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78 lines
1.8 KiB
78 lines
1.8 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef PARTICLE_LITSMOKEEMITTER_H
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#define PARTICLE_LITSMOKEEMITTER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "particles_simple.h"
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#include "tier0/memdbgon.h"
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//==================================================
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// CLitSmokeEmitter
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//==================================================
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class CLitSmokeEmitter : public CSimpleEmitter
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{
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public:
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CLitSmokeEmitter( const char *pDebugName );
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virtual void Update( float flTimeDelta );
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virtual void StartRender( VMatrix &effectMatrix );
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virtual void RenderParticles( CParticleRenderIterator *pIterator );
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virtual void SimulateParticles( CParticleSimulateIterator *pIterator );
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virtual void Init( const char *materialName, Vector sortOrigin );
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// Get the material we were initialized with.
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PMaterialHandle GetSmokeMaterial() const;
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// Color values are 0-1.
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virtual void SetDirectionalLight( Vector position, Vector color, float intensity );
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virtual void SetLight( Vector position, Vector color, float intensity );
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static CSmartPtr<CLitSmokeEmitter> Create( const char *pDebugName )
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{
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return new CLitSmokeEmitter( pDebugName );
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}
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CParticleSphereRenderer m_Renderer;
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class LitSmokeParticle : public Particle
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{
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public:
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Vector m_vecVelocity;
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byte m_uchColor[4];
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float m_flLifetime;
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float m_flDieTime;
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byte m_uchStartSize;
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byte m_uchEndSize;
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};
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private:
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CLitSmokeEmitter( const CLitSmokeEmitter & ); // not defined, not accessible
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private:
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bool m_bInitted;
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PMaterialHandle m_hSmokeMaterial;
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};
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inline PMaterialHandle CLitSmokeEmitter::GetSmokeMaterial() const
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{
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return m_hSmokeMaterial;
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}
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#include "tier0/memdbgoff.h"
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#endif // PARTICLE_LITSMOKEEMITTER_H
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