|
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
|
|
//
|
|
|
|
// Purpose:
|
|
|
|
//
|
|
|
|
//=============================================================================//
|
|
|
|
|
|
|
|
|
|
|
|
#include "BaseSaveGameDialog.h"
|
|
|
|
#include "filesystem.h"
|
|
|
|
#include "savegame_version.h"
|
|
|
|
#include "vgui_controls/PanelListPanel.h"
|
|
|
|
#include "vgui_controls/Label.h"
|
|
|
|
#include "vgui_controls/ImagePanel.h"
|
|
|
|
#include "vgui_controls/Button.h"
|
|
|
|
#include "tier1/utlbuffer.h"
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include "filesystem.h"
|
|
|
|
|
|
|
|
#include "MouseMessageForwardingPanel.h"
|
|
|
|
#include "TGAImagePanel.h"
|
|
|
|
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
|
|
using namespace vgui;
|
|
|
|
|
|
|
|
#define TGA_IMAGE_PANEL_WIDTH 180
|
|
|
|
#define TGA_IMAGE_PANEL_HEIGHT 100
|
|
|
|
|
|
|
|
#define MAX_LISTED_SAVE_GAMES 128
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: Describes the layout of a same game pic
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class CSaveGamePanel : public vgui::EditablePanel
|
|
|
|
{
|
|
|
|
DECLARE_CLASS_SIMPLE( CSaveGamePanel, vgui::EditablePanel );
|
|
|
|
public:
|
|
|
|
CSaveGamePanel( PanelListPanel *parent, const char *name, int saveGameListItemID ) : BaseClass( parent, name )
|
|
|
|
{
|
|
|
|
m_iSaveGameListItemID = saveGameListItemID;
|
|
|
|
m_pParent = parent;
|
|
|
|
m_pSaveGameImage = new CTGAImagePanel( this, "SaveGameImage" );
|
|
|
|
m_pAutoSaveImage = new ImagePanel( this, "AutoSaveImage" );
|
|
|
|
m_pSaveGameScreenshotBackground = new ImagePanel( this, "SaveGameScreenshotBackground" );
|
|
|
|
m_pChapterLabel = new Label( this, "ChapterLabel", "" );
|
|
|
|
m_pTypeLabel = new Label( this, "TypeLabel", "" );
|
|
|
|
m_pElapsedTimeLabel = new Label( this, "ElapsedTimeLabel", "" );
|
|
|
|
m_pFileTimeLabel = new Label( this, "FileTimeLabel", "" );
|
|
|
|
|
|
|
|
CMouseMessageForwardingPanel *panel = new CMouseMessageForwardingPanel(this, NULL);
|
|
|
|
panel->SetZPos(2);
|
|
|
|
|
|
|
|
SetSize( 200, 140 );
|
|
|
|
|
|
|
|
LoadControlSettings( "resource/SaveGamePanel.res" );
|
|
|
|
|
|
|
|
m_FillColor = m_pSaveGameScreenshotBackground->GetFillColor();
|
|
|
|
}
|
|
|
|
|
|
|
|
void SetSaveGameInfo( SaveGameDescription_t &save )
|
|
|
|
{
|
|
|
|
// set the bitmap to display
|
|
|
|
char tga[_MAX_PATH];
|
|
|
|
Q_strncpy( tga, save.szFileName, sizeof(tga) );
|
|
|
|
char *ext = strstr( tga, ".sav" );
|
|
|
|
if ( ext )
|
|
|
|
{
|
|
|
|
strcpy( ext, ".tga" );
|
|
|
|
}
|
|
|
|
|
|
|
|
// If a TGA file exists then it is a user created savegame
|
|
|
|
if ( g_pFullFileSystem->FileExists( tga ) )
|
|
|
|
{
|
|
|
|
m_pSaveGameImage->SetTGA( tga );
|
|
|
|
}
|
|
|
|
// If there is no TGA then it is either an autosave or the user TGA file has been deleted
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_pSaveGameImage->SetVisible( false );
|
|
|
|
m_pAutoSaveImage->SetVisible( true );
|
|
|
|
m_pAutoSaveImage->SetImage( "resource\\autosave" );
|
|
|
|
}
|
|
|
|
|
|
|
|
// set the title text
|
|
|
|
m_pChapterLabel->SetText( save.szComment );
|
|
|
|
|
|
|
|
// type
|
|
|
|
SetControlString( "TypeLabel", save.szType );
|
|
|
|
SetControlString( "ElapsedTimeLabel", save.szElapsedTime );
|
|
|
|
SetControlString( "FileTimeLabel", save.szFileTime );
|
|
|
|
}
|
|
|
|
|
|
|
|
MESSAGE_FUNC_INT( OnPanelSelected, "PanelSelected", state )
|
|
|
|
{
|
|
|
|
if ( state )
|
|
|
|
{
|
|
|
|
// set the text color to be orange, and the pic border to be orange
|
|
|
|
m_pSaveGameScreenshotBackground->SetFillColor( m_SelectedColor );
|
|
|
|
m_pChapterLabel->SetFgColor( m_SelectedColor );
|
|
|
|
m_pTypeLabel->SetFgColor( m_SelectedColor );
|
|
|
|
m_pElapsedTimeLabel->SetFgColor( m_SelectedColor );
|
|
|
|
m_pFileTimeLabel->SetFgColor( m_SelectedColor );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_pSaveGameScreenshotBackground->SetFillColor( m_FillColor );
|
|
|
|
m_pChapterLabel->SetFgColor( m_TextColor );
|
|
|
|
m_pTypeLabel->SetFgColor( m_TextColor );
|
|
|
|
m_pElapsedTimeLabel->SetFgColor( m_TextColor );
|
|
|
|
m_pFileTimeLabel->SetFgColor( m_TextColor );
|
|
|
|
}
|
|
|
|
|
|
|
|
PostMessage( m_pParent->GetVParent(), new KeyValues("PanelSelected") );
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void OnMousePressed( vgui::MouseCode code )
|
|
|
|
{
|
|
|
|
m_pParent->SetSelectedPanel( this );
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void ApplySchemeSettings( IScheme *pScheme )
|
|
|
|
{
|
|
|
|
m_TextColor = pScheme->GetColor( "NewGame.TextColor", Color(255, 255, 255, 255) );
|
|
|
|
m_SelectedColor = pScheme->GetColor( "NewGame.SelectionColor", Color(255, 255, 255, 255) );
|
|
|
|
|
|
|
|
BaseClass::ApplySchemeSettings( pScheme );
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void OnMouseDoublePressed( vgui::MouseCode code )
|
|
|
|
{
|
|
|
|
// call the panel
|
|
|
|
OnMousePressed( code );
|
|
|
|
PostMessage( m_pParent->GetParent(), new KeyValues("Command", "command", "loadsave") );
|
|
|
|
}
|
|
|
|
|
|
|
|
int GetSaveGameListItemID()
|
|
|
|
{
|
|
|
|
return m_iSaveGameListItemID;
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
vgui::PanelListPanel *m_pParent;
|
|
|
|
vgui::Label *m_pChapterLabel;
|
|
|
|
CTGAImagePanel *m_pSaveGameImage;
|
|
|
|
ImagePanel *m_pAutoSaveImage;
|
|
|
|
|
|
|
|
// things to change color when the selection changes
|
|
|
|
ImagePanel *m_pSaveGameScreenshotBackground;
|
|
|
|
Label *m_pTypeLabel;
|
|
|
|
Label *m_pElapsedTimeLabel;
|
|
|
|
Label *m_pFileTimeLabel;
|
|
|
|
Color m_TextColor, m_FillColor, m_SelectedColor;
|
|
|
|
|
|
|
|
int m_iSaveGameListItemID;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: Constructor
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CBaseSaveGameDialog::CBaseSaveGameDialog( vgui::Panel *parent, const char *name ) : BaseClass( parent, name )
|
|
|
|
{
|
|
|
|
CreateSavedGamesList();
|
|
|
|
ScanSavedGames();
|
|
|
|
|
|
|
|
m_pLoadButton = new vgui::Button( this, "loadsave", "" );
|
|
|
|
SetControlEnabled( "loadsave", false );
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: Creates the load game display list
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CBaseSaveGameDialog::CreateSavedGamesList()
|
|
|
|
{
|
|
|
|
m_pGameList = new vgui::PanelListPanel( this, "listpanel_loadgame" );
|
|
|
|
m_pGameList->SetFirstColumnWidth( 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: returns the save file name of the selected item
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
int CBaseSaveGameDialog::GetSelectedItemSaveIndex()
|
|
|
|
{
|
|
|
|
CSaveGamePanel *panel = dynamic_cast<CSaveGamePanel *>(m_pGameList->GetSelectedPanel());
|
|
|
|
if ( panel )
|
|
|
|
{
|
|
|
|
// find the panel in the list
|
|
|
|
for ( int i = 0; i < m_SaveGames.Count(); i++ )
|
|
|
|
{
|
|
|
|
if ( i == panel->GetSaveGameListItemID() )
|
|
|
|
{
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return m_SaveGames.InvalidIndex();
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: builds save game list from directory
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CBaseSaveGameDialog::ScanSavedGames()
|
|
|
|
{
|
|
|
|
// populate list box with all saved games on record:
|
|
|
|
char szDirectory[_MAX_PATH];
|
|
|
|
Q_snprintf( szDirectory, sizeof( szDirectory ), "save/*.sav" );
|
|
|
|
|
|
|
|
// clear the current list
|
|
|
|
m_pGameList->DeleteAllItems();
|
|
|
|
m_SaveGames.RemoveAll();
|
|
|
|
|
|
|
|
// iterate the saved files
|
|
|
|
FileFindHandle_t handle;
|
|
|
|
const char *pFileName = g_pFullFileSystem->FindFirst( szDirectory, &handle );
|
|
|
|
while (pFileName)
|
|
|
|
{
|
|
|
|
if ( !Q_strnicmp(pFileName, "HLSave", strlen( "HLSave" ) ) )
|
|
|
|
{
|
|
|
|
pFileName = g_pFullFileSystem->FindNext( handle );
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
char szFileName[_MAX_PATH];
|
|
|
|
Q_snprintf(szFileName, sizeof( szFileName ), "save/%s", pFileName);
|
|
|
|
|
|
|
|
// Only load save games from the current mod's save dir
|
|
|
|
if( !g_pFullFileSystem->FileExists( szFileName, "MOD" ) )
|
|
|
|
{
|
|
|
|
pFileName = g_pFullFileSystem->FindNext( handle );
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
SaveGameDescription_t save;
|
|
|
|
if ( ParseSaveData( szFileName, pFileName, save ) )
|
|
|
|
{
|
|
|
|
m_SaveGames.AddToTail( save );
|
|
|
|
}
|
|
|
|
|
|
|
|
pFileName = g_pFullFileSystem->FindNext( handle );
|
|
|
|
}
|
|
|
|
|
|
|
|
g_pFullFileSystem->FindClose( handle );
|
|
|
|
|
|
|
|
// notify derived classes that save games are being scanned (so they can insert their own)
|
|
|
|
OnScanningSaveGames();
|
|
|
|
|
|
|
|
// sort the save list
|
|
|
|
qsort( m_SaveGames.Base(), m_SaveGames.Count(), sizeof(SaveGameDescription_t), &SaveGameSortFunc );
|
|
|
|
|
|
|
|
// add to the list
|
|
|
|
for ( int saveIndex = 0; saveIndex < m_SaveGames.Count() && saveIndex < MAX_LISTED_SAVE_GAMES; saveIndex++ )
|
|
|
|
{
|
|
|
|
// add the item to the panel
|
|
|
|
AddSaveGameItemToList( saveIndex );
|
|
|
|
}
|
|
|
|
|
|
|
|
// display a message if there are no save games
|
|
|
|
if ( !m_SaveGames.Count() )
|
|
|
|
{
|
|
|
|
vgui::Label *pNoSavesLabel = SETUP_PANEL(new Label(m_pGameList, "NoSavesLabel", "#GameUI_NoSaveGamesToDisplay"));
|
|
|
|
pNoSavesLabel->SetTextColorState(vgui::Label::CS_DULL);
|
|
|
|
m_pGameList->AddItem( NULL, pNoSavesLabel );
|
|
|
|
}
|
|
|
|
|
|
|
|
SetControlEnabled( "loadsave", false );
|
|
|
|
SetControlEnabled( "delete", false );
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: Adds an item to the list
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CBaseSaveGameDialog::AddSaveGameItemToList( int saveIndex )
|
|
|
|
{
|
|
|
|
// create the new panel and add to the list
|
|
|
|
CSaveGamePanel *saveGamePanel = new CSaveGamePanel( m_pGameList, "SaveGamePanel", saveIndex );
|
|
|
|
saveGamePanel->SetSaveGameInfo( m_SaveGames[saveIndex] );
|
|
|
|
m_pGameList->AddItem( NULL, saveGamePanel );
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: Parses the save game info out of the .sav file header
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
bool CBaseSaveGameDialog::ParseSaveData( char const *pszFileName, char const *pszShortName, SaveGameDescription_t &save )
|
|
|
|
{
|
|
|
|
char szMapName[SAVEGAME_MAPNAME_LEN];
|
|
|
|
char szComment[SAVEGAME_COMMENT_LEN];
|
|
|
|
char szElapsedTime[SAVEGAME_ELAPSED_LEN];
|
|
|
|
|
|
|
|
if ( !pszFileName || !pszShortName )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
Q_strncpy( save.szShortName, pszShortName, sizeof(save.szShortName) );
|
|
|
|
Q_strncpy( save.szFileName, pszFileName, sizeof(save.szFileName) );
|
|
|
|
|
|
|
|
FileHandle_t fh = g_pFullFileSystem->Open( pszFileName, "rb", "MOD" );
|
|
|
|
if (fh == FILESYSTEM_INVALID_HANDLE)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
int readok = SaveReadNameAndComment( fh, szMapName, ARRAYSIZE(szMapName), szComment, ARRAYSIZE(szComment) );
|
|
|
|
g_pFullFileSystem->Close(fh);
|
|
|
|
|
|
|
|
if ( !readok )
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strncpy( save.szMapName, szMapName, sizeof(save.szMapName) );
|
|
|
|
|
|
|
|
// Elapsed time is the last 6 characters in comment. (mmm:ss)
|
|
|
|
int i;
|
|
|
|
i = strlen( szComment );
|
|
|
|
Q_strncpy( szElapsedTime, "??", sizeof( szElapsedTime ) );
|
|
|
|
if (i >= 6)
|
|
|
|
{
|
|
|
|
Q_strncpy( szElapsedTime, (char *)&szComment[i - 6], 7 );
|
|
|
|
szElapsedTime[6] = '\0';
|
|
|
|
|
|
|
|
// parse out
|
|
|
|
int minutes = atoi( szElapsedTime );
|
|
|
|
int seconds = atoi( szElapsedTime + 4);
|
|
|
|
|
|
|
|
// reformat
|
|
|
|
if ( minutes )
|
|
|
|
{
|
|
|
|
Q_snprintf( szElapsedTime, sizeof(szElapsedTime), "%d %s %d seconds", minutes, minutes > 1 ? "minutes" : "minute", seconds );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Q_snprintf( szElapsedTime, sizeof(szElapsedTime), "%d seconds", seconds );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Chop elapsed out of comment.
|
|
|
|
int n;
|
|
|
|
|
|
|
|
n = i - 6;
|
|
|
|
szComment[n] = '\0';
|
|
|
|
|
|
|
|
n--;
|
|
|
|
|
|
|
|
// Strip back the spaces at the end.
|
|
|
|
while ((n >= 1) &&
|
|
|
|
szComment[n] &&
|
|
|
|
szComment[n] == ' ')
|
|
|
|
{
|
|
|
|
szComment[n--] = '\0';
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// calculate the file name to print
|
|
|
|
const char *pszType = "";
|
|
|
|
if (strstr(pszFileName, "quick"))
|
|
|
|
{
|
|
|
|
pszType = "#GameUI_QuickSave";
|
|
|
|
}
|
|
|
|
else if (strstr(pszFileName, "autosave"))
|
|
|
|
{
|
|
|
|
pszType = "#GameUI_AutoSave";
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strncpy( save.szType, pszType, sizeof(save.szType) );
|
|
|
|
Q_strncpy( save.szComment, szComment, sizeof(save.szComment) );
|
|
|
|
Q_strncpy( save.szElapsedTime, szElapsedTime, sizeof(save.szElapsedTime) );
|
|
|
|
|
|
|
|
// Now get file time stamp.
|
|
|
|
long fileTime = g_pFullFileSystem->GetFileTime(pszFileName);
|
|
|
|
char szFileTime[32];
|
|
|
|
g_pFullFileSystem->FileTimeToString(szFileTime, sizeof(szFileTime), fileTime);
|
|
|
|
char *newline = strstr(szFileTime, "\n");
|
|
|
|
if (newline)
|
|
|
|
{
|
|
|
|
*newline = 0;
|
|
|
|
}
|
|
|
|
Q_strncpy( save.szFileTime, szFileTime, sizeof(save.szFileTime) );
|
|
|
|
save.iTimestamp = fileTime;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CBaseSaveGameDialog::OnKeyCodeTyped( vgui::KeyCode code )
|
|
|
|
{
|
|
|
|
if ( code == KEY_ESCAPE )
|
|
|
|
{
|
|
|
|
OnCommand( "Close" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
BaseClass::OnKeyCodeTyped( code );
|
|
|
|
}
|
|
|
|
|
|
|
|
void CBaseSaveGameDialog::OnKeyCodePressed( vgui::KeyCode code )
|
|
|
|
{
|
|
|
|
if ( code == KEY_XBUTTON_B )
|
|
|
|
{
|
|
|
|
OnCommand( "Close" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if ( code == KEY_XSTICK1_DOWN ||
|
|
|
|
code == KEY_XSTICK2_DOWN ||
|
|
|
|
code == KEY_XBUTTON_DOWN ||
|
|
|
|
code == KEY_DOWN )
|
|
|
|
{
|
|
|
|
if ( m_pGameList->GetItemCount() )
|
|
|
|
{
|
|
|
|
Panel *pSelectedPanel = m_pGameList->GetSelectedPanel();
|
|
|
|
if ( !pSelectedPanel )
|
|
|
|
{
|
|
|
|
m_pGameList->SetSelectedPanel( m_pGameList->GetItemPanel( m_pGameList->FirstItem() ) );
|
|
|
|
m_pGameList->ScrollToItem( m_pGameList->FirstItem() );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
int nNextPanelID = m_pGameList->FirstItem();
|
|
|
|
while ( nNextPanelID != m_pGameList->InvalidItemID() )
|
|
|
|
{
|
|
|
|
if ( m_pGameList->GetItemPanel( nNextPanelID ) == pSelectedPanel )
|
|
|
|
{
|
|
|
|
nNextPanelID = m_pGameList->NextItem( nNextPanelID );
|
|
|
|
if ( nNextPanelID != m_pGameList->InvalidItemID() )
|
|
|
|
{
|
|
|
|
m_pGameList->SetSelectedPanel( m_pGameList->GetItemPanel( nNextPanelID ) );
|
|
|
|
m_pGameList->ScrollToItem( nNextPanelID );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
nNextPanelID = m_pGameList->NextItem( nNextPanelID );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if ( code == KEY_XSTICK1_UP ||
|
|
|
|
code == KEY_XSTICK2_UP ||
|
|
|
|
code == KEY_XBUTTON_UP ||
|
|
|
|
code == KEY_UP )
|
|
|
|
{
|
|
|
|
if ( m_pGameList->GetItemCount() )
|
|
|
|
{
|
|
|
|
Panel *pSelectedPanel = m_pGameList->GetSelectedPanel();
|
|
|
|
if ( !pSelectedPanel )
|
|
|
|
{
|
|
|
|
m_pGameList->SetSelectedPanel( m_pGameList->GetItemPanel( m_pGameList->FirstItem() ) );
|
|
|
|
m_pGameList->ScrollToItem( m_pGameList->FirstItem() );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
int nNextPanelID = m_pGameList->FirstItem();
|
|
|
|
if ( m_pGameList->GetItemPanel( nNextPanelID ) != pSelectedPanel )
|
|
|
|
{
|
|
|
|
while ( nNextPanelID != m_pGameList->InvalidItemID() )
|
|
|
|
{
|
|
|
|
int nOldPanelID = nNextPanelID;
|
|
|
|
nNextPanelID = m_pGameList->NextItem( nNextPanelID );
|
|
|
|
|
|
|
|
if ( nNextPanelID != m_pGameList->InvalidItemID() )
|
|
|
|
{
|
|
|
|
if ( m_pGameList->GetItemPanel( nNextPanelID ) == pSelectedPanel )
|
|
|
|
{
|
|
|
|
m_pGameList->SetSelectedPanel( m_pGameList->GetItemPanel( nOldPanelID ) );
|
|
|
|
m_pGameList->ScrollToItem( nOldPanelID );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if ( code == KEY_ENTER || code == KEY_XBUTTON_A || code == STEAMCONTROLLER_A )
|
|
|
|
{
|
|
|
|
Panel *pSelectedPanel = m_pGameList->GetSelectedPanel();
|
|
|
|
if ( pSelectedPanel )
|
|
|
|
{
|
|
|
|
if ( code == KEY_XBUTTON_A || code == STEAMCONTROLLER_A )
|
|
|
|
{
|
|
|
|
ConVarRef var( "joystick" );
|
|
|
|
if ( var.IsValid() && !var.GetBool() )
|
|
|
|
{
|
|
|
|
var.SetValue( true );
|
|
|
|
}
|
|
|
|
|
|
|
|
ConVarRef var2( "hud_fastswitch" );
|
|
|
|
if ( var2.IsValid() && var2.GetInt() != 2 )
|
|
|
|
{
|
|
|
|
var2.SetValue( 2 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
m_pLoadButton->DoClick();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
BaseClass::OnKeyCodePressed( code );
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: timestamp sort function for savegames
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
int CBaseSaveGameDialog::SaveGameSortFunc( const void *lhs, const void *rhs )
|
|
|
|
{
|
|
|
|
const SaveGameDescription_t *s1 = (const SaveGameDescription_t *)lhs;
|
|
|
|
const SaveGameDescription_t *s2 = (const SaveGameDescription_t *)rhs;
|
|
|
|
|
|
|
|
if (s1->iTimestamp < s2->iTimestamp)
|
|
|
|
return 1;
|
|
|
|
else if (s1->iTimestamp > s2->iTimestamp)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
// timestamps are equal, so just sort by filename
|
|
|
|
return strcmp(s1->szFileName, s2->szFileName);
|
|
|
|
}
|
|
|
|
|
|
|
|
#define MAKEID(d,c,b,a) ( ((int)(a) << 24) | ((int)(b) << 16) | ((int)(c) << 8) | ((int)(d)) )
|
|
|
|
|
|
|
|
int SaveReadNameAndComment( FileHandle_t f, OUT_Z_CAP(nameSize) char *name, int nameSize, OUT_Z_CAP(commentSize) char *comment, int commentSize )
|
|
|
|
{
|
|
|
|
int i, tag, size, tokenSize, tokenCount;
|
|
|
|
char *pSaveData, *pFieldName, **pTokenList;
|
|
|
|
|
|
|
|
name[0] = '\0';
|
|
|
|
comment[0] = '\0';
|
|
|
|
|
|
|
|
g_pFullFileSystem->Read( &tag, sizeof(int), f );
|
|
|
|
if ( tag != MAKEID('J','S','A','V') )
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
g_pFullFileSystem->Read( &tag, sizeof(int), f );
|
|
|
|
if ( tag != SAVEGAME_VERSION ) // Enforce version for now
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
g_pFullFileSystem->Read( &size, sizeof(int), f );
|
|
|
|
|
|
|
|
g_pFullFileSystem->Read( &tokenCount, sizeof(int), f ); // These two ints are the token list
|
|
|
|
g_pFullFileSystem->Read( &tokenSize, sizeof(int), f );
|
|
|
|
size += tokenSize;
|
|
|
|
|
|
|
|
// Sanity Check.
|
|
|
|
if ( tokenCount < 0 || tokenCount > 1024*1024*32 )
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( tokenSize < 0 || tokenSize > 1024*1024*32 )
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
pSaveData = (char *)new char[size];
|
|
|
|
g_pFullFileSystem->Read(pSaveData, size, f);
|
|
|
|
|
|
|
|
int nNumberOfFields;
|
|
|
|
|
|
|
|
char *pData;
|
|
|
|
short nFieldSize;
|
|
|
|
|
|
|
|
pData = pSaveData;
|
|
|
|
|
|
|
|
// Allocate a table for the strings, and parse the table
|
|
|
|
if ( tokenSize > 0 )
|
|
|
|
{
|
|
|
|
pTokenList = new char *[tokenCount];
|
|
|
|
|
|
|
|
// Make sure the token strings pointed to by the pToken hashtable.
|
|
|
|
for( i=0; i<tokenCount; i++ )
|
|
|
|
{
|
|
|
|
pTokenList[i] = *pData ? pData : NULL; // Point to each string in the pToken table
|
|
|
|
while( *pData++ ); // Find next token (after next null)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
pTokenList = NULL;
|
|
|
|
|
|
|
|
// short, short (size, index of field name)
|
|
|
|
memcpy( &nFieldSize, pData, sizeof(short) );
|
|
|
|
|
|
|
|
pData += sizeof(short);
|
|
|
|
short index;
|
|
|
|
memcpy( &index, pData, sizeof(short) );
|
|
|
|
pFieldName = pTokenList[index];
|
|
|
|
|
|
|
|
if (stricmp(pFieldName, "GameHeader"))
|
|
|
|
{
|
|
|
|
delete[] pSaveData;
|
|
|
|
return 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
// int (fieldcount)
|
|
|
|
pData += sizeof(short);
|
|
|
|
memcpy( &nNumberOfFields, pData, sizeof(int) );
|
|
|
|
pData += nFieldSize;
|
|
|
|
|
|
|
|
// Each field is a short (size), short (index of name), binary string of "size" bytes (data)
|
|
|
|
for (i = 0; i < nNumberOfFields; i++)
|
|
|
|
{
|
|
|
|
// Data order is:
|
|
|
|
// Size
|
|
|
|
// szName
|
|
|
|
// Actual Data
|
|
|
|
|
|
|
|
memcpy( &nFieldSize, pData, sizeof(short) );
|
|
|
|
pData += sizeof(short);
|
|
|
|
|
|
|
|
short index;
|
|
|
|
memcpy( &index, pData, sizeof(short));
|
|
|
|
pFieldName = pTokenList[index];
|
|
|
|
pData += sizeof(short);
|
|
|
|
|
|
|
|
if (!stricmp(pFieldName, "comment"))
|
|
|
|
{
|
|
|
|
int copySize = MAX(commentSize, nFieldSize);
|
|
|
|
Q_strncpy(comment, pData, copySize);
|
|
|
|
}
|
|
|
|
else if (!stricmp(pFieldName, "mapName"))
|
|
|
|
{
|
|
|
|
int copySize = MAX(nameSize, nFieldSize);
|
|
|
|
Q_strncpy(name, pData, copySize);
|
|
|
|
};
|
|
|
|
|
|
|
|
// Move to Start of next field.
|
|
|
|
pData += nFieldSize;
|
|
|
|
};
|
|
|
|
|
|
|
|
// Delete the string table we allocated
|
|
|
|
delete[] pTokenList;
|
|
|
|
delete[] pSaveData;
|
|
|
|
|
|
|
|
if (strlen(name) > 0 && strlen(comment) > 0)
|
|
|
|
return 1;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: deletes an existing save game
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CBaseSaveGameDialog::DeleteSaveGame( const char *fileName )
|
|
|
|
{
|
|
|
|
if ( !fileName || !fileName[0] )
|
|
|
|
return;
|
|
|
|
|
|
|
|
// delete the save game file
|
|
|
|
g_pFullFileSystem->RemoveFile( fileName, "MOD" );
|
|
|
|
|
|
|
|
// delete the associated tga
|
|
|
|
char tga[_MAX_PATH];
|
|
|
|
Q_strncpy( tga, fileName, sizeof(tga) );
|
|
|
|
char *ext = strstr( tga, ".sav" );
|
|
|
|
if ( ext )
|
|
|
|
{
|
|
|
|
strcpy( ext, ".tga" );
|
|
|
|
}
|
|
|
|
g_pFullFileSystem->RemoveFile( tga, "MOD" );
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: One item has been selected
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CBaseSaveGameDialog::OnPanelSelected()
|
|
|
|
{
|
|
|
|
SetControlEnabled( "loadsave", true );
|
|
|
|
SetControlEnabled( "delete", true );
|
|
|
|
}
|
|
|
|
|
|
|
|
|