You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
68 lines
1.5 KiB
68 lines
1.5 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef C_BASEANIMATINGOVERLAY_H
|
||
|
#define C_BASEANIMATINGOVERLAY_H
|
||
|
#pragma once
|
||
|
|
||
|
#include "c_baseanimating.h"
|
||
|
|
||
|
// For shared code.
|
||
|
#define CBaseAnimatingOverlay C_BaseAnimatingOverlay
|
||
|
|
||
|
|
||
|
class C_BaseAnimatingOverlay : public C_BaseAnimating
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( C_BaseAnimatingOverlay, C_BaseAnimating );
|
||
|
DECLARE_CLIENTCLASS();
|
||
|
DECLARE_PREDICTABLE();
|
||
|
DECLARE_INTERPOLATION();
|
||
|
|
||
|
|
||
|
C_BaseAnimatingOverlay();
|
||
|
|
||
|
virtual CStudioHdr *OnNewModel();
|
||
|
|
||
|
C_AnimationLayer* GetAnimOverlay( int i );
|
||
|
void SetNumAnimOverlays( int num ); // This makes sure there is space for this # of layers.
|
||
|
int GetNumAnimOverlays() const;
|
||
|
|
||
|
virtual void GetRenderBounds( Vector& theMins, Vector& theMaxs );
|
||
|
|
||
|
void CheckForLayerChanges( CStudioHdr *hdr, float currentTime );
|
||
|
|
||
|
// model specific
|
||
|
virtual void AccumulateLayers( IBoneSetup &boneSetup, Vector pos[], Quaternion q[], float currentTime );
|
||
|
virtual void DoAnimationEvents( CStudioHdr *pStudioHdr );
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
MAX_OVERLAYS = 15,
|
||
|
};
|
||
|
|
||
|
CUtlVector < C_AnimationLayer > m_AnimOverlay;
|
||
|
|
||
|
CUtlVector < CInterpolatedVar< C_AnimationLayer > > m_iv_AnimOverlay;
|
||
|
|
||
|
float m_flOverlayPrevEventCycle[ MAX_OVERLAYS ];
|
||
|
|
||
|
private:
|
||
|
C_BaseAnimatingOverlay( const C_BaseAnimatingOverlay & ); // not defined, not accessible
|
||
|
};
|
||
|
|
||
|
|
||
|
EXTERN_RECV_TABLE(DT_BaseAnimatingOverlay);
|
||
|
|
||
|
|
||
|
#endif // C_BASEANIMATINGOVERLAY_H
|
||
|
|
||
|
|
||
|
|
||
|
|