Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "proxyentity.h"
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#include "iclientrenderable.h"
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#include "toolframework_client.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Cleanup
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//-----------------------------------------------------------------------------
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void CEntityMaterialProxy::Release( void )
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{
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delete this;
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}
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//-----------------------------------------------------------------------------
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// Helper class to deal with floating point inputs
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//-----------------------------------------------------------------------------
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void CEntityMaterialProxy::OnBind( void *pRenderable )
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{
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if( !pRenderable )
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return;
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IClientRenderable *pRend = ( IClientRenderable* )pRenderable;
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C_BaseEntity *pEnt = pRend->GetIClientUnknown()->GetBaseEntity();
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if ( pEnt )
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{
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OnBind( pEnt );
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if ( ToolsEnabled() )
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{
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ToolFramework_RecordMaterialParams( GetMaterial() );
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}
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}
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}
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