You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
32 lines
833 B
32 lines
833 B
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef IMATERIALSYSTEMSTUB_H
|
||
|
#define IMATERIALSYSTEMSTUB_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
|
||
|
#include "materialsystem/imaterialsystem.h"
|
||
|
|
||
|
|
||
|
// If you get this interface out of the material system, it'll return an IMaterialSystem
|
||
|
// with everything stubbed. This is used for running the client in text mode.
|
||
|
#define MATERIAL_SYSTEM_STUB_INTERFACE_VERSION "VMaterialSystemStub001"
|
||
|
|
||
|
|
||
|
class IMaterialSystemStub : public IMaterialSystem
|
||
|
{
|
||
|
public:
|
||
|
// If this is called, then the stub will call through to the real material
|
||
|
// system in some functions.
|
||
|
virtual void SetRealMaterialSystem( IMaterialSystem *pSys ) = 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // IMATERIALSYSTEMSTUB_H
|