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make achivements work without steam( partially )
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ead7bfc155
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05ab85e853
@ -101,6 +101,7 @@ void CAchievementNotificationPanel::FireGameEvent( IGameEvent * event )
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int iMax = event->GetInt( "max_val" );
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int iMax = event->GetInt( "max_val" );
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wchar_t szLocalizedName[256]=L"";
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wchar_t szLocalizedName[256]=L"";
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#if 0
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if ( IsPC() )
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if ( IsPC() )
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{
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{
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// shouldn't ever get achievement progress if steam not running and user logged in, but check just in case
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// shouldn't ever get achievement progress if steam not running and user logged in, but check just in case
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@ -115,6 +116,7 @@ void CAchievementNotificationPanel::FireGameEvent( IGameEvent * event )
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}
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}
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}
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}
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else
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else
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#endif
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{
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{
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// on X360 we need to show our own achievement progress UI
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// on X360 we need to show our own achievement progress UI
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@ -245,7 +247,7 @@ void CAchievementNotificationPanel::SetXAndWide( Panel *pPanel, int x, int wide
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pPanel->SetWide( wide );
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pPanel->SetWide( wide );
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}
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}
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CON_COMMAND_F( achievement_notification_test, "Test the hud notification UI", FCVAR_CHEAT | FCVAR_DEVELOPMENTONLY )
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CON_COMMAND_F( achievement_notification_test, "Test the hud notification UI", FCVAR_CHEAT )
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{
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{
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static int iCount=0;
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static int iCount=0;
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@ -930,7 +930,7 @@ void CAchievementMgr::AwardAchievement( int iAchievementID )
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pAchievement->OnAchieved();
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pAchievement->OnAchieved();
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// [tj]
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// [tj]
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IGameEvent * event = gameeventmanager->CreateEvent( "achievement_earned_local" );
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IGameEvent * event = gameeventmanager->CreateEvent( "achievement_earned" );
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if ( event )
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if ( event )
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{
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{
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event->SetInt( "achievement", pAchievement->GetAchievementID() );
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event->SetInt( "achievement", pAchievement->GetAchievementID() );
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@ -1033,6 +1033,8 @@ extern bool IsInCommentaryMode( void );
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CAchievementMgr::CheckAchievementsEnabled()
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bool CAchievementMgr::CheckAchievementsEnabled()
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{
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{
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return true;
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// if PC, Steam must be running and user logged in
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// if PC, Steam must be running and user logged in
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if ( IsPC() && !LoggedIntoSteam() )
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if ( IsPC() && !LoggedIntoSteam() )
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{
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{
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