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1240 lines
36 KiB
1240 lines
36 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// bot_npc_minion.cpp
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// Minions for the Boss
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// Michael Booth, November 2010
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#include "cbase.h"
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#ifdef TF_RAID_MODE
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#include "tf_player.h"
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#include "tf_gamerules.h"
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#include "tf_team.h"
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#include "tf_projectile_arrow.h"
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#include "tf_weapon_grenade_pipebomb.h"
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#include "tf_ammo_pack.h"
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#include "nav_mesh/tf_nav_area.h"
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#include "bot_npc_minion.h"
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#include "NextBot/Path/NextBotChasePath.h"
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#include "econ_wearable.h"
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#include "team_control_point_master.h"
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#include "particle_parse.h"
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#include "nav_mesh/tf_path_follower.h"
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#include "tf_obj_sentrygun.h"
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#include "bot/map_entities/tf_spawner.h"
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#define MINION_LIGHT_ON 0
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#define MINION_LIGHT_OFF 1
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ConVar tf_bot_npc_minion_health( "tf_bot_npc_minion_health", "60"/*, FCVAR_CHEAT*/ );
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ConVar tf_bot_npc_minion_speed( "tf_bot_npc_minion_speed", "250"/*, FCVAR_CHEAT*/ );
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ConVar tf_bot_npc_minion_acceleration( "tf_bot_npc_minion_acceleration", "500"/*, FCVAR_CHEAT*/ );
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ConVar tf_bot_npc_minion_horiz_damping( "tf_bot_npc_minion_horiz_damping", "2"/*, FCVAR_CHEAT*/ );
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ConVar tf_bot_npc_minion_vert_damping( "tf_bot_npc_minion_vert_damping", "1"/*, FCVAR_CHEAT*/ );
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ConVar tf_bot_npc_minion_stun_charge( "tf_bot_npc_minion_stun_charge", "0.4"/*, FCVAR_CHEAT*/ );
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ConVar tf_bot_npc_minion_ammo_count( "tf_bot_npc_minion_ammo_count", "100"/*, FCVAR_CHEAT*/ );
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ConVar tf_bot_npc_minion_debug( "tf_bot_npc_minion_debug", "0"/*, FCVAR_CHEAT*/ );
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ConVar tf_bot_npc_minion_notice_threat_range( "tf_bot_npc_minion_notice_threat_range", "500"/*, FCVAR_CHEAT*/ );
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ConVar tf_bot_npc_minion_stun_range( "tf_bot_npc_minion_stun_range", "100"/*,FCVAR_CHEAT */ );
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ConVar tf_bot_npc_minion_stun_charge_up_time( "tf_bot_npc_minion_stun_charge_up_time", "1.5"/*,FCVAR_CHEAT */ );
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ConVar tf_bot_npc_minion_stun_kill_time( "tf_bot_npc_minion_stun_kill_time", "7"/*, FCVAR_CHEAT*/ );
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ConVar tf_bot_npc_minion_invuln_duration( "tf_bot_npc_minion_invuln_duration", "3"/*, FCVAR_CHEAT*/ );
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LINK_ENTITY_TO_CLASS( bot_npc_minion, CBotNPCMinion );
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PRECACHE_REGISTER( bot_npc_minion );
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IMPLEMENT_SERVERCLASS_ST( CBotNPCMinion, DT_BotNPCMinion )
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SendPropEHandle( SENDINFO( m_stunTarget ) ),
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END_SEND_TABLE()
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//-----------------------------------------------------------------------------------------------------
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class CTFSpawnTemplateStunDrone : public CTFSpawnTemplate
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{
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public:
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virtual CBaseEntity *Instantiate( void ) const
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{
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return CreateEntityByName( "bot_npc_minion" );
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}
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};
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LINK_ENTITY_TO_CLASS( tf_template_stun_drone, CTFSpawnTemplateStunDrone );
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//-----------------------------------------------------------------------------------------------------
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//-----------------------------------------------------------------------------------------------------
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CBotNPCMinion::CBotNPCMinion()
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{
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ALLOCATE_INTENTION_INTERFACE( CBotNPCMinion );
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m_locomotor = new CNextBotFlyingLocomotion( this );
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m_body = new CBotNPCBody( this );
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m_vision = new CDisableVision( this );
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m_eyeOffset = vec3_origin;
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m_target = NULL;
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m_stunTarget = NULL;
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m_isAlert = false;
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}
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//-----------------------------------------------------------------------------------------------------
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CBotNPCMinion::~CBotNPCMinion()
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{
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DEALLOCATE_INTENTION_INTERFACE;
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if ( m_vision )
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delete m_vision;
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if ( m_locomotor )
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delete m_locomotor;
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if ( m_body )
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delete m_body;
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}
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//-----------------------------------------------------------------------------------------------------
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void CBotNPCMinion::Precache()
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{
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BaseClass::Precache();
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PrecacheModel( "models/props_swamp/bug_zapper.mdl" );
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// PrecacheModel( "models/combine_helicopter/helicopter_bomb01.mdl" );
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// PrecacheModel( "models/props_lights/spotlight001a.mdl" );
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PrecacheScriptSound( "Minion.Ping.Roam" );
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PrecacheScriptSound( "Minion.Ping.Acquire" );
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PrecacheScriptSound( "Minion.Bounce" );
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// PrecacheScriptSound( "Minion.Explode" );
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PrecacheScriptSound( "Minion.ChargeUpStun" );
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PrecacheScriptSound( "Minion.Stun" );
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PrecacheScriptSound( "Minion.StunKill" );
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PrecacheScriptSound( "Minion.Building" );
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PrecacheScriptSound( "Minion.Recognize" );
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PrecacheScriptSound( "Minion.Notice" );
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PrecacheParticleSystem( "cart_flashinglight" );
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}
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//-----------------------------------------------------------------------------------------------------
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void CBotNPCMinion::Spawn( void )
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{
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BaseClass::Spawn();
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SetModel( "models/props_swamp/bug_zapper.mdl" );
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int health = tf_bot_npc_minion_health.GetInt();
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SetHealth( health );
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SetMaxHealth( health );
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ChangeTeam( TF_TEAM_RED );
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// this flag lets flamethrowers deflect me
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AddFlag( FL_GRENADE );
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m_eyeOffset = Vector( 0, 0, 20.0f );
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m_lastKnownTargetPosition = vec3_origin;
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m_isAlert = false;
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m_invulnTimer.Start( tf_bot_npc_minion_invuln_duration.GetFloat() );
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}
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//---------------------------------------------------------------------------------------------
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ConVar tf_bot_npc_minion_dmg_mult_sentry( "tf_bot_npc_minion_dmg_mult_sentry", "0.5"/*, FCVAR_CHEAT*/ );
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ConVar tf_bot_npc_minion_dmg_mult_sniper( "tf_bot_npc_minion_dmg_mult_sniper", "2"/*, FCVAR_CHEAT*/ );
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ConVar tf_bot_npc_minion_dmg_mult_arrow( "tf_bot_npc_minion_dmg_mult_arrow", "3"/*, FCVAR_CHEAT*/ );
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float MinionModifyDamage( const CTakeDamageInfo &info )
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{
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CTFWeaponBase *pWeapon = dynamic_cast< CTFWeaponBase * >( info.GetWeapon() );
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CObjectSentrygun *sentry = dynamic_cast< CObjectSentrygun * >( info.GetInflictor() );
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if ( sentry )
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{
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return info.GetDamage() * tf_bot_npc_minion_dmg_mult_sentry.GetFloat();
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}
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else if ( pWeapon )
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{
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switch( pWeapon->GetWeaponID() )
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{
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case TF_WEAPON_SNIPERRIFLE:
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case TF_WEAPON_SNIPERRIFLE_DECAP:
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case TF_WEAPON_SNIPERRIFLE_CLASSIC:
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return info.GetDamage() * tf_bot_npc_minion_dmg_mult_sniper.GetFloat();
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case TF_WEAPON_COMPOUND_BOW:
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return info.GetDamage() * tf_bot_npc_minion_dmg_mult_arrow.GetFloat();
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}
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}
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// unmodified
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return info.GetDamage();
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}
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//---------------------------------------------------------------------------------------------
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int CBotNPCMinion::OnTakeDamage_Alive( const CTakeDamageInfo &rawInfo )
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{
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if ( !m_invulnTimer.IsElapsed() )
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{
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// invulnerable for a moment after spawning
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return 0;
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}
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CTakeDamageInfo info = rawInfo;
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info.SetDamage( MinionModifyDamage( info ) );
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BecomeAlert();
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// fire event for client combat text, beep, etc.
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IGameEvent *event = gameeventmanager->CreateEvent( "npc_hurt" );
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if ( event )
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{
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event->SetInt( "entindex", entindex() );
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event->SetInt( "health", MAX( 0, GetHealth() ) );
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event->SetInt( "damageamount", info.GetDamage() );
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event->SetBool( "crit", ( info.GetDamageType() & DMG_CRITICAL ) ? true : false );
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CTFPlayer *attackerPlayer = ToTFPlayer( info.GetAttacker() );
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if ( attackerPlayer )
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{
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event->SetInt( "attacker_player", attackerPlayer->GetUserID() );
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if ( attackerPlayer->GetActiveTFWeapon() )
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{
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event->SetInt( "weaponid", attackerPlayer->GetActiveTFWeapon()->GetWeaponID() );
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}
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else
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{
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event->SetInt( "weaponid", 0 );
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}
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}
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else
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{
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// hurt by world
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event->SetInt( "attacker_player", 0 );
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event->SetInt( "weaponid", 0 );
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}
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gameeventmanager->FireEvent( event );
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}
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return BaseClass::OnTakeDamage_Alive( info );
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}
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//---------------------------------------------------------------------------------------------
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void CBotNPCMinion::Deflected( CBaseEntity *pDeflectedBy, Vector &vecDir )
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{
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BecomeAlert();
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if ( pDeflectedBy )
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{
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GetLocomotionInterface()->Deflect( pDeflectedBy );
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}
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}
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//---------------------------------------------------------------------------------------------
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unsigned int CBotNPCMinion::PhysicsSolidMaskForEntity( void ) const
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{
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// Only collide with the other team
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int teamContents = ( GetTeamNumber() == TF_TEAM_RED ) ? CONTENTS_BLUETEAM : CONTENTS_REDTEAM;
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return BaseClass::PhysicsSolidMaskForEntity() | teamContents;
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}
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//---------------------------------------------------------------------------------------------
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bool CBotNPCMinion::ShouldCollide( int collisionGroup, int contentsMask ) const
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{
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if ( collisionGroup == COLLISION_GROUP_PLAYER_MOVEMENT )
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{
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switch( GetTeamNumber() )
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{
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case TF_TEAM_RED:
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if ( !( contentsMask & CONTENTS_REDTEAM ) )
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return false;
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break;
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case TF_TEAM_BLUE:
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if ( !( contentsMask & CONTENTS_BLUETEAM ) )
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return false;
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break;
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}
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}
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return BaseClass::ShouldCollide( collisionGroup, contentsMask );
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}
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//---------------------------------------------------------------------------------------------
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void CBotNPCMinion::BecomeAmmoPack( void )
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{
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int iPrimary = tf_bot_npc_minion_ammo_count.GetInt();
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int iSecondary = tf_bot_npc_minion_ammo_count.GetInt();
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int iMetal = tf_bot_npc_minion_ammo_count.GetInt();
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// Create the ammo pack.
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//CTFAmmoPack *pAmmoPack = CTFAmmoPack::Create( GetAbsOrigin(), GetAbsAngles(), NULL, "models/props_swamp/bug_zapper.mdl" );
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CTFAmmoPack *pAmmoPack = CTFAmmoPack::Create( GetAbsOrigin(), GetAbsAngles(), NULL, "models/items/ammopack_medium.mdl" );
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if ( pAmmoPack )
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{
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Vector vel = GetAbsVelocity();
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pAmmoPack->SetInitialVelocity( vel );
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pAmmoPack->m_nSkin = MINION_LIGHT_OFF;
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// Give the ammo pack some health, so that trains can destroy it.
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pAmmoPack->SetCollisionGroup( COLLISION_GROUP_DEBRIS );
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pAmmoPack->m_takedamage = DAMAGE_YES;
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pAmmoPack->SetHealth( 900 );
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pAmmoPack->SetBodygroup( 1, 1 );
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DispatchSpawn( pAmmoPack );
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// Fill up the ammo pack.
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pAmmoPack->GiveAmmo( iPrimary, TF_AMMO_PRIMARY );
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pAmmoPack->GiveAmmo( iSecondary, TF_AMMO_SECONDARY );
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pAmmoPack->GiveAmmo( iMetal, TF_AMMO_METAL );
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}
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}
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//---------------------------------------------------------------------------------------------
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void CBotNPCMinion::BecomeAlert( void )
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{
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m_isAlert = true;
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m_nSkin = MINION_LIGHT_ON;
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}
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//---------------------------------------------------------------------------------------------
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//
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// Find the closest living player not already being targeted by another minion
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//
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CTFPlayer *CBotNPCMinion::FindTarget( void )
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{
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CUtlVector< CBotNPCMinion * > minionVector;
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CBotNPCMinion *minion = NULL;
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while( ( minion = (CBotNPCMinion *)gEntList.FindEntityByClassname( minion, "bot_npc_minion" ) ) != NULL )
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{
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minionVector.AddToTail( minion );
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}
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CUtlVector< CTFPlayer * > playerVector;
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CollectPlayers( &playerVector, TF_TEAM_BLUE, COLLECT_ONLY_LIVING_PLAYERS );
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CTFPlayer *closeVictim = NULL;
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float victimRangeSq = FLT_MAX;
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for( int i=0; i<playerVector.Count(); ++i )
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{
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if ( !playerVector[i]->IsAlive() )
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continue;
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float rangeSq = GetRangeSquaredTo( playerVector[i] );
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if ( rangeSq < victimRangeSq )
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{
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if ( playerVector[i]->m_Shared.IsStealthed() )
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{
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continue;
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}
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// is any other minion targeting this player?
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bool isTargetAvailable = true;
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for( int m=0; m<minionVector.Count(); ++m )
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{
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CBotNPCMinion *peer = minionVector[m];
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if ( peer != this && peer->HasTarget() && peer->GetTarget() == playerVector[i] )
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{
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isTargetAvailable = false;
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break;
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}
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}
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if ( isTargetAvailable )
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{
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closeVictim = playerVector[i];
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victimRangeSq = rangeSq;
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}
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}
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}
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return closeVictim;
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}
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//---------------------------------------------------------------------------------------------
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void CBotNPCMinion::UpdateTarget( void )
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{
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CUtlVector< CTFPlayer * > playerVector;
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CollectPlayers( &playerVector, TF_TEAM_BLUE, COLLECT_ONLY_LIVING_PLAYERS );
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CTFPlayer *closestPlayer = NULL;
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float closestRangeSq = IsAlert() ? FLT_MAX : ( tf_bot_npc_minion_notice_threat_range.GetFloat() * tf_bot_npc_minion_notice_threat_range.GetFloat() );
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for( int i=0; i<playerVector.Count(); ++i )
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{
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CTFPlayer *player = playerVector[i];
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float rangeSq = ( player->GetAbsOrigin() - GetAbsOrigin() ).LengthSqr();
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if ( rangeSq < closestRangeSq )
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{
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if ( IsLineOfSightClear( player, IGNORE_ACTORS ) )
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{
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closestPlayer = player;
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closestRangeSq = rangeSq;
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}
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}
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}
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if ( closestPlayer )
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{
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if ( closestPlayer != GetTarget() )
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{
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EmitSound( "Minion.Notice" );
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SetTarget( closestPlayer );
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}
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m_lastKnownTargetPosition = closestPlayer->GetAbsOrigin();
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}
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||
|
else
|
||
|
{
|
||
|
SetTarget( NULL );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
class CBotNPCMinionHoldStunVictim : public Action< CBotNPCMinion >
|
||
|
{
|
||
|
public:
|
||
|
virtual ActionResult< CBotNPCMinion > OnStart( CBotNPCMinion *me, Action< CBotNPCMinion > *priorAction );
|
||
|
virtual ActionResult< CBotNPCMinion > Update( CBotNPCMinion *me, float interval );
|
||
|
virtual void OnEnd( CBotNPCMinion *me, Action< CBotNPCMinion > *nextAction );
|
||
|
|
||
|
virtual const char *GetName( void ) const { return "HoldStunVictim"; } // return name of this action
|
||
|
|
||
|
private:
|
||
|
CTFPathFollower m_path;
|
||
|
CountdownTimer m_restunTimer;
|
||
|
CountdownTimer m_killTimer;
|
||
|
};
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
ActionResult< CBotNPCMinion > CBotNPCMinionHoldStunVictim::OnStart( CBotNPCMinion *me, Action< CBotNPCMinion > *priorAction )
|
||
|
{
|
||
|
CTFPlayer *target = me->GetTarget();
|
||
|
|
||
|
if ( !target )
|
||
|
{
|
||
|
return Done( "No target" );
|
||
|
}
|
||
|
|
||
|
me->StartStunEffects( target );
|
||
|
|
||
|
me->EmitSound( "Minion.Stun" );
|
||
|
|
||
|
m_restunTimer.Invalidate();
|
||
|
m_killTimer.Start( tf_bot_npc_minion_stun_kill_time.GetFloat() );
|
||
|
|
||
|
return Continue();
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
ActionResult< CBotNPCMinion > CBotNPCMinionHoldStunVictim::Update( CBotNPCMinion *me, float interval )
|
||
|
{
|
||
|
CTFPlayer *target = me->GetTarget();
|
||
|
|
||
|
if ( !target )
|
||
|
{
|
||
|
return Done( "No target" );
|
||
|
}
|
||
|
|
||
|
me->GetLocomotionInterface()->FaceTowards( target->WorldSpaceCenter() );
|
||
|
|
||
|
if ( me->IsRangeGreaterThan( target, tf_bot_npc_minion_stun_range.GetFloat() ) )
|
||
|
{
|
||
|
return Done( "Target out of stun range" );
|
||
|
}
|
||
|
|
||
|
// if we've held them long enough, they die
|
||
|
if ( m_killTimer.IsElapsed() )
|
||
|
{
|
||
|
me->EmitSound( "Minion.StunKill" );
|
||
|
|
||
|
CTakeDamageInfo info( me, me, 1000.0f, DMG_ENERGYBEAM, TF_DMG_CUSTOM_NONE );
|
||
|
|
||
|
Vector toTarget = target->WorldSpaceCenter() - me->WorldSpaceCenter();
|
||
|
toTarget.z = 0.5f;
|
||
|
toTarget.NormalizeInPlace();
|
||
|
|
||
|
CalculateMeleeDamageForce( &info, toTarget, me->WorldSpaceCenter(), 1.0f );
|
||
|
target->TakeDamage( info );
|
||
|
|
||
|
return Done( "My work here is done." );
|
||
|
}
|
||
|
|
||
|
// stun them!
|
||
|
// if they are ubered we overload and explode from the energy feedback
|
||
|
if ( target->m_Shared.InCond( TF_COND_INVULNERABLE ) )
|
||
|
{
|
||
|
CTakeDamageInfo info( target, target, me->GetMaxHealth() + 10.0f, DMG_ENERGYBEAM, TF_DMG_CUSTOM_NONE );
|
||
|
|
||
|
Vector fromVictim = me->WorldSpaceCenter() - target->WorldSpaceCenter();
|
||
|
fromVictim.NormalizeInPlace();
|
||
|
|
||
|
CalculateMeleeDamageForce( &info, fromVictim, me->WorldSpaceCenter(), 1.0f );
|
||
|
me->TakeDamage( info );
|
||
|
|
||
|
return Done( "Destroyed by target's Uber" );
|
||
|
}
|
||
|
|
||
|
// periodically restart the stun effect
|
||
|
if ( m_restunTimer.IsElapsed() )
|
||
|
{
|
||
|
const float stunTime = 1.0f;
|
||
|
const float speedReduction = 0.5f;
|
||
|
|
||
|
int stunFlags = TF_STUN_LOSER_STATE | TF_STUN_MOVEMENT | TF_STUN_CONTROLS;
|
||
|
target->m_Shared.StunPlayer( stunTime + 0.5f, speedReduction, stunFlags, NULL );
|
||
|
m_restunTimer.Start( stunTime );
|
||
|
}
|
||
|
|
||
|
return Continue();
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
void CBotNPCMinionHoldStunVictim::OnEnd( CBotNPCMinion *me, Action< CBotNPCMinion > *nextAction )
|
||
|
{
|
||
|
me->EndStunEffects();
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
class CBotNPCMinionStartStunAttack : public Action< CBotNPCMinion >
|
||
|
{
|
||
|
public:
|
||
|
virtual ActionResult< CBotNPCMinion > OnStart( CBotNPCMinion *me, Action< CBotNPCMinion > *priorAction );
|
||
|
virtual ActionResult< CBotNPCMinion > Update( CBotNPCMinion *me, float interval );
|
||
|
|
||
|
virtual const char *GetName( void ) const { return "StartStunAttack"; } // return name of this action
|
||
|
|
||
|
private:
|
||
|
CTFPathFollower m_path;
|
||
|
CountdownTimer m_stunTimer;
|
||
|
};
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
ActionResult< CBotNPCMinion > CBotNPCMinionStartStunAttack::OnStart( CBotNPCMinion *me, Action< CBotNPCMinion > *priorAction )
|
||
|
{
|
||
|
// light on
|
||
|
me->m_nSkin = MINION_LIGHT_ON;
|
||
|
|
||
|
me->EmitSound( "Minion.ChargeUpStun" );
|
||
|
m_stunTimer.Start( tf_bot_npc_minion_stun_charge_up_time.GetFloat() );
|
||
|
|
||
|
return Continue();
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
ActionResult< CBotNPCMinion > CBotNPCMinionStartStunAttack::Update( CBotNPCMinion *me, float interval )
|
||
|
{
|
||
|
CTFPlayer *target = me->GetTarget();
|
||
|
|
||
|
if ( !target )
|
||
|
{
|
||
|
return Done( "No target" );
|
||
|
}
|
||
|
|
||
|
me->GetLocomotionInterface()->FaceTowards( target->WorldSpaceCenter() );
|
||
|
|
||
|
if ( me->IsRangeGreaterThan( target, tf_bot_npc_minion_stun_range.GetFloat() ) )
|
||
|
{
|
||
|
return Done( "Target out of stun range" );
|
||
|
}
|
||
|
|
||
|
if ( m_stunTimer.IsElapsed() )
|
||
|
{
|
||
|
// stun 'em
|
||
|
return ChangeTo( new CBotNPCMinionHoldStunVictim, "Stun successful" );
|
||
|
}
|
||
|
|
||
|
return Continue();
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
class CBotNPCMinionReadyToStun : public Action< CBotNPCMinion >
|
||
|
{
|
||
|
public:
|
||
|
virtual ActionResult< CBotNPCMinion > Update( CBotNPCMinion *me, float interval );
|
||
|
|
||
|
virtual const char *GetName( void ) const { return "ReadyToStun"; } // return name of this action
|
||
|
};
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
ActionResult< CBotNPCMinion > CBotNPCMinionReadyToStun::Update( CBotNPCMinion *me, float interval )
|
||
|
{
|
||
|
CTFPlayer *target = me->GetTarget();
|
||
|
|
||
|
if ( target )
|
||
|
{
|
||
|
me->GetLocomotionInterface()->FaceTowards( target->WorldSpaceCenter() );
|
||
|
|
||
|
if ( me->IsRangeLessThan( target, tf_bot_npc_minion_stun_range.GetFloat() ) )
|
||
|
{
|
||
|
return SuspendFor( new CBotNPCMinionStartStunAttack, "Charging stun..." );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return Continue();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
class CBotNPCMinionApproachTarget : public Action< CBotNPCMinion >
|
||
|
{
|
||
|
public:
|
||
|
virtual Action< CBotNPCMinion > *InitialContainedAction( CBotNPCMinion *me );
|
||
|
|
||
|
virtual ActionResult< CBotNPCMinion > OnStart( CBotNPCMinion *me, Action< CBotNPCMinion > *priorAction );
|
||
|
virtual ActionResult< CBotNPCMinion > Update( CBotNPCMinion *me, float interval );
|
||
|
virtual void OnEnd( CBotNPCMinion *me, Action< CBotNPCMinion > *nextAction );
|
||
|
|
||
|
virtual const char *GetName( void ) const { return "ApproachTarget"; } // return name of this action
|
||
|
|
||
|
private:
|
||
|
CTFPathFollower m_path;
|
||
|
CountdownTimer m_initialStunTimer;
|
||
|
CountdownTimer m_chooseTargetTimer;
|
||
|
CountdownTimer m_pingTimer;
|
||
|
};
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
Action< CBotNPCMinion > *CBotNPCMinionApproachTarget::InitialContainedAction( CBotNPCMinion *me )
|
||
|
{
|
||
|
return new CBotNPCMinionReadyToStun;
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
ActionResult< CBotNPCMinion > CBotNPCMinionApproachTarget::OnStart( CBotNPCMinion *me, Action< CBotNPCMinion > *priorAction )
|
||
|
{
|
||
|
if ( !me->HasTarget() )
|
||
|
{
|
||
|
return Done( "No initial target" );
|
||
|
}
|
||
|
|
||
|
m_pingTimer.Start( 1.0f );
|
||
|
|
||
|
// light on
|
||
|
me->m_nSkin = MINION_LIGHT_ON;
|
||
|
|
||
|
me->EmitSound( "Minion.Recognize" );
|
||
|
|
||
|
return Continue();
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
ActionResult< CBotNPCMinion > CBotNPCMinionApproachTarget::Update( CBotNPCMinion *me, float interval )
|
||
|
{
|
||
|
if ( !me->HasTarget() )
|
||
|
{
|
||
|
me->GetLocomotionInterface()->FaceTowards( me->GetLastKnownTargetPosition() );
|
||
|
|
||
|
if ( ( me->GetAbsOrigin() - me->GetLastKnownTargetPosition() ).AsVector2D().IsLengthLessThan( 20.0f ) )
|
||
|
{
|
||
|
// reached last know position of threat - we lost them
|
||
|
return Done( "Lost our target" );
|
||
|
}
|
||
|
|
||
|
me->EndStunEffects();
|
||
|
}
|
||
|
|
||
|
// approach
|
||
|
if ( !m_path.IsValid() || m_path.GetAge() > 1.0f )
|
||
|
{
|
||
|
ShortestPathCost cost;
|
||
|
m_path.Compute( me, me->GetLastKnownTargetPosition(), cost );
|
||
|
}
|
||
|
|
||
|
me->GetLocomotionInterface()->SetDesiredSpeed( tf_bot_npc_minion_speed.GetFloat() );
|
||
|
|
||
|
if ( me->IsLineOfSightClear( me->GetLastKnownTargetPosition() ) )
|
||
|
{
|
||
|
// move directly toward our goal
|
||
|
me->GetLocomotionInterface()->Approach( me->GetLastKnownTargetPosition() );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_path.Update( me );
|
||
|
}
|
||
|
|
||
|
if ( m_pingTimer.IsElapsed() )
|
||
|
{
|
||
|
m_pingTimer.Reset();
|
||
|
me->EmitSound( "Minion.Ping.Acquire" );
|
||
|
}
|
||
|
|
||
|
return Continue();
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
void CBotNPCMinionApproachTarget::OnEnd( CBotNPCMinion *me, Action< CBotNPCMinion > *nextAction )
|
||
|
{
|
||
|
me->EndStunEffects();
|
||
|
me->m_nSkin = MINION_LIGHT_OFF;
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
class CBotNPCMinionNotice : public Action< CBotNPCMinion >
|
||
|
{
|
||
|
public:
|
||
|
virtual ActionResult< CBotNPCMinion > OnStart( CBotNPCMinion *me, Action< CBotNPCMinion > *priorAction );
|
||
|
virtual ActionResult< CBotNPCMinion > Update( CBotNPCMinion *me, float interval );
|
||
|
|
||
|
virtual const char *GetName( void ) const { return "Notice"; } // return name of this action
|
||
|
|
||
|
private:
|
||
|
CountdownTimer m_timer;
|
||
|
};
|
||
|
|
||
|
ConVar tf_bot_npc_minion_notice_duration( "tf_bot_npc_minion_notice_duration", "1"/*, FCVAR_CHEAT */ );
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
ActionResult< CBotNPCMinion > CBotNPCMinionNotice::OnStart( CBotNPCMinion *me, Action< CBotNPCMinion > *priorAction )
|
||
|
{
|
||
|
m_timer.Start( tf_bot_npc_minion_notice_duration.GetFloat() );
|
||
|
|
||
|
me->BecomeAlert();
|
||
|
|
||
|
return Continue();
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
ActionResult< CBotNPCMinion > CBotNPCMinionNotice::Update( CBotNPCMinion *me, float interval )
|
||
|
{
|
||
|
if ( me->HasTarget() )
|
||
|
{
|
||
|
me->GetLocomotionInterface()->FaceTowards( me->GetTarget()->WorldSpaceCenter() );
|
||
|
}
|
||
|
|
||
|
if ( m_timer.IsElapsed() )
|
||
|
{
|
||
|
return ChangeTo( new CBotNPCMinionApproachTarget, "Acquiring target" );
|
||
|
}
|
||
|
|
||
|
return Continue();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
class CBotNPCMinionRoam : public Action< CBotNPCMinion >
|
||
|
{
|
||
|
public:
|
||
|
virtual ActionResult< CBotNPCMinion > OnStart( CBotNPCMinion *me, Action< CBotNPCMinion > *priorAction );
|
||
|
virtual ActionResult< CBotNPCMinion > Update( CBotNPCMinion *me, float interval );
|
||
|
|
||
|
virtual const char *GetName( void ) const { return "Roam"; } // return name of this action
|
||
|
|
||
|
private:
|
||
|
CountdownTimer m_pingTimer;
|
||
|
CTFNavArea *m_goalArea;
|
||
|
CountdownTimer m_waitTimer;
|
||
|
|
||
|
void UpdateGoal( CBotNPCMinion *me );
|
||
|
};
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
ActionResult< CBotNPCMinion > CBotNPCMinionRoam::OnStart( CBotNPCMinion *me, Action< CBotNPCMinion > *priorAction )
|
||
|
{
|
||
|
m_goalArea = NULL;
|
||
|
m_pingTimer.Invalidate();
|
||
|
m_waitTimer.Invalidate();
|
||
|
|
||
|
return Continue();
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
ActionResult< CBotNPCMinion > CBotNPCMinionRoam::Update( CBotNPCMinion *me, float interval )
|
||
|
{
|
||
|
if ( me->HasTarget() )
|
||
|
{
|
||
|
return SuspendFor( new CBotNPCMinionNotice, "Target found..." );
|
||
|
}
|
||
|
|
||
|
// light off
|
||
|
me->m_nSkin = MINION_LIGHT_OFF;
|
||
|
|
||
|
if ( m_goalArea == NULL ||
|
||
|
me->GetLastKnownArea() == m_goalArea ||
|
||
|
m_goalArea->IsOverlapping( me->WorldSpaceCenter() ) ||
|
||
|
( me->WorldSpaceCenter() - m_goalArea->GetCenter() ).AsVector2D().IsLengthLessThan( 20.0f ) )
|
||
|
{
|
||
|
// at goal
|
||
|
if ( m_waitTimer.HasStarted() )
|
||
|
{
|
||
|
if ( m_waitTimer.IsElapsed() )
|
||
|
{
|
||
|
// time to find a new goal
|
||
|
UpdateGoal( me );
|
||
|
m_waitTimer.Invalidate();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_waitTimer.Start( RandomFloat( 3.0f, 5.0f ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( m_goalArea )
|
||
|
{
|
||
|
me->GetLocomotionInterface()->SetDesiredSpeed( tf_bot_npc_minion_speed.GetFloat() );
|
||
|
me->GetLocomotionInterface()->Approach( m_goalArea->GetCenter() );
|
||
|
|
||
|
if ( tf_bot_npc_minion_debug.GetBool() )
|
||
|
{
|
||
|
NDebugOverlay::Line( me->WorldSpaceCenter(), m_goalArea->GetCenter(), 0, 255, 0, true, 0.1f );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( m_pingTimer.IsElapsed() )
|
||
|
{
|
||
|
m_pingTimer.Start( RandomFloat( 0.9f, 1.1f ) * 3.0f );
|
||
|
me->EmitSound( "Minion.Ping.Roam" );
|
||
|
}
|
||
|
|
||
|
return Continue();
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
void CBotNPCMinionRoam::UpdateGoal( CBotNPCMinion *me )
|
||
|
{
|
||
|
CNavArea *myArea = me->GetLastKnownArea();
|
||
|
|
||
|
if ( myArea )
|
||
|
{
|
||
|
CUtlVector< CNavArea * > adjVector;
|
||
|
myArea->CollectAdjacentAreas( &adjVector );
|
||
|
|
||
|
if ( adjVector.Count() > 0 )
|
||
|
{
|
||
|
m_goalArea = (CTFNavArea *)adjVector[ RandomInt( 0, adjVector.Count()-1 ) ];
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CBaseCombatCharacter *boss = me->GetOwnerEntity() ? me->GetOwnerEntity()->MyCombatCharacterPointer() : NULL;
|
||
|
if ( boss )
|
||
|
{
|
||
|
m_goalArea = (CTFNavArea *)boss->GetLastKnownArea();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
class CBotNPCMinionIdle : public Action< CBotNPCMinion >
|
||
|
{
|
||
|
public:
|
||
|
virtual ActionResult< CBotNPCMinion > OnStart( CBotNPCMinion *me, Action< CBotNPCMinion > *priorAction );
|
||
|
virtual ActionResult< CBotNPCMinion > Update( CBotNPCMinion *me, float interval );
|
||
|
|
||
|
virtual const char *GetName( void ) const { return "Idle"; } // return name of this action
|
||
|
|
||
|
private:
|
||
|
CountdownTimer m_pingTimer;
|
||
|
};
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
ActionResult< CBotNPCMinion > CBotNPCMinionIdle::OnStart( CBotNPCMinion *me, Action< CBotNPCMinion > *priorAction )
|
||
|
{
|
||
|
m_pingTimer.Start( 3.0f );
|
||
|
|
||
|
return Continue();
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
ActionResult< CBotNPCMinion > CBotNPCMinionIdle::Update( CBotNPCMinion *me, float interval )
|
||
|
{
|
||
|
if ( me->HasTarget() )
|
||
|
{
|
||
|
return SuspendFor( new CBotNPCMinionNotice, "Target found..." );
|
||
|
}
|
||
|
|
||
|
// light off
|
||
|
me->m_nSkin = MINION_LIGHT_OFF;
|
||
|
|
||
|
if ( m_pingTimer.IsElapsed() )
|
||
|
{
|
||
|
m_pingTimer.Reset();
|
||
|
me->EmitSound( "Minion.Ping.Roam" );
|
||
|
}
|
||
|
|
||
|
return Continue();
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
ConVar tf_bot_npc_minion_init_vel( "tf_bot_npc_minion_init_vel", "250"/*, FCVAR_CHEAT*/ );
|
||
|
|
||
|
|
||
|
class CBotNPCMinionBehavior : public Action< CBotNPCMinion >
|
||
|
{
|
||
|
public:
|
||
|
virtual Action< CBotNPCMinion > *InitialContainedAction( CBotNPCMinion *me )
|
||
|
{
|
||
|
if ( TFGameRules()->GetActiveBoss() )
|
||
|
{
|
||
|
return new CBotNPCMinionRoam;
|
||
|
}
|
||
|
|
||
|
// minions in the wild just hover in place
|
||
|
return new CBotNPCMinionIdle;
|
||
|
}
|
||
|
|
||
|
virtual ActionResult< CBotNPCMinion > OnStart( CBotNPCMinion *me, Action< CBotNPCMinion > *priorAction )
|
||
|
{
|
||
|
Vector initVelocity;
|
||
|
|
||
|
float s, c;
|
||
|
SinCos( RandomFloat( -M_PI, M_PI ), &s, &c );
|
||
|
|
||
|
initVelocity.x = c * tf_bot_npc_minion_init_vel.GetFloat();
|
||
|
initVelocity.y = s * tf_bot_npc_minion_init_vel.GetFloat();
|
||
|
initVelocity.z = 0.0f;
|
||
|
|
||
|
static_cast< CNextBotFlyingLocomotion * >( me->GetLocomotionInterface() )->SetVelocity( initVelocity );
|
||
|
|
||
|
return Continue();
|
||
|
}
|
||
|
|
||
|
virtual ActionResult< CBotNPCMinion > Update( CBotNPCMinion *me, float interval )
|
||
|
{
|
||
|
me->UpdateTarget();
|
||
|
|
||
|
return Continue();
|
||
|
}
|
||
|
|
||
|
virtual EventDesiredResult< CBotNPCMinion > OnKilled( CBotNPCMinion *me, const CTakeDamageInfo &info )
|
||
|
{
|
||
|
me->BecomeAmmoPack();
|
||
|
|
||
|
DispatchParticleEffect( "asplode_hoodoo_embers", me->GetAbsOrigin(), me->GetAbsAngles() );
|
||
|
me->EmitSound( "Minion.Explode" );
|
||
|
UTIL_Remove( me );
|
||
|
|
||
|
return TryDone();
|
||
|
}
|
||
|
|
||
|
virtual const char *GetName( void ) const { return "Behavior"; } // return name of this action
|
||
|
};
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
IMPLEMENT_INTENTION_INTERFACE( CBotNPCMinion, CBotNPCMinionBehavior );
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
CNextBotFlyingLocomotion::CNextBotFlyingLocomotion( INextBot *bot ) : ILocomotion( bot )
|
||
|
{
|
||
|
Reset();
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
CNextBotFlyingLocomotion::~CNextBotFlyingLocomotion()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
// (EXTEND) reset to initial state
|
||
|
void CNextBotFlyingLocomotion::Reset( void )
|
||
|
{
|
||
|
m_velocity = vec3_origin;
|
||
|
m_acceleration = vec3_origin;
|
||
|
m_desiredSpeed = 0.0f;
|
||
|
m_currentSpeed = 0.0f;
|
||
|
m_forward = vec3_origin;
|
||
|
m_desiredAltitude = 50.0f;
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
void CNextBotFlyingLocomotion::MaintainAltitude( void )
|
||
|
{
|
||
|
CBaseCombatCharacter *me = GetBot()->GetEntity();
|
||
|
|
||
|
trace_t result;
|
||
|
//CTraceFilterSimple filter( me, COLLISION_GROUP_NONE );
|
||
|
CTraceFilterSimpleClassnameList filter( me, COLLISION_GROUP_NONE );
|
||
|
filter.AddClassnameToIgnore( "bot_npc_minion" );
|
||
|
|
||
|
// find ceiling
|
||
|
TraceHull( me->GetAbsOrigin(), me->GetAbsOrigin() + Vector( 0, 0, 1000.0f ),
|
||
|
me->WorldAlignMins(), me->WorldAlignMaxs(),
|
||
|
GetBot()->GetBodyInterface()->GetSolidMask(), &filter, &result );
|
||
|
|
||
|
float ceiling = result.endpos.z - me->GetAbsOrigin().z;
|
||
|
|
||
|
// trace wider hull to account for nearby ledges we want to float over
|
||
|
TraceHull( me->GetAbsOrigin() + Vector( 0, 0, ceiling ),
|
||
|
me->GetAbsOrigin() + Vector( 0, 0, -1000.0f ),
|
||
|
Vector( 2.0f * me->WorldAlignMins().x, 2.0f * me->WorldAlignMins().y, me->WorldAlignMins().z ),
|
||
|
Vector( 2.0f * me->WorldAlignMaxs().x, 2.0f * me->WorldAlignMaxs().y, me->WorldAlignMaxs().z ),
|
||
|
GetBot()->GetBodyInterface()->GetSolidMask(), &filter, &result );
|
||
|
|
||
|
float groundZ = result.endpos.z;
|
||
|
|
||
|
float currentAltitude = me->GetAbsOrigin().z - groundZ;
|
||
|
float error = m_desiredAltitude - currentAltitude;
|
||
|
float accelZ = clamp( error, -tf_bot_npc_minion_acceleration.GetFloat(), tf_bot_npc_minion_acceleration.GetFloat() );
|
||
|
|
||
|
m_acceleration.z += accelZ;
|
||
|
}
|
||
|
|
||
|
|
||
|
ConVar tf_bot_npc_minion_avoid_range( "tf_bot_npc_minion_avoid_range", "100"/*, FCVAR_CHEAT*/ );
|
||
|
ConVar tf_bot_npc_minion_avoid_force( "tf_bot_npc_minion_avoid_force", "100"/*, FCVAR_CHEAT*/ );
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
// (EXTEND) update internal state
|
||
|
void CNextBotFlyingLocomotion::Update( void )
|
||
|
{
|
||
|
CBaseCombatCharacter *me = GetBot()->GetEntity();
|
||
|
const float deltaT = GetUpdateInterval();
|
||
|
|
||
|
Vector pos = me->GetAbsOrigin();
|
||
|
|
||
|
// always maintain altitude, even if not trying to move (ie: no Approach call)
|
||
|
MaintainAltitude();
|
||
|
|
||
|
m_forward = m_velocity;
|
||
|
m_currentSpeed = m_forward.NormalizeInPlace();
|
||
|
|
||
|
Vector damping( tf_bot_npc_minion_horiz_damping.GetFloat(), tf_bot_npc_minion_horiz_damping.GetFloat(), tf_bot_npc_minion_vert_damping.GetFloat() );
|
||
|
Vector totalAccel = m_acceleration - m_velocity * damping;
|
||
|
|
||
|
// avoid other minions
|
||
|
CBaseEntity *minion = NULL;
|
||
|
while( ( minion = gEntList.FindEntityByClassname( minion, "bot_npc_minion" ) ) != NULL )
|
||
|
{
|
||
|
if ( me == minion )
|
||
|
continue;
|
||
|
|
||
|
Vector toPeer = minion->GetAbsOrigin() - me->GetAbsOrigin();
|
||
|
toPeer.z = 0.0f;
|
||
|
float range = toPeer.NormalizeInPlace();
|
||
|
|
||
|
if ( range < tf_bot_npc_minion_avoid_range.GetFloat() )
|
||
|
{
|
||
|
totalAccel += -tf_bot_npc_minion_avoid_force.GetFloat() * toPeer;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_velocity += totalAccel * deltaT;
|
||
|
me->SetAbsVelocity( m_velocity );
|
||
|
|
||
|
pos += m_velocity * deltaT;
|
||
|
|
||
|
// check for collisions along move
|
||
|
trace_t result;
|
||
|
CTraceFilterSkipClassname filter( me, "bot_npc_minion", COLLISION_GROUP_NONE );
|
||
|
Vector from = me->GetAbsOrigin();
|
||
|
Vector to = pos;
|
||
|
Vector desiredGoal = to;
|
||
|
Vector resolvedGoal;
|
||
|
int recursionLimit = 3;
|
||
|
|
||
|
int hitCount = 0;
|
||
|
Vector surfaceNormal = vec3_origin;
|
||
|
|
||
|
bool didHitWorld = false;
|
||
|
|
||
|
while( true )
|
||
|
{
|
||
|
TraceHull( from, desiredGoal, me->WorldAlignMins(), me->WorldAlignMaxs(), GetBot()->GetBodyInterface()->GetSolidMask(), &filter, &result );
|
||
|
|
||
|
if ( !result.DidHit() )
|
||
|
{
|
||
|
resolvedGoal = pos;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( result.DidHitWorld() )
|
||
|
{
|
||
|
didHitWorld = true;
|
||
|
}
|
||
|
|
||
|
++hitCount;
|
||
|
surfaceNormal += result.plane.normal;
|
||
|
|
||
|
// If we hit really close to our target, then stop
|
||
|
if ( !result.startsolid && desiredGoal.DistToSqr( result.endpos ) < 1.0f )
|
||
|
{
|
||
|
resolvedGoal = result.endpos;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( result.startsolid )
|
||
|
{
|
||
|
// stuck inside solid; don't move
|
||
|
resolvedGoal = me->GetAbsOrigin();
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( --recursionLimit <= 0 )
|
||
|
{
|
||
|
// reached recursion limit, no more adjusting allowed
|
||
|
resolvedGoal = result.endpos;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// slide off of surface we hit
|
||
|
Vector fullMove = desiredGoal - from;
|
||
|
Vector leftToMove = fullMove * ( 1.0f - result.fraction );
|
||
|
|
||
|
float blocked = DotProduct( result.plane.normal, leftToMove );
|
||
|
|
||
|
Vector unconstrained = fullMove - blocked * result.plane.normal;
|
||
|
|
||
|
// check for collisions along remainder of move
|
||
|
// But don't bother if we're not going to deflect much
|
||
|
Vector remainingMove = from + unconstrained;
|
||
|
if ( remainingMove.DistToSqr( result.endpos ) < 1.0f )
|
||
|
{
|
||
|
resolvedGoal = result.endpos;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
desiredGoal = remainingMove;
|
||
|
}
|
||
|
|
||
|
if ( hitCount > 0 )
|
||
|
{
|
||
|
surfaceNormal.NormalizeInPlace();
|
||
|
|
||
|
// bounce
|
||
|
m_velocity = m_velocity - 2.0f * DotProduct( m_velocity, surfaceNormal ) * surfaceNormal;
|
||
|
|
||
|
if ( didHitWorld )
|
||
|
{
|
||
|
me->EmitSound( "Minion.Bounce" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
GetBot()->GetEntity()->SetAbsOrigin( result.endpos );
|
||
|
|
||
|
m_acceleration = vec3_origin;
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
// (EXTEND) move directly towards the given position
|
||
|
void CNextBotFlyingLocomotion::Approach( const Vector &goalPos, float goalWeight )
|
||
|
{
|
||
|
Vector flyGoal = goalPos;
|
||
|
flyGoal.z += m_desiredAltitude;
|
||
|
|
||
|
Vector toGoal = flyGoal - GetBot()->GetEntity()->GetAbsOrigin();
|
||
|
// altitude is handled in Update()
|
||
|
toGoal.z = 0.0f;
|
||
|
toGoal.NormalizeInPlace();
|
||
|
|
||
|
m_acceleration += tf_bot_npc_minion_acceleration.GetFloat() * toGoal;
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
void CNextBotFlyingLocomotion::SetDesiredSpeed( float speed )
|
||
|
{
|
||
|
m_desiredSpeed = speed;
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
float CNextBotFlyingLocomotion::GetDesiredSpeed( void ) const
|
||
|
{
|
||
|
return m_desiredSpeed;
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
void CNextBotFlyingLocomotion::SetDesiredAltitude( float height )
|
||
|
{
|
||
|
m_desiredAltitude = height;
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
float CNextBotFlyingLocomotion::GetDesiredAltitude( void ) const
|
||
|
{
|
||
|
return m_desiredAltitude;
|
||
|
}
|
||
|
|
||
|
|
||
|
ConVar tf_bot_npc_minion_deflect_range( "tf_bot_npc_minion_deflect_range", "300"/*, FCVAR_CHEAT*/ );
|
||
|
ConVar tf_bot_npc_minion_deflect_force( "tf_bot_npc_minion_deflect_force", "2000"/*, FCVAR_CHEAT*/ );
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
void CNextBotFlyingLocomotion::Deflect( CBaseEntity *deflector )
|
||
|
{
|
||
|
if ( deflector )
|
||
|
{
|
||
|
Vector fromDeflector = GetBot()->GetEntity()->WorldSpaceCenter() - deflector->EyePosition();
|
||
|
float range = fromDeflector.NormalizeInPlace();
|
||
|
|
||
|
if ( range < tf_bot_npc_minion_deflect_range.GetFloat() )
|
||
|
{
|
||
|
m_velocity += ( 1.0f - ( range / tf_bot_npc_minion_deflect_range.GetFloat() ) ) * tf_bot_npc_minion_deflect_force.GetFloat() * fromDeflector;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif // TF_RAID_MODE
|