|
|
|
//============ Copyright (c) Valve Corporation, All rights reserved. ==========
|
|
|
|
//
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
|
|
$Macro SRCDIR "..\.."
|
|
|
|
$Macro OUTBINDIR "$LIBPUBLIC"
|
|
|
|
// Initially we link this as itemtest_com.exe, to avoid conflicting with itemtest.exe
|
|
|
|
$Macro OUTBINNAME "itemtest_com"
|
|
|
|
// Then we copy the result to itemtest.com so that the command-line version will be
|
|
|
|
// launched first.
|
|
|
|
$Macro FINAL_OUTBINNAME "itemtest.com"
|
|
|
|
|
|
|
|
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
|
|
|
|
$Include "$SRCDIR\utils\itemtest_lib\itemtest_lib_support.vpc"
|
|
|
|
|
|
|
|
$Configuration
|
|
|
|
{
|
|
|
|
$Linker
|
|
|
|
{
|
|
|
|
$AdditionalDependencies "$BASE comctl32.lib odbc32.lib odbccp32.lib Rpcrt4.lib"
|
|
|
|
}
|
|
|
|
|
|
|
|
// This is a special case... there is a name collision between game/bin/itemtest.com (this project)
|
|
|
|
// and game/bin/itemtest.exe, so we need a custom build event that doesn't try to copy the .map/.pdb
|
|
|
|
// for the .com into game/bin to avoid a race condition when doing parallel builds... maybe there's
|
|
|
|
// a better solution
|
|
|
|
$PostBuildEvent [!$ANALYZE]
|
|
|
|
{
|
|
|
|
$CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$FINAL_OUTBINNAME $SRCDIR" "\n" \
|
|
|
|
"copy $QUOTE$(TargetDir)$QUOTE$(TargetFileName) $OUTBINDIR\$FINAL_OUTBINNAME" "\n" \
|
|
|
|
"if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
|
|
|
|
"call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).pdb $SRCDIR" "\n" \
|
|
|
|
"copy $QUOTE$(TargetDir)$QUOTE$(TargetName).pdb $OUTBINDIR\$(TargetName).pdb" "\n" \
|
|
|
|
"if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
|
|
|
|
"goto BuildEventOK" "\n" \
|
|
|
|
":BuildEventFailed" "\n" \
|
|
|
|
"echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! COM is probably running. ***" "\n" \
|
|
|
|
"del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \
|
|
|
|
"exit 1" "\n" \
|
|
|
|
":BuildEventOK" "\n"
|
|
|
|
|
|
|
|
$Description "Publishing to $OUTBINDIR"
|
|
|
|
$ExcludedFromBuild "No"
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
$Configuration "Debug"
|
|
|
|
{
|
|
|
|
$General
|
|
|
|
{
|
|
|
|
$OutputDirectory ".\Debug_itemtest_com"
|
|
|
|
$IntermediateDirectory ".\Debug_itemtest_com"
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
$Configuration "Release"
|
|
|
|
{
|
|
|
|
$General
|
|
|
|
{
|
|
|
|
$OutputDirectory ".\Release_itemtest_com"
|
|
|
|
$IntermediateDirectory ".\Release_itemtest_com"
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
$Project "itemtest_com"
|
|
|
|
{
|
|
|
|
$Folder "Source Files"
|
|
|
|
{
|
|
|
|
$File "itemtestapp.cpp"
|
|
|
|
$File "itemtest_con.cpp"
|
|
|
|
$File "runexe.cpp"
|
|
|
|
|
|
|
|
$Folder "External"
|
|
|
|
{
|
|
|
|
$File "$SRCDIR\public\interpolatortypes.cpp"
|
|
|
|
$File "$SRCDIR\public\movieobjects\movieobjects.cpp"
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
$Folder "Header Files"
|
|
|
|
{
|
|
|
|
$File "itemtestapp.h"
|
|
|
|
$File "runexe.h"
|
|
|
|
$Folder "External"
|
|
|
|
{
|
|
|
|
$File "$SRCDIR\public\interpolatortypes.h"
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
$Folder "Link Libraries"
|
|
|
|
{
|
|
|
|
$Lib appframework
|
|
|
|
$Lib bitmap
|
|
|
|
$Lib mathlib
|
|
|
|
$Lib tier2
|
|
|
|
$Lib tier3
|
|
|
|
|
|
|
|
$ImpLib steam_api
|
|
|
|
$Lib vtf
|
|
|
|
}
|
|
|
|
}
|