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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "client_pch.h"
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#include "dt_recv_eng.h"
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#include "client_class.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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static ConVar cl_showevents ( "cl_showevents", "0", FCVAR_CHEAT, "Print event firing info in the console" );
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//-----------------------------------------------------------------------------
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// Purpose: Show descriptive info about an event in the numbered console area
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// Input : slot -
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// *eventname -
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//-----------------------------------------------------------------------------
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void CL_DescribeEvent( intp slot, CEventInfo *event, const char *eventname )
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{
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int idx = (slot & 31);
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if ( !cl_showevents.GetInt() )
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return;
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if ( !eventname )
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return;
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con_nprint_t n;
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n.index = idx;
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n.fixed_width_font = true;
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n.time_to_live = 4.0f;
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n.color[0] = 0.8;
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n.color[1] = 0.8;
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n.color[2] = 1.0;
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Con_NXPrintf( &n, "%02i %6.3ff %20s %03i bytes", slot, cl.GetTime(), eventname, Bits2Bytes( event->bits ) );
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if ( cl_showevents.GetInt() == 2 )
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{
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DevMsg( "%02i %6.3ff %20s %03i bytes\n", slot, cl.GetTime(), eventname, Bits2Bytes( event->bits ) );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Decode raw event data into underlying class structure using the specified data table
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// Input : *RawData -
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// *pToData -
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// *pRecvTable -
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//-----------------------------------------------------------------------------
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void CL_ParseEventDelta( void *RawData, void *pToData, RecvTable *pRecvTable, unsigned int uReadBufferSize )
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{
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// Make sure we have a decoder
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assert(pRecvTable->m_pDecoder);
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// Only so much data allowed
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bf_read fromBuf( "CL_ParseEventDelta->fromBuf", RawData, uReadBufferSize );
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// First, decode all properties as zeros since temp ents are delta'd from zeros.
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RecvTable_DecodeZeros( pRecvTable, pToData, -1 );
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// Now decode the data from the network on top of that.
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RecvTable_Decode( pRecvTable, pToData, &fromBuf, -1 );
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// Make sure the server, etc. didn't try to send too much
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assert(!fromBuf.IsOverflowed());
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}
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//-----------------------------------------------------------------------------
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// Purpose: Once per frame, walk the client's event slots and look for any events
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// that are ready for playing.
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//-----------------------------------------------------------------------------
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void CL_FireEvents( void )
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{
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VPROF("CL_FireEvents");
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if ( !cl.IsActive() )
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{
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cl.events.RemoveAll();
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return;
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}
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intp i, next;
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for ( i = cl.events.Head(); i != cl.events.InvalidIndex(); i = next )
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{
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next = cl.events.Next( i );
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CEventInfo *ei = &cl.events[ i ];
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if ( ei->classID == 0 )
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{
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cl.events.Remove( i );
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continue;
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}
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// Delayed event!
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if ( ei->fire_delay && ( ei->fire_delay > cl.GetTime() ) )
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continue;
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bool success = false;
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// Get the receive table if it exists
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Assert( ei->pClientClass );
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// Get pointer to the event.
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if( ei->pClientClass->m_pCreateEventFn )
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{
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IClientNetworkable *pCE = ei->pClientClass->m_pCreateEventFn();
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if(pCE)
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{
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// Prepare to copy in the data
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pCE->PreDataUpdate( DATA_UPDATE_CREATED );
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// Decode data into client event object
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unsigned int buffer_size = PAD_NUMBER( Bits2Bytes( ei->bits ), 4 );
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CL_ParseEventDelta( ei->pData, pCE->GetDataTableBasePtr(), ei->pClientClass->m_pRecvTable, buffer_size );
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// Fire the event!!!
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pCE->PostDataUpdate( DATA_UPDATE_CREATED );
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// Spew to debug area if needed
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CL_DescribeEvent( i, ei, ei->pClientClass->m_pNetworkName );
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success = true;
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}
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}
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if ( !success )
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{
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ConDMsg( "Failed to execute event for classId %i\n", ei->classID - 1 );
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}
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cl.events.Remove( i );
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}
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}
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