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51 lines
1.3 KiB
51 lines
1.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_BASE_FOUR_WHEEL_VEHICLE_H
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#define C_BASE_FOUR_WHEEL_VEHICLE_H
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#include "basetfvehicle.h"
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class C_BasePlayer;
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class C_BaseTFFourWheelVehicle : public C_BaseTFVehicle
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{
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DECLARE_CLASS( C_BaseTFFourWheelVehicle, C_BaseTFVehicle );
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DECLARE_CLIENTCLASS();
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public:
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C_BaseTFFourWheelVehicle();
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float GetDeployFinishTime() const;
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VehicleModeDeploy_e GetVehicleModeDeploy() const;
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// TF2 vehicles are animated by the server
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virtual bool IsSelfAnimating() { return false; };
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virtual void OnDataChanged( DataUpdateType_t updateType );
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// IClientVehicle overrides.
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public:
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virtual void UpdateViewAngles( C_BasePlayer *pLocalPlayer, CUserCmd *pCmd );
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protected:
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// Restricts the view within a range of the center...
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void RestrictView( int nRole, float flMinYaw, float flMaxYaw, QAngle &vecViewAngles );
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private:
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C_BaseTFFourWheelVehicle( const C_BaseTFFourWheelVehicle & ); // not defined, not accessible
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private:
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// Used to draw deploy timer on vgui screens.
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float m_flDeployFinishTime;
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VehicleModeDeploy_e m_eDeployMode;
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};
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#endif // C_BASE_FOUR_WHEEL_VEHICLE_H
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