You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
33 lines
849 B
33 lines
849 B
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Shared data between client and server side npc_advisor classes.
|
||
|
//
|
||
|
// Catchphrase: "It's advising us!!!"
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef NPC_ADVISOR_SHARED_H
|
||
|
#define NPC_ADVISOR_SHARED_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// Set this to 0 to disable the advisor's special AI behavior (all that object chucking),
|
||
|
// which we did in Ep2 to make him a scripted creature.
|
||
|
#define NPC_ADVISOR_HAS_BEHAVIOR 0
|
||
|
|
||
|
#if NPC_ADVISOR_HAS_BEHAVIOR
|
||
|
// Message ID constants used for communciation between client and server.
|
||
|
enum
|
||
|
{
|
||
|
ADVISOR_MSG_START_BEAM = 10,
|
||
|
ADVISOR_MSG_STOP_BEAM,
|
||
|
ADVISOR_MSG_STOP_ALL_BEAMS,
|
||
|
ADVISOR_MSG_START_ELIGHT,
|
||
|
ADVISOR_MSG_STOP_ELIGHT,
|
||
|
};
|
||
|
#endif
|
||
|
|
||
|
#endif // NPC_ADVISOR_SHARED_H
|