mirror of
https://github.com/nillerusr/source-engine.git
synced 2025-02-11 06:34:16 +00:00
Allow installation to global directories.
This commit now install everything with FHS-compliant structure (/usr/local/bin/hl2_launcher and lib/libtier0.so lib/lib...). Binaries and libraries now uses rpath and not depends on local bin/ directory unlike original Valve's Source.
This commit is contained in:
parent
1a584655d9
commit
12f4148608
@ -118,7 +118,7 @@ bool CSteamApplication::Create( )
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m_pFileSystem = (IFileSystem*)AddSystem( fileSystemModule, FILESYSTEM_INTERFACE_VERSION );
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if ( !m_pFileSystem )
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{
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Error( "Unable to load %s", pFileSystemDLL );
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Error( "Unable to load %s\n", pFileSystemDLL );
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return false;
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}
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@ -188,6 +188,7 @@ static void WaitForDebuggerConnect( int argc, char *argv[], int time )
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int main( int argc, char *argv[] )
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{
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#if 0
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// Must add 'bin' to the path....
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char* pPath = getenv("LD_LIBRARY_PATH");
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char szBuffer[4096];
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@ -203,14 +204,11 @@ int main( int argc, char *argv[] )
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{
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printf( "%s\n", strerror(errno) );
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}
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void *tier0 = dlopen( "libtier0" DLL_EXT_STRING, RTLD_NOW );
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void *vstdlib = dlopen( "libvstdlib" DLL_EXT_STRING, RTLD_NOW );
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#endif
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const char *pBinaryName = "bin/dedicated" DLL_EXT_STRING;
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void *dedicated = dlopen( pBinaryName, RTLD_NOW );
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void *dedicated = dlopen( "libdedicated", RTLD_NOW );
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if ( !dedicated )
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dedicated = dlopen( "bin/libdedicated" DLL_EXT_STRING, RTLD_NOW );
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dedicated = dlopen( "dedicated" DLL_EXT_STRING, RTLD_NOW );
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if ( !dedicated )
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{
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@ -228,7 +226,5 @@ int main( int argc, char *argv[] )
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ret = dedicated_main( argc,argv );
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dlclose( dedicated );
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dlclose( vstdlib );
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dlclose( tier0 );
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}
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#endif
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@ -1715,6 +1715,7 @@ bool ClientDLL_Load()
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{
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Assert ( !g_ClientDLLModule );
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#if 0
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// Check the signature on the client dll. If this fails we load it anyway but put this client
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// into insecure mode so it won't connect to secure servers and get VAC banned
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if ( !Host_AllowLoadModule( "client.dll", "GAMEBIN", true ) )
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@ -1723,8 +1724,23 @@ bool ClientDLL_Load()
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Host_DisallowSecureServers();
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Host_AllowLoadModule( "client.dll","GAMEBIN", true );
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}
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#endif
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#if 0
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g_ClientDLLModule = g_pFileSystem->LoadModule( "client", "GAMEBIN", false );
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#else
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char clientPath[MAX_PATH];
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const char *modName = CommandLine()->ParmValue("-game");
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Q_snprintf(clientPath, MAX_PATH, "%s/libclient", modName);
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g_ClientDLLModule = Sys_LoadModule(clientPath);
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if (!g_ClientDLLModule)
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{
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Q_snprintf(clientPath, MAX_PATH, "%s/client", modName);
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g_ClientDLLModule = Sys_LoadModule(clientPath);
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}
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#endif
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if ( g_ClientDLLModule )
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{
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g_ClientFactory = Sys_GetFactory( g_ClientDLLModule );
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@ -464,7 +464,7 @@ void Sys_Error_Internal( bool bMinidump, const char *error, va_list argsList )
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// Doing this doesn't quite work the way we want because there is no "crashing" thread
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// and we see "No thread was identified as the cause of the crash; No signature could be created because we do not know which thread crashed" on the back end
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//SteamAPI_WriteMiniDump( 0, NULL, build_number() );
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printf("\n ##### Sys_Error: %s", text );
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printf("\n ##### Sys_Error: %s\n", text );
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fflush(stdout );
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raise(SIGTRAP);
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@ -1117,12 +1117,12 @@ void Sys_ShutdownGame( void )
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CreateInterfaceFn g_ServerFactory;
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#pragma optimize( "g", off )
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static bool LoadThisDll( char *szDllFilename, bool bIsServerOnly )
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{
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CSysModule *pDLL = NULL;
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#if 0
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// check signature, don't let users with modified binaries connect to secure servers, they will get VAC banned
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if ( !Host_AllowLoadModule( szDllFilename, "GAMEBIN", true, bIsServerOnly ) )
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{
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@ -1134,6 +1134,16 @@ static bool LoadThisDll( char *szDllFilename, bool bIsServerOnly )
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// ensures that the game.dll is running under Steam
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// this will have to be undone when we want mods to be able to run
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if ((pDLL = g_pFileSystem->LoadModule(szDllFilename, "GAMEBIN", false)) == NULL)
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#endif
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char dllPath[MAX_PATH];
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const char *modName = CommandLine()->ParmValue("-game");
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Q_snprintf(dllPath, MAX_PATH, "%s/lib%s", modName, szDllFilename);
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if (!(pDLL = Sys_LoadModule(dllPath)))
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{
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Q_snprintf(dllPath, MAX_PATH, "%s/%s",modName, szDllFilename);
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pDLL = Sys_LoadModule(dllPath);
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}
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if (!pDLL)
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{
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ConMsg("Failed to load %s\n", szDllFilename);
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goto IgnoreThisDLL;
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@ -1255,7 +1265,7 @@ void LoadEntityDLLs( const char *szBaseDir, bool bIsServerOnly )
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if ( serverGameDLL )
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{
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Msg("server%s loaded for \"%s\"\n", DLL_EXT_STRING, (char *)serverGameDLL->GetGameDescription());
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Msg("server" DLL_EXT_STRING " loaded for \"%s\"\n", (char *)serverGameDLL->GetGameDescription());
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}
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}
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@ -5057,20 +5057,17 @@ CSysModule *CBaseFileSystem::LoadModule( const char *pFileName, const char *pPat
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if ( FilterByPathID( &m_SearchPaths[i], lookup ) )
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continue;
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Q_snprintf( tempPathID, sizeof(tempPathID), "%s%s", m_SearchPaths[i].GetPathString(), pFileName ); // append the path to this dir.
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pModule = Sys_LoadModule( tempPathID );
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if ( pModule )
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{
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// we found the binary in one of our search paths
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return pModule;
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}
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#ifdef POSIX
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Q_snprintf( tempPathID, sizeof(tempPathID), "%slib%s", m_SearchPaths[i].GetPathString(), pFileName ); // append the path to this dir.
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pModule = Sys_LoadModule( tempPathID );
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if ( pModule )
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return pModule;
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#endif
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Q_snprintf( tempPathID, sizeof(tempPathID), "%s%s", m_SearchPaths[i].GetPathString(), pFileName ); // append the path to this dir.
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pModule = Sys_LoadModule( tempPathID );
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if ( pModule )
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return pModule;
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}
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#endif
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@ -65,9 +65,9 @@ def build(bld):
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'ZLIB'
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]
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install_path = bld.env.PREFIX
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install_path = bld.env.LIBDIR
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if bld.env.DEST_OS != 'android':
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install_path += '/'+bld.env.GAMES+'/bin'
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install_path += '/'+bld.env.GAMES
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source = [ 'in_touch.cpp' ]
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if bld.env.DEST_OS == 'win32':
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@ -59,9 +59,9 @@ def build(bld):
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if bld.env.DEST_OS == 'win32':
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libs += ['USER32']
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install_path = bld.env.PREFIX
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install_path = bld.env.LIBDIR
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if bld.env.DEST_OS != 'android':
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install_path += '/'+bld.env.GAMES+'/bin'
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install_path += '/'+bld.env.GAMES
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source = game["sources"] + ['../../public/tier0/memoverride.cpp']
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includes += game["includes"]
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@ -216,6 +216,7 @@ static void WaitForDebuggerConnect( int argc, char *argv[], int time )
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int main( int argc, char *argv[] )
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{
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#if 0
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char ld_path[4196];
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char *path = "bin/";
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char *ld_env;
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@ -234,13 +235,14 @@ int main( int argc, char *argv[] )
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setenv("NO_EXECVE_AGAIN", "1", 1);
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execve(argv[0], argv, environ);
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}
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#endif
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void *launcher = dlopen( "bin/liblauncher" DLL_EXT_STRING, RTLD_NOW );
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void *launcher = dlopen( "liblauncher" DLL_EXT_STRING, RTLD_NOW );
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if ( !launcher )
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{
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fprintf( stderr, "%s\nFailed to load the launcher\n", dlerror() );
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if( !launcher )
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launcher = dlopen( "bin/launcher" DLL_EXT_STRING, RTLD_NOW );
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launcher = dlopen( "launcher" DLL_EXT_STRING, RTLD_NOW );
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}
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if ( !launcher )
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{
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@ -3102,8 +3102,6 @@ void CMaterialSystem::ResetTempHWMemory( bool bExitingLevel )
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//-----------------------------------------------------------------------------
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void CMaterialSystem::CacheUsedMaterials( )
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{
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printf("Cache materials\n");
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g_pShaderAPI->EvictManagedResources();
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for (MaterialHandle_t i = FirstMaterial(); i != InvalidMaterial(); i = NextMaterial(i) )
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@ -305,96 +305,13 @@ static bool Sys_GetExecutableName( char *out, int len )
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return true;
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}
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bool FileSystem_GetExecutableDir( char *exedir, int exeDirLen )
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{
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#ifdef ANDROID
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Q_snprintf( exedir, exeDirLen, "%s", getenv("APP_LIB_PATH") );
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#else
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exedir[0] = 0;
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if ( s_bUseVProjectBinDir )
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{
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const char *pProject = GetVProjectCmdLineValue();
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if ( !pProject )
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{
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// Check their registry.
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pProject = getenv( GAMEDIR_TOKEN );
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}
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if ( pProject )
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{
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Q_snprintf( exedir, exeDirLen, "%s%c..%cbin", pProject, CORRECT_PATH_SEPARATOR, CORRECT_PATH_SEPARATOR );
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return true;
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}
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return false;
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}
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if ( !Sys_GetExecutableName( exedir, exeDirLen ) )
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return false;
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Q_StripFilename( exedir );
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if ( IsX360() )
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{
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// The 360 can have its exe and dlls reside on different volumes
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// use the optional basedir as the exe dir
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if ( CommandLine()->FindParm( "-basedir" ) )
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{
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strcpy( exedir, CommandLine()->ParmValue( "-basedir", "" ) );
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}
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}
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Q_FixSlashes( exedir );
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const char* libDir = "bin";
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// Return the bin directory as the executable dir if it's not in there
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// because that's really where we're running from...
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char ext[MAX_PATH];
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Q_StrRight( exedir, 4, ext, sizeof( ext ) );
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if ( ext[0] != CORRECT_PATH_SEPARATOR || Q_stricmp( ext+1, libDir ) != 0 )
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{
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Q_strncat( exedir, CORRECT_PATH_SEPARATOR_S, exeDirLen, COPY_ALL_CHARACTERS );
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Q_strncat( exedir, libDir, exeDirLen, COPY_ALL_CHARACTERS );
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Q_FixSlashes( exedir );
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}
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#endif
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return true;
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}
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static bool FileSystem_GetBaseDir( char *baseDir, int baseDirLen )
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{
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#ifdef ANDROID
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strncpy(baseDir, getenv("VALVE_GAME_PATH"), baseDirLen);
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return true;
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#else
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if ( FileSystem_GetExecutableDir( baseDir, baseDirLen ) )
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{
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Q_StripFilename( baseDir );
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return true;
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}
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return false;
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#endif
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}
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void LaunchVConfig()
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{
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#if defined( _WIN32 ) && !defined( _X360 )
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char vconfigExe[MAX_PATH];
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FileSystem_GetExecutableDir( vconfigExe, sizeof( vconfigExe ) );
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Q_AppendSlash( vconfigExe, sizeof( vconfigExe ) );
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Q_strncat( vconfigExe, "vconfig.exe", sizeof( vconfigExe ), COPY_ALL_CHARACTERS );
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char *argv[] =
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{
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vconfigExe,
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"-allowdebug",
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NULL
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};
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_spawnv( _P_NOWAIT, vconfigExe, argv );
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#elif defined( _X360 )
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Msg( "Launching vconfig.exe not supported\n" );
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return getcwd(baseDir, baseDirLen) != NULL;
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#endif
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}
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@ -412,13 +329,6 @@ FSReturnCode_t SetupFileSystemError( bool bRunVConfig, FSReturnCode_t retVal, co
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Warning( "%s\n", g_FileSystemError );
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// Run vconfig?
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// Don't do it if they specifically asked for it not to, or if they manually specified a vconfig with -game or -vproject.
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if ( bRunVConfig && g_FileSystemErrorMode == FS_ERRORMODE_VCONFIG && !CommandLine()->FindParm( CMDLINEOPTION_NOVCONFIG ) && !GetVProjectCmdLineValue() )
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{
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LaunchVConfig();
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}
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if ( g_FileSystemErrorMode == FS_ERRORMODE_AUTO || g_FileSystemErrorMode == FS_ERRORMODE_VCONFIG )
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{
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Error( "%s\n", g_FileSystemError );
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@ -1012,32 +922,6 @@ bool DoesPathExistAlready( const char *pPathEnvVar, const char *pTestPath )
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}
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FSReturnCode_t GetSteamCfgPath( char *steamCfgPath, int steamCfgPathLen )
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{
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steamCfgPath[0] = 0;
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char executablePath[MAX_PATH];
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if ( !FileSystem_GetExecutableDir( executablePath, sizeof( executablePath ) ) )
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{
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return SetupFileSystemError( false, FS_INVALID_PARAMETERS, "FileSystem_GetExecutableDir failed." );
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}
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Q_strncpy( steamCfgPath, executablePath, steamCfgPathLen );
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while ( 1 )
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{
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if ( DoesFileExistIn( steamCfgPath, "steam.cfg" ) )
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break;
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if ( !Q_StripLastDir( steamCfgPath, steamCfgPathLen) )
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{
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// the file isnt found, thats ok, its not mandatory
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return FS_OK;
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}
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}
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Q_AppendSlash( steamCfgPath, steamCfgPathLen );
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Q_strncat( steamCfgPath, "steam.cfg", steamCfgPathLen, COPY_ALL_CHARACTERS );
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return FS_OK;
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}
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void SetSteamAppUser( KeyValues *pSteamInfo, const char *steamInstallPath, CSteamEnvVars &steamEnvVars )
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{
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// Always inherit the Steam user if it's already set, since it probably means we (or the
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@ -1092,19 +976,7 @@ void SetSteamUserPassphrase( KeyValues *pSteamInfo, CSteamEnvVars &steamEnvVars
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FSReturnCode_t FileSystem_SetBasePaths( IFileSystem *pFileSystem )
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{
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pFileSystem->RemoveSearchPaths( "EXECUTABLE_PATH" );
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char executablePath[MAX_PATH];
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if ( !FileSystem_GetExecutableDir( executablePath, sizeof( executablePath ) ) )
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return SetupFileSystemError( false, FS_INVALID_PARAMETERS, "FileSystem_GetExecutableDir failed." );
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pFileSystem->AddSearchPath( executablePath, "EXECUTABLE_PATH" );
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if ( !FileSystem_GetBaseDir( executablePath, sizeof( executablePath ) ) )
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return SetupFileSystemError( false, FS_INVALID_PARAMETERS, "FileSystem_GetBaseDir failed." );
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pFileSystem->AddSearchPath( executablePath, "BASE_PATH" );
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// Er2: Deprecated. Used only in hammer
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return FS_OK;
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}
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@ -1113,43 +985,14 @@ FSReturnCode_t FileSystem_SetBasePaths( IFileSystem *pFileSystem )
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//-----------------------------------------------------------------------------
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FSReturnCode_t FileSystem_GetFileSystemDLLName( char *pFileSystemDLL, int nMaxLen, bool &bSteam )
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{
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#if 0
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bSteam = false;
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// Inside of here, we don't have a filesystem yet, so we have to assume that the filesystem_stdio or filesystem_steam
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// is in this same directory with us.
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char executablePath[MAX_PATH];
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if ( !FileSystem_GetExecutableDir( executablePath, sizeof( executablePath ) ) )
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return SetupFileSystemError( false, FS_INVALID_PARAMETERS, "FileSystem_GetExecutableDir failed." );
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// Assume we'll use local files
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Q_snprintf( pFileSystemDLL, nMaxLen, "%s%cfilesystem_stdio" DLL_EXT_STRING, executablePath, CORRECT_PATH_SEPARATOR );
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#if !defined( _X360 )
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// Use filsystem_steam if it exists?
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#if defined( OSX ) || defined( LINUX )
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struct stat statBuf;
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#endif
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if (
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#if defined( OSX ) || defined( LINUX )
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stat( pFileSystemDLL, &statBuf ) != 0
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#else
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_access( pFileSystemDLL, 0 ) != 0
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#endif
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) {
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Q_snprintf( pFileSystemDLL, nMaxLen, "%s%cfilesystem_steam" DLL_EXT_STRING, executablePath, CORRECT_PATH_SEPARATOR );
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bSteam = true;
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}
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#endif
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#ifdef POSIX
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Q_strncpy( pFileSystemDLL, "libfilesystem_stdio" DLL_EXT_STRING, nMaxLen );
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#else
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char executablePath[MAX_PATH];
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if ( !FileSystem_GetExecutableDir( executablePath, sizeof( executablePath ) ) )
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return SetupFileSystemError( false, FS_INVALID_PARAMETERS, "FileSystem_GetExecutableDir failed." );
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// Assume we'll use local files
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Q_snprintf( pFileSystemDLL, nMaxLen, "%s%clibfilesystem_stdio" DLL_EXT_STRING, executablePath, CORRECT_PATH_SEPARATOR );
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Q_strncpy( pFileSystemDLL, "filesystem_stdio" DLL_EXT_STRING, nMaxLen );
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#endif
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#if 0
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#if !defined( _X360 )
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// Use filsystem_steam if it exists?
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#if defined( OSX ) || defined( LINUX )
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@ -1162,10 +1005,9 @@ FSReturnCode_t FileSystem_GetFileSystemDLLName( char *pFileSystemDLL, int nMaxLe
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_access( pFileSystemDLL, 0 ) != 0
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#endif
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) {
|
||||
Q_snprintf( pFileSystemDLL, nMaxLen, "%s%cfilesystem_stdio" DLL_EXT_STRING, executablePath, CORRECT_PATH_SEPARATOR );
|
||||
Q_snprintf( pFileSystemDLL, nMaxLen, "filesystem_stdio" DLL_EXT_STRING );
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
return FS_OK;
|
||||
|
@ -199,16 +199,11 @@ void FileSystem_AddSearchPath_Platform( IFileSystem *pFileSystem, const char *sz
|
||||
// See FSErrorMode_t. If you don't specify one here, then the default is FS_ERRORMODE_VCONFIG.
|
||||
void FileSystem_SetErrorMode( FSErrorMode_t errorMode = FS_ERRORMODE_VCONFIG );
|
||||
|
||||
bool FileSystem_GetExecutableDir( char *exedir, int exeDirLen );
|
||||
|
||||
// Clear SteamAppUser, SteamUserPassphrase, and SteamAppId from this process's environment.
|
||||
// TODO: always do this after LoadFileSysteModule.. there's no reason it should be
|
||||
// in the environment.
|
||||
void FileSystem_ClearSteamEnvVars();
|
||||
|
||||
// Find the steam.cfg above you for optional stuff
|
||||
FSReturnCode_t GetSteamCfgPath( char *steamCfgPath, int steamCfgPathLen );
|
||||
|
||||
// Returns the last error.
|
||||
const char *FileSystem_GetLastErrorString();
|
||||
|
||||
|
@ -4,4 +4,4 @@ git submodule init && git submodule update
|
||||
./waf configure -T release --sanitize=address,undefined --disable-warns --tests -8 --prefix=out/ $* &&
|
||||
./waf install &&
|
||||
cd out &&
|
||||
DYLD_LIBRARY_PATH=bin/ ./unittest || exit 1
|
||||
./bin/unittest || exit 1
|
||||
|
@ -7,4 +7,4 @@ sudo apt-get install -y libbz2-dev
|
||||
./waf configure -T release --sanitize=address,undefined --disable-warns --tests --prefix=out/ --64bits $* &&
|
||||
./waf install &&
|
||||
cd out &&
|
||||
LD_LIBRARY_PATH=bin/ ./unittest
|
||||
./bin/unittest
|
||||
|
@ -8,4 +8,4 @@ sudo apt-get install -y g++-multilib gcc-multilib libbz2-dev:i386
|
||||
PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig ./waf configure -T release --sanitize=address,undefined --disable-warns --tests --prefix=out/ $* &&
|
||||
./waf install &&
|
||||
cd out &&
|
||||
LD_LIBRARY_PATH=bin/ ./unittest
|
||||
./bin/unittest
|
||||
|
@ -269,12 +269,6 @@ static bool s_bRunningWithDebugModules = false;
|
||||
|
||||
#ifdef POSIX
|
||||
|
||||
#ifdef ANDROID
|
||||
#define DEFAULT_LIB_PATH ""
|
||||
#else
|
||||
#define DEFAULT_LIB_PATH "bin/"
|
||||
#endif
|
||||
|
||||
bool foundLibraryWithPrefix( char *pModuleAbsolutePath, size_t AbsolutePathSize, const char *pPath, const char *pModuleName )
|
||||
{
|
||||
char str[1024];
|
||||
@ -283,21 +277,9 @@ bool foundLibraryWithPrefix( char *pModuleAbsolutePath, size_t AbsolutePathSize,
|
||||
bool bFound = false;
|
||||
|
||||
struct stat statBuf;
|
||||
Q_snprintf(pModuleAbsolutePath, AbsolutePathSize, "%s/" DEFAULT_LIB_PATH "lib%s", pPath, str);
|
||||
Q_snprintf(pModuleAbsolutePath, AbsolutePathSize, "%s/lib%s", pPath, str);
|
||||
bFound |= stat(pModuleAbsolutePath, &statBuf) == 0;
|
||||
|
||||
if( !bFound )
|
||||
{
|
||||
Q_snprintf(pModuleAbsolutePath, AbsolutePathSize, "%s/" DEFAULT_LIB_PATH "%s", pPath, str);
|
||||
bFound |= stat(pModuleAbsolutePath, &statBuf) == 0;
|
||||
}
|
||||
|
||||
if( !bFound )
|
||||
{
|
||||
Q_snprintf(pModuleAbsolutePath, AbsolutePathSize, "%s/lib%s", pPath, str);
|
||||
bFound |= stat(pModuleAbsolutePath, &statBuf) == 0;
|
||||
}
|
||||
|
||||
if( !bFound )
|
||||
{
|
||||
Q_snprintf(pModuleAbsolutePath, AbsolutePathSize, "%s/%s", pPath, str);
|
||||
@ -321,7 +303,7 @@ CSysModule *Sys_LoadModule( const char *pModuleName, Sys_Flags flags /* = SYS_NO
|
||||
// prior to the call to this routine.
|
||||
char szCwd[1024];
|
||||
#ifdef POSIX
|
||||
char szModuleName[1024] = { 0 };
|
||||
char szModuleName[1024] = { '\0' };
|
||||
#endif
|
||||
HMODULE hDLL = NULL;
|
||||
|
||||
@ -367,7 +349,7 @@ CSysModule *Sys_LoadModule( const char *pModuleName, Sys_Flags flags /* = SYS_NO
|
||||
}
|
||||
|
||||
#elif defined( POSIX )
|
||||
if( !foundLibraryWithPrefix(szAbsoluteModuleName, sizeof(szAbsoluteModuleName), szCwd, pModuleName) )
|
||||
if( !foundLibraryWithPrefix(szAbsoluteModuleName, sizeof(szAbsoluteModuleName), LIBDIR, pModuleName) )
|
||||
{
|
||||
Warning("Can't find module - %s\n", pModuleName);
|
||||
return reinterpret_cast<CSysModule *>(hDLL);
|
||||
|
@ -79,7 +79,7 @@ def build(bld):
|
||||
'../common'
|
||||
]
|
||||
|
||||
defines = []
|
||||
defines = ['LIBDIR="%s"' % bld.env.LIBDIR]
|
||||
|
||||
libs = []
|
||||
if bld.env.DEST_OS == 'win32':
|
||||
|
2
waf
vendored
2
waf
vendored
@ -1,4 +1,4 @@
|
||||
#!/usr/bin/env python
|
||||
#!/usr/bin/env python3
|
||||
# encoding: latin-1
|
||||
# Thomas Nagy, 2005-2018
|
||||
#
|
||||
|
27
wscript
27
wscript
@ -1,4 +1,5 @@
|
||||
#! /usr/bin/env python
|
||||
# vim: noexpandtab
|
||||
# encoding: utf-8
|
||||
# nillerusr
|
||||
|
||||
@ -461,6 +462,12 @@ def configure(conf):
|
||||
|
||||
cflags, linkflags = conf.get_optimization_flags()
|
||||
|
||||
# installation paths
|
||||
if conf.env.DEST_OS == 'android':
|
||||
conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX
|
||||
else:
|
||||
conf.env.LIBDIR = conf.env.LIBDIR + '/srceng'
|
||||
conf.env.TESTDIR = conf.env.BINDIR + 'tests'
|
||||
|
||||
flags = []
|
||||
|
||||
@ -468,12 +475,14 @@ def configure(conf):
|
||||
flags += ['-fsanitize=%s'%conf.options.SANITIZE, '-fno-sanitize=vptr']
|
||||
|
||||
if conf.env.DEST_OS != 'win32':
|
||||
flags += ['-pipe', '-fPIC', '-L'+os.path.abspath('.')+'/lib/'+conf.env.DEST_OS+'/'+conf.env.DEST_CPU+'/']
|
||||
flags += ['-pipe', '-fPIC']
|
||||
linkflags += ['-Wl,-rpath=%s' % conf.env.LIBDIR]
|
||||
if conf.env.COMPILER_CC != 'msvc':
|
||||
flags += ['-pthread']
|
||||
|
||||
if conf.env.DEST_OS == 'android':
|
||||
flags += [
|
||||
'-L'+os.path.abspath('.')+'/lib/android/'+conf.env.DEST_CPU+'/',
|
||||
'-I'+os.path.abspath('.')+'/thirdparty/curl/include',
|
||||
'-I'+os.path.abspath('.')+'/thirdparty/SDL',
|
||||
'-I'+os.path.abspath('.')+'/thirdparty/openal-soft/include/',
|
||||
@ -484,7 +493,10 @@ def configure(conf):
|
||||
]
|
||||
|
||||
flags += ['-funwind-tables', '-g']
|
||||
elif conf.env.COMPILER_CC != 'msvc' and conf.env.DEST_OS != 'darwin' and conf.env.DEST_CPU in ['x86', 'x86_64']:
|
||||
elif conf.env.DEST_OS == 'win32':
|
||||
flags += ['-L'+os.path.abspath('.')+'/lib/win32/'+conf.env.DEST_CPU+'/']
|
||||
|
||||
if conf.env.COMPILER_CC != 'msvc' and conf.env.DEST_OS != 'darwin' and conf.env.DEST_CPU in ['x86', 'x86_64']:
|
||||
flags += ['-march=core2']
|
||||
|
||||
if conf.env.DEST_CPU in ['x86', 'x86_64']:
|
||||
@ -495,9 +507,6 @@ def configure(conf):
|
||||
if conf.env.DEST_CPU == 'arm':
|
||||
flags += ['-mfpu=neon-vfpv4']
|
||||
|
||||
if conf.env.DEST_OS == 'freebsd':
|
||||
linkflags += ['-lexecinfo']
|
||||
|
||||
if conf.env.DEST_OS != 'win32':
|
||||
cflags += flags
|
||||
linkflags += flags
|
||||
@ -571,14 +580,6 @@ def configure(conf):
|
||||
|
||||
check_deps( conf )
|
||||
|
||||
# indicate if we are packaging for Linux/BSD
|
||||
if conf.env.DEST_OS != 'android':
|
||||
conf.env.LIBDIR = conf.env.PREFIX+'/bin/'
|
||||
conf.env.TESTDIR = conf.env.PREFIX+'/tests/'
|
||||
conf.env.BINDIR = conf.env.PREFIX
|
||||
else:
|
||||
conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX
|
||||
|
||||
if conf.options.CCACHE:
|
||||
conf.env.CC.insert(0, 'ccache')
|
||||
conf.env.CXX.insert(0, 'ccache')
|
||||
|
Loading…
x
Reference in New Issue
Block a user