Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// net_ws.c
// Windows IP Support layer.
#include "tier0/etwprof.h"
#include "tier0/vprof.h"
#include "net_ws_headers.h"
#include "net_ws_queued_packet_sender.h"
#include "fmtstr.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define NET_COMPRESSION_STACKBUF_SIZE 4096
static ConVar net_showudp_wire( "net_showudp_wire", "0", 0, "Show incoming packet information" );
#define UDP_SO_RCVBUF_SIZE 131072
static ConVar net_udp_rcvbuf( "net_udp_rcvbuf", NETSTRING( UDP_SO_RCVBUF_SIZE ), FCVAR_ALLOWED_IN_COMPETITIVE, "Default UDP receive buffer size", true, 8192, true, 128 * 1024 );
static ConVar net_showsplits( "net_showsplits", "0", 0, "Show info about packet splits" );
static ConVar net_splitrate( "net_splitrate", "1", 0, "Number of fragments for a splitpacket that can be sent per frame" );
static ConVar ipname ( "ip", "localhost", FCVAR_ALLOWED_IN_COMPETITIVE, "Overrides IP for multihomed hosts" );
static ConVar hostport ( "hostport", NETSTRING( PORT_SERVER ) , FCVAR_ALLOWED_IN_COMPETITIVE, "Host game server port" );
static ConVar hostip ( "hostip", "", FCVAR_ALLOWED_IN_COMPETITIVE, "Host game server ip" );
static ConVar clientport ( "clientport", NETSTRING( PORT_CLIENT ), FCVAR_ALLOWED_IN_COMPETITIVE, "Host game client port" );
static ConVar hltvport ( "tv_port", NETSTRING( PORT_HLTV ), FCVAR_ALLOWED_IN_COMPETITIVE, "Host SourceTV port" );
static ConVar matchmakingport( "matchmakingport", NETSTRING( PORT_MATCHMAKING ), FCVAR_ALLOWED_IN_COMPETITIVE, "Host Matchmaking port" );
static ConVar systemlinkport( "systemlinkport", NETSTRING( PORT_SYSTEMLINK ), FCVAR_ALLOWED_IN_COMPETITIVE, "System Link port" );
static ConVar fakelag ( "net_fakelag", "0", FCVAR_CHEAT, "Lag all incoming network data (including loopback) by this many milliseconds." );
static ConVar fakeloss ( "net_fakeloss", "0", FCVAR_CHEAT, "Simulate packet loss as a percentage (negative means drop 1/n packets)" );
static ConVar droppackets ( "net_droppackets", "0", FCVAR_CHEAT, "Drops next n packets on client" );
static ConVar fakejitter ( "net_fakejitter", "0", FCVAR_CHEAT, "Jitter fakelag packet time" );
static ConVar net_compressvoice( "net_compressvoice", "0", 0, "Attempt to compress out of band voice payloads (360 only)." );
ConVar net_usesocketsforloopback( "net_usesocketsforloopback", "0", 0, "Use network sockets layer even for listen server local player's packets (multiplayer only)." );
#ifdef _DEBUG
static ConVar fakenoise ( "net_fakenoise", "0", FCVAR_CHEAT, "Simulate corrupt network packets (changes n bits per packet randomly)" );
static ConVar fakeshuffle ( "net_fakeshuffle", "0", FCVAR_CHEAT, "Shuffles order of every nth packet (needs net_fakelag)" );
static ConVar recvpackets ( "net_recvpackets", "-1", FCVAR_CHEAT, "Receive exactly next n packets if >= 0" );
static ConVar net_savelargesplits( "net_savelargesplits", "-1", 0, "If not -1, then if a split has this many or more split parts, save the entire packet to disc for analysis." );
#endif
#ifdef _X360
static void NET_LogServerCallback( IConVar *var, const char *pOldString, float flOldValue );
static ConVar net_logserver( "net_logserver", "0", 0, "Dump server stats to a file", NET_LogServerCallback );
static ConVar net_loginterval( "net_loginterval", "1", 0, "Time in seconds between server logs" );
#endif
//-----------------------------------------------------------------------------
// Toggle Xbox 360 network security to allow cross-platform testing
//-----------------------------------------------------------------------------
#if !defined( _X360 )
#define X360SecureNetwork() false
#define IPPROTO_VDP IPPROTO_UDP
#elif defined( _RETAIL )
#define X360SecureNetwork() true
#else
bool X360SecureNetwork( void )
{
if ( CommandLine()->FindParm( "-xnet_bypass_security" ) )
{
return false;
}
return true;
}
#endif
extern ConVar net_showudp;
extern ConVar net_showtcp;
extern ConVar net_blocksize;
extern ConVar host_timescale;
extern int host_framecount;
void NET_ClearQueuedPacketsForChannel( INetChannel *chan );
#define DEF_LOOPBACK_SIZE 2048
typedef struct
{
int nPort; // UDP/TCP use same port number
bool bListening; // true if TCP port is listening
int hUDP; // handle to UDP socket from socket()
int hTCP; // handle to TCP socket from socket()
} netsocket_t;
typedef struct
{
int newsock; // handle of new socket
int netsock; // handle of listen socket
float time;
netadr_t addr;
} pendingsocket_t;
#include "tier0/memdbgoff.h"
struct loopback_t
{
char *data; // loopback buffer
int datalen; // current data length
char defbuffer[ DEF_LOOPBACK_SIZE ];
DECLARE_FIXEDSIZE_ALLOCATOR( loopback_t );
};
#include "tier0/memdbgon.h"
DEFINE_FIXEDSIZE_ALLOCATOR( loopback_t, 2, CUtlMemoryPool::GROW_SLOW );
// Split long packets. Anything over 1460 is failing on some routers
typedef struct
{
int currentSequence;
int splitCount;
int totalSize;
int nExpectedSplitSize;
char buffer[ NET_MAX_MESSAGE ]; // This has to be big enough to hold the largest message
} LONGPACKET;
// Use this to pick apart the network stream, must be packed
#pragma pack(1)
typedef struct
{
int netID;
int sequenceNumber;
int packetID : 16;
int nSplitSize : 16;
} SPLITPACKET;
#pragma pack()
#define MIN_USER_MAXROUTABLE_SIZE 576 // ( X.25 Networks )
#define MAX_USER_MAXROUTABLE_SIZE MAX_ROUTABLE_PAYLOAD
#define MAX_SPLIT_SIZE (MAX_USER_MAXROUTABLE_SIZE - sizeof( SPLITPACKET ))
#define MIN_SPLIT_SIZE (MIN_USER_MAXROUTABLE_SIZE - sizeof( SPLITPACKET ))
// For metering out splitpackets, don't do them too fast as remote UDP socket will drop some payloads causing them to always fail to be reconstituted
// This problem is largely solved by increasing the buffer sizes for UDP sockets on Windows
#define SPLITPACKET_MAX_DATA_BYTES_PER_SECOND V_STRINGIFY(DEFAULT_RATE)
static ConVar sv_maxroutable
(
"sv_maxroutable",
"1260",
0,
"Server upper bound on net_maxroutable that a client can use.",
true, MIN_USER_MAXROUTABLE_SIZE,
true, MAX_USER_MAXROUTABLE_SIZE
);
ConVar net_maxroutable
(
"net_maxroutable",
"1260",
FCVAR_ARCHIVE | FCVAR_USERINFO,
"Requested max packet size before packets are 'split'.",
true, MIN_USER_MAXROUTABLE_SIZE,
true, MAX_USER_MAXROUTABLE_SIZE
);
netadr_t net_local_adr;
double net_time = 0.0f; // current time, updated each frame
static CUtlVector<netsocket_t> net_sockets; // the 4 sockets, Server, Client, HLTV, Matchmaking
static CUtlVector<netpacket_t> net_packets;
static bool net_multiplayer = false; // if true, configured for Multiplayer
static bool net_noip = false; // Disable IP support, can't switch to MP mode
static bool net_nodns = false; // Disable DNS request to avoid long timeouts
static bool net_notcp = true; // Disable TCP support
static bool net_nohltv = false; // disable HLTV support
static bool net_dedicated = false; // true is dedicated system
static int net_error = 0; // global error code updated with NET_GetLastError()
static CUtlVectorMT< CUtlVector< CNetChan* > > s_NetChannels;
static CUtlVectorMT< CUtlVector< pendingsocket_t > > s_PendingSockets;
CTSQueue<loopback_t *> s_LoopBacks[LOOPBACK_SOCKETS];
static netpacket_t* s_pLagData[MAX_SOCKETS]; // List of lag structures, if fakelag is set.
unsigned short NET_HostToNetShort( unsigned short us_in )
{
return htons( us_in );
}
unsigned short NET_NetToHostShort( unsigned short us_in )
{
return ntohs( us_in );
}
// This macro is used to capture the return value of a function call while recording
// a VCR file. During playback, it will get the return value out of the VCR file
// instead of actually calling the function.
#if !defined( NO_VCR )
#define VCR_NONPLAYBACKFN( call, resultVar, eventName ) \
{ \
if ( VCRGetMode() != VCR_Playback ) \
resultVar = call; \
\
VCRGenericValue( eventName, &resultVar, sizeof( resultVar ) ); \
}
#else
#define VCR_NONPLAYBACKFN( call, resultVar, eventName ) \
{ \
if ( VCRGetMode() != VCR_Playback ) \
resultVar = call; \
\
}
#endif
/*
====================
NET_ErrorString
====================
*/
const char *NET_ErrorString (int code)
{
#if defined( _WIN32 )
switch (code)
{
case WSAEINTR: return "WSAEINTR";
case WSAEBADF: return "WSAEBADF";
case WSAEACCES: return "WSAEACCES";
case WSAEDISCON: return "WSAEDISCON";
case WSAEFAULT: return "WSAEFAULT";
case WSAEINVAL: return "WSAEINVAL";
case WSAEMFILE: return "WSAEMFILE";
case WSAEWOULDBLOCK: return "WSAEWOULDBLOCK";
case WSAEINPROGRESS: return "WSAEINPROGRESS";
case WSAEALREADY: return "WSAEALREADY";
case WSAENOTSOCK: return "WSAENOTSOCK";
case WSAEDESTADDRREQ: return "WSAEDESTADDRREQ";
case WSAEMSGSIZE: return "WSAEMSGSIZE";
case WSAEPROTOTYPE: return "WSAEPROTOTYPE";
case WSAENOPROTOOPT: return "WSAENOPROTOOPT";
case WSAEPROTONOSUPPORT: return "WSAEPROTONOSUPPORT";
case WSAESOCKTNOSUPPORT: return "WSAESOCKTNOSUPPORT";
case WSAEOPNOTSUPP: return "WSAEOPNOTSUPP";
case WSAEPFNOSUPPORT: return "WSAEPFNOSUPPORT";
case WSAEAFNOSUPPORT: return "WSAEAFNOSUPPORT";
case WSAEADDRINUSE: return "WSAEADDRINUSE";
case WSAEADDRNOTAVAIL: return "WSAEADDRNOTAVAIL";
case WSAENETDOWN: return "WSAENETDOWN";
case WSAENETUNREACH: return "WSAENETUNREACH";
case WSAENETRESET: return "WSAENETRESET";
case WSAECONNABORTED: return "WSWSAECONNABORTEDAEINTR";
case WSAECONNRESET: return "WSAECONNRESET";
case WSAENOBUFS: return "WSAENOBUFS";
case WSAEISCONN: return "WSAEISCONN";
case WSAENOTCONN: return "WSAENOTCONN";
case WSAESHUTDOWN: return "WSAESHUTDOWN";
case WSAETOOMANYREFS: return "WSAETOOMANYREFS";
case WSAETIMEDOUT: return "WSAETIMEDOUT";
case WSAECONNREFUSED: return "WSAECONNREFUSED";
case WSAELOOP: return "WSAELOOP";
case WSAENAMETOOLONG: return "WSAENAMETOOLONG";
case WSAEHOSTDOWN: return "WSAEHOSTDOWN";
case WSASYSNOTREADY: return "WSASYSNOTREADY";
case WSAVERNOTSUPPORTED: return "WSAVERNOTSUPPORTED";
case WSANOTINITIALISED: return "WSANOTINITIALISED";
case WSAHOST_NOT_FOUND: return "WSAHOST_NOT_FOUND";
case WSATRY_AGAIN: return "WSATRY_AGAIN";
case WSANO_RECOVERY: return "WSANO_RECOVERY";
case WSANO_DATA: return "WSANO_DATA";
default: return "UNKNOWN ERROR";
}
#else
return strerror( code );
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *s -
// *sadr -
// Output : bool NET_StringToSockaddr
//-----------------------------------------------------------------------------
bool NET_StringToSockaddr( const char *s, struct sockaddr *sadr )
{
char *colon;
char copy[128];
Q_memset (sadr, 0, sizeof(*sadr));
((struct sockaddr_in *)sadr)->sin_family = AF_INET;
((struct sockaddr_in *)sadr)->sin_port = 0;
Q_strncpy (copy, s, sizeof( copy ) );
// strip off a trailing :port if present
for (colon = copy ; *colon ; colon++)
{
if (*colon == ':')
{
*colon = 0;
((struct sockaddr_in *)sadr)->sin_port = NET_HostToNetShort((short)atoi(colon+1));
}
}
if (copy[0] >= '0' && copy[0] <= '9' && Q_strstr( copy, "." ) )
{
*(int *)&((struct sockaddr_in *)sadr)->sin_addr = inet_addr(copy);
}
else
{
if ( net_nodns )
return false; // DNS names disabled
struct hostent *h;
if ( (h = gethostbyname(copy)) == NULL )
return false;
*(int *)&((struct sockaddr_in *)sadr)->sin_addr = *(int *)h->h_addr_list[0];
}
return true;
}
void NET_ClearLastError( void )
{
net_error = 0;
}
int NET_GetLastError( void )
{
#if defined( _WIN32 )
net_error = WSAGetLastError();
#else
net_error = errno;
#endif
#if !defined( NO_VCR )
VCRGenericValue( "WSAGetLastError", &net_error, sizeof( net_error ) );
#endif
return net_error;
}
/*
==================
NET_ClearLaggedList
==================
*/
void NET_ClearLaggedList(netpacket_t **pList)
{
netpacket_t * p = (*pList);
while ( p )
{
netpacket_t * n = p->pNext;
if ( p->data )
{
delete[] p->data;
p->data = NULL;
}
delete p;
p = n;
}
(*pList) = NULL;
}
void NET_ClearLagData( int sock )
{
if ( sock < MAX_SOCKETS && s_pLagData[sock] )
{
NET_ClearLaggedList( &s_pLagData[sock] );
}
}
/*
=============
NET_StringToAdr
localhost
idnewt
idnewt:28000
192.246.40.70
192.246.40.70:28000
=============
*/
bool NET_StringToAdr ( const char *s, netadr_t *a)
{
struct sockaddr saddr;
char address[128];
Q_strncpy( address, s, sizeof(address) );
if ( !Q_strncmp( address, "localhost", 10 ) || !Q_strncmp( address, "localhost:", 10 ) )
{
// subsitute 'localhost' with '127.0.0.1", both have 9 chars
// this way we can resolve 'localhost' without DNS and still keep the port
Q_memcpy( address, "127.0.0.1", 9 );
}
if ( !NET_StringToSockaddr (address, &saddr) )
return false;
a->SetFromSockadr( &saddr );
return true;
}
CNetChan *NET_FindNetChannel(int socket, netadr_t &adr)
{
AUTO_LOCK( s_NetChannels );
int numChannels = s_NetChannels.Count();
for ( int i = 0; i < numChannels; i++ )
{
CNetChan * chan = s_NetChannels[i];
// sockets must match
if ( socket != chan->GetSocket() )
continue;
// and the IP:Port address
if ( adr.CompareAdr( chan->GetRemoteAddress() ) )
{
return chan; // found it
}
}
return NULL; // no channel found
}
void NET_CloseSocket( int hSocket, int sock = -1)
{
if ( !hSocket )
return;
// close socket handle
int ret;
VCR_NONPLAYBACKFN( closesocket( hSocket ), ret, "closesocket" );
if ( ret == -1 )
{
NET_GetLastError();
ConMsg ("WARNING! NET_CloseSocket: %s\n", NET_ErrorString(net_error));
}
// if hSocket mapped to hTCP, clear hTCP
if ( sock >= 0 )
{
if ( net_sockets[sock].hTCP == hSocket )
{
net_sockets[sock].hTCP = 0;
net_sockets[sock].bListening = false;
}
}
}
/*
====================
NET_IPSocket
====================
*/
int NET_OpenSocket ( const char *net_interface, int& port, int protocol )
{
struct sockaddr_in address;
unsigned int opt;
int newsocket = -1;
if ( protocol == IPPROTO_TCP )
{
VCR_NONPLAYBACKFN( socket (PF_INET, SOCK_STREAM, IPPROTO_TCP), newsocket, "socket()" );
}
else // as UDP or VDP
{
VCR_NONPLAYBACKFN( socket (PF_INET, SOCK_DGRAM, protocol), newsocket, "socket()" );
}
if ( newsocket == -1 )
{
NET_GetLastError();
if ( net_error != WSAEAFNOSUPPORT )
Msg ("WARNING: NET_OpenSockett: socket failed: %s", NET_ErrorString(net_error));
return 0;
}
opt = 1; // make it non-blocking
int ret;
VCR_NONPLAYBACKFN( ioctlsocket (newsocket, FIONBIO, (unsigned long*)&opt), ret, "ioctlsocket" );
if ( ret == -1 )
{
NET_GetLastError();
Msg ("WARNING: NET_OpenSocket: ioctl FIONBIO: %s\n", NET_ErrorString(net_error) );
}
if ( protocol == IPPROTO_TCP )
{
if ( !IsX360() ) // SO_KEEPALIVE unsupported on the 360
{
opt = 1; // set TCP options: keep TCP connection alive
VCR_NONPLAYBACKFN( setsockopt(newsocket, SOL_SOCKET, SO_KEEPALIVE, (char *)&opt, sizeof(opt)), ret, "setsockopt" );
if (ret == -1)
{
NET_GetLastError();
Msg ("WARNING: NET_OpenSocket: setsockopt SO_KEEPALIVE: %s\n", NET_ErrorString(net_error));
return 0;
}
}
linger optlinger; // set TCP options: Does not block close waiting for unsent data to be sent
optlinger.l_linger = 0;
optlinger.l_onoff = 0;
VCR_NONPLAYBACKFN( setsockopt(newsocket, SOL_SOCKET, SO_LINGER, (char *)&optlinger, sizeof(optlinger)), ret, "setsockopt" );
if (ret == -1)
{
NET_GetLastError();
Msg ("WARNING: NET_OpenSocket: setsockopt SO_LINGER: %s\n", NET_ErrorString(net_error));
return 0;
}
opt = 1; // set TCP options: Disables the Nagle algorithm for send coalescing.
VCR_NONPLAYBACKFN( setsockopt(newsocket, IPPROTO_TCP, TCP_NODELAY, (char *)&opt, sizeof(opt)), ret, "setsockopt" );
if (ret == -1)
{
NET_GetLastError();
Msg ("WARNING: NET_OpenSocket: setsockopt TCP_NODELAY: %s\n", NET_ErrorString(net_error));
return 0;
}
opt = NET_MAX_MESSAGE; // set TCP options: set send buffer size
VCR_NONPLAYBACKFN( setsockopt(newsocket, SOL_SOCKET, SO_SNDBUF, (char *)&opt, sizeof(opt)), ret, "setsockopt" );
if (ret == -1)
{
NET_GetLastError();
Msg ("WARNING: NET_OpenSocket: setsockopt SO_SNDBUF: %s\n", NET_ErrorString(net_error));
return 0;
}
opt = NET_MAX_MESSAGE; // set TCP options: set receive buffer size
VCR_NONPLAYBACKFN( setsockopt(newsocket, SOL_SOCKET, SO_RCVBUF, (char *)&opt, sizeof(opt)), ret, "setsockopt" );
if (ret == -1)
{
NET_GetLastError();
Msg ("WARNING: NET_OpenSocket: setsockopt SO_RCVBUF: %s\n", NET_ErrorString(net_error));
return 0;
}
return newsocket; // don't bind TCP sockets by default
}
// rest is UDP only
opt = 0;
socklen_t len = sizeof( opt );
VCR_NONPLAYBACKFN( getsockopt( newsocket, SOL_SOCKET, SO_RCVBUF, (char *)&opt, &len ), ret, "getsockopt" );
if ( ret == -1 )
{
NET_GetLastError();
Msg ("WARNING: NET_OpenSocket: getsockopt SO_RCVBUF: %s\n", NET_ErrorString(net_error));
return 0;
}
if ( net_showudp.GetBool() )
{
static bool bFirst = true;
if ( bFirst )
{
Msg( "UDP socket SO_RCVBUF size %d bytes, changing to %d\n", opt, net_udp_rcvbuf.GetInt() );
}
bFirst = false;
}
opt = net_udp_rcvbuf.GetInt(); // set UDP receive buffer size
VCR_NONPLAYBACKFN( setsockopt(newsocket, SOL_SOCKET, SO_RCVBUF, (char *)&opt, sizeof(opt)), ret, "setsockopt" );
if (ret == -1)
{
NET_GetLastError();
Msg ("WARNING: NET_OpenSocket: setsockopt SO_RCVBUF: %s\n", NET_ErrorString(net_error));
return 0;
}
opt = net_udp_rcvbuf.GetInt(); // set UDP send buffer size
VCR_NONPLAYBACKFN( setsockopt(newsocket, SOL_SOCKET, SO_SNDBUF, (char *)&opt, sizeof(opt)), ret, "setsockopt" );
if (ret == -1)
{
NET_GetLastError();
Msg ("WARNING: NET_OpenSocket: setsockopt SO_SNDBUF: %s\n", NET_ErrorString(net_error));
return 0;
}
// VDP protocol (Xbox 360 secure network) doesn't support SO_BROADCAST
if ( !X360SecureNetwork() || protocol != IPPROTO_VDP )
{
opt = 1; // set UDP options: make it broadcast capable
VCR_NONPLAYBACKFN( setsockopt(newsocket, SOL_SOCKET, SO_BROADCAST, (char *)&opt, sizeof(opt)), ret, "setsockopt" );
if (ret == -1)
{
NET_GetLastError();
Msg ("WARNING: NET_OpenSocket: setsockopt SO_BROADCAST: %s\n", NET_ErrorString(net_error));
return 0;
}
}
if ( CommandLine()->FindParm( "-reuse" ) )
{
opt = 1; // make it reusable
VCR_NONPLAYBACKFN( setsockopt(newsocket, SOL_SOCKET, SO_REUSEADDR, (char *)&opt, sizeof(opt)), ret, "setsockopt" );
if (ret == -1)
{
NET_GetLastError();
Msg ("WARNING: NET_OpenSocket: setsockopt SO_REUSEADDR: %s\n", NET_ErrorString(net_error));
return 0;
}
}
if (!net_interface || !net_interface[0] || !Q_strcmp(net_interface, "localhost"))
{
address.sin_addr.s_addr = INADDR_ANY;
}
else
{
NET_StringToSockaddr (net_interface, (struct sockaddr *)&address);
}
address.sin_family = AF_INET;
int port_offset; // try binding socket to port, try next 10 is port is already used
for ( port_offset = 0; port_offset < PORT_TRY_MAX; port_offset++ )
{
if ( port == PORT_ANY )
{
address.sin_port = 0; // = INADDR_ANY
}
else
{
address.sin_port = NET_HostToNetShort((short)( port + port_offset ));
}
VCR_NONPLAYBACKFN( bind (newsocket, (struct sockaddr *)&address, sizeof(address)), ret, "bind" );
if ( ret != -1 )
{
if ( port != PORT_ANY && port_offset != 0 )
{
port += port_offset; // update port
ConDMsg( "Socket bound to non-default port %i because original port was already in use.\n", port );
}
break;
}
NET_GetLastError();
if ( port == PORT_ANY || net_error != WSAEADDRINUSE )
{
Msg ("WARNING: NNET_OpenSocket: bind: %s\n", NET_ErrorString(net_error));
NET_CloseSocket(newsocket,-1);
return 0;
}
// Try next port
}
const bool bStrictBind = CommandLine()->FindParm( "-strictportbind" );
if ( port_offset == PORT_TRY_MAX && !bStrictBind )
{
Msg( "WARNING: UDP_OpenSocket: unable to bind socket\n" );
NET_CloseSocket( newsocket,-1 );
return 0;
}
if ( port_offset > 0 )
{
if ( bStrictBind )
{
// The server op wants to exit if the desired port was not avialable.
Sys_Exit( "ERROR: Port %i was unavailable - quitting due to \"-strictportbind\" command-line flag!\n", port - port_offset );
}
else
{
Warning( "WARNING: Port %i was unavailable - bound to port %i instead\n", port - port_offset, port );
}
}
return newsocket;
}
int NET_ConnectSocket( int sock, const netadr_t &addr )
{
Assert( (sock >= 0) && (sock < net_sockets.Count()) );
netsocket_t *netsock = &net_sockets[sock];
if ( netsock->hTCP )
{
NET_CloseSocket( netsock->hTCP, sock );
}
if ( net_notcp )
return 0;
sockaddr saddr;
addr.ToSockadr( &saddr );
int anyport = PORT_ANY;
netsock->hTCP = NET_OpenSocket( ipname.GetString(), anyport, true );
if ( !netsock->hTCP )
{
Msg( "Warning! NET_ConnectSocket failed opening socket %i, port %i.\n", sock, net_sockets[sock].nPort );
return false;
}
int ret;
VCR_NONPLAYBACKFN( connect( netsock->hTCP, &saddr, sizeof(saddr) ), ret, "connect" );
if ( ret == -1 )
{
NET_GetLastError();
if ( net_error != WSAEWOULDBLOCK )
{
Msg ("NET_ConnectSocket: %s\n", NET_ErrorString( net_error ) );
return 0;
}
}
return net_sockets[sock].hTCP;
}
int NET_SendStream( int nSock, const char * buf, int len, int flags )
{
//int ret = send( nSock, buf, len, flags );
int ret = VCRHook_send( nSock, buf, len, flags );
if ( ret == -1 )
{
NET_GetLastError();
if ( net_error == WSAEWOULDBLOCK )
{
return 0; // ignore EWOULDBLOCK
}
Msg ("NET_SendStream: %s\n", NET_ErrorString( net_error ) );
}
return ret;
}
int NET_ReceiveStream( int nSock, char * buf, int len, int flags )
{
int ret = VCRHook_recv( nSock, buf, len, flags );
if ( ret == -1 )
{
NET_GetLastError();
if ( net_error == WSAEWOULDBLOCK ||
net_error == WSAENOTCONN )
{
return 0; // ignore EWOULDBLOCK
}
Msg ("NET_ReceiveStream: %s\n", NET_ErrorString( net_error ) );
}
return ret;
}
INetChannel *NET_CreateNetChannel(int socket, netadr_t *adr, const char * name, INetChannelHandler * handler, bool bForceNewChannel/*=false*/,
int nProtocolVersion/*=PROTOCOL_VERSION*/)
{
CNetChan *chan = NULL;
if ( !bForceNewChannel && adr != NULL )
{
// try to find real network channel if already existing
if ( ( chan = NET_FindNetChannel( socket, *adr ) ) != NULL )
{
// channel already known, clear any old stuff before Setup wipes all
chan->Clear();
}
}
if ( !chan )
{
// create new channel
chan = new CNetChan();
AUTO_LOCK( s_NetChannels );
s_NetChannels.AddToTail( chan );
}
NET_ClearLagData( socket );
// just reset and return
chan->Setup( socket, adr, name, handler, nProtocolVersion );
return chan;
}
void NET_RemoveNetChannel(INetChannel *netchan, bool bDeleteNetChan)
{
if ( !netchan )
{
return;
}
AUTO_LOCK( s_NetChannels );
if ( s_NetChannels.Find( static_cast<CNetChan*>(netchan) ) == s_NetChannels.InvalidIndex() )
{
DevMsg(1, "NET_CloseNetChannel: unknown channel.\n");
return;
}
s_NetChannels.FindAndRemove( static_cast<CNetChan*>(netchan) );
NET_ClearQueuedPacketsForChannel( netchan );
if ( bDeleteNetChan )
delete netchan;
}
/*
=============================================================================
LOOPBACK BUFFERS FOR LOCAL PLAYER
=============================================================================
*/
void NET_SendLoopPacket (int sock, int length, const unsigned char *data, const netadr_t &to)
{
loopback_t *loop;
if ( length > NET_MAX_PAYLOAD )
{
DevMsg( "NET_SendLoopPacket: packet too big (%i).\n", length );
return;
}
loop = new loopback_t;
if ( length <= DEF_LOOPBACK_SIZE )
{
loop->data = loop->defbuffer;
}
else
{
loop->data = new char[ length ];
}
Q_memcpy (loop->data, data, length);
loop->datalen = length;
if ( sock == NS_SERVER )
{
s_LoopBacks[NS_CLIENT].PushItem( loop );
}
else if ( sock == NS_CLIENT )
{
s_LoopBacks[NS_SERVER].PushItem( loop );
}
else
{
DevMsg( "NET_SendLoopPacket: invalid socket (%i).\n", sock );
return;
}
}
//=============================================================================
int NET_CountLaggedList( netpacket_t *pList )
{
int c = 0;
netpacket_t *p = pList;
while ( p )
{
c++;
p = p->pNext;
}
return c;
}
/*
===================
NET_AddToLagged
===================
*/
void NET_AddToLagged( netpacket_t **pList, netpacket_t *pPacket )
{
if ( pPacket->pNext )
{
Msg("NET_AddToLagged::Packet already linked\n");
return;
}
// first copy packet
netpacket_t *newPacket = new netpacket_t;
(*newPacket) = (*pPacket); // copy packet infos
newPacket->data = new unsigned char[ pPacket->size ]; // create new data buffer
Q_memcpy( newPacket->data, pPacket->data, pPacket->size ); // copy packet data
newPacket->pNext = NULL;
// if list is empty, this is our first element
if ( (*pList) == NULL )
{
(*pList) = newPacket; // put packet in top of list
}
else
{
netpacket_t *last = (*pList);
while ( last->pNext )
{
// got to end of list
last = last->pNext;
}
// add at end
last->pNext = newPacket;
}
}
// Actual lag to use in msec
static float s_FakeLag = 0.0;
float NET_GetFakeLag()
{
return s_FakeLag;
}
// How quickly we converge to a new value for fakelag
#define FAKELAG_CONVERGE 200 // ms per second
/*
==============================
NET_AdjustLag
==============================
*/
void NET_AdjustLag( void )
{
static double s_LastTime = 0;
// Bound time step
float dt = net_time - s_LastTime;
dt = clamp( dt, 0.0f, 0.2f );
s_LastTime = net_time;
// Already converged?
if ( fakelag.GetFloat() == s_FakeLag )
return;
// Figure out how far we have to go
float diff = fakelag.GetFloat() - s_FakeLag;
// How much can we converge this frame
float converge = FAKELAG_CONVERGE * dt;
// Last step, go the whole way
if ( converge > fabs( diff ) )
{
converge = fabs( diff );
}
// Converge toward fakelag.GetFloat()
if ( diff < 0.0 )
{
// Converge toward fakelag.GetFloat()
s_FakeLag -= converge;
}
else
{
s_FakeLag += converge;
}
}
bool NET_LagPacket (bool newdata, netpacket_t * packet)
{
static int losscount[MAX_SOCKETS];
if ( packet->source >= MAX_SOCKETS )
return newdata; // fake lag not supported for extra sockets
if ( (droppackets.GetInt() > 0) && newdata && (packet->source == NS_CLIENT) )
{
droppackets.SetValue( droppackets.GetInt() - 1 );
return false;
}
if ( fakeloss.GetFloat() && newdata )
{
losscount[packet->source]++;
if ( fakeloss.GetFloat() > 0.0f )
{
// Act like we didn't hear anything if we are going to lose the packet.
// Depends on random # generator.
if (RandomInt(0,100) <= (int)fakeloss.GetFloat())
return false;
}
else
{
int ninterval;
ninterval = (int)(fabs( fakeloss.GetFloat() ) );
ninterval = max( 2, ninterval );
if ( !( losscount[packet->source] % ninterval ) )
{
return false;
}
}
}
if (s_FakeLag <= 0.0)
{
// Never leave any old msgs around
for ( int i=0; i<MAX_SOCKETS; i++ )
{
NET_ClearLagData( i );
}
return newdata;
}
// if new packet arrived in fakelag list
if ( newdata )
{
NET_AddToLagged( &s_pLagData[packet->source], packet );
}
// Now check the correct list and feed any message that is old enough.
netpacket_t *p = s_pLagData[packet->source]; // current packet
if ( !p )
return false; // no packet in lag list
float target = s_FakeLag;
float maxjitter = min( fakejitter.GetFloat(), target * 0.5f );
target += RandomFloat( -maxjitter, maxjitter );
if ( (p->received + (target/1000.0f)) > net_time )
return false; // not time yet for this packet
#ifdef _DEBUG
if ( fakeshuffle.GetInt() && p->pNext )
{
if ( !RandomInt( 0, fakeshuffle.GetInt() ) )
{
// swap p and p->next
netpacket_t * t = p->pNext;
p->pNext = t->pNext;
t->pNext = p;
p = t;
}
}
#endif
// remove packet p from list (is head)
s_pLagData[packet->source] = p->pNext;
// copy & adjust content
packet->source = p->source;
packet->from = p->from;
packet->pNext = NULL; // no next
packet->received = net_time; // new time
packet->size = p->size;
packet->wiresize = p->wiresize;
packet->stream = p->stream;
Q_memcpy( packet->data, p->data, p->size );
// free lag packet
delete[] p->data;
delete p;
return true;
}
// Calculate MAX_SPLITPACKET_SPLITS according to the smallest split size
#define MAX_SPLITPACKET_SPLITS ( NET_MAX_MESSAGE / MIN_SPLIT_SIZE )
#define SPLIT_PACKET_STALE_TIME 2.0f
#define SPLIT_PACKET_TRACKING_MAX 256 // most number of outstanding split packets to allow
class CSplitPacketEntry
{
public:
CSplitPacketEntry()
{
memset( &from, 0, sizeof( from ) );
int i;
for ( i = 0; i < MAX_SPLITPACKET_SPLITS; i++ )
{
splitflags[ i ] = -1;
}
memset( &netsplit, 0, sizeof( netsplit ) );
lastactivetime = 0.0f;
}
public:
netadr_t from;
int splitflags[ MAX_SPLITPACKET_SPLITS ];
LONGPACKET netsplit;
// host_time the last time any entry was received for this entry
float lastactivetime;
};
typedef CUtlVector< CSplitPacketEntry > vecSplitPacketEntries_t;
static CUtlVector<vecSplitPacketEntries_t> net_splitpackets;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void NET_DiscardStaleSplitpackets( const int sock )
{
vecSplitPacketEntries_t &splitPacketEntries = net_splitpackets[sock];
int i;
for ( i = splitPacketEntries.Count() - 1; i >= 0; i-- )
{
CSplitPacketEntry *entry = &splitPacketEntries[ i ];
Assert( entry );
if ( net_time < ( entry->lastactivetime + SPLIT_PACKET_STALE_TIME ) )
continue;
splitPacketEntries.Remove( i );
}
if ( splitPacketEntries.Count() > SPLIT_PACKET_TRACKING_MAX )
{
while ( splitPacketEntries.Count() > SPLIT_PACKET_TRACKING_MAX )
{
CSplitPacketEntry *entry = &splitPacketEntries[ i ];
if ( net_time != entry->lastactivetime )
splitPacketEntries.Remove(0); // we add to tail each time, so head is the oldest entry, kill them first
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *from -
// Output : CSplitPacketEntry
//-----------------------------------------------------------------------------
CSplitPacketEntry *NET_FindOrCreateSplitPacketEntry( const int sock, netadr_t *from )
{
vecSplitPacketEntries_t &splitPacketEntries = net_splitpackets[sock];
int i, count = splitPacketEntries.Count();
CSplitPacketEntry *entry = NULL;
for ( i = 0; i < count; i++ )
{
entry = &splitPacketEntries[ i ];
Assert( entry );
if ( from->CompareAdr(entry->from) )
break;
}
if ( i >= count )
{
CSplitPacketEntry newentry;
newentry.from = *from;
splitPacketEntries.AddToTail( newentry );
entry = &splitPacketEntries[ splitPacketEntries.Count() - 1 ];
}
Assert( entry );
return entry;
}
static char const *DescribeSocket( int sock )
{
switch ( sock )
{
default:
break;
case NS_CLIENT:
return "cl ";
case NS_SERVER:
return "sv ";
case NS_HLTV:
return "htv";
case NS_MATCHMAKING:
return "mat";
case NS_SYSTEMLINK:
return "lnk";
#ifdef LINUX
case NS_SVLAN:
return "lan";
#endif
}
return "??";
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pData -
// size -
// *outSize -
// Output : bool
//-----------------------------------------------------------------------------
bool NET_GetLong( const int sock, netpacket_t *packet )
{
int packetNumber, packetCount, sequenceNumber, offset;
short packetID;
SPLITPACKET *pHeader;
if ( packet->size < sizeof(SPLITPACKET) )
{
Msg( "Invalid split packet length %i\n", packet->size );
return false;
}
pHeader = ( SPLITPACKET * )packet->data;
// pHeader is network endian correct
sequenceNumber = LittleLong( pHeader->sequenceNumber );
packetID = LittleShort( (short)pHeader->packetID );
// High byte is packet number
packetNumber = ( packetID >> 8 );
// Low byte is number of total packets
packetCount = ( packetID & 0xff );
int nSplitSizeMinusHeader = (int)LittleShort( (short)pHeader->nSplitSize );
if ( nSplitSizeMinusHeader < MIN_SPLIT_SIZE ||
nSplitSizeMinusHeader > MAX_SPLIT_SIZE )
{
Msg( "NET_GetLong: Split packet from %s with invalid split size (number %i/ count %i) where size %i is out of valid range [%llu - %llu]\n",
packet->from.ToString(),
packetNumber,
packetCount,
nSplitSizeMinusHeader,
(uint64)MIN_SPLIT_SIZE,
(uint64)MAX_SPLIT_SIZE );
return false;
}
if ( packetNumber >= MAX_SPLITPACKET_SPLITS ||
packetCount > MAX_SPLITPACKET_SPLITS )
{
Msg( "NET_GetLong: Split packet from %s with too many split parts (number %i/ count %i) where %llu is max count allowed\n",
packet->from.ToString(),
packetNumber,
packetCount,
(uint64)MAX_SPLITPACKET_SPLITS );
return false;
}
CSplitPacketEntry *entry = NET_FindOrCreateSplitPacketEntry( sock, &packet->from );
Assert( entry );
if ( !entry )
return false;
entry->lastactivetime = net_time;
Assert( packet->from.CompareAdr( entry->from ) );
// First packet in split series?
if ( entry->netsplit.currentSequence == -1 ||
sequenceNumber != entry->netsplit.currentSequence )
{
entry->netsplit.currentSequence = sequenceNumber;
entry->netsplit.splitCount = packetCount;
entry->netsplit.nExpectedSplitSize = nSplitSizeMinusHeader;
}
if ( entry->netsplit.nExpectedSplitSize != nSplitSizeMinusHeader )
{
Msg( "NET_GetLong: Split packet from %s with inconsistent split size (number %i/ count %i) where size %i not equal to initial size of %i\n",
packet->from.ToString(),
packetNumber,
packetCount,
nSplitSizeMinusHeader,
entry->netsplit.nExpectedSplitSize
);
entry->lastactivetime = net_time + SPLIT_PACKET_STALE_TIME;
return false;
}
int size = packet->size - sizeof(SPLITPACKET);
if ( entry->splitflags[ packetNumber ] != sequenceNumber )
{
// Last packet in sequence? set size
if ( packetNumber == (packetCount-1) )
{
entry->netsplit.totalSize = (packetCount-1) * nSplitSizeMinusHeader + size;
}
entry->netsplit.splitCount--; // Count packet
entry->splitflags[ packetNumber ] = sequenceNumber;
if ( net_showsplits.GetInt() && net_showsplits.GetInt() != 3 )
{
Msg( "<-- [%s] Split packet %4i/%4i seq %5i size %4i mtu %4llu from %s\n",
DescribeSocket( sock ),
packetNumber + 1,
packetCount,
sequenceNumber,
size,
(uint64)(nSplitSizeMinusHeader + sizeof( SPLITPACKET )),
packet->from.ToString() );
}
}
else
{
Msg( "NET_GetLong: Ignoring duplicated split packet %i of %i ( %i bytes ) from %s\n", packetNumber + 1, packetCount, size, packet->from.ToString() );
}
// Copy the incoming data to the appropriate place in the buffer
offset = (packetNumber * nSplitSizeMinusHeader);
memcpy( entry->netsplit.buffer + offset, packet->data + sizeof(SPLITPACKET), size );
// Have we received all of the pieces to the packet?
if ( entry->netsplit.splitCount <= 0 )
{
entry->netsplit.currentSequence = -1; // Clear packet
if ( entry->netsplit.totalSize > sizeof(entry->netsplit.buffer) )
{
Msg("Split packet too large! %d bytes from %s\n", entry->netsplit.totalSize, packet->from.ToString() );
return false;
}
Q_memcpy( packet->data, entry->netsplit.buffer, entry->netsplit.totalSize );
packet->size = entry->netsplit.totalSize;
packet->wiresize = entry->netsplit.totalSize;
return true;
}
return false;
}
bool NET_GetLoopPacket ( netpacket_t * packet )
{
Assert ( packet );
loopback_t *loop;
if ( packet->source > NS_SERVER )
return false;
if ( !s_LoopBacks[packet->source].PopItem( &loop ) )
{
return false;
}
if (loop->datalen == 0)
{
// no packet in loopback buffer
delete loop;
return ( NET_LagPacket( false, packet ) );
}
// copy data from loopback buffer to packet
packet->from.SetType( NA_LOOPBACK );
packet->size = loop->datalen;
packet->wiresize = loop->datalen;
Q_memcpy ( packet->data, loop->data, packet->size );
loop->datalen = 0; // buffer is avalibale again
if ( loop->data != loop->defbuffer )
{
delete[] loop->data;
5 years ago
loop->data = loop->defbuffer;
}
delete loop;
// allow lag system to modify packet
return ( NET_LagPacket( true, packet ) );
}
bool NET_ReceiveDatagram ( const int sock, netpacket_t * packet )
{
VPROF_BUDGET( "NET_ReceiveDatagram", VPROF_BUDGETGROUP_OTHER_NETWORKING );
Assert ( packet );
Assert ( net_multiplayer );
struct sockaddr from;
int fromlen = sizeof(from);
int net_socket = net_sockets[packet->source].hUDP;
int ret = 0;
{
VPROF_BUDGET( "recvfrom", VPROF_BUDGETGROUP_OTHER_NETWORKING );
ret = VCRHook_recvfrom(net_socket, (char *)packet->data, NET_MAX_MESSAGE, 0, (struct sockaddr *)&from, (int *)&fromlen );
}
if ( ret >= NET_MIN_MESSAGE )
{
packet->wiresize = ret;
packet->from.SetFromSockadr( &from );
packet->size = ret;
if ( net_showudp_wire.GetBool() )
{
Msg( "WIRE: UDP sz=%d tm=%f rt %f from %s\n", ret, net_time, Plat_FloatTime(), packet->from.ToString() );
}
MEM_ALLOC_CREDIT();
CUtlMemoryFixedGrowable< byte, NET_COMPRESSION_STACKBUF_SIZE > bufVoice( NET_COMPRESSION_STACKBUF_SIZE );
unsigned int nVoiceBits = 0u;
if ( X360SecureNetwork() )
{
// X360TBD: Check for voice data and forward it to XAudio
// For now, just pull off the 2-byte VDP header and shift the data
unsigned short nDataBytes = ( *( unsigned short * )packet->data );
Assert( nDataBytes > 0 && nDataBytes <= ret );
int nVoiceBytes = ret - nDataBytes - 2;
if ( nVoiceBytes > 0 )
{
char *pVoice = (char *)packet->data + 2 + nDataBytes;
nVoiceBits = (unsigned int)LittleShort( *( unsigned short *)pVoice );
unsigned int nExpectedVoiceBytes = Bits2Bytes( nVoiceBits );
pVoice += sizeof( unsigned short );
int nCompressedSize = nVoiceBytes - sizeof( unsigned short );
int nDecompressedVoice = COM_GetUncompressedSize( pVoice, nCompressedSize );
if ( nDecompressedVoice >= 0 )
{
if ( (unsigned)nDecompressedVoice != nExpectedVoiceBytes )
{
return false;
}
bufVoice.EnsureCapacity( nDecompressedVoice );
// Decompress it
unsigned unActualDecompressedSize = (unsigned)nDecompressedVoice;
if ( !COM_BufferToBufferDecompress( (char*)bufVoice.Base(), &unActualDecompressedSize, pVoice, nCompressedSize ) )
return false;
Assert( unActualDecompressedSize == (unsigned)nDecompressedVoice );
nVoiceBytes = unActualDecompressedSize;
}
else
{
bufVoice.EnsureCapacity( nVoiceBytes );
Q_memcpy( bufVoice.Base(), pVoice, nVoiceBytes );
}
}
Q_memmove( packet->data, &packet->data[2], nDataBytes );
ret = nDataBytes;
}
if ( ret < NET_MAX_MESSAGE )
{
// Check for split message
if ( LittleLong( *(int *)packet->data ) == NET_HEADER_FLAG_SPLITPACKET )
{
if ( !NET_GetLong( sock, packet ) )
return false;
}
// Next check for compressed message
if ( LittleLong( *(int *)packet->data) == NET_HEADER_FLAG_COMPRESSEDPACKET )
{
char *pCompressedData = (char*)packet->data + sizeof( unsigned int );
unsigned nCompressedDataSize = packet->wiresize - sizeof( unsigned int );
// Decompress
int actualSize = COM_GetUncompressedSize( pCompressedData, nCompressedDataSize );
if ( actualSize <= 0 || actualSize > NET_MAX_PAYLOAD )
return false;
MEM_ALLOC_CREDIT();
CUtlMemoryFixedGrowable< byte, NET_COMPRESSION_STACKBUF_SIZE > memDecompressed( NET_COMPRESSION_STACKBUF_SIZE );
memDecompressed.EnsureCapacity( actualSize );
unsigned uDecompressedSize = (unsigned)actualSize;
COM_BufferToBufferDecompress( (char*)memDecompressed.Base(), &uDecompressedSize, pCompressedData, nCompressedDataSize );
if ( uDecompressedSize == 0 || ((unsigned int)actualSize) != uDecompressedSize )
{
if ( net_showudp.GetBool() )
{
Msg( "UDP: discarding %d bytes from %s due to decompression error [%d decomp, actual %d] at tm=%f rt=%f\n", ret, packet->from.ToString(), uDecompressedSize, actualSize,
(float)net_time, (float)Plat_FloatTime() );
}
return false;
}
// packet->wiresize is already set
Q_memcpy( packet->data, memDecompressed.Base(), uDecompressedSize );
packet->size = uDecompressedSize;
}
if ( nVoiceBits > 0 )
{
// 9th byte is flag byte
byte flagByte = *( (byte *)packet->data + sizeof( unsigned int ) + sizeof( unsigned int ) );
unsigned int unPacketBits = packet->size << 3;
int nPadBits = DECODE_PAD_BITS( flagByte );
unPacketBits -= nPadBits;
bf_write fixup;
fixup.SetDebugName( "X360 Fixup" );
fixup.StartWriting( packet->data, NET_MAX_MESSAGE, unPacketBits );
fixup.WriteBits( bufVoice.Base(), nVoiceBits );
// Make sure we have enough bits to read a final net_NOP opcode before compressing
int nRemainingBits = fixup.GetNumBitsWritten() % 8;
if ( nRemainingBits > 0 && nRemainingBits <= (8-NETMSG_TYPE_BITS) )
{
fixup.WriteUBitLong( net_NOP, NETMSG_TYPE_BITS );
}
packet->size = fixup.GetNumBytesWritten();
}
return NET_LagPacket( true, packet );
}
else
{
ConDMsg ( "NET_ReceiveDatagram: Oversize packet from %s\n", packet->from.ToString() );
}
}
else if ( ret == -1 ) // error?
{
NET_GetLastError();
switch ( net_error )
{
case WSAEWOULDBLOCK:
case WSAECONNRESET:
case WSAECONNREFUSED:
break;
case WSAEMSGSIZE:
ConDMsg ("NET_ReceivePacket: %s\n", NET_ErrorString(net_error));
break;
default:
// Let's continue even after errors
ConDMsg ("NET_ReceivePacket: %s\n", NET_ErrorString(net_error));
break;
}
}
return false;
}
bool NET_ReceiveValidDatagram ( const int sock, netpacket_t * packet )
{
#ifdef _DEBUG
if ( recvpackets.GetInt() >= 0 )
{
unsigned long bytes = 0;
ioctlsocket( net_sockets[ sock ].hUDP , FIONREAD, &bytes );
if ( bytes <= 0 )
return false;
if ( recvpackets.GetInt() == 0 )
return false;
recvpackets.SetValue( recvpackets.GetInt() - 1 );
}
#endif
// Failsafe: never call recvfrom more than a fixed number of times per frame.
// We don't like the potential for infinite loops. Yes this means that 66000
// invalid packets per frame will effectively DOS the server, but at that point
// you're basically flooding the network and you need to solve this at a higher
// firewall or router level instead which is beyond the scope of our netcode.
// --henryg 10/12/2011
for ( int i = 1000; i > 0; --i )
{
// Attempt to receive a valid packet.
NET_ClearLastError();
if ( NET_ReceiveDatagram ( sock, packet ) )
{
// Received a valid packet.
return true;
}
// NET_ReceiveDatagram calls Net_GetLastError() in case of socket errors
// or a would-have-blocked-because-there-is-no-data-to-read condition.
if ( net_error )
{
break;
}
}
return false;
}
netpacket_t *NET_GetPacket (int sock, byte *scratch )
{
VPROF_BUDGET( "NET_GetPacket", VPROF_BUDGETGROUP_OTHER_NETWORKING );
// Each socket has its own netpacket to allow multithreading
netpacket_t &inpacket = net_packets[sock];
NET_AdjustLag();
NET_DiscardStaleSplitpackets( sock );
// setup new packet
inpacket.from.SetType( NA_IP );
inpacket.from.Clear();
inpacket.received = net_time;
inpacket.source = sock;
inpacket.data = scratch;
inpacket.size = 0;
inpacket.wiresize = 0;
inpacket.pNext = NULL;
inpacket.message.SetDebugName("inpacket.message");
// Check loopback first
if ( !NET_GetLoopPacket( &inpacket ) )
{
if ( !NET_IsMultiplayer() )
{
return NULL;
}
// then check UDP data
if ( !NET_ReceiveValidDatagram( sock, &inpacket ) )
{
// at last check if the lag system has a packet for us
if ( !NET_LagPacket (false, &inpacket) )
{
return NULL; // we don't have any new packet
}
}
}
Assert ( inpacket.size );
#ifdef _DEBUG
if ( fakenoise.GetInt() > 0 )
{
COM_AddNoise( inpacket.data, inpacket.size, fakenoise.GetInt() );
}
#endif
// prepare bitbuffer for reading packet with new size
inpacket.message.StartReading( inpacket.data, inpacket.size );
return &inpacket;
}
void NET_ProcessPending( void )
{
AUTO_LOCK( s_PendingSockets );
for ( int i=0; i<s_PendingSockets.Count();i++ )
{
pendingsocket_t * psock = &s_PendingSockets[i];
ALIGN4 char headerBuf[5] ALIGN4_POST;
if ( (net_time - psock->time) > TCP_CONNECT_TIMEOUT )
{
NET_CloseSocket( psock->newsock );
s_PendingSockets.Remove( i );
continue;
}
int ret = NET_ReceiveStream( psock->newsock, headerBuf, sizeof(headerBuf), 0 );
if ( ret == 0 )
{
continue; // nothing received
}
else if ( ret == -1 )
{
NET_CloseSocket( psock->newsock );
s_PendingSockets.Remove( i );
continue; // connection closed somehow
}
bf_read header( headerBuf, sizeof(headerBuf) );
int cmd = header.ReadByte();
unsigned long challengeNr = header.ReadLong();
bool bOK = false;
if ( cmd == STREAM_CMD_ACKN )
{
AUTO_LOCK( s_NetChannels );
for ( int j = 0; j < s_NetChannels.Count(); j++ )
{
CNetChan * chan = s_NetChannels[j];
if ( chan->GetSocket() != psock->netsock )
continue;
if ( challengeNr == chan->GetChallengeNr() && !chan->m_StreamSocket )
{
if ( psock->addr.CompareAdr( chan->remote_address, true ) )
{
chan->m_StreamSocket = psock->newsock;
chan->m_StreamActive = true;
chan->ResetStreaming();
bOK = true;
if ( net_showtcp.GetInt() )
{
Msg ("TCP <- %s: connection accepted\n", psock->addr.ToString() );
}
break;
}
else
{
Msg ("TCP <- %s: IP address mismatch.\n", psock->addr.ToString() );
}
}
}
}
if ( !bOK )
{
Msg ("TCP <- %s: invalid connection request.\n", psock->addr.ToString() );
NET_CloseSocket( psock->newsock );
}
s_PendingSockets.Remove( i );
}
}
void NET_ProcessListen(int sock)
{
netsocket_t * netsock = &net_sockets[sock];
if ( !netsock->bListening )
return;
sockaddr sa;
int nLengthAddr = sizeof(sa);
int newSocket;
VCR_NONPLAYBACKFN( accept( netsock->hTCP, &sa, (socklen_t*)&nLengthAddr), newSocket, "accept" );
#if !defined( NO_VCR )
VCRGenericValue( "sockaddr", &sa, sizeof( sa ) );
#endif
if ( newSocket == -1 )
{
NET_GetLastError();
if ( net_error != WSAEWOULDBLOCK )
{
ConDMsg ("NET_ThreadListen: %s\n", NET_ErrorString(net_error));
}
return;
}
// new connection TCP request, put in pending queue
pendingsocket_t psock;
psock.newsock = newSocket;
psock.netsock = sock;
psock.addr.SetFromSockadr( &sa );
psock.time = net_time;
AUTO_LOCK( s_PendingSockets );
s_PendingSockets.AddToTail( psock );
// tell client to send challenge number to identify
char authcmd = STREAM_CMD_AUTH;
NET_SendStream( newSocket, &authcmd, 1 , 0 );
if ( net_showtcp.GetInt() )
{
Msg ("TCP <- %s: connection request.\n", psock.addr.ToString() );
}
}
struct NetScratchBuffer_t : TSLNodeBase_t
{
byte data[NET_MAX_MESSAGE];
};
CTSSimpleList<NetScratchBuffer_t> g_NetScratchBuffers;
void NET_ProcessSocket( int sock, IConnectionlessPacketHandler *handler )
{
VPROF_BUDGET( "NET_ProcessSocket", VPROF_BUDGETGROUP_OTHER_NETWORKING );
netpacket_t * packet;
Assert ( (sock >= 0) && (sock<net_sockets.Count()) );
// Scope for the auto_lock
{
AUTO_LOCK( s_NetChannels );
// get streaming data from channel sockets
int numChannels = s_NetChannels.Count();
for ( int i = (numChannels-1); i >= 0 ; i-- )
{
CNetChan *netchan = s_NetChannels[i];
// sockets must match
if ( sock != netchan->GetSocket() )
continue;
if ( !netchan->ProcessStream() )
{
netchan->GetMsgHandler()->ConnectionCrashed("TCP connection failed.");
}
}
}
// now get datagrams from sockets
NetScratchBuffer_t *scratch = g_NetScratchBuffers.Pop();
if ( !scratch )
{
scratch = new NetScratchBuffer_t;
}
while ( ( packet = NET_GetPacket ( sock, scratch->data ) ) != NULL )
{
if ( Filter_ShouldDiscard ( packet->from ) ) // filtering is done by network layer
{
Filter_SendBan( packet->from ); // tell them we aren't listening...
continue;
}
// check for connectionless packet (0xffffffff) first
if ( LittleLong( *(unsigned int *)packet->data ) == CONNECTIONLESS_HEADER )
{
packet->message.ReadLong(); // read the -1
if ( net_showudp.GetInt() )
{
Msg("UDP <- %s: sz=%i OOB '%c' wire=%i\n", packet->from.ToString(), packet->size, packet->data[4], packet->wiresize );
}
handler->ProcessConnectionlessPacket( packet );
continue;
}
// check for packets from connected clients
CNetChan * netchan = NET_FindNetChannel( sock, packet->from );
if ( netchan )
{
netchan->ProcessPacket( packet, true );
}
/* else // Not an error that may happen during connect or disconnect
{
Msg ("Sequenced packet without connection from %s\n" , packet->from.ToString() );
}*/
}
g_NetScratchBuffers.Push( scratch );
}
void NET_LogBadPacket(netpacket_t * packet)
{
FileHandle_t fp;
int i = 0;
char filename[ MAX_OSPATH ];
bool done = false;
while ( i < 1000 && !done )
{
Q_snprintf( filename, sizeof( filename ), "badpacket%03i.dat", i );
fp = g_pFileSystem->Open( filename, "rb" );
if ( !fp )
{
fp = g_pFileSystem->Open( filename, "wb" );
g_pFileSystem->Write( packet->data, packet->size, fp );
done = true;
}
if ( fp )
{
g_pFileSystem->Close( fp );
}
i++;
}
if ( i < 1000 )
{
Msg( "Error buffer for %s written to %s\n", packet->from.ToString(), filename );
}
else
{
Msg( "Couldn't write error buffer, delete error###.dat files to make space\n" );
}
}
int NET_SendToImpl( SOCKET s, const char FAR * buf, int len, const struct sockaddr FAR * to, int tolen, int iGameDataLength )
{
int nSend = 0;
#if defined( _X360 )
if ( X360SecureNetwork() )
{
// 360 uses VDP protocol to piggyback voice data across the network.
// Two-byte VDP Header contains the number of game data bytes
// NOTE: The header bytes *should* be swapped to network endian, however when communicating
// with XLSP servers (the only cross-platform communication possible with a secure network)
// the server's network stack swaps the header at the receiving end.
const int nVDPHeaderBytes = 2;
Assert( len < (unsigned short)-1 );
const unsigned short nDataBytes = iGameDataLength == -1 ? len : iGameDataLength;
WSABUF buffers[2];
buffers[0].len = nVDPHeaderBytes;
buffers[0].buf = (char*)&nDataBytes;
buffers[1].len = len;
buffers[1].buf = const_cast<char*>( buf );
WSASendTo( s, buffers, 2, (DWORD*)&nSend, 0, to, tolen, NULL, NULL );
}
else
#endif //defined( _X360 )
{
nSend = sendto( s, buf, len, 0, to, tolen );
}
return nSend;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : sock -
// s -
// buf -
// len -
// flags -
// to -
// tolen -
// Output : int
//-----------------------------------------------------------------------------
bool CL_IsHL2Demo();
bool CL_IsPortalDemo();
int NET_SendTo( bool verbose, SOCKET s, const char FAR * buf, int len, const struct sockaddr FAR * to, int tolen, int iGameDataLength )
{
int nSend = 0;
VPROF_BUDGET( "NET_SendTo", VPROF_BUDGETGROUP_OTHER_NETWORKING );
// If it's 0.0.0.0:0, then it's a fake player + sv_stressbots and we've plumbed everything all
// the way through here, where we finally bail out.
sockaddr_in *pInternetAddr = (sockaddr_in*)to;
#ifdef _WIN32
if ( pInternetAddr->sin_addr.S_un.S_addr == 0
#else
if ( pInternetAddr->sin_addr.s_addr == 0
#endif
&& pInternetAddr->sin_port == 0 )
{
return len;
}
// Normally, we shouldn't need to write this data to the file, but it can help catch
// out-of-sync errors earlier.
if ( VCRGetMode() != VCR_Disabled && vcr_verbose.GetInt() )
{
#if !defined( NO_VCR )
VCRGenericValue( "senddata", &len, sizeof( len ) );
VCRGenericValue( "senddata2", (char*)buf, len );
#endif
}
// Don't send anything out in VCR mode.. it just annoys other people testing in multiplayer.
if ( VCRGetMode() != VCR_Playback )
{
#ifndef SWDS
if ( ( CL_IsHL2Demo() || CL_IsPortalDemo() ) && !net_dedicated )
{
Error( " " );
}
#endif // _WIN32
nSend = NET_SendToImpl
(
s,
buf,
len,
to,
tolen,
iGameDataLength
);
}
#if defined( _DEBUG )
if ( verbose &&
( nSend > 0 ) &&
( len > MAX_ROUTABLE_PAYLOAD ) )
{
ConDMsg( "NET_SendTo: Packet length (%i) > (%i) bytes\n", len, MAX_ROUTABLE_PAYLOAD );
}
#endif
return nSend;
}
#if defined( _DEBUG )
#include "filesystem.h"
#include "filesystem_engine.h"
//-----------------------------------------------------------------------------
// Purpose:
// Output : char const
//-----------------------------------------------------------------------------
char const *NET_GetDebugFilename( char const *prefix )
{
static char filename[ MAX_OSPATH ];
int i;
for ( i = 0; i < 10000; i++ )
{
Q_snprintf( filename, sizeof( filename ), "debug/%s%04i.dat", prefix, i );
if ( g_pFileSystem->FileExists( filename ) )
continue;
return filename;
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *filename -
// *buf -
// len -
//-----------------------------------------------------------------------------
void NET_StorePacket( char const *filename, byte const *buf, int len )
{
FileHandle_t fh;
g_pFileSystem->CreateDirHierarchy( "debug/", "DEFAULT_WRITE_PATH" );
fh = g_pFileSystem->Open( filename, "wb" );
if ( FILESYSTEM_INVALID_HANDLE != fh )
{
g_pFileSystem->Write( buf, len, fh );
g_pFileSystem->Close( fh );
}
}
#endif // _DEBUG
struct SendQueueItem_t
{
SendQueueItem_t() :
m_pChannel( NULL ),
m_Socket( (SOCKET)-1 )
{
}
CNetChan *m_pChannel;
SOCKET m_Socket;
CUtlBuffer m_Buffer;
CUtlBuffer m_To;
};
struct SendQueue_t
{
SendQueue_t() :
m_nHostFrame( 0 )
{
}
int m_nHostFrame;
CUtlLinkedList< SendQueueItem_t > m_SendQueue;
};
static SendQueue_t g_SendQueue;
int NET_QueuePacketForSend( CNetChan *chan, bool verbose, SOCKET s, const char FAR *buf, int len, const struct sockaddr FAR * to, int tolen, uint32 msecDelay )
{
// If net_queued_packet_thread was -1 at startup, then we don't even have a thread.
if ( net_queued_packet_thread.GetInt() && g_pQueuedPackedSender->IsRunning() )
{
g_pQueuedPackedSender->QueuePacket( chan, s, buf, len, to, tolen, msecDelay );
}
else
{
Assert( chan );
// Set up data structure
SendQueueItem_t *sq = &g_SendQueue.m_SendQueue[ g_SendQueue.m_SendQueue.AddToTail() ];
sq->m_Socket = s;
sq->m_pChannel = chan;
sq->m_Buffer.Put( (const void *)buf, len );
sq->m_To.Put( (const void *)to, tolen );
sq->m_pChannel->IncrementQueuedPackets();
}
return len;
}
void NET_SendQueuedPacket( SendQueueItem_t *sq )
{
// Msg( "Send queued packet %d\n", sq->m_Buffer.TellPut() );
NET_SendTo
(
false,
sq->m_Socket,
( const char FAR * )sq->m_Buffer.Base(),
sq->m_Buffer.TellPut(),
( const struct sockaddr FAR * )sq->m_To.Base(),
sq->m_To.TellPut() , -1
);
sq->m_pChannel->DecrementQueuedPackets();
}
void NET_ClearQueuedPacketsForChannel( INetChannel *channel )
{
CUtlLinkedList< SendQueueItem_t >& list = g_SendQueue.m_SendQueue;
for ( unsigned short i = list.Head(); i != list.InvalidIndex(); )
{
unsigned short n = list.Next( i );
SendQueueItem_t &e = list[ i ];
if ( e.m_pChannel == channel )
{
list.Remove( i );
}
i = n;
}
}
void NET_SendQueuedPackets()
{
// Only do this once per frame
if ( host_framecount == g_SendQueue.m_nHostFrame )
return;
g_SendQueue.m_nHostFrame = host_framecount;
CUtlLinkedList< SendQueueItem_t >& list = g_SendQueue.m_SendQueue;
int nRemaining = net_splitrate.GetInt();
while ( nRemaining )
{
if ( list.IsValidIndex( list.Head() ) )
{
SendQueueItem_t *sq = &list[ list.Head() ];
NET_SendQueuedPacket( sq );
list.Remove( list.Head() );
--nRemaining;
}
else
{
break;
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : sock -
// s -
// buf -
// len -
// flags -
// to -
// tolen -
// Output : int
//-----------------------------------------------------------------------------
static volatile int32 s_SplitPacketSequenceNumber[ MAX_SOCKETS ] = {1};
static ConVar net_splitpacket_maxrate( "net_splitpacket_maxrate", SPLITPACKET_MAX_DATA_BYTES_PER_SECOND, 0, "Max bytes per second when queueing splitpacket chunks", true, MIN_RATE, true, MAX_RATE );
int NET_SendLong( INetChannel *chan, int sock, SOCKET s, const char FAR * buf, int len, const struct sockaddr FAR * to, int tolen, int nMaxRoutableSize )
{
VPROF_BUDGET( "NET_SendLong", VPROF_BUDGETGROUP_OTHER_NETWORKING );
CNetChan *netchan = dynamic_cast< CNetChan * >( chan );
short nSplitSizeMinusHeader = nMaxRoutableSize - sizeof( SPLITPACKET );
int nSequenceNumber = -1;
if ( netchan )
{
nSequenceNumber = netchan->IncrementSplitPacketSequence();
}
else
{
nSequenceNumber = ThreadInterlockedIncrement( &s_SplitPacketSequenceNumber[ sock ] );
}
const char *sendbuf = buf;
int sendlen = len;
char packet[ MAX_ROUTABLE_PAYLOAD ];
SPLITPACKET *pPacket = (SPLITPACKET *)packet;
// Make pPacket data network endian correct
pPacket->netID = LittleLong( NET_HEADER_FLAG_SPLITPACKET );
pPacket->sequenceNumber = LittleLong( nSequenceNumber );
pPacket->nSplitSize = LittleShort( nSplitSizeMinusHeader );
int nPacketCount = (sendlen + nSplitSizeMinusHeader - 1) / nSplitSizeMinusHeader;
#if defined( _DEBUG )
if ( net_savelargesplits.GetInt() != -1 && nPacketCount >= net_savelargesplits.GetInt() )
{
char const *filename = NET_GetDebugFilename( "splitpacket" );
if ( filename )
{
Msg( "Saving split packet of %i bytes and %i packets to file %s\n",
sendlen, nPacketCount, filename );
NET_StorePacket( filename, (byte const *)sendbuf, sendlen );
}
else
{
Msg( "Too many files in debug directory, clear out old data!\n" );
}
}
#endif
int nBytesLeft = sendlen;
int nPacketNumber = 0;
int nTotalBytesSent = 0;
int nFragmentsSent = 0;
while ( nBytesLeft > 0 )
{
int size = min( (int)nSplitSizeMinusHeader, nBytesLeft );
pPacket->packetID = LittleShort( (short)(( nPacketNumber << 8 ) + nPacketCount) );
Q_memcpy( packet + sizeof(SPLITPACKET), sendbuf + (nPacketNumber * nSplitSizeMinusHeader), size );
int ret = 0;
// Setting net_queued_packet_thread to NET_QUEUED_PACKET_THREAD_DEBUG_VALUE goes into a mode where all packets are queued.. can be used to stress-test it.
// Linux threads aren't prioritized well enough for this to work well (i.e. the queued packet thread doesn't get enough
// attention to flush itself well). The behavior the queue fixes is that if you send too many DP packets
// without giving up your timeslice, it'll just discard the 7th and later packets until you Sleep() (issue might be on client recipient side, need to
// snif packets to double check)
if ( netchan && (nFragmentsSent >= net_splitrate.GetInt() || net_queued_packet_thread.GetInt() == NET_QUEUED_PACKET_THREAD_DEBUG_VALUE) )
{
// Don't let this rate get too high (SPLITPACKET_MAX_DATA_BYTES_PER_SECOND == 15000 bytes/sec)
// or user's won't be able to receive all of the parts since they'll be too close together.
/// XXX(JohnS): (float)cv.GetInt() is just preserving what this was doing before to avoid changing the
/// semantics of this convar
float flMaxSplitpacketDataRateBytesPerSecond = min( (float)netchan->GetDataRate(), (float)net_splitpacket_maxrate.GetInt() );
// Calculate the delay (measured from now) for when this packet should be sent.
uint32 delay = (int)( 1000.0f * ( (float)( nPacketNumber * ( nMaxRoutableSize + UDP_HEADER_SIZE ) ) / flMaxSplitpacketDataRateBytesPerSecond ) + 0.5f );
ret = NET_QueuePacketForSend( netchan, false, s, packet, size + sizeof(SPLITPACKET), to, tolen, delay );
}
else
{
// Also, we send the first packet no matter what
// w/o a netchan, if there are too many splits, its possible the packet can't be delivered. However, this would only apply to out of band stuff like
// server query packets, which should never require splitting anyway.
ret = NET_SendTo( false, s, packet, size + sizeof(SPLITPACKET), to, tolen, -1 );
}
// First split send
++nFragmentsSent;
if ( ret < 0 )
{
return ret;
}
if ( ret >= size )
{
nTotalBytesSent += size;
}
nBytesLeft -= size;
++nPacketNumber;
// Always bitch about split packets in debug
if ( net_showsplits.GetInt() && net_showsplits.GetInt() != 2 )
{
netadr_t adr;
adr.SetFromSockadr( (struct sockaddr*)to );
Msg( "--> [%s] Split packet %4i/%4i seq %5i size %4i mtu %4i to %s [ total %4i ]\n",
DescribeSocket( sock ),
nPacketNumber,
nPacketCount,
nSequenceNumber,
size,
nMaxRoutableSize,
adr.ToString(),
sendlen );
}
}
return nTotalBytesSent;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : sock -
// length -
// *data -
// to -
// Output : void NET_SendPacket
//-----------------------------------------------------------------------------
int NET_SendPacket ( INetChannel *chan, int sock, const netadr_t &to, const unsigned char *data, int length, bf_write *pVoicePayload /* = NULL */, bool bUseCompression /*=false*/ )
{
VPROF_BUDGET( "NET_SendPacket", VPROF_BUDGETGROUP_OTHER_NETWORKING );
ETWSendPacket( to.ToString() , length , 0 , 0 );
int ret;
struct sockaddr addr;
int net_socket;
if ( net_showudp.GetInt() && (*(unsigned int*)data == CONNECTIONLESS_HEADER) )
{
Assert( !bUseCompression );
Msg("UDP -> %s: sz=%i OOB '%c'\n", to.ToString(), length, data[4] );
}
if ( !NET_IsMultiplayer() || to.type == NA_LOOPBACK || ( to.IsLocalhost() && !net_usesocketsforloopback.GetBool() ) )
{
Assert( !pVoicePayload );
NET_SendLoopPacket (sock, length, data, to);
return length;
}
if ( to.type == NA_BROADCAST )
{
net_socket = net_sockets[sock].hUDP;
if (!net_socket)
return length;
}
else if ( to.type == NA_IP )
{
net_socket = net_sockets[sock].hUDP;
if (!net_socket)
return length;
}
else
{
DevMsg("NET_SendPacket: bad address type (%i)\n", to.type );
return length;
}
if ( (droppackets.GetInt() < 0) && sock == NS_CLIENT )
{
droppackets.SetValue( droppackets.GetInt() + 1 );
return length;
}
if ( fakeloss.GetFloat() > 0.0f )
{
// simulate sending this packet
if (RandomInt(0,100) <= (int)fakeloss.GetFloat())
return length;
}
to.ToSockadr ( &addr );
MEM_ALLOC_CREDIT();
CUtlMemoryFixedGrowable< byte, NET_COMPRESSION_STACKBUF_SIZE > memCompressed( NET_COMPRESSION_STACKBUF_SIZE );
CUtlMemoryFixedGrowable< byte, NET_COMPRESSION_STACKBUF_SIZE > memCompressedVoice( NET_COMPRESSION_STACKBUF_SIZE );
int iGameDataLength = pVoicePayload ? length : -1;
bool bWroteVoice = false;
unsigned int nVoiceBytes = 0;
if ( pVoicePayload )
{
VPROF_BUDGET( "NET_SendPacket_CompressVoice", VPROF_BUDGETGROUP_OTHER_NETWORKING );
unsigned int nCompressedLength = COM_GetIdealDestinationCompressionBufferSize_Snappy( pVoicePayload->GetNumBytesWritten() );
memCompressedVoice.EnsureCapacity( nCompressedLength + sizeof( unsigned short ) );
byte *pVoice = (byte *)memCompressedVoice.Base();
unsigned short usVoiceBits = pVoicePayload->GetNumBitsWritten();
*( unsigned short * )pVoice = LittleShort( usVoiceBits );
pVoice += sizeof( unsigned short );
byte *pOutput = NULL;
if ( net_compressvoice.GetBool() )
{
if ( COM_BufferToBufferCompress_Snappy( pVoice, &nCompressedLength, pVoicePayload->GetData(), pVoicePayload->GetNumBytesWritten()
&& ( (int)nCompressedLength < pVoicePayload->GetNumBytesWritten() ) ) )
{
pOutput = pVoice;
}
}
if ( !pOutput )
{
Q_memcpy( pVoice, pVoicePayload->GetData(), pVoicePayload->GetNumBytesWritten() );
}
nVoiceBytes = nCompressedLength + sizeof( unsigned short );
}
if ( bUseCompression )
{
VPROF_BUDGET( "NET_SendPacket_Compress", VPROF_BUDGETGROUP_OTHER_NETWORKING );
unsigned int nCompressedLength = COM_GetIdealDestinationCompressionBufferSize_Snappy( length );
memCompressed.EnsureCapacity( nCompressedLength + nVoiceBytes + sizeof( unsigned int ) );
*(int *)memCompressed.Base() = LittleLong( NET_HEADER_FLAG_COMPRESSEDPACKET );
if ( COM_BufferToBufferCompress_Snappy( memCompressed.Base() + sizeof( unsigned int ), &nCompressedLength, data, length )
&& (int)nCompressedLength < length )
{
data = memCompressed.Base();
length = nCompressedLength + sizeof( unsigned int );
if ( pVoicePayload && pVoicePayload->GetNumBitsWritten() > 0 )
{
byte *pVoice = (byte *)memCompressed.Base() + length;
Q_memcpy( pVoice, memCompressedVoice.Base(), nVoiceBytes );
}
iGameDataLength = length;
length += nVoiceBytes;
bWroteVoice = true;
}
}
if ( !bWroteVoice && pVoicePayload && pVoicePayload->GetNumBitsWritten() > 0 )
{
memCompressed.EnsureCapacity( length + nVoiceBytes );
byte *pVoice = (byte *)memCompressed.Base();
Q_memcpy( pVoice, (const void *)data, length );
pVoice += length;
Q_memcpy( pVoice, memCompressedVoice.Base(), nVoiceBytes );
data = memCompressed.Base();
length += nVoiceBytes;
}
// Do we need to break this packet up?
int nMaxRoutable = MAX_ROUTABLE_PAYLOAD;
if ( chan )
{
nMaxRoutable = clamp( chan->GetMaxRoutablePayloadSize(), MIN_USER_MAXROUTABLE_SIZE, min( sv_maxroutable.GetInt(), MAX_USER_MAXROUTABLE_SIZE ) );
}
if ( length <= nMaxRoutable &&
!(net_queued_packet_thread.GetInt() == NET_QUEUED_PACKET_THREAD_DEBUG_VALUE && chan ) )
{
// simple case, small packet, just send it
ret = NET_SendTo( true, net_socket, (const char *)data, length, &addr, sizeof(addr), iGameDataLength );
}
else
{
// split packet into smaller pieces
ret = NET_SendLong( chan, sock, net_socket, (const char *)data, length, &addr, sizeof(addr), nMaxRoutable );
}
if (ret == -1)
{
NET_GetLastError();
// wouldblock is silent
if ( net_error == WSAEWOULDBLOCK )
return 0;
if ( net_error == WSAECONNRESET )
return 0;
// some PPP links dont allow broadcasts
if ( ( net_error == WSAEADDRNOTAVAIL) && ( to.type == NA_BROADCAST ) )
return 0;
ConDMsg ("NET_SendPacket Warning: %s : %s\n", NET_ErrorString(net_error), to.ToString() );
ret = length;
}
return ret;
}
void NET_OutOfBandPrintf(int sock, const netadr_t &adr, const char *format, ...)
{
va_list argptr;
char string[MAX_ROUTABLE_PAYLOAD];
*(unsigned int*)string = CONNECTIONLESS_HEADER;
va_start (argptr, format);
Q_vsnprintf (string+4, sizeof( string ) - 4, format,argptr);
va_end (argptr);
int length = Q_strlen(string+4) + 5;
NET_SendPacket ( NULL, sock, adr, (byte *)string, length );
}
/*
====================
NET_CloseAllSockets
====================
*/
void NET_CloseAllSockets (void)
{
// shut down any existing and open sockets
for (int i=0 ; i<net_sockets.Count() ; i++)
{
if ( net_sockets[i].nPort )
{
NET_CloseSocket( net_sockets[i].hUDP );
NET_CloseSocket( net_sockets[i].hTCP );
net_sockets[i].nPort = 0;
net_sockets[i].bListening = false;
net_sockets[i].hUDP = 0;
net_sockets[i].hTCP = 0;
}
}
// shut down all pending sockets
AUTO_LOCK( s_PendingSockets );
for(int j=0; j<s_PendingSockets.Count();j++ )
{
NET_CloseSocket( s_PendingSockets[j].newsock );
}
s_PendingSockets.RemoveAll();
}
/*
====================
NET_FlushAllSockets
====================
*/
void NET_FlushAllSockets( void )
{
// drain any packets that my still lurk in our incoming queue
char data[2048];
struct sockaddr from;
int fromlen = sizeof(from);
for (int i=0 ; i<net_sockets.Count() ; i++)
{
if ( net_sockets[i].hUDP )
{
int bytes = 1;
// loop until no packets are pending anymore
while ( bytes > 0 )
{
bytes = VCRHook_recvfrom( net_sockets[i].hUDP, data, sizeof(data), 0, (struct sockaddr *)&from, (int *)&fromlen );
}
}
}
}
enum
{
OSOCKET_FLAG_USE_IPNAME = 0x00000001, // Use ipname convar for net_interface.
OSOCKET_FLAG_FAIL = 0x00000002, // Call Sys_exit on error.
};
static bool OpenSocketInternal( int nModule, int nSetPort, int nDefaultPort, const char *pName, int nProtocol, bool bTryAny,
int flags = ( OSOCKET_FLAG_USE_IPNAME | OSOCKET_FLAG_FAIL ) )
{
int port = nSetPort ? nSetPort : nDefaultPort;
int *handle = NULL;
if( nProtocol == IPPROTO_TCP )
{
handle = &net_sockets[nModule].hTCP;
}
else if ( nProtocol == IPPROTO_UDP || nProtocol == IPPROTO_VDP )
{
handle = &net_sockets[nModule].hUDP;
}
else
{
Sys_Error( "Unrecognized protocol type %d", nProtocol );
return false;
}
if ( !net_sockets[nModule].nPort )
{
const char *netinterface = ( flags & OSOCKET_FLAG_USE_IPNAME ) ? ipname.GetString() : NULL;
*handle = NET_OpenSocket (netinterface, port, nProtocol );
if ( !*handle && bTryAny )
{
port = PORT_ANY; // try again with PORT_ANY
*handle = NET_OpenSocket ( netinterface, port, nProtocol );
}
if ( !*handle )
{
if ( flags & OSOCKET_FLAG_FAIL )
Sys_Exit( "Couldn't allocate any %s IP port", pName );
return false;
}
net_sockets[nModule].nPort = port;
}
else
{
Msg( "WARNING: NET_OpenSockets: %s port %i already open.\n", pName, net_sockets[nModule].nPort );
return false;
}
return ( net_sockets[nModule].nPort != 0 );
}
/*
====================
NET_OpenSockets
====================
*/
void NET_OpenSockets (void)
{
// Xbox 360 uses VDP protocol to combine encrypted game data with clear voice data
const int nProtocol = X360SecureNetwork() ? IPPROTO_VDP : IPPROTO_UDP;
OpenSocketInternal( NS_SERVER, hostport.GetInt(), PORT_SERVER, "server", nProtocol, false );
OpenSocketInternal( NS_CLIENT, clientport.GetInt(), PORT_SERVER, "client", nProtocol, true );
if ( !net_nohltv )
{
OpenSocketInternal( NS_HLTV, hltvport.GetInt(), PORT_HLTV, "hltv", nProtocol, false );
}
if ( IsX360() )
{
OpenSocketInternal( NS_MATCHMAKING, matchmakingport.GetInt(), PORT_MATCHMAKING, "matchmaking", nProtocol, false );
OpenSocketInternal( NS_SYSTEMLINK, systemlinkport.GetInt(), PORT_SYSTEMLINK, "systemlink", IPPROTO_UDP, false );
}
#ifdef LINUX
// On Linux, if you bind to a specific address then you will NOT receive broadcast messages.
// This means that if you do a +ip X.X.X.X, your game will not show up on the LAN server browser page.
// To workaround this, if the user has specified sv_lan and an IP address, we open an INADDR_ANY port.
// See http://developerweb.net/viewtopic.php?id=5722 for more information.
extern ConVar sv_lan;
if ( sv_lan.GetBool() )
{
const char *net_interface = ipname.GetString();
// If net_interface was specified and it's not localhost...
if ( net_interface[ 0 ] && ( Q_strcmp( net_interface, "localhost" ) != 0 ) )
{
// From clientdll/matchmaking/ServerList.cpp, the ports queried are:
// 27015 - 27020, 26900 - 26905
// 4242: RDKF, 27215: Lost Planet
static int s_ports[] =
{
26900, 26901, 26902, 26903, 26904, 26905,
27015, 27016, 27017, 27018, 27019, 27020
};
for ( size_t iport = 0; iport < ARRAYSIZE( s_ports ); iport++ )
{
bool bPortUsed = false;
for ( int i = NS_CLIENT; i < NS_SVLAN; i++ )
{
// Move along if this port is already used.
if ( net_sockets[ i ].nPort == s_ports[ iport ] )
{
bPortUsed = true;
break;
}
}
if ( !bPortUsed )
{
// Try to open the socket and break if we succeeded.
if ( OpenSocketInternal( NS_SVLAN, s_ports[ iport ], PORT_SERVER, "lan", nProtocol, false, 0 ) )
break;
}
}
if ( net_sockets[ NS_SVLAN ].nPort )
Msg( "Opened sv_lan port %d\n", net_sockets[ NS_SVLAN ].nPort );
else
Warning( "%s, Failed to open sv_lan port.\n", __FUNCTION__ );
}
}
#endif // LINUX
}
int NET_AddExtraSocket( int port )
{
int newSocket = net_sockets.AddToTail();
Q_memset( &net_sockets[newSocket], 0, sizeof(netsocket_t) );
OpenSocketInternal( newSocket, port, PORT_ANY, "extra", IPPROTO_UDP, true );
net_packets.EnsureCount( newSocket+1 );
net_splitpackets.EnsureCount( newSocket+1 );
return newSocket;
}
void NET_RemoveAllExtraSockets()
{
for (int i=MAX_SOCKETS ; i<net_sockets.Count() ; i++)
{
if ( net_sockets[i].nPort )
{
NET_CloseSocket( net_sockets[i].hUDP );
NET_CloseSocket( net_sockets[i].hTCP );
}
}
net_sockets.RemoveMultiple( MAX_SOCKETS, net_sockets.Count()-MAX_SOCKETS );
Assert( net_sockets.Count() == MAX_SOCKETS );
}
unsigned short NET_GetUDPPort(int socket)
{
if ( socket < 0 || socket >= net_sockets.Count() )
return 0;
return net_sockets[socket].nPort;
}
/*
================
NET_GetLocalAddress
Returns the servers' ip address as a string.
================
*/
void NET_GetLocalAddress (void)
{
net_local_adr.Clear();
if ( net_noip )
{
Msg("TCP/UDP Disabled.\n");
}
else
{
char buff[512];
// If we have changed the ip var from the command line, use that instead.
if ( Q_strcmp(ipname.GetString(), "localhost") )
{
Q_strncpy(buff, ipname.GetString(), sizeof( buff ) ); // use IP set with ipname
}
else
{
gethostname( buff, sizeof(buff) ); // get own IP address
buff[sizeof(buff)-1] = 0; // Ensure that it doesn't overrun the buffer
}
NET_StringToAdr (buff, &net_local_adr);
int ipaddr = ( net_local_adr.ip[0] << 24 ) +
( net_local_adr.ip[1] << 16 ) +
( net_local_adr.ip[2] << 8 ) +
net_local_adr.ip[3];
hostip.SetValue( ipaddr );
}
}
/*
====================
NET_IsConfigured
Is winsock ip initialized?
====================
*/
bool NET_IsMultiplayer( void )
{
return net_multiplayer;
}
bool NET_IsDedicated( void )
{
return net_dedicated;
}
#ifdef _X360
#include "iengine.h"
static FileHandle_t g_fh;
void NET_LogServerStatus( void )
{
if ( !g_fh )
return;
static float fNextTime = 0.f;
float fCurrentTime = eng->GetCurTime();
if ( fCurrentTime >= fNextTime )
{
fNextTime = fCurrentTime + net_loginterval.GetFloat();
}
else
{
return;
}
AUTO_LOCK( s_NetChannels );
int numChannels = s_NetChannels.Count();
if ( numChannels == 0 )
{
ConMsg( "No active net channels.\n" );
return;
}
enum
{
NET_LATENCY,
NET_LOSS,
NET_PACKETS_IN,
NET_PACKETS_OUT,
NET_CHOKE_IN,
NET_CHOKE_OUT,
NET_FLOW_IN,
NET_FLOW_OUT,
NET_TOTAL_IN,
NET_TOTAL_OUT,
NET_LAST,
};
float fStats[NET_LAST] = {0.f};
for ( int i = 0; i < numChannels; ++i )
{
INetChannel *chan = s_NetChannels[i];
fStats[NET_LATENCY] += chan->GetAvgLatency(FLOW_OUTGOING);
fStats[NET_LOSS] += chan->GetAvgLoss(FLOW_INCOMING);
fStats[NET_PACKETS_IN] += chan->GetAvgPackets(FLOW_INCOMING);
fStats[NET_PACKETS_OUT] += chan->GetAvgPackets(FLOW_OUTGOING);
fStats[NET_CHOKE_IN] += chan->GetAvgChoke(FLOW_INCOMING);
fStats[NET_CHOKE_OUT] += chan->GetAvgChoke(FLOW_OUTGOING);
fStats[NET_FLOW_IN] += chan->GetAvgData(FLOW_INCOMING);
fStats[NET_FLOW_OUT] += chan->GetAvgData(FLOW_OUTGOING);
fStats[NET_TOTAL_IN] += chan->GetTotalData(FLOW_INCOMING);
fStats[NET_TOTAL_OUT] += chan->GetTotalData(FLOW_OUTGOING);
}
for ( int i = 0; i < NET_LAST; ++i )
{
fStats[i] /= numChannels;
}
const unsigned int size = 128;
char msg[size];
Q_snprintf( msg, size, "%.0f,%d,%.0f,%.0f,%.0f,%.1f,%.1f,%.1f,%.1f,%.1f\n",
fCurrentTime,
numChannels,
fStats[NET_LATENCY],
fStats[NET_LOSS],
fStats[NET_PACKETS_IN],
fStats[NET_PACKETS_OUT],
fStats[NET_FLOW_IN]/1024.0f,
fStats[NET_FLOW_OUT]/1024.0f,
fStats[NET_CHOKE_IN],
fStats[NET_CHOKE_OUT]
);
g_pFileSystem->Write( msg, Q_strlen( msg ), g_fh );
}
void NET_LogServerCallback( IConVar *pConVar, const char *pOldString, float flOldValue )
{
ConVarRef var( pConVar );
if ( var.GetBool() )
{
if ( g_fh )
{
g_pFileSystem->Close( g_fh );
g_fh = 0;
}
g_fh = g_pFileSystem->Open( "dump.csv", "wt" );
if ( !g_fh )
{
Msg( "Failed to open log file\n" );
pConVar->SetValue( 0 );
return;
}
char msg[128];
Q_snprintf( msg, 128, "Time,Channels,Latency,Loss,Packets In,Packets Out,Flow In(kB/s),Flow Out(kB/s),Choke In,Choke Out\n" );
g_pFileSystem->Write( msg, Q_strlen( msg ), g_fh );
}
else
{
if ( g_fh )
{
g_pFileSystem->Close( g_fh );
g_fh = 0;
}
}
}
#endif
/*
====================
NET_SetTime
Updates net_time
====================
*/
void NET_SetTime( double flRealtime )
{
static double s_last_realtime = 0;
double frametime = flRealtime - s_last_realtime;
s_last_realtime = flRealtime;
if ( frametime > 1.0f )
{
// if we have very long frame times because of loading stuff
// don't apply that to net time to avoid unwanted timeouts
frametime = 1.0f;
}
else if ( frametime < 0.0f )
{
frametime = 0.0f;
}
// adjust network time so fakelag works with host_timescale
net_time += frametime * host_timescale.GetFloat();
}
/*
====================
NET_RunFrame
RunFrame must be called each system frame before reading/sending on any socket
====================
*/
void NET_RunFrame( double flRealtime )
{
NET_SetTime( flRealtime );
RCONServer().RunFrame();
#ifdef ENABLE_RPT
RPTServer().RunFrame();
#endif // ENABLE_RPT
#ifndef SWDS
RCONClient().RunFrame();
#ifdef ENABLE_RPT
RPTClient().RunFrame();
#endif // ENABLE_RPT
#endif // SWDS
#ifdef _X360
if ( net_logserver.GetInt() )
{
NET_LogServerStatus();
}
g_pMatchmaking->RunFrame();
#endif
if ( !NET_IsMultiplayer() || net_notcp )
return;
// process TCP sockets:
for ( int i=0; i< net_sockets.Count(); i++ )
{
if ( net_sockets[i].hTCP && net_sockets[i].bListening )
{
NET_ProcessListen( i );
}
}
NET_ProcessPending();
}
void NET_ClearLoopbackBuffers()
{
for (int i = 0; i < LOOPBACK_SOCKETS; i++)
{
loopback_t *loop;
while ( s_LoopBacks[i].PopItem( &loop ) )
{
if ( loop->data && loop->data != loop->defbuffer )
{
delete [] loop->data;
}
delete loop;
}
}
}
void NET_ConfigLoopbackBuffers( bool bAlloc )
{
NET_ClearLoopbackBuffers();
}
/*
====================
NET_Config
A single player game will only use the loopback code
====================
*/
void NET_Config ( void )
{
// free anything
NET_CloseAllSockets(); // close all UDP/TCP sockets
net_time = 0.0f;
// now reconfiguare
if ( net_multiplayer )
{
// don't allocate loopback buffers
NET_ConfigLoopbackBuffers( false );
// get localhost IP address
NET_GetLocalAddress();
// reopen sockets if in MP mode
NET_OpenSockets();
// setup the rcon server sockets
if ( net_dedicated || CommandLine()->FindParm( "-usercon" ) )
{
netadr_t rconAddr = net_local_adr;
rconAddr.SetPort( net_sockets[NS_SERVER].nPort );
RCONServer().SetAddress( rconAddr.ToString() );
RCONServer().CreateSocket();
}
}
else
{
// allocate loopback buffers
NET_ConfigLoopbackBuffers( true );
}
Msg( "Network: IP %s, mode %s, dedicated %s, ports %i SV / %i CL\n",
net_local_adr.ToString(true), net_multiplayer?"MP":"SP", net_dedicated?"Yes":"No",
net_sockets[NS_SERVER].nPort, net_sockets[NS_CLIENT].nPort );
}
/*
====================
NET_SetDedicated
A single player game will only use the loopback code
====================
*/
void NET_SetDedicated ()
{
if ( net_noip )
{
Msg( "Warning! Dedicated not possible with -noip parameter.\n");
return;
}
net_dedicated = true;
}
void NET_ListenSocket( int sock, bool bListen )
{
Assert( (sock >= 0) && (sock < net_sockets.Count()) );
netsocket_t * netsock = &net_sockets[sock];
if ( netsock->hTCP )
{
NET_CloseSocket( netsock->hTCP, sock );
}
if ( !NET_IsMultiplayer() || net_notcp )
return;
if ( bListen )
{
const char * net_interface = ipname.GetString();
netsock->hTCP = NET_OpenSocket( net_interface, netsock->nPort, true );
if ( !netsock->hTCP )
{
Msg( "Warning! NET_ListenSocket failed opening socket %i, port %i.\n", sock, net_sockets[sock].nPort );
return;
}
struct sockaddr_in address;
if (!net_interface || !net_interface[0] || !Q_strcmp(net_interface, "localhost"))
{
address.sin_addr.s_addr = INADDR_ANY;
}
else
{
NET_StringToSockaddr (net_interface, (struct sockaddr *)&address);
}
address.sin_family = AF_INET;
address.sin_port = NET_HostToNetShort((short)( netsock->nPort ));
int ret;
VCR_NONPLAYBACKFN( bind( netsock->hTCP, (struct sockaddr *)&address, sizeof(address)), ret, "bind" );
if ( ret == -1 )
{
NET_GetLastError();
Msg ("WARNING: NET_ListenSocket bind failed on socket %i, port %i.\n", netsock->hTCP, netsock->nPort );
return;
}
VCR_NONPLAYBACKFN( listen( netsock->hTCP, TCP_MAX_ACCEPTS), ret, "listen" );
if ( ret == -1 )
{
NET_GetLastError();
Msg ("WARNING: NET_ListenSocket listen failed on socket %i, port %i.\n", netsock->hTCP, netsock->nPort );
return;
}
netsock->bListening = true;
}
}
void NET_SetMutiplayer(bool multiplayer)
{
if ( net_noip && multiplayer )
{
Msg( "Warning! Multiplayer mode not available with -noip parameter.\n");
return;
}
if ( net_dedicated && !multiplayer )
{
Msg( "Warning! Singleplayer mode not available on dedicated server.\n");
return;
}
// reconfigure if changed
if ( net_multiplayer != multiplayer )
{
net_multiplayer = multiplayer;
NET_Config();
}
// clear loopback buffer in single player mode
if ( !multiplayer )
{
NET_ClearLoopbackBuffers();
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : bIsDedicated -
//-----------------------------------------------------------------------------
void NET_Init( bool bIsDedicated )
{
if ( CommandLine()->FindParm( "-NoQueuedPacketThread" ) )
Warning( "Found -NoQueuedPacketThread, so no queued packet thread will be created.\n" );
else
g_pQueuedPackedSender->Setup();
if (CommandLine()->FindParm("-nodns"))
{
net_nodns = true;
}
if (CommandLine()->FindParm("-usetcp"))
{
net_notcp = false;
}
if (CommandLine()->FindParm("-nohltv"))
{
net_nohltv = true;
}
if (CommandLine()->FindParm("-noip"))
{
net_noip = true;
}
else
{
#if defined(_WIN32)
#if defined(_X360)
XNetStartupParams xnsp;
memset( &xnsp, 0, sizeof( xnsp ) );
xnsp.cfgSizeOfStruct = sizeof( XNetStartupParams );
if ( X360SecureNetwork() )
{
Msg( "Xbox 360 network is Secure\n" );
}
else
{
// Allow cross-platform communication
xnsp.cfgFlags = XNET_STARTUP_BYPASS_SECURITY;
Msg( "Xbox 360 network is Unsecure\n" );
}
INT err = XNetStartup( &xnsp );
if ( err )
{
ConMsg( "Error! Failed to set XNET Security Bypass.\n");
}
err = XOnlineStartup();
if ( err != ERROR_SUCCESS )
{
ConMsg( "Error! XOnlineStartup failed.\n");
}
#else
// initialize winsock 2.0
WSAData wsaData;
if ( WSAStartup( MAKEWORD(2,0), &wsaData ) != 0 )
{
ConMsg( "Error! Failed to load network socket library.\n");
net_noip = true;
}
#endif // _X360
#endif // _WIN32
}
COMPILE_TIME_ASSERT( SVC_LASTMSG < (1<<NETMSG_TYPE_BITS) );
COMPILE_TIME_ASSERT( MAX_FILE_SIZE < (1<<MAX_FILE_SIZE_BITS) );
net_time = 0.0f;
int hPort = CommandLine()->ParmValue( "-port", -1 );
if ( hPort == -1 )
{
hPort = CommandLine()->ParmValue( "+port", -1 ); // check if they used +port by mistake
}
if ( hPort != -1 )
{
hostport.SetValue( hPort );
}
// clear static stuff
net_sockets.EnsureCount( MAX_SOCKETS );
net_packets.EnsureCount( MAX_SOCKETS );
net_splitpackets.EnsureCount( MAX_SOCKETS );
for ( int i = 0; i < MAX_SOCKETS; ++i )
{
s_pLagData[i] = NULL;
Q_memset( &net_sockets[i], 0, sizeof(netsocket_t) );
}
const char *ip = CommandLine()->ParmValue( "-ip" );
if ( ip ) // if they had a command line option for IP
{
ipname.SetValue( ip ); // update the cvar right now, this will get overwritten by "stuffcmds" later
}
if ( bIsDedicated )
{
// set dedicated MP mode
NET_SetDedicated();
}
else
{
// set SP mode
NET_ConfigLoopbackBuffers( true );
}
}
/*
====================
NET_Shutdown
====================
*/
void NET_Shutdown (void)
{
int nError = 0;
for (int i = 0; i < MAX_SOCKETS; i++)
{
NET_ClearLaggedList( &s_pLagData[i] );
}
g_pQueuedPackedSender->Shutdown();
net_multiplayer = false;
net_dedicated = false;
NET_CloseAllSockets();
NET_ConfigLoopbackBuffers( false );
#if defined(_WIN32)
if ( !net_noip )
{
nError = WSACleanup();
if ( nError )
{
Msg("Failed to complete WSACleanup = 0x%x.\n", nError );
}
#if defined(_X360)
nError = XOnlineCleanup();
if ( nError != ERROR_SUCCESS )
{
Msg( "Warning! Failed to complete XOnlineCleanup = 0x%x.\n", nError );
}
#endif // _X360
}
#endif // _WIN32
Assert( s_NetChannels.Count() == 0 );
Assert( s_PendingSockets.Count() == 0);
}
void NET_PrintChannelStatus( INetChannel * chan )
{
Msg( "NetChannel '%s':\n", chan->GetName() );
Msg( "- remote IP: %s %s\n", chan->GetAddress(), chan->IsPlayback()?"(Demo)":"" );
Msg( "- online: %s\n", COM_FormatSeconds( chan->GetTimeConnected() ) );
Msg( "- reliable: %s\n", chan->HasPendingReliableData()?"pending data":"available" );
Msg( "- latency: %.1f, loss %.2f\n", chan->GetAvgLatency(FLOW_OUTGOING), chan->GetAvgLoss(FLOW_INCOMING) );
Msg( "- packets: in %.1f/s, out %.1f/s\n", chan->GetAvgPackets(FLOW_INCOMING), chan->GetAvgPackets(FLOW_OUTGOING) );
Msg( "- choke: in %.2f, out %.2f\n", chan->GetAvgChoke(FLOW_INCOMING), chan->GetAvgChoke(FLOW_OUTGOING) );
Msg( "- flow: in %.1f, out %.1f kB/s\n", chan->GetAvgData(FLOW_INCOMING)/1024.0f, chan->GetAvgData(FLOW_OUTGOING)/1024.0f );
Msg( "- total: in %.1f, out %.1f MB\n\n", (float)chan->GetTotalData(FLOW_INCOMING)/(1024*1024), (float)chan->GetTotalData(FLOW_OUTGOING)/(1024*1024) );
}
CON_COMMAND( net_channels, "Shows net channel info" )
{
int numChannels = s_NetChannels.Count();
if ( numChannels == 0 )
{
ConMsg( "No active net channels.\n" );
return;
}
AUTO_LOCK( s_NetChannels );
for ( int i = 0; i < numChannels; i++ )
{
NET_PrintChannelStatus( s_NetChannels[i] );
}
}
CON_COMMAND( net_start, "Inits multiplayer network sockets" )
{
net_multiplayer = true;
NET_Config();
}
CON_COMMAND( net_status, "Shows current network status" )
{
AUTO_LOCK( s_NetChannels );
int numChannels = s_NetChannels.Count();
ConMsg("Net status for host %s:\n",
net_local_adr.ToString(true) );
ConMsg("- Config: %s, %s, %i connections\n",
net_multiplayer?"Multiplayer":"Singleplayer",
net_dedicated?"dedicated":"listen",
numChannels );
CFmtStrN<128> lan_str;
#ifdef LINUX
lan_str.sprintf( ", Lan %u", net_sockets[NS_SVLAN].nPort );
#endif
ConMsg("- Ports: Client %u, Server %u, HLTV %u, Matchmaking %u, Systemlink %u%s\n",
net_sockets[NS_CLIENT].nPort,
net_sockets[NS_SERVER].nPort,
net_sockets[NS_HLTV].nPort,
net_sockets[NS_MATCHMAKING].nPort,
net_sockets[NS_SYSTEMLINK].nPort,
lan_str.Get() );
if ( numChannels <= 0 )
{
return;
}
// gather statistics:
float avgLatencyOut = 0;
float avgLatencyIn = 0;
float avgPacketsOut = 0;
float avgPacketsIn = 0;
float avgLossOut = 0;
float avgLossIn = 0;
float avgDataOut = 0;
float avgDataIn = 0;
for ( int i = 0; i < numChannels; i++ )
{
CNetChan *chan = s_NetChannels[i];
avgLatencyOut += chan->GetAvgLatency(FLOW_OUTGOING);
avgLatencyIn += chan->GetAvgLatency(FLOW_INCOMING);
avgLossIn += chan->GetAvgLoss(FLOW_INCOMING);
avgLossOut += chan->GetAvgLoss(FLOW_OUTGOING);
avgPacketsIn += chan->GetAvgPackets(FLOW_INCOMING);
avgPacketsOut += chan->GetAvgPackets(FLOW_OUTGOING);
avgDataIn += chan->GetAvgData(FLOW_INCOMING);
avgDataOut += chan->GetAvgData(FLOW_OUTGOING);
}
ConMsg( "- Latency: avg out %.2fs, in %.2fs\n", avgLatencyOut/numChannels, avgLatencyIn/numChannels );
ConMsg( "- Loss: avg out %.1f, in %.1f\n", avgLossOut/numChannels, avgLossIn/numChannels );
ConMsg( "- Packets: net total out %.1f/s, in %.1f/s\n", avgPacketsOut, avgPacketsIn );
ConMsg( " per client out %.1f/s, in %.1f/s\n", avgPacketsOut/numChannels, avgPacketsIn/numChannels );
ConMsg( "- Data: net total out %.1f, in %.1f kB/s\n", avgDataOut/1024.0f, avgDataIn/1024.0f );
ConMsg( " per client out %.1f, in %.1f kB/s\n", (avgDataOut/numChannels)/1024.0f, (avgDataIn/numChannels)/1024.0f );
}