000, 0.462222, 1.000000, 0.675556, color );
@ -254,7 +275,8 @@ void CTouchControls::Init() @@ -254,7 +275,8 @@ void CTouchControls::Init()
AddButton( "attack2", "vgui/touch/shoot_alt", "+attack2", 0.760000, 0.320000, 0.880000, 0.533333, color );
AddButton( "duck", "vgui/touch/crouch", "+duck", 0.880000, 0.746667, 1.000000, 0.960000, color );
AddButton( "tduck", "vgui/touch/tduck", ";+duck", 0.560000, 0.817778, 0.620000, 0.924444, color );
AddButton( "zoom", "vgui/touch/zoom", "+scoreboard", 0.680000, 0.00000, 0.760000, 0.142222, color );
AddButton( "zoom", "vgui/touch/zoom", "+zoom", 0.680000, 0.00000, 0.760000, 0.142222, color );
// AddButton( "score", "vgui/touch/map", "+score", 0.680000, 0.00000, 0.760000, 0.142222, color );
AddButton( "speed", "vgui/touch/speed", "+speed", 0.180000, 0.568889, 0.280000, 0.746667, color );
AddButton( "loadquick", "vgui/touch/load", "load quick", 0.760000, 0.000000, 0.840000, 0.142222, color );
AddButton( "savequick", "vgui/touch/save", "save quick", 0.840000, 0.000000, 0.920000, 0.142222, color );
@ -262,8 +284,19 @@ void CTouchControls::Init() @@ -262,8 +284,19 @@ void CTouchControls::Init()
AddButton( "flashlight", "vgui/touch/flash_light_filled", "impulse 100", 0.920000, 0.000000, 1.000000, 0.142222, color );
AddButton( "invnext", "vgui/touch/next_weap", "invnext", 0.000000, 0.533333, 0.120000, 0.746667, color );
AddButton( "invprev", "vgui/touch/prev_weap", "invprev", 0.000000, 0.071111, 0.120000, 0.284444, color );
//AddButton( "edit", "vgui/touch/settings", "touch_enableedit", 0.420000, 0.000000, 0.500000, 0.151486, color );
AddButton( "edit", "vgui/touch/settings", "touch_enableedit", 0.420000, 0.000000, 0.500000, 0.151486, color );
AddButton( "menu", "vgui/touch/menu", "gameui_activate", 0.000000, 0.00000, 0.080000, 0.142222, color );
// AddButton( "lie", "vgui/touch/lie", "+alt1", 0.580000, 0.568889, 0.680000, 0.746667, color );
char buf[256];
Q_snprintf(buf, sizeof buf, "exec %s\n", touch_config_file.GetString());
engine->ClientCmd_Unrestricted(buf);
Q_snprintf(buf, sizeof buf, "cfg/%s", touch_config_file.GetString());
if( !filesystem->FileExists(buf) )
WriteConfig();
initialized = true;
}
void CTouchControls::Shutdown( )
@ -271,6 +304,25 @@ void CTouchControls::Shutdown( ) @@ -271,6 +304,25 @@ void CTouchControls::Shutdown( )
btns.PurgeAndDeleteElements();
}
void CTouchControls::RemoveButtons()
{
btns.PurgeAndDeleteElements();
}
void CTouchControls::ListButtons()
{
CUtlLinkedList<CTouchButton*>::iterator it;
for( it = btns.begin(); it != btns.end(); it++ )
{
CTouchButton *b = *it;
Msg( "%s %s %s %f %f %f %f %d %d %d %d %d\n",
b->name, b->texturefile, b->command,
b->x1, b->y1, b->x2, b->y2,
b->color.r, b->color.g, b->color.b, b->color.a, b->flags );
}
}
void CTouchControls::IN_CheckCoords( float *x1, float *y1, float *x2, float *y2 )
{
/// TODO: grid check here
@ -328,7 +380,7 @@ void CTouchControls::Frame() @@ -328,7 +380,7 @@ void CTouchControls::Frame()
vgui::surface()->DrawSetTexture(base_textureID);
const int off = 50;
vgui::surface()->DrawTexturedRect( off, off, screen_w*0.3+off, 0.24f*screen_w+off );
vgui::surface()->DrawTexturedRect( off, off, screen_w*0.3f+off, 0.24f*screen_w+off );
}
if( touch_enable.GetBool() && !enginevgui->IsGameUIVisible() ) Paint();
@ -339,17 +391,37 @@ void CTouchControls::Paint( ) @@ -339,17 +391,37 @@ void CTouchControls::Paint( )
if (!initialized)
return;
if( state == state_edit )
{
vgui::surface()->DrawSetColor(255, 0, 0, 200);
float x,y;
for( x = 0.0f; x < 1.0f; x += GRID_X )
vgui::surface()->DrawLine( screen_w*x, 0, screen_w*x, screen_h );
for( y = 0.0f; y < 1.0f; y += GRID_Y )
vgui::surface()->DrawLine( 0, screen_h*y, screen_w, screen_h*y );
}
CUtlLinkedList<CTouchButton*>::iterator it;
for( it = btns.begin(); it != btns.end(); it++ )
{
CTouchButton *btn = *it;
if( btn->type == touch_move || btn->type == touch_look )
continue;
vgui::surface()->DrawSetColor(255, 255, 255, 155);
if( btn->type != touch_move && btn->type != touch_look && !(btn->flags & TOUCH_FL_HIDE) )
{
vgui::surface()->DrawSetTexture( btn->textureID );
vgui::surface()->DrawSetColor(btn->color.r, btn->color.g, btn->color.b, btn->color.a);
vgui::surface()->DrawTexturedRect( btn->x1*screen_w, btn->y1*screen_h, btn->x2*screen_w, btn->y2*screen_h );
}
if( state == state_edit && !(btn->flags & TOUCH_FL_NOEDIT) )
{
vgui::surface()->DrawSetColor(255, 0, 0, 50);
vgui::surface()->DrawFilledRect( btn->x1*screen_w, btn->y1*screen_h, btn->x2*screen_w, btn->y2*screen_h );
}
}
}
void CTouchControls::AddButton( const char *name, const char *texturefile, const char *command, float x1, float y1, float x2, float y2, rgba_t color, int round, float aspect, int flags )
@ -361,21 +433,23 @@ void CTouchControls::AddButton( const char *name, const char *texturefile, const @@ -361,21 +433,23 @@ void CTouchControls::AddButton( const char *name, const char *texturefile, const
Q_strncpy( btn->texturefile, texturefile, sizeof(btn->texturefile) );
Q_strncpy( btn->command, command, sizeof(btn->command) );
if( round )
IN_CheckCoords(&x1, &y1, &x2, &y2);
if( round == round_aspect )
y2 = y1 + ( x2 - x1 ) * (((float)screen_w)/screen_h);
y2 = y1 + ( x2 - x1 ) * (((float)screen_w)/screen_h) * aspect;
btn->x1 = x1;
btn->y1 = y1;
btn->x2 = x2;
btn->y2 = y2;
btn->flags = flags;
IN_CheckCoords(&btn->x1, &btn->y1, &btn->x2, &btn->y2);
//IN_CheckCoords(&btn->x1, &btn->y1, &btn->x2, &btn->y2);
if( Q_strcmp(name, "_look") == 0 )
if( Q_strcmp(command, "_look") == 0 )
type = touch_look;
else if( Q_strcmp(name, "_move") == 0 )
else if( Q_strcmp(command, "_move") == 0 )
type = touch_move;
btn->color = color;
@ -390,12 +464,16 @@ void CTouchControls::AddButton( const char *name, const char *texturefile, const @@ -390,12 +464,16 @@ void CTouchControls::AddButton( const char *name, const char *texturefile, const
void CTouchControls::ShowButton( const char *name )
{
CTouchButton *btn = FindButton( name );
if( btn )
btn->flags &= ~TOUCH_FL_HIDE;
}
void CTouchControls::HideButton(const char *name)
{
CTouchButton *btn = FindButton( name );
if( btn )
btn->flags |= TOUCH_FL_HIDE;
}
void CTouchControls::SetTexture(const char *name, const char *file)
@ -448,6 +526,7 @@ CTouchButton *CTouchControls::FindButton( const char *name ) @@ -448,6 +526,7 @@ CTouchButton *CTouchControls::FindButton( const char *name )
if( Q_strncmp( button->name, name, sizeof(button->name)) == 0 )
return button;
}
return NULL;
}
void CTouchControls::ProcessEvent(touch_event_t *ev)
@ -455,13 +534,96 @@ void CTouchControls::ProcessEvent(touch_event_t *ev) @@ -455,13 +534,96 @@ void CTouchControls::ProcessEvent(touch_event_t *ev)
if( !touch_enable.GetBool() )
return;
if( state == state_edit )
{
EditEvent(ev);
return;
}
if( ev->type == IE_FingerMotion )
FingerMotion( ev );
else
FingerPress( ev );
}
void CTouchControls::FingerMotion(touch_event_t *ev)
void CTouchControls::EditEvent(touch_event_t *ev)
{
float x = ev->x / (float)screen_w;
float y = ev->y / (float)screen_h;
//CUtlLinkedList<CTouchButton*>::iterator it;
if( ev->type == IE_FingerDown )
{
//for( it = btns.end(); it != btns.begin(); it-- ) unexpected, doesn't work
for( int i = btns.Count()-1; i >= 0; i-- )
{
CTouchButton *btn = btns[i];
if( x > btn->x1 && x < btn->x2 && y > btn->y1 && y < btn->y2 )
{
if( btn->flags & TOUCH_FL_HIDE )
continue;
if( btn->flags & TOUCH_FL_NOEDIT )
{
engine->ClientCmd_Unrestricted( btn->command );
continue;
}
if( move_finger == -1 )
{
move_finger = ev->fingerid;
selection = btn;
dx = x; dy = y;
break;
}
else if( resize_finger == -1 )
{
resize_finger = ev->fingerid;
dx2 = x; dy2 = y;
}
}
}
}
else if( ev->type == IE_FingerUp )
{
if( ev->fingerid == move_finger )
{
move_finger = -1;
IN_CheckCoords( &selection->x1, &selection->y1, &selection->x2, &selection->y2 );
selection = nullptr;
dx = dy = 0.f;
}
else if( ev->fingerid == resize_finger )
resize_finger = -1;
}
else // IE_FingerMotion
{
if( !selection )
return;
if( move_finger == ev->fingerid )
{
selection->x1 += x-dx;
selection->x2 += x-dx;
selection->y1 += y-dy;
selection->y2 += y-dy;
dx = x;
dy = y;
}
else if( resize_finger == ev->fingerid )
{
selection->x2 += x-dx2;
selection->y2 += y-dy2;
dx2 = x; dy2 = y;
}
}
}
void CTouchControls::FingerMotion(touch_event_t *ev) // finger in my ass
{
float x = ev->x / (float)screen_w;
float y = ev->y / (float)screen_h;
@ -506,6 +668,9 @@ void CTouchControls::FingerPress(touch_event_t *ev) @@ -506,6 +668,9 @@ void CTouchControls::FingerPress(touch_event_t *ev)
CTouchButton *btn = *it;
if( x > btn->x1 && x < btn->x2 && y > btn->y1 && y < btn->y2 )
{
if( btn->flags & TOUCH_FL_HIDE )
continue;
btn->finger = ev->fingerid;
if( btn->type == touch_move )
{
@ -539,6 +704,10 @@ void CTouchControls::FingerPress(touch_event_t *ev) @@ -539,6 +704,10 @@ void CTouchControls::FingerPress(touch_event_t *ev)
for( it = btns.begin(); it != btns.end(); it++ )
{
CTouchButton *btn = *it;
if( btn->flags & TOUCH_FL_HIDE )
continue;
if( btn->finger == ev->fingerid )
{
btn->finger = -1;
@ -563,10 +732,117 @@ void CTouchControls::FingerPress(touch_event_t *ev) @@ -563,10 +732,117 @@ void CTouchControls::FingerPress(touch_event_t *ev)
}
}
void CTouchControls::EnableTouchEdit()
void CTouchControls::EnableTouchEdit(bool enable)
{
if( enable )
{
state = state_edit;
resize_finger = move_finger = look_finger = wheel_finger = -1;
move_button = NULL;
configchanged = true;
AddButton( "close_edit", "vgui/touch/exit", "touch_disableedit", 0.010000, 0.837778, 0.080000, 0.980000, rgba_t(255,255,255,255), 0, 1.f, TOUCH_FL_NOEDIT );
}
else
{
state = state_none;
resize_finger = move_finger = look_finger = wheel_finger = -1;
move_button = NULL;
configchanged = false;
RemoveButton("close_edit");
WriteConfig();
}
}
void CTouchControls::WriteConfig()
{
FileHandle_t f;
char newconfigfile[128];
char oldconfigfile[128];
char configfile[128];
if( btns.IsEmpty() )
return;
if( CommandLine()->FindParm("-nowriteconfig") )
return;
DevMsg( "Touch_WriteConfig(): %s\n", touch_config_file.GetString() );
Q_snprintf( newconfigfile, 64, "cfg/%s.new", touch_config_file.GetString() );
Q_snprintf( oldconfigfile, 64, "cfg/%s.bak", touch_config_file.GetString() );
Q_snprintf( configfile, 64, "cfg/%s", touch_config_file.GetString() );
f = filesystem->Open( newconfigfile , "w+");
if( f )
{
CTouchButton *button;
filesystem->FPrintf( f, "//=======================================================================\n");
filesystem->FPrintf( f, "//\t\t\ttouchscreen config\n" );
filesystem->FPrintf( f, "//=======================================================================\n" );
filesystem->FPrintf( f, "\ntouch_config_file \"%s\"\n", touch_config_file.GetString() );
filesystem->FPrintf( f, "\n// touch cvars\n" );
filesystem->FPrintf( f, "\n// sensitivity settings\n" );
filesystem->FPrintf( f, "touch_pitch \"%f\"\n", touch_pitch.GetFloat() );
filesystem->FPrintf( f, "touch_yaw \"%f\"\n", touch_yaw.GetFloat() );
filesystem->FPrintf( f, "touch_forwardzone \"%f\"\n", touch_forwardzone.GetFloat() );
filesystem->FPrintf( f, "touch_sidezone \"%f\"\n", touch_sidezone.GetFloat() );
/* filesystem->FPrintf( f, "touch_nonlinear_look \"%d\"\n",touch_nonlinear_look.GetBool() );
filesystem->FPrintf( f, "touch_pow_factor \"%f\"\n", touch_pow_factor->value );
filesystem->FPrintf( f, "touch_pow_mult \"%f\"\n", touch_pow_mult->value );
filesystem->FPrintf( f, "touch_exp_mult \"%f\"\n", touch_exp_mult->value );*/
filesystem->FPrintf( f, "\n// grid settings\n" );
filesystem->FPrintf( f, "touch_grid_count \"%d\"\n", touch_grid_count.GetInt() );
filesystem->FPrintf( f, "touch_grid_enable \"%d\"\n", touch_grid_enable.GetInt() );
/*
filesystem->FPrintf( f, "\n// global overstroke (width, r, g, b, a)\n" );
filesystem->FPrintf( f, "touch_set_stroke %d %d %d %d %d\n", touch.swidth, touch.scolor[0], touch.scolor[1], touch.scolor[2], touch.scolor[3] );
filesystem->FPrintf( f, "\n// highlight when pressed\n" );
filesystem->FPrintf( f, "touch_highlight_r \"%f\"\n", touch_highlight_r->value );
filesystem->FPrintf( f, "touch_highlight_g \"%f\"\n", touch_highlight_g->value );
filesystem->FPrintf( f, "touch_highlight_b \"%f\"\n", touch_highlight_b->value );
filesystem->FPrintf( f, "touch_highlight_a \"%f\"\n", touch_highlight_a->value );
filesystem->FPrintf( f, "\n// _joy and _dpad options\n" );
filesystem->FPrintf( f, "touch_dpad_radius \"%f\"\n", touch_dpad_radius->value );
filesystem->FPrintf( f, "touch_joy_radius \"%f\"\n", touch_joy_radius->value );
*/
filesystem->FPrintf( f, "\n// how much slowdown when Precise Look button pressed\n" );
filesystem->FPrintf( f, "touch_precise_amount \"%f\"\n", touch_precise_amount.GetFloat() );
// filesystem->FPrintf( f, "\n// enable/disable move indicator\n" );
// filesystem->FPrintf( f, "touch_move_indicator \"%f\"\n", touch_move_indicator );
filesystem->FPrintf( f, "\n// reset menu state when execing config\n" );
//filesystem->FPrintf( f, "touch_setclientonly 0\n" );
filesystem->FPrintf( f, "\n// touch buttons\n" );
filesystem->FPrintf( f, "touch_removeall\n" );
CUtlLinkedList<CTouchButton*>::iterator it;
for( it = btns.begin(); it != btns.end(); it++ )
{
CTouchButton *b = *it;
if( b->flags & TOUCH_FL_CLIENT )
continue; //skip temporary buttons
if( b->flags & TOUCH_FL_DEF_SHOW )
b->flags &= ~TOUCH_FL_HIDE;
if( b->flags & TOUCH_FL_DEF_HIDE )
b->flags |= TOUCH_FL_HIDE;
float aspect = ( b->y2 - b->y1 ) / ( ( b->x2 - b->x1 )/(screen_h/screen_w) );
filesystem->FPrintf( f, "touch_addbutton \"%s\" \"%s\" \"%s\" %f %f %f %f %d %d %d %d %d %f\n",
b->name, b->texturefile, b->command,
b->x1, b->y1, b->x2, b->y2,
b->color.r, b->color.g, b->color.b, b->color.a, b->flags, aspect );
}
filesystem->Close(f);
filesystem->RemoveFile(oldconfigfile);
filesystem->RenameFile(configfile, oldconfigfile );
filesystem->RenameFile(newconfigfile, configfile);
}
else DevMsg( "Couldn't write %s.\n", configfile );
}

22
game/client/touch.h

@ -1,4 +1,5 @@ @@ -1,4 +1,5 @@
#include "utllinkedlist.h"
#include "vgui/ISurface.h"
#include "vgui/VGUI.h"
#include <vgui_controls/Panel.h>
#include "cbase.h"
@ -11,7 +12,7 @@ extern "C" int getAssets(); @@ -11,7 +12,7 @@ extern "C" int getAssets();
#define GRID_COUNT touch_grid_count.GetInt()
#define GRID_COUNT_X (GRID_COUNT)
#define GRID_COUNT_Y (GRID_COUNT * screen_h / screen_w)
#define GRID_X (1.0/GRID_COUNT_X)
#define GRID_X (1.0f/GRID_COUNT_X)
#define GRID_Y (screen_w/screen_h/GRID_COUNT_X)
#define GRID_ROUND_X(x) ((float)round( x * GRID_COUNT_X ) / GRID_COUNT_X)
#define GRID_ROUND_Y(x) ((float)round( x * GRID_COUNT_Y ) / GRID_COUNT_Y)
@ -157,12 +158,13 @@ public: @@ -157,12 +158,13 @@ public:
void Paint( );
void Frame( );
void AddButton( const char *name, const char *texturefile, const char *command, float x1, float y1, float x2, float y2, rgba_t color = rgba_t(255, 255, 255, 255), int round = 2, float aspect = 1, int flags = 0 );
void AddButton( const char *name, const char *texturefile, const char *command, float x1, float y1, float x2, float y2, rgba_t color = rgba_t(255, 255, 255, 255), int round = 2, float aspect = 1.f, int flags = 0 );
void RemoveButton( const char *name );
void HideButton( const char *name );
void ShowButton( const char *name );
void ListButtons();
void RemoveButtons();
CTouchButton *FindButton( const char *name );
// bool FindNextButton( const char *name, CTouchButton &button );
@ -170,9 +172,10 @@ public: @@ -170,9 +172,10 @@ public:
void SetColor( const char *name, rgba_t color );
void SetCommand( const char *name, const char *cmd );
void SetFlags( const char *name, int flags );
void WriteConfig();
void IN_CheckCoords( float *x1, float *y1, float *x2, float *y2 );
void InitGrid();
void Move( float frametime, CUserCmd *cmd );
@ -182,11 +185,13 @@ public: @@ -182,11 +185,13 @@ public:
void FingerPress( touch_event_t *ev );
void FingerMotion( touch_event_t *ev );
void EnableTouchEdit();
void EditEvent( touch_event_t *ev );
void EnableTouchEdit(bool enable);
CTouchPanel *touchPanel;
private:
bool initialized;
bool initialized = false;
ETouchState state;
CUtlLinkedList<CTouchButton*> btns;
@ -196,7 +201,7 @@ private: @@ -196,7 +201,7 @@ private:
CTouchButton *move_button;
float move_start_x, move_start_y;
float dx, dy;
float dx, dy, dx2, dy2;
// editing
CTouchButton *edit;
@ -214,13 +219,14 @@ private: @@ -214,13 +219,14 @@ private:
int closetexture;
int joytexture; // touch indicator
bool configchanged;
bool config_loaded;
vgui::HFont textfont;
int mouse_events;
int base_textureID;
bool m_bHaveAssets;
int screen_h, screen_w;
float screen_h, screen_w;
};
extern CTouchControls gTouch;

2
game/client/wscript

@ -64,7 +64,7 @@ def build(bld): @@ -64,7 +64,7 @@ def build(bld):
install_path = bld.env.PREFIX
if bld.env.DEST_OS != 'android':
install_path += '/hl2/bin'
install_path += '/'+bld.env.GAMES+'/bin'
source = [ 'touch.cpp', 'arch.c' ]

2
game/server/wscript

@ -57,7 +57,7 @@ def build(bld): @@ -57,7 +57,7 @@ def build(bld):
install_path = bld.env.PREFIX
if bld.env.DEST_OS != 'android':
install_path += '/hl2/bin'
install_path += '/'+bld.env.GAMES+'/bin'
source = game["sources"]
includes += game["includes"]

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