Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#if !defined( PLAYEROVERLAYHEALTH_H )
#define PLAYEROVERLAYHEALTH_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_basepanel.h"
class KeyValues;
class CHudPlayerOverlay;
class CHudPlayerOverlayHealth : public CBasePanel
{
public:
DECLARE_CLASS( CHudPlayerOverlayHealth, CBasePanel );
CHudPlayerOverlayHealth( CHudPlayerOverlay *baseOverlay );
virtual ~CHudPlayerOverlayHealth( void );
bool Init( KeyValues* pInitData );
void SetHealth( float health );
virtual void Paint( void );
virtual void OnCursorEntered();
virtual void OnCursorExited();
private:
float m_Health;
Color m_fgColor;
Color m_bgColor;
CHudPlayerOverlay *m_pBaseOverlay;
};
#endif // PLAYEROVERLAYHEALTH_H